Opening Narration:
You have all been selected amongst the many high school students across the nation to attend a once-in-a-lifetime field trip to Tokyo that promised various opportunities due to the skill sets each of you bring to the nation. Boarding the buses, you notice but a few students you'd recognize from your school, but most of the others are new faces. You'd heard that this trip was to get the brightest or best from many schools, so this isn't a surprise.
You brought some news articles along to read in order to get a better idea what's going on around you. After all, with so much time spent studying and practicing for sports or debate or whatever it is that you have decided to excel in, you figured this might not be a bad time to catch up on what's happening in the real world around you. Since this trip is to discuss your future, you may as well learn about the present first.
(This is the wikipedia article on the movie the game is based on if you are interested)
http://en.wikipedia.org/wiki/Battle_Royale_%28film%29
The trip has been a long one, and at some point you eventually fall asleep due to the time of day. Upon waking up, you find yourselves being herded out of the bus by gunpoint and forced to walk in a straight line. Glancing about you, you do not recognize the place at all and it seems you are being lead into a very old school building that has not likely been used for some time.
After being herded into the school, you notice everyone is being shoved into a single room, handed a book that looks to be an instruction manual and forced into the back of the room. Looking around, you see confusion amongst everyone, but nobody has the courage to speak up at this time. You notice some fellow classmates as well and walk over towards them, quietly asking them if they know what's going on.
Unfortunately, they don't.
As the armed men in the room snap to attention, you see a familiar face walk into the classroom. He was a professor that had traveled to several schools to teach, but after a school incident between him and a student had gained him an early retirement and a brief spotlight in the news, everyone in the room likely knew who he was.
"Welcome Students. My name is Kitano.
You are very lucky because as of today, you will be participating in a game called Phalla Royale. I am here today to tell you I will be monitoring your progress and I will give you the proper instruction and supplies in order to decide your own futures.
You will notice that we've given you some instruction manuals on your way in. I'm going to give you a few minutes to read over those manuals before we start with the next phase of the game. After those few minutes are up, you will each receive a bag that has some food, water, map and another surprise that's random.
The goal here, students, is to tell me which school is better. As you've noticed, we've selected from the very best and brightest amongst a number of schools. You will be given 10 days maximum to determine a winner. If there is no winner by the end of the 10th day, everyone remaining will die by collar detonation."
It is at this time you and the other students realize you are all wearing collars that are tightly strapped to your neck.
"I'd be very careful with those collars if I were you. They are there to provide us with your current location and if necessary, we can also remote detonate those collars.
So, you may start reading your manual now and once your time is up, I will start calling names. Once you hear your name. You will come up to the front of the room, you will be given a bag and you will be sent on your way. You will be escorted out of the school facility and you will not be allowed entry until the game is over, provided you are on the winning team. As each student leaves, there will be a brief break between releasing each of you so you have the chance to get away.
Students. You have 5 minutes to read the manual before I start calling names.
Remember one thing students. Do not disappoint me. That is all."
Phalla Royale Student Handbook
1) Overview
Welcome to Phalla Royale! We’ve gathered the best from around the country to participate in this unique competition to find which school among them comes out on top. You will have to eliminate all the members of the other schools to prove your dominance.
Oh, and don’t forget about those collars around your necks. They’ve got a small explosive charge in them that we can detonate remotely if you get out of line. Try to escape or enter restricted areas of the island, and you’ll regret it! In addition, if the game goes for 10 days without a winner, all the collars will be set off and there will be no winner. But it’s not all bad. There’s also receivers in the collars to recieve your votes each day, so you can decide zones to close, who can receive extra items, and one person to eliminate each day.
Good luck, and show us the reason why we’ve chosen you.
Game days end at 8pm PST/10pm CST/11pm EST.
