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Does anyone know of such a list/does it exist? I had always heard 100%...but my crystal chronicles sure doesn't work. Bummer too, I got it when it came out, played it with a friend once and promptly forgot about it. Wanted to play it with the wife now..and no go. Had given the cube to my daughter too, and it's broken...which is amazing...I swear my kids can break anything. Anyway, getting off subject. No matter what concoction of words I type into google I can't find a list of gamecube games that don't work on the wii.
alternatively, anyone know how to make CC work on the wii?
In case anyone is wondering how it doesn't work: it boots up OK, asks to go into progressive, ok, everything going well..checks mem card...ok..still good...and no. it says that it had a system error and I need to reboot. Every time, mind you. The disc is immaculate looking, it's been sitting in the case since I bought it around the time the game came out...sigh.
huh. apparently something is wrong with my black nintendo mem card, the large one, whatever it's called. anyway, i stuck the grey one in instead and it booted...so..uh..my bad? sorry :oops:
The Wii hass 100% compatability with reading GC games because, within the internal Wii hardware, there IS a gamecube. No emulation is going on.
When you stick a GC game in the Wii, the Wii switches over to actually being a gamecube. If you've tried to use the Wiimote during this time, you'll have noticed that you get no response.
The ONLY reason a GC game wouldn't work with the Wii would be lack of support for a particular perifferal, and because the Wii has four GC controller ports, and two mem card slots, that means ONLY peripherals that plug into the bottom of the GC are exempt, and the only two I can think of are the broadband adapter, and the gameboy player.
On a side note, lets assume I have a DS and a Wii. Now lets assume I wanted to play a game which had that wacky GameCube to GBA functionality. How well does that even work, and what would I need?
On a side note, lets assume I have a DS and a Wii. Now lets assume I wanted to play a game which had that wacky GameCube to GBA functionality. How well does that even work, and what would I need?
IIRC, it won't, because the DS doesn't have the same interface as the GBA/SP. You need one of those cords, and a GBA/SP. Sorry mate
On a side note, lets assume I have a DS and a Wii. Now lets assume I wanted to play a game which had that wacky GameCube to GBA functionality. How well does that even work, and what would I need?
I think you're plain SOL.
I'm also pretty sure that's why Square is working as hard as possible to get new Crystal Chronicles games out.
which means no updates to anything. You can't use the clasic controller, or a DS, or any other thing. You play EXACTLY like if you were playing on a game cube.
which means no updates to anything. You can't use the clasic controller, or a DS, or any other thing. You play EXACTLY like if you were playing on a game cube.
...to the point that you have to get up out of your chair and mash the power/reset button if you want to get out of Cube mode or turn the console off. Mildly annoying.
Wordherder on
Why the crap did I ever make my original name "cloudeagle?"
I'm wondering if it's because some of the memory card is corrupted. It tries to write to that section and it comes up with errors. Have you tried another memory card?
I'm wondering if it's because some of the memory card is corrupted. It tries to write to that section and it comes up with errors. Have you tried another memory card?
huh. apparently something is wrong with my black nintendo mem card, the large one, whatever it's called. anyway, i stuck the grey one in instead and it booted...so..uh..my bad? sorry :oops:
Wanted to post a quick question, I've been looking to pick up a couple wavebirds, but the best (cheapest) I can find are Japanese imports. Is there any kind of conflict there, or will the Japanese wavebirds work with a US Wii (Gamecube)?
Wanted to post a quick question, I've been looking to pick up a couple wavebirds, but the best (cheapest) I can find are Japanese imports. Is there any kind of conflict there, or will the Japanese wavebirds work with a US Wii (Gamecube)?
Wanted to post a quick question, I've been looking to pick up a couple wavebirds, but the best (cheapest) I can find are Japanese imports. Is there any kind of conflict there, or will the Japanese wavebirds work with a US Wii (Gamecube)?
Import controllers should work fine.
Cool, I couldn't find anything about it on the internets, so I figured there wouldn't be a problem, but you never know.
The Wii hass 100% compatability with reading GC games because, within the internal Wii hardware, there IS a gamecube. No emulation is going on.
When you stick a GC game in the Wii, the Wii switches over to actually being a gamecube. If you've tried to use the Wiimote during this time, you'll have noticed that you get no response.
The ONLY reason a GC game wouldn't work with the Wii would be lack of support for a particular perifferal, and because the Wii has four GC controller ports, and two mem card slots, that means ONLY peripherals that plug into the bottom of the GC are exempt, and the only two I can think of are the broadband adapter, and the gameboy player.
No, not quite. That's how the PS2 and PS3 (original 60GB models) did it. The Wii works with all gamecube games because it's a fully compatible architecture ... like the Pentium 4 and the Pentium 3. A new line of processors with more features and a higher speed, but completely capable of running the code intended for previous versions natively.
I just wanna say: I hope 4 swords gets rereleased to be compatible with DS/Wifi. I always wanted to play that, but never had enough friends with the hardware. Think it might see a VC release?
RedShell on
Homing In Imperfectly?
Pokemans D/P: 1289 4685 0522
which means no updates to anything. You can't use the clasic controller, or a DS, or any other thing. You play EXACTLY like if you were playing on a game cube.
...to the point that you have to get up out of your chair and mash the power/reset button if you want to get out of Cube mode or turn the console off. Mildly annoying.
Actually, Reset won't even work for that. It'll reset still in GC mode, just like if you pushed Reset on a GC. You need to do a full powercycle to get back to your Wii's menus.
