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Let's play the SONIC THE HEDGEHOG series (Sonic CD: Wacky Workbench/GOT THEM ALL)

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Posts

  • wateyadwateyad Registered User regular
    edited September 2007
    Another who just looked up video of Sonic GBA.

    Seriously, with some of the actual GBA Sonic games being so much faster and with such huge maps, the GBA port of Sonic 1 is whatever the negative equivalent of miraculous is in it's shittyness.

    wateyad on
  • plufimplufim Dr Registered User regular
    edited September 2007
    Ohtsam wrote: »
    Am I correct in assuming you'll be playing sonic 3 locked into sonic and knuckles?

    you are correct.

    Awesome. I assume you'll play through as sonic/tails so you get to the awesomesauce doomsday zone? Might be worth including the differences that knuckles would run into in each level.

    Also, sonic 2: going to get all the chaos emeralds by the end of the second act, since there's at least 8 (I think 9?) restart poles in that zone. Having Robotnik die by simply drive through you is hilarious :P

    plufim on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2007
    plufim wrote: »
    Ohtsam wrote: »
    Am I correct in assuming you'll be playing sonic 3 locked into sonic and knuckles?

    you are correct.

    Awesome. I assume you'll play through as sonic/tails so you get to the awesomesauce doomsday zone? Might be worth including the differences that knuckles would run into in each level.

    Also, sonic 2: going to get all the chaos emeralds by the end of the second act, since there's at least 8 (I think 9?) restart poles in that zone. Having Robotnik die by simply drive through you is hilarious :P

    no. I'm going to wait till wing fortress zone to get the final emerald.

    Super Sonic is a game breaking character.

    TheSonicRetard on
  • plufimplufim Dr Registered User regular
    edited September 2007
    plufim wrote: »
    Ohtsam wrote: »
    Am I correct in assuming you'll be playing sonic 3 locked into sonic and knuckles?

    you are correct.

    Awesome. I assume you'll play through as sonic/tails so you get to the awesomesauce doomsday zone? Might be worth including the differences that knuckles would run into in each level.

    Also, sonic 2: going to get all the chaos emeralds by the end of the second act, since there's at least 8 (I think 9?) restart poles in that zone. Having Robotnik die by simply drive through you is hilarious :P

    no. I'm going to wait till wing fortress zone to get the final emerald.

    Super Sonic is a game breaking character.

    Ah, true that. Same deal for Sonic 3 & Knuckles, I assume (getting the last chaos emerald in Launch Base, then the last Hyper emerald in Lava Reef (IIRC, no special stages in stages after that point)).

    plufim on
    3DS 0302-0029-3193 NNID plufim steam plufim PSN plufim
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    What is the deal with Chaos Emeralds? They aren't green, so they aren't emeralds. What is the deal with that?

    I noticed that you've stated that you are "taking it easy" but from that video, I'd love to see you "speed run" it.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • TVs_FrankTVs_Frank Registered User regular
    edited September 2007
    Awesome, TSR. I always did suck at the sonic games so I never got very far at all in them. I'll be watching these.

    TVs_Frank on
  • PataPata Registered User regular
    edited September 2007
    What is the deal with Chaos Emeralds? They aren't green, so they aren't emeralds. What is the deal with that?

    They're called Chaos Emeralds for a reason. science.gif

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited September 2007
    Pata wrote: »
    What is the deal with Chaos Emeralds? They aren't green, so they aren't emeralds. What is the deal with that?

    They're called Chaos Emeralds for a reason. science.gif

    So the chaos is the fact that they aren't always green? :whistle:

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • wobblyheadedbobwobblyheadedbob Registered User regular
    edited September 2007
    Fuck yeah. This thread rocks. 8-)

    wobblyheadedbob on
  • WoodroezWoodroez Registered User regular
    edited September 2007
    Ack, this brings back a bad memory.

    For some reason, I can no longer lock Sonic 2 into S&K. It shows the little legal message they have at the front for every game, then it goes to black. Was this a common issue?

    Woodroez on
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  • shyguyshyguy Registered User regular
    edited September 2007
    Basically, any level in the first Sonic would wind up under consideration if I were to pick my favorite video game levels of all time. I would call each of them, without hesitation, a masterpiece of design - a term I would readily apply to this game as a whole.

    Green Hill Zone is easily my favorite first level of any game ever.