2) Participant Roles and Win Conditions
a) Student – Most of the students here have been brought here against their will to participate in Phalla Royale. Try to find your fellow schoolmates and find a way to survive together.
i) Win Conditions
(1) Be part of the last team alive. OR
(2) Escape from the island with collar deactivated.
b) Lone Wolf – Not all students were selected at random; some signed up to participate voluntarily. Winning with a team isn’t enough, victory only comes as the last person standing. The others on your team should watch out…
i) Win Conditions
(1) Be the last player alive.
c) Lovers - High school romance? Some of you have the option of utilizing these relationships to improve your chances of survival. This is an optional role that students can choose during Day 0 of the game.
i) Win Conditions
(1) Be the last two players alive with one of your teams. OR
(2) Escape from the island together with collars deactivated.
d) Rivals - Remember that guy who beat you at a recent competition? Maybe he stole your girlfriend or boyfriend. Perhaps he was just in the wrong place at the wrong time. Either way, it's payback time. Duing Day 0, you may choose a rival and pm Ardor and MrBlarney about who you have chosen your rival to be. Multiple people may choose the same rival.
(1) In order to escape the island, you must either not have a rival or your rival must be dead. You can still win as a team should you choose a teammate as your rival.
i) Special Abilities
(1) Player gains a 10% bonus to hit the person chosen as their rival. If you are able to kill the rival, then you either get a permanent general 5% hit or dodge bonus (player choice).
(2) There is only one drawback to choosing a rival. You may not attempt to leave the island until your rival is dead. However, it is likely that at least half the players will be dead by the time anyone even has the opportunity to escape the island.
e) NOTE: A winner must be determined by the end of Day 10! If there is no winner at the this point, all students are eliminated and nobody wins.
3) Participant Rules and Mechanics
a) Overview
i) Normally, you will be able to take one normal Action per turn and any number of Free Actions. Actions allow you to attack, defend, move, use items, search, or analyze other students. Free actions allow you to use certain items as well as trade or drop them. In addition, there will be three votes made per day to designate one person to kill, one or two areas to close, and one person to give an item to.
b) Actions
i) Attack – Attack your primary target, following them to their destination. If multiple people attack the same target, everyone gains a hit bonus at +5% per extra attacker. The maximum hit chance is 95%, with a minimum of 5% after all defenses are taken into account. Also, no matter how crafty or agile or lucky you are, the lowest your ‘maximum hit chance’ can go is 50%. If you do not have a weapon which can be used for attack, then you can use rocks, sticks, debris, etc. for a 40% chance to hit in melee, or throw them at projectile speed for a 30% chance to hit. If your target is running that round, you must meet the item requirements specified in the Run action. If you are holding too many, specify if you will follow your target fully and RNG drop items if necessary, or if you will only move as far as your normal Move will take you. See the example below for more information.
(1) Most defensive actions will reduce both the attack hit% and the maximum hit chance. If the attacker’s hit% is reduced below the modified maximum, then that will be the final hit%. If the modified attacker’s hit% is reduced to something above that maximum, then the final hit% is the maximum. However, there are certain defenses that do not reduce the maximum hit chance (such as the pot lid or bulletproof vest), so ‘overkilling’ can still be worthwhile.
(2) Attacks are normally resolved in the following order: Ranged è Melee è Explosive. There are areas on the map that may change this order, which are noted. Lone Wolf attacks are always resolved first. Defensive items resolve when they are applicable to attacks.
ii) Defend – You may defend yourself or another person currently in the same zone as you. If defending another, you will follow them to their destination. You will take all attacks meant for your target and will gain a dodge bonus of 25%, reducing the maximum chance of an individual hit to 70% per attacker.
iii) Move – You can move up to 2 zones this turn. When moving, you gain a 10% dodge bonus, meaning your maximum chance of an individual hit is 85%.
iv) Run – You can run up to 3, 4, or 5 zones this turn but you can only carry 2, 1, or no items, respectively, while doing this. If you have too many items, you can choose to pick the items to drop in your initial zone, or allow the RNG to select items at random, and the items will be dropped in the zones you travel through. While running you gain a 15% dodge bonus, meaning your maximum chance of getting hit is 80%.
v) Search – You can search your current zone for items. There’s 1-2 items per zone that can be found by searching, and will automatically find an item if there’s one left uncovered. You can move 1 zone to search if you want.
vi) Follow Target – You can choose someone to follow. You gain a 10% dodge bonus, making your maximum change of getting hit 85%, and will follow your target to whatever zone they end up in. If your target is running that round, you must meet the item requirements specified in the Run action. If you are holding too many, specify if you will follow your target fully and RNG drop items if necessary, or if you will only move as far as your normal Move will take you.
vii) Analyze Target – You spend your turn analyzing your target to figure out is they are something other than a normal student. You gain a +45% bonus to dodge against your target, giving them a maximum chance of 50% to hit you that night. Other attacks from other players are not modified. You will not follow your target, but this action goes before movement.