SimBen on
0
mntorankusuI'm not sure how to use this thing....Registered Userregular
which means no updates to anything. You can't use the clasic controller, or a DS, or any other thing. You play EXACTLY like if you were playing on a game cube.
...to the point that you have to get up out of your chair and mash the power/reset button if you want to get out of Cube mode or turn the console off. Mildly annoying.
Actually, Reset won't even work for that. It'll reset still in GC mode, just like if you pushed Reset on a GC. You need to do a full powercycle to get back to your Wii's menus.
Fortunately, ejecting the disc and hitting reset also works.
Another fun Wii GCN trick. While in Standby/Wiiconnect 24 mode, it still sends power to the GCN controller ports, meaning you can figure out which wavebird is which by hitting buttons. Useful that.
The Wii hass 100% compatability with reading GC games because, within the internal Wii hardware, there IS a gamecube. No emulation is going on.
When you stick a GC game in the Wii, the Wii switches over to actually being a gamecube. If you've tried to use the Wiimote during this time, you'll have noticed that you get no response.
The ONLY reason a GC game wouldn't work with the Wii would be lack of support for a particular perifferal, and because the Wii has four GC controller ports, and two mem card slots, that means ONLY peripherals that plug into the bottom of the GC are exempt, and the only two I can think of are the broadband adapter, and the gameboy player.
No, not quite. That's how the PS2 and PS3 (original 60GB models) did it. The Wii works with all gamecube games because it's a fully compatible architecture ... like the Pentium 4 and the Pentium 3. A new line of processors with more features and a higher speed, but completely capable of running the code intended for previous versions natively.
that can't be how the PS2 and PS3 did it, because there WERE incompatable titles.
I'm speaking in the sense that, for the Wii, ALL pieces of GC hardware are either present, or replaced by a piece of Wii hardware that is of the same architecture, whereas, to my understanding, the PS3 had SOME of the PS2 hardware, but not everything used in PS2 "mode" was fully compatible
The Wii hass 100% compatability with reading GC games because, within the internal Wii hardware, there IS a gamecube. No emulation is going on.
When you stick a GC game in the Wii, the Wii switches over to actually being a gamecube. If you've tried to use the Wiimote during this time, you'll have noticed that you get no response.
The ONLY reason a GC game wouldn't work with the Wii would be lack of support for a particular perifferal, and because the Wii has four GC controller ports, and two mem card slots, that means ONLY peripherals that plug into the bottom of the GC are exempt, and the only two I can think of are the broadband adapter, and the gameboy player.
No, not quite. That's how the PS2 and PS3 (original 60GB models) did it. The Wii works with all gamecube games because it's a fully compatible architecture ... like the Pentium 4 and the Pentium 3. A new line of processors with more features and a higher speed, but completely capable of running the code intended for previous versions natively.
that can't be how the PS2 and PS3 did it, because there WERE incompatable titles.
I'm speaking in the sense that, for the Wii, ALL pieces of GC hardware are either present, or replaced by a piece of Wii hardware that is of the same architecture, whereas, to my understanding, the PS3 had SOME of the PS2 hardware, but not everything used in PS2 "mode" was fully compatible
The PS2 (and early PS3) did indeed fully simulate their predecessor's hardware, it's just that the implementation had a few bugs.
I mean, hell, there were PS1 games that didn't work on the PSOne.
Posts
Tried different options besides progressive?
What happens when you try to play CC? Is it scratched?
When you stick a GC game in the Wii, the Wii switches over to actually being a gamecube. If you've tried to use the Wiimote during this time, you'll have noticed that you get no response.
The ONLY reason a GC game wouldn't work with the Wii would be lack of support for a particular perifferal, and because the Wii has four GC controller ports, and two mem card slots, that means ONLY peripherals that plug into the bottom of the GC are exempt, and the only two I can think of are the broadband adapter, and the gameboy player.
IIRC, it won't, because the DS doesn't have the same interface as the GBA/SP. You need one of those cords, and a GBA/SP. Sorry mate
I think you're plain SOL.
I'm also pretty sure that's why Square is working as hard as possible to get new Crystal Chronicles games out.
the GC mode works JUST LIKE a GC.
which means no updates to anything. You can't use the clasic controller, or a DS, or any other thing. You play EXACTLY like if you were playing on a game cube.
...to the point that you have to get up out of your chair and mash the power/reset button if you want to get out of Cube mode or turn the console off. Mildly annoying.
lulz
Import controllers should work fine.
Cool, I couldn't find anything about it on the internets, so I figured there wouldn't be a problem, but you never know.
And phamtq, I'd be down with that.
No, not quite. That's how the PS2 and PS3 (original 60GB models) did it. The Wii works with all gamecube games because it's a fully compatible architecture ... like the Pentium 4 and the Pentium 3. A new line of processors with more features and a higher speed, but completely capable of running the code intended for previous versions natively.
Pokemans D/P: 1289 4685 0522
Actually, Reset won't even work for that. It'll reset still in GC mode, just like if you pushed Reset on a GC. You need to do a full powercycle to get back to your Wii's menus.
Fortunately, ejecting the disc and hitting reset also works.
that can't be how the PS2 and PS3 did it, because there WERE incompatable titles.
I'm speaking in the sense that, for the Wii, ALL pieces of GC hardware are either present, or replaced by a piece of Wii hardware that is of the same architecture, whereas, to my understanding, the PS3 had SOME of the PS2 hardware, but not everything used in PS2 "mode" was fully compatible
The PS2 (and early PS3) did indeed fully simulate their predecessor's hardware, it's just that the implementation had a few bugs.
I mean, hell, there were PS1 games that didn't work on the PSOne.