Know that when death comes for you, I will meet it's blade with mine. Know that when all dies around you, know that I will live for your sake.
So Planescape Torment is a fun game with dragons and swords in it. It also so far outstrips it's nearest rivals in terms of writing quality that it's barely possible to include it in the same genre as other games. I don't give a shit whether games qualify as art, but Planescape qualifies as literature (and I
hate fantasy writing.
So every year or so I play through planescape again. It is rocking! I think I will play lawful good this time to get all the bonuses from vhailor. Last time I played I pretty much maxed out my stats and I think I will try that again. I'm currently unlocking the circle of zerthimon, which on it's own contains more dialogue (and of a better quality) than entire other games.
So how come no game has ever managed to surpass Torment's writing? Also how come I can't get the no cd hack to work? Also how annoying is that maze?
Questions questions...
Posts
I think I'd rather not
Win.
Why other games don't have this level of writing, I have no idea.
And why other games don't have this level of writing? I'm betting its because companies nowadays don't hire a dedicated writer just to churn out good scripts.
Im stuck in
Well, my recommendation, then, would be to have
I wish there were a way to make this game required reading in high school. The philosophy presented in and of itself sparked many a late night conversation about significance of names, and what it means to be alive. As well as, of course, THE QUESTION.
And yeah, unlocking the Unbroken Circle of Zerthimon is probably the best writing I've seen in a game.
To this day I'm saddened that a friend of mine who was obsessed with the Baldur's Gate PC games refused to try this, because non-Tolkeinesque settings frighten him.
That's the most difficult bit of the game, if it's any consolation.
If nothing else, remember that you can deal damage with the protagonist, get killed, and resurrect with the damage still done. Keep doing that if nothing else works.
No, but its low spec enough to run fine in Parallels.
猿も木から落ちる
Know that there are eight.
Know that I'm pretty sure but not entirely certain.
猿も木から落ちる
Know that there was 8. Know that 19 Int and 18 Wis are needed get all the way through them.
The dialogue with Morte was always my favorite of course, but Vhailor and Ignus come in a close tied second.
Oh yes, Michael T. Weiss, or Jarrod as I think of him, was the perfect voice for Nameless. Truly along with the writing, the voice acting was also some of the very best to date. In a game or in any Hollywood big screener.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
and then I never got around to finishing it up. Someone please tell me he comes back later, I can't imagine going through the game without him.
Also, the writing. I suspect I haven't been exposed to the majority of the game yet, but what I've seen so far is really, really good. I never thought I'd actually play a game that has this good writing. And the world they've constructed is so refreshingly unique, with its own little nuances and slang terms.
Considering its age, I too am completely dumbfounded as to why RPG developers from both sides of the Pacific have not one-upped its writing yet. Seriously dumbfounded.
It would take them too much time and effort. Plus they would have to actually think instead of following the RPG formula. That and sales comparisons between PS:T and whatever crap generic JRPG clone sits atop the sales charts lately.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Game wise? It plays like love and cotton candy.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
It's just like Baldur's Gate or Icewind Dale or Neverwinter Nights. Real-time, although you can set autopause settings to make it turn-based. Or just pause whenever you want.
Yes and no. It doesn't feel turn-based at all but combat is sort of resolved by each character taking their own turns consecutively and independently of others.
It's actually a lot like Neverwinter Nights' combat system in that regard, except it moves much faster. And the dice rolls are mostly behind the scenes. And since it's D&D 2.0, it's sort of a crapshoot. You just swing at things, and if your stats > their stats, you win.
But then again, if you hate the combat you can avoid enough of it that you won't even care how combat works. Or if you love it, you can fight to your hearts content.
You don't play Torment for the combat, though.
Mage, my friend. Int. and Wis. not only help out your magey combat but they open up magic dialogue.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
I haven't gotten the gumption to play it again... I had a "perfect" playing as Neutral Good, and then I played through it again as Chaotic Evil, just to see if it would hold up. It did.