c) Free Actions
i) Use Item – Certain items take only a free action to use. See specific descriptions for details.
ii) Trade item - You can give items freely to anyone in your zone. If you wish to perform a trade, pm the moderators and the person you wish to trade with so we can get confirmation from both parties to complete the trade. This can be done at any time during the day.
iii) Drop Item - You can drop items at any time on the ground. Once dropped, only you can choose to pick it up before the end of the day. Nobody else will know where it is yet.
iv) NOTE: You can carry up to three items at once.
d) Voting
i) Vote for collar detonation. You will vote for this in red. The person with the most votes every night will have their collar detonated. If the lead player survives somehow, the next person in line for voting will have their collar detonated instead. In the case of a tie, multiple players may be killed. No need to retract votes.
ii) Vote for zone closure. You will vote for this in yellow. Every night, 1-2 zones will close down. The top 1-2 zones each night will be marked to close down the following day. If you remain in a zone that closes down that night, you will be killed, even if your collar is deactivated. You may not pass through a closed zone unless your collar is deactivated. Stopping in a closed zone regardless of the status of your collar, will get you killed.
iii) Vote for reward: You will vote for this in lime. The person with the most votes will be rewarded by the director with an item he announces in the narration. In the event of a tie, the RNG will decide the winner. If the vote winner dies that night, then the item is left on the ground in their zone.
e) Order of nightly event resolutions
i) Analyze Target
ii) Movement / Defense
iii) Attacks
iv) Votes
v) Search
f) Ties in voting
i) Vote for collar detonation – All players involved in a tie that are able to be killed will be killed.
ii) Vote for zone closure – If only one zone is scheduled to be locked, then two zones are locked instead. If there are three or more tied zones, two are closed at random as chosen by the RNG.
iii) Vote for reward – In the event of a tie, the RNG will decide who gets the item.
g) When voting does not go through
i) Vote for collar detonation – If a player cannot be eliminated due to the vote, then the person with the next-highest amount of votes is killed. A reward is then posted for the elimination of the player who escaped the vote. Rewards work the same way as voting for reward, but if the person killing the target dies in the same night then no reward is given.
ii) Vote for zone closure – If a zone cannot be closed, then the zone with the next amount of votes will be closed, so that the number of zones scheduled to be closed in a day is kept the same.
iii) Vote for reward – If the vote winner dies the night they are to receive a reward, then the item is left on the ground in their zone.
4) Areas of the Island
a) Island Map
b) Location Details
i) Mansion (Area 1) Explosives go first in here, followed by melee then ranged.
ii) Field (Areas 2, 15) Ranged items have a bonus 5% chance to hit your targets here.
iii) Forest (Areas 3, 7) Ranged items have a -10% chance to hit in here. Melee attacks go first, followed by ranged then explosives. If you run into a forest area, you cannot be followed.
iv) Cliffs (Area 4) Melee attacks have a 5% bonus to hit in here
v) Open Hills (Area 5, 6) Ranged items have a 5% bonus to hit in here
vi) Airstrip (Area 8) You might find some useful items in this area.
vii) Town (Areas 9, 10) Explosives have a 10% bonus to hit in here.
viii) Caves (Area 11) Melee attacks go first, followed by ranged then explosives. You might find some useful items in this area.
ix) Beach (Areas 12, 16) Melee attacks have a -10% chance to hit in here.
x) Lighthouse (Area 13) Melee attacks go first in here, followed by explosives then ranged
xi) Docks (Area 14) Ranged items have a 5% bonus to hit here.
Island Map:
a) Location Details
i) Mansion (Area 1) Explosives go first in here, followed by melee then ranged.
ii) Field (Areas 2, 15) Ranged items have a bonus 5% chance to hit your targets here.
iii) Forest (Areas 3, 7) Ranged items have a -10% chance to hit in here. Melee attacks go first, followed by ranged then explosives. If you run into a forest area, you cannot be followed.
iv) Cliffs (Area 4) Melee attacks have a 5% bonus to hit in here
v) Open Hills (Area 5, 6) Ranged items have a 5% bonus to hit in here
vi) Airstrip (Area 8) You might find some useful items in this area.
vii) Town (Areas 9, 10) Explosives have a 10% bonus to hit in here.
viii) Caves (Area 11) Melee attacks go first, followed by ranged then explosives. You might find some useful items in this area.
ix) Beach (Areas 12, 16) Melee attacks have a -10% chance to hit in here.
x) Lighthouse (Area 13) Melee attacks go first in here, followed by explosives then ranged
xi) Docks (Area 14) Ranged items have a 5% bonus to hit here.