    One thing that makes the Genesis Sonics my favorite series of video games ever is that playing through them transcends platforming and really turns into a very zen-like experience, something very akin to playing something like Rez. Even though I know the maps of each level like the back of my hand, running through them - all challenge having been eliminated years ago, and none of the games are difficult to begin with - gives me a feeling of, perhaps surprisingly given the game's reputation for speed, calm that I get from very few other games. Heck, few other media.

    The design of this level cannot be praised highly enough. It is the epitome of elegant simplicity (you start on one side of the screen and run and jump until you get to the other side), an absolutely brilliant artistic direction (the game looks phenomenal over a decade and a half later), and virtually infinite replay value (since, as I mentioned, it really becomes more of an experience than a goal).

    One thing I've found really interesting about my latest play-through of this game is that at the same time, I'm also playing through Super Mario World for the first time ever (I had played it before, of course, but never the whole way through by myself, since I never owned an SNES).

    Now, the last thing I want to do is derail this thread with a lot of bickering, but I do want to say that in comparison, I find that Sonic 1 has aged a great deal better than SMW.

    While it is still graphically impressive, I find the art direction of SMW to be uninspired in comparison both to Sonic and to other Mario games (particularly Super Mario Bros. 3). Musically, I find there to be absolutely no comparison; Sonic is a masterpiece through and through.

    And while SMW is undoubtedly a marvel of level design in its own right, I find that playing the two games side-by-side really does a lot to show just what an important game Sonic was and is. While SMW's short, largely linear levels are impeccably designed (although, again, I find the levels of SMB 3 to be far more inspired), the Zones in Sonic are simply mind-blowing in comparison.

    I find the comments in the thread regarding TSR's playthrough of the Zone interesting. When I play through the level, it winds up looking pretty similar; however, and I think this is one of the game's biggest strengths, I've seen people play in a completely different style and still come out with no lives lost, getting the giant ring, etc. A friend of mine is at least as good at Sonic as I am, and every time I watch her play I'm on the edge of my seat, because she'll constantly teeter on dangerous edges or walk right up to enemies, whereas I'm more apt to just roll right through everything.

    I'm excited for tomorrow; Marble Zone is probably my favorite level in the whole game.

    shyguy on
  • OhtsamOhtsam Registered User regular
    edited September 2007
    shyguy wrote: »
    Basically, any level in the first Sonic would wind up under consideration if I were to pick my favorite video game levels of all time. I would call each of them, without hesitation, a masterpiece of design - a term I would readily apply to this game as a whole.

    Green Hill Zone is easily my favorite first level of any game ever.

    One thing that makes the Genesis Sonics my favorite series of video games ever is that playing through them transcends platforming and really turns into a very zen-like experience, something very akin to playing something like Rez. Even though I know the maps of each level like the back of my hand, running through them - all challenge having been eliminated years ago, and none of the games are difficult to begin with - gives me a feeling of, perhaps surprisingly given the game's reputation for speed, calm that I get from very few other games. Heck, few other media.

    The design of this level cannot be praised highly enough. It is the epitome of elegant simplicity (you start on one side of the screen and run and jump until you get to the other side), an absolutely brilliant artistic direction (the game looks phenomenal over a decade and a half later), and virtually infinite replay value (since, as I mentioned, it really becomes more of an experience than a goal).

    One thing I've found really interesting about my latest play-through of this game is that at the same time, I'm also playing through Super Mario World for the first time ever (I had played it before, of course, but never the whole way through by myself, since I never owned an SNES).

    Now, the last thing I want to do is derail this thread with a lot of bickering, but I do want to say that in comparison, I find that Sonic 1 has aged a great deal better than SMW.

    While it is still graphically impressive, I find the art direction of SMW to be uninspired in comparison both to Sonic and to other Mario games (particularly Super Mario Bros. 3). Musically, I find there to be absolutely no comparison; Sonic is a masterpiece through and through.

    And while SMW is undoubtedly a marvel of level design in its own right, I find that playing the two games side-by-side really does a lot to show just what an important game Sonic was and is. While SMW's short, largely linear levels are impeccably designed (although, again, I find the levels of SMB 3 to be far more inspired), the Zones in Sonic are simply mind-blowing in comparison.

    I find the comments in the thread regarding TSR's playthrough of the Zone interesting. When I play through the level, it winds up looking pretty similar; however, and I think this is one of the game's biggest strengths, I've seen people play in a completely different style and still come out with no lives lost, getting the giant ring, etc. A friend of mine is at least as good at Sonic as I am, and every time I watch her play I'm on the edge of my seat, because she'll constantly teeter on dangerous edges or