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Wii Getting Hand Drawn Emo Adventure

etoychestetoychest Registered User regular
edited September 2007 in Games and Technology
Just posted this up, but figured I'd share since it's all wacky.

Developer Alten8 Limited dropped word this morning that it is working with emerging artist Luc Bernard on an upcoming title for the Wii and DS called Eternity’s Child, a highly stylized adventure game that is planned to also be supported through an animated series, as well as a line of toys and other merchandise.

According to a statement announcing the title, Eternity’s Child is based on a planet that was once filled with many living creatures and vast forests, however due to the pollution created by the habitants the icebergs melted and the whole planet was flooded and most of the creatures became extinct. The creatures without wings that were left became jealous of the ones with wings (that allowed them to survive the flooding), so the land creatures started murdering all the winged creatures until there was none left. To repopulate the world, many mechanical robots were created so that the world would not seem as empty as before, but most of those creatures got out of control and started attacking and destroying what was left.

The game’s main character, Angel, was left at the door of a orphanage when he was a baby. In addition, as a means to protect him from being murdered his wings were cut off. As years passed he stayed in that orphanage, not accepted by the other children and being often tortured and picked on. As the game begins, Angel escapes from the orphanage to try to find any remaining creatures of his species and hopes to be accepted by them despite him not having his wings.

Interestingly, according to Bernard, the game is based on just one of several “dark fairytales” he has created, each of which “takes inspiration from his life.” A quick glance at his MySpace page gives us a clearer picture of the forerunner for the emo-of-the-month award. Even so, the game does look impressive, with the Wii version offering completely hand drawn graphics and animation, compared in a statement to the style of classic Disney films.

Eternity’s Child will also feature an orchestrated soundtrack, as well as two player cooperative support. Looking at the screens, am I the only one getting a Bob the Angry Flower vibe?

Finally, while fewer details have been released regarding the DS version, Alten8 officials note that it will be a 3D platform game, and will feature an entirly sperate story to that of its Wii counterpart.

ec_wii.jpgec_wii_2.jpg

ec_wii_3.jpgec_wii_4.jpg

etoychest on

Posts

  • LewiePLewieP Registered User regular
    edited September 2007
    I really hate the animation and controls. The screenshots lot very pretty, but in action, it looks pre-SMB in terms of platforming.

    LewieP on
  • JihadJesusJihadJesus Registered User regular
    edited September 2007
    I'm a sucker for unique art styles in games, and this seems promising in that respect. Unfortunately, I think I might just choke to death on all the emo, 'tortured angel' bullshit.

    Why must good themes in games always be ruined by cliches?

    JihadJesus on
  • etoychestetoychest Registered User regular
    edited September 2007
    That's some old school shit right there, like Shadow of the Beast era stuff.

    etoychest on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited September 2007
    I'll keep my eye on it. I like the idea of orchestrated music. Music is very important to me in a video game.

    urahonky on
  • Jam WarriorJam Warrior Registered User regular
    edited September 2007
    The background are quite pretty but beyond that it looks like a flash game dug up from Newgrounds.

    Jam Warrior on
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  • CruixCruix Registered User regular
    edited September 2007
    etoychest wrote: »
    ec_wii_3.jpg

    On the right .. how come there's a naked lady with no head holding her hands above her head while disguised as a tree? It really IS like classic Disney!

    I really like what they're trying to do, but honestly, the story sounds like a bit TOO much. Not only that, I don't really like this art style. Oh well, hopefully it'll open the way for other games in the hand-drawn style.

    Cruix on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited September 2007
    Yeah, nice looking backgrounds...

    Shame the gameplay and characters look fucking awful.

    -SPI- on
  • etoychestetoychest Registered User regular
    edited September 2007
    To me, this sounds like the perfect project to make availabe through WiiWare, rather than to aim this at the retail market.

    etoychest on
  • LewiePLewieP Registered User regular
    edited September 2007
    etoychest wrote: »
    To me, this sounds like the perfect project to make availabe through WiiWare, rather than to aim this at the retail market.

    it was origionally going to be on XBLA, but they moved it to the Wii, citing the 150MB size limit as the reason.

    LewieP on
  • RamiRami Registered User regular
    edited September 2007
    I love the look, I really hope they can bring the gameplay up to a decent standard so I could justify buying it.

    Rami on
  • UncleSporkyUncleSporky Registered User regular
    edited September 2007
    I know I've seen this before, ages ago. Possibly on some indy game forum where people were all "yeah, no, your game looks alright, but learn to draw better people first."

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • GSMGSM Registered User regular
    edited September 2007
    That video of the jumping motion looks awful. Like some Flash game with zero inertia to the character. And enemies that just walk left and right on platforms. Just BAD.

    GSM on
    We'll get back there someday.
  • bruinbruin Registered User regular
    edited September 2007
    I think it's interesting that the Wii version is 2D and the DS version is 3D.

    bruin on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited September 2007
    After watching the video:

    I think the music is awesome. It might tempt me to buy the game. But you're right the jumping looks... uninspired. Oh well... I'm sure it can't be $50... Right?

    urahonky on
  • SkyGheNeSkyGheNe Registered User regular
    edited September 2007
    I downloaded donkey kong country the other day.

    It's so much better than this.

    SkyGheNe on
  • GSMGSM Registered User regular
    edited September 2007
    This just reminds me how much I want to play Limbo.