Secondary Narration - Ardor Is Weak and Dies!
You barely opened up your manual when Kitano started calling names:
“Ardor, you are first. Come up here and grab a bag. You have 5 minutes to exit the premises.”
As you look around, you see Ardor scared and shaking in the corner of the room, unable to move.
“Ardor. You have been chosen for a great role in a game very few get to participate in. What did I tell you earlier? Do not disappoint me. I chose every single one of you for a reason. Now get up here, you have 2 minutes left.”
Ardor stood up and started making his way to the front of the class room, everyone was scared and watching what would unfold. Unfortunately for Ardor, he took much too long to make his way up to the front of the room.
“Students. I have given you the chance to earn your life and the praise that you rightfully deserve and I will show you what happens when you do not take me up on my kind offer.”
Kitano pulls out a remote mechanic device and presses a button. Everyone hears a beeping sound and notices Ardor reach for his collar. He barely even has time to scream as the collar detonates, killing him instantly.
As he falls to the ground, the rest of the students shy away from the body, too scared to move or to react.
Kitano looks at his list.
“Aldo. You are next. I suggest you hurry, your 5 minutes has begun.”
Aldo, being the first person on the list, decides that anything is better than what he just witnessed. After all, he’s not about to die for such a stupid reason. He rushes up to the front of the room, grabs the 20th bag, a lucky number of his, and rushes out of the room.
As he makes his way outside the school compound, he looks around him. He sees cover all around him, but being the first out, he also has the chance to get his first pick on a location that would help him live this nightmare out. He pulls out his map and compass, chooses his location and starts running.
After all the students had left the compound, a voice can be heard around the island. Apparently, there’s a speaker system to make sure everyone can hear Kitano.
“Students. This is Kitano speaking. Today there will be no deaths. I want to give you all the chance to do well. Today, the following are available to you:
1) You may choose the lover role. PM MrBlarney and Ardor along with your lover, who must confirm this, and you will receive a new role pm with a set of options. This is available during Day 0 only. You may only have 1 lover. If you do not wish to be a lover or already have one, simply tell the person, I’m not interested.
2) You may choose to have a rival. PM Ardor and MrBlarney who your rival is.. Choosing a rival means you get a bonus to kill your rival and if you happen to land a killing blow to him or her, you will gain a permanent bonus. However, escape from the island is not possible until your rival is dead. You can win the game by being the last team even if your rival is still alive, provided they are either your lover or on your team. You may only have 1 rival.
3) You may use items today that do not have to target anyone or that can kill anyone. For example, the binoculars or the collar deactivator may be used today. Items like the baseball bat or shotgun cannot. Explosives also aren’t allowed today. PM item actions to Kitano.
4) You must choose a zone to move to. PM Kitano with the zone you wish to start in today. If you wish to have your starting location determined by RNG or we do not hear from you, you will receive your zone assignment once the day concludes.
A typical pm each of you will receive every night will list the following:
1) What zone you are in and the terrain details
2) What happened (Who killed who and using what items)
3) Who else you see and what they are carrying
4) Item(s) you find
5) Searching or Analysis results
Good luck students. Do not disappoint me."
Student Roster:
robothero the lone wolf has emerged victorious in the game!
Student Casualties:
Night 1
Cantide - Zone 8
CJ Iwakura - Zone 9
Plutonium - Zone 4
PsychoCucumber - Zone 8
Tehspectre - Zone 10
Thorgot - Zone 15
Threelemmings - Zone 7
Zerinan - Zone 2
Night 2
DevoutlyApathetic – zone 2
Unearthly Stew – zone 3
Rend – zone 13
Elendil – zone 2
Freeagent – zone 2
Giltanis – zone 3
Jdarksun – zone 13
Locus – zone 4
Lord Cecil Eaglelaser – zone 5
Obbi – zone 4
Shenanigans – zone 6
The wook – zone 4
Kupotheavenger – zone 16
Night 3:
B:L – Zone 3
Life3 – Zone 3
Aldo – Zone 4
Tuxkamen – Zone 5
Evilbob – Zone 6
Pretentious – zone 8
Qorzm - zone 8
Natik – Zone 9
Zen Vulgarity – Zone 9
Typhus733 – Zone 14
Squashua – Zone 14
Variable – Zone 14
Shamus – Zone 16
Night 4:
Smasher - Zone 5
Gorilla Salad - Zone 5
Mr. Embarkation – Zone 6
Thorpe – Zone 13
McKid – Zone 14
DarkPrimus – Zone 15
Tofu – Zone 15
Skulk – Zone 16
Gnasty – Zone 16
Precisionk – Zone 16
Hylianbunny – Zone 16
Fuzzy Cumulonimbus Cloud – Zone 16
Night 5:
Saburbia – Zone 3
Fencingsax – Zone 4
Seriously – Zone 6
Minigunwielder – Zone 8
Psycholarry1 – Zone 8
Xevo – Zone 9
Funkywaltdogg – Zone 9
Green – Zone 9
Iamtheaznman – Zone 15
Night 6:
Buzz Buzz - Zone 12
Celethang - Zone 8
Fadewulf - Zone 8
Oatway - Zone 15
One Thousand Dicks - Zone 16
Night 7:
Drez - Zone 8
Durax - Zone 14
Zzulu - Zone 14
Bliss 101 - Zone 15
Niceguy Myeye - Zone 15
Night 8:
Munkus Beaver - Zone 16
Cheez- Zone 16
Last Son - Zone 16
Fluffy, Our Beloved FLopsy Friend - Zone 16
Night 9:
Frosteey – Zone 16
Fembot – Zone 16
Vic – Zone 16
Hakkekage – Zone 16
Night 10:
Romantic Undead - Zone 16
Shorn Scrotum Man - Zone 16
MrBallBaggins - Zone 16
Escaped Students:
Taiyo High School (Hacker Team) - Day 6
Koshian
Nion
PotU
Zot
zunk
Day 7 Escapees:
Raakam
GrundlTerror
Visiblehowl
Rules:
1) No Sharing Role PMs, no screenshots. You can share information from nightly PMs sent to you by Kitano, MrBlarney or Ardor.
2) The dead may not talk to the living about the game and vice versus. There will be a dead thread created by us.
3) Have some fun, try not to be a dick.
4) There are no inactivity clauses. Please contact one of us if you know you will be gone for a while, we can discuss options if necessary.
Item lists:
a) Melee Weapons
i) Baseball Bat – You can use this against one target per night with a 70% chance to hit. (also with the same stats: Length of pipe)
ii) Golf Club – You have a 60% chance to hit with this item. You may use this to hit a rock into an adjacent zone provided you have binoculars and your hit chance would be 40% against a target you must specify.
iii) Butcher Knife – You have a 40% chance to hit with this item and can attack two targets a night. If you attack the same target twice, you have a 70% chance to hit. (also with the same stats: Kitchen Knife, Billy Club/Tonfa, Nunchaku)
iv) Sword – You can select up to two targets to use this against at a 50% hit rate apiece. Alternatively, you may choose the same target twice to increase your overall hit to 90%.
v) Axe – This weapon has a 60% chance to hit a single target. You may choose to throw this weapon at the same hit % as above in order to give it a projectile speed (goes at the same time as other projectile weapons). If you do not kill your target with the throw, you must pick up the item upon finding it again.
vi) Pickaxe – You have a 60% chance to hit a target with this item.
vii) Length of Wire – This can be used to strangle one person per night. It is a single use weapon that has a 90% chance to hit. It is used up when you make a successful attack. The pot lid defense shield cannot block this attack.
viii) Switchblade – This weapon cannot be seen on your person. It has a 70% hit rate against a single target. It may be thrown to have projectile speed (goes at the same time as guns) at the same hit rate. However, if you do not kill your target, you must find and pick up the weapon again if you throw it. If you do kill them, you automatically get the weapon back.
ix) Sharpened Pencil – This item is concealed and cannot be seen on your person. It breaks after one successful use and hits with a 90% chance.
x) Poison Vial – Each vial has one use whether successful or not. (Multiple vials count as one item.) If your target does not attack you the night you use this, they will automatically die after all actions have been met. This goes during the movement phase. However, if your target attacked you at all, your attack will fail.
b) Projectile Weapons
i) Handgun – This gun has 12 rounds in it. You may shoot it three times per night at a 40% hit rate. You may shoot at the same target multiple times to increase your overall hit by 30% per shot against the same target.
ii) Shotgun – This gun has 6 shots. You can fire twice per night at a 70% hit rate. You can shoot the same target twice, increasing your overall hit to 130%.
iii) Rifle – You have 9 shots with this. It has a 60% chance to hit and you can shoot three times per round. Additional shots on the same target increase your chances to hit by 50%.
iv) Uzi – This gun has 30 shots in it. Each shot has a 30% chance of hitting your target. You may fire this up to 10 times per night. You may shoot a single target multiple times which increases your overall hit by 20% per extra shot on the same target.
v) Crossbow – This weapon contains 6 bolts. Each bolt has a 60% chance to hit. You may choose to aim at your target, doubling your chance to hit, but your ability to dodge is completely negated during this time. The attacker can still miss, but you will have no bonuses, terrain, team or otherwise, to your dodge chance. The bullet proof vest cannot block this attack. Combined with the binoculars, you may shoot someone in an adjacent zone.
vi) Archery Bow – This weapon contains 8 arrows. The bow has a 60% chance to hit. You may choose to aim at your target, doubling your chance to hit, but your ability to dodge is completely negated during this time. The attacker can still miss, but you will have no bonuses, terrain, team or otherwise, to your dodge chance. The bullet proof vest cannot block this attack. Combined with the binoculars, you may shoot someone in an adjacent zone.
c) Explosives
i) Hand Grenade – This item has a 100% chance to hit your target. It is single use only. This weapon also has a 70% chance to hit anyone else nearby your target, which means their team members defending or anyone attacking/being attacked by this person. This can hit your teammates, so be careful. You cannot kill yourself with this item.
ii) Dynamite – This single-use item is used and set to detonate on a specific night by the person who sets it. You cannot move while using this item, but nobody can detect you planting this either. This item has an 80% hit rate which cannot be modified on anybody in the zone when it goes off, including teammates. You cannot kill yourself with this item.
iii) Firecrackers – This item cannot be used while moving. It is a single-use item. When using it, it will cause everyone in that zone to dive for cover, canceling all actions of the night. This item goes after movement, but before all attacks. This will NOT cancel out the actions of the lone wolf, who does not fear much of anything.
d) Defensive Items
i) Pot Lid – This item is carried at all times and can be used to block melee items. This reduces the chance for an attacker to hit you by 60%, but it will break after saving you from three attacks. You may use this to protect someone else as well, gaining the defense bonus in addition.
ii) Bulletproof Vest – This vest will give you protection from guns (not a crossbow bolt) by reducing the attacker’s chance to hit you by 70%. It is a passive item and is always protecting you.
iii) Flare- This item is a single use item and can be used to ward off an attacker. You will use this automatically when you are attacked and it prevents any non-explosive attacks against you that night. You may choose to use this manually if you want and can move while using this. You cannot attack while this item is active. It is active for a single night.
iv) Frying Pan – This is an item that you can use on a target with a 70% chance to hit which cannot be modified by anything. This item will cancel further actions of your target upon a successful hit that night. This item will go first in the melee round.
v) Flare Gun – This has 2 flares and it has a 70% chance to hit your opponent during the gun round. If you hit your opponent, they will lose all further actions for the rest of that night. This goes before all other ranged weapons during that phase.
vi) Camouflage – This gear provides you with an additional +20% chance to dodge incoming attacks from any target.
e) Support Items
i) Binoculars – This item can be used any night to see everyone in adjacent zones.
ii) Flashlight/Lantern – Being able to see in the dark allows you to move up to 3 zones with a regular Move action.
iii) Running Shoes – This item allows you to move one extra zone per turn, using the Move or Run actions.
iv) Backpack – This item allows you to carry all of your equipment in order to conceal it. People will only see an item from you if you are attacking someone. If you aren’t attacking, they simply see you carrying a backpack.
v) Megaphone – Every day, you can use this item as a free action to send an anonymous message to all players in the zone you end the day in, as well as players in adjacent zones. They will know the zone where the message originated from, but not who sent out the message.