Still, a treasure and worth the time to sit down and play.
If only Wizards hadn't dumped Planescape... it was their best setting, but I guess it was an unwelcome reminder of TSR, perhaps.
I still believe that a MMO based in Planescape would work incredibly well. It's like it was designed with online computer games in mind... portals, PvP deterrants, variable landscapes... the whole deal.
Uh... I don't remember any dragons, though.
Wisdom is by far the most useful stat in this game, it may as well be worth more than half the rest combined even though theres no class dependent upon it.
No, there wasn't.
Wow. I have not played any of those games. (I do have KOTOR sitting around waiting to be installed, though.)
IIRC Planescape sold more units than Fallout did. It was a technically a financial success for Black Isle, although probably not as much as say, Baldur's Gate.
Still wasn't enough to save Black Isle from Interplay's sinking ship.
Anyway, probably my favourite game of all time. And this when they still had to rush it out and some of the characters ended up being a bit less fleshed out (FFG comes to mind. I remember interviews where they wanted to talk more about her past. Plus there was that whole diary thing).
Easily the most memorable party of characters ever, choices between so called 'good' and 'evil' that weren't just about being the moustache twirling villain, but which had genuine reasoning's behind every choice.
Seriously put, I used to play games for their epic storylines. Up until that point I thought Final Fantasy VII was one of the most amazing stories I had ever experienced in a game. After PS:T, I essentially gave up on gaming stories because I doubted that there would ever be one as good in a game ever again.
These days I'm getting back into games for their stories, not just for the gameplay. But I have yet to find another game with the kind of depth of character, dialogue and setting that PS:T had. In some ways PS:T is a story about stories. Throughout the game you're inundated by tales, myths, and legends, descriptions of fantastical worlds and events, and all of it relevant. Because when it's not directly relating to you and your story (often in subtle ways that you may not figure out until later on), they're fleshing out the universe and setting around you.
I't like I only encountered Candrian Illborne on one of my latter playthrough's (in some ways he's easy to miss). He sheds light on just what the Planes are, of the vast universe and setting it is and how all the planes interact and co-exist. And I think that the designers could have very easily ignored a character like him because he's not really involved with the central characters. But his presence helps to flesh out the universe even more and get you even more embroiled in the setting. And you can ignore him if you want. But on subsequent playthroughs I find myself hunting him out, and other tale spinners like him, purely to hear their stories. Becuase PS:T really does involve the player to that level, and it always serves as a reminder to me that although in other RPG's I'd ordinarily bypass what could be called largely superfluous characters like Candrian and Reekwind, the experience is richer for them being there.
It's probably the only game that I've still got the original box and manual for. And the poster (although personally I wish Nordom was on there instead of Vhailor, but you can't have everything).
@Zombiemambo: Defintiely play it. The combat isn't that great, but this game isn't about the gameplay mechanics, it's about the story, the characters, and the setting. And the choices that you make within that setting. It all leads to one ending, but what type of person gets there is largely your choice. Then again, I can't really speak for actively trying to be evil since I never tried that route.
The whole scene in Ravel's Maze was brilliant, I think there's more dialogue in that conversation than all of Bioshock
One thing though, I have unused proficiency points but I've never found anywhere to train them into a weapon. Do you have to be a fighter/thief to do this? Because I've been a mage the whole way through.
1. High int and wis are important for anyone. ANYONE.
2. Make sure you speak to Deionarra in the mortuary and get a very important ability from her
3. If you want to be a mage, go northwest out of the mortuary and look for a lady called mebeth
4. When characters die, they drop their possessions. All of them. This can seriously fuck things up, and they disappear if left. PICK THEM UP. VERY IMPORTANT.
5. Being a mage is hard, but you get some rocking, rocking spells later on. ROCKING.
6. Vhailor is a cunt.
7. The Missile Of Patience becomes more powerful the more you use it
A QUESTION
I am a mage. Is it a good idea to change to fighter, train up my knife profiencies, and then change back, or will that do no good?