    GSM on
    We'll get back there someday.
  • LewiePLewieP Registered User regular
    edited September 2007
    dammit, I had forgotten about limbo, now I am reminded too

    LewieP on
  • ZekZek Registered User regular
    edited September 2007
    Uh, yeah... The drawings look nice. The game, on the other hand, seems like little more than an amateur Flash platformer. I'm not paying for that. Graphics don't mean a thing if the animations are garbage, and the gameplay looks completely uninspired.

    Zek on
  • SheepSheep Registered User, __BANNED USERS regular
    edited September 2007
    LewieP wrote: »
    I really hate the animation and controls. The screenshots lot very pretty, but in action, it looks pre-SMB in terms of platforming.

    Agreed. The backgrounds look great. The game takes a turn for the worse once you see it in motion. Jerky animation, uninspired character design hugely contrasts with the amazing and detailed environments.

    Sheep on
  • drhazarddrhazard Registered User regular
    edited September 2007
    LewieP wrote: »
    etoychest wrote: »
    To me, this sounds like the perfect project to make availabe through WiiWare, rather than to aim this at the retail market.

    it was origionally going to be on XBLA, but they moved it to the Wii, citing the 150MB size limit as the reason.

    Which I think might be the more interesting story here. I think the size limit is going to bite Live in the butt in the long run. Not that the Wii has a perfect implementation of this sort of thing, but independent games on consoles are going to need room to grow.

    drhazard on
    SCB.jpg
  • ZekZek Registered User regular
    edited September 2007
    drhazard wrote: »
    LewieP wrote: »
    etoychest wrote: »
    To me, this sounds like the perfect project to make availabe through WiiWare, rather than to aim this at the retail market.

    it was origionally going to be on XBLA, but they moved it to the Wii, citing the 150MB size limit as the reason.

    Which I think might be the more interesting story here. I think the size limit is going to bite Live in the butt in the long run. Not that the Wii has a perfect implementation of this sort of thing, but independent games on consoles are going to need room to grow.

    150MB is already tripled from what it was before. I think that's plenty of space for a $10 game. It's true that XBLA isn't really built to offer full games like Warhawk, but I wouldn't be surprised if online distribution like Steam is a major feature of the next gen.

    Zek on
  • archonwarparchonwarp Registered User regular
    edited September 2007
    when you say "the next gen," are you referring to xbox360/ps3/wii, or the gen following that? I think they're really starting to take off, what with plenty of great games on XBLM and a lot of cool stuff on wii (though I'm still waiting for some indi wii titles...)

    archonwarp on
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  • ZekZek Registered User regular
    edited September 2007
    I meant the generation after this one. Online distribution of full retail games is really picking up Steam(loool) on the PC, so I wouldn't be surprised if 5 years from now at least one of the consoles has a much bigger hard drive and allows for online ownership of games.

    Zek on
  • slash000slash000 Registered User regular
    edited September 2007
    This looks okay from an engine standpoint, but they really need to integrate some more gameplay elements into that (based on the video).

    A combo system, an item system, some more interesting enemies/patterns, whatever; something.

    slash000 on
  • CruixCruix Registered User regular
    edited September 2007
    The more I think about this game, the more I realize how much better this news would have been if it would have been a Knytt Stories game instead of this. They sound so similar, except Nifflas could pull it off WAY better.

    Cruix on
    housesig2.gif
  • slash000slash000 Registered User regular
    edited September 2007
    It makes me want Behemoth to do another game.. that.. actually came out on something besides just XBLA.

    slash000 on
  • drhazarddrhazard Registered User regular
    edited September 2007
    Zek wrote: »
    drhazard wrote: »
    LewieP wrote: »
    etoychest wrote: »
    To me, this sounds like the perfect project to make availabe through WiiWare, rather than to aim this at the retail market.

    it was origionally going to be on XBLA, but they moved it to the Wii, citing the 150MB size limit as the reason.

    Which I think might be the more interesting story here. I think the size limit is going to bite Live in the butt in the long run. Not that the Wii has a perfect implementation of this sort of thing, but independent games on consoles are going to need room to grow.

    150MB is already tripled from what it was before. I think that's plenty of space for a $10 game. It's true that XBLA isn't really built to offer full games like Warhawk, but I wouldn't be surprised if online distribution like Steam is a major feature of the next gen.

    $10 game, sure, but independent doesn't have to mean small, especially depending on if someone can get an affordable yet robust engine running.

    drhazard on
    SCB.jpg
  • etoychestetoychest Registered User regular
    edited September 2007
    I guess I'm gonna interview the devs this week and see what they can talk about up to this point. If anything interesting comes out of it I'll pass it along. :P

    etoychest on
  • LewiePLewieP Registered User regular
    edited September 2007
    If you could, could you ask alot about their route to market. As drhazard said, it's interesting that they planned an XBLA release at first, then shifted to the Wii, and I would like to hear more about it from an independant developers viewpoint.

    LewieP on
  • PenguinSephPenguinSeph Registered User regular
    edited September 2007
    Damn. This does remind me of a shitty flash game. Also, despite the great backgrounds, it looks like the animation is poor.

    It could still turn out good thou.

    PenguinSeph on
  • PikaPuffPikaPuff Registered User regular
    edited September 2007
    Looks like a flash game. Same reason I couldn't play Atlier Iris.

    PikaPuff on
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