vi) Hacking Device – One use item which prevents your zone from ever closing down. Can be used while moving (Example: I move to zone 3 and use the hacking pick).
vii) Collar Deactivator – This item has 2 uses. It can be used while moving as well. It deactivates the collar of your target so they are immune to death by the vote.
viii) GPS Tracking Unit – This item is in use at all times and does not take an action to use. It will show you the population of every zone each night. It will not show you who happens to be in the zones outside your own. If you’d like, instead of getting the zone populations, you may track a specific target and find out where they are that night. This is a free action and does not count as your action of the night. One additional note, if you choose, you can use your action that night to both track three people and get the zone populations that night.
f) Gimmick Items
i) Paper Fan – Maybe you can give someone a nasty paper cut with this. You can use this against one target per night with a 25% chance to hit in melee. Does not affect the stability of defensive items.
ii) Boxing Gloves – Perhaps you will be able to catch your enemies off guard with these? Although you were never much of a boxer and these show definite age, you do have a 30% chance to hit someone in melee combat with these.
iii) Spork – It’s a spoon and a fork! Together! Hey, this one even has a serrated edge for cutting. Knife bonus! You can use this against one target per night with a 30% chance to hit in melee.
iv) Headband – It’s a well made headband with an oriental print design on it. Makes you feel pretty tough… even a psychological advantage is an advantage. Increases chance to hit in melee by 5%.
v) Laser Sword – Sweet, a lightsaber! Unfortunately, the beam is made of plastic, but at least they didn’t scrimp on the quality of the handle. You can use this against one target per night with a 30% chance to hit in melee.
vi) Hair Ribbon – Who is the prettiest princess of them all? Well, it’s you now. You will don the ribbon automatically and it is treated like a passive item, giving you the chance to make others laugh at you. Does not count against the total for your carry capacity. This item can allow you to choose the lover role at any time during the game instead of day 0 like everyone else.
Day 1 Narration:
http://forums.penny-arcade.com/showpost.php?p=2961635&postcount=851
Day 2 Narration:
http://forums.penny-arcade.com/showpost.php?p=2974360&postcount=1476
Day 3 Narration:
http://forums.penny-arcade.com/showpost.php?p=2986486&postcount=2313
Day 4 Narration:
http://forums.penny-arcade.com/showpost.php?p=2997855&postcount=2761
Day 5 Narration:
http://forums.penny-arcade.com/showpost.php?p=3006093&postcount=3102
Day 6 Narration:
http://forums.penny-arcade.com/showpost.php?p=3016108&postcount=3337
Day 7 Narration:
http://forums.penny-arcade.com/showpost.php?p=3026005&postcount=3484
Day 8 Narration:
http://forums.penny-arcade.com/showpost.php?p=3037329&postcount=3557
Day 9 Narration:
http://forums.penny-arcade.com/showpost.php?p=3048478&postcount=3605
Day 10 Narration:
http://forums.penny-arcade.com/showpost.php?p=3059468&postcount=3654
Final Narration:
http://forums.penny-arcade.com/showpost.php?p=3059922&postcount=3701
Posts
Final count of how many in this? 83+?
Plus I was press-ganged into this
Raaaaaaape
NNID: Hakkekage
Items are random Hakk. Nobody got to choose anything.
Oatway, 83 players.
Also that is a lot of people.
Steam
Also, you should all go watch Gilder's Let's Play of SMAS+W.
It is glorious.
So very simple,
That only a child can do it.
This is quite the relief.
Steam
Gilder! The sworn enemy of Florin!
Nothing.
wait, shit, this means you are going to kill me, isn't it.
Sex Offender!
You ain't never gonna get a job again mister!
NNID: Hakkekage
BENEDICT ARNOLD
NNID: Hakkekage
There are so many people I want to kill cause of Shankills phalla.
Steam
I'm the only one who deserves it. I have the blind fighting skill.
I'll try not to get you killed, honest >.>
Well, I have the tetraplegic fighting skill. I deserve the headband
No.
Also, for those of you asking, items, teams and roles will be in your role pms when we finish them.
I just wanted to get this out of the way before I finalize the pms and such.
I think I should start with two weapons.
NNID: Hakkekage
Looks like I can't open my mouth without someone wanting to kill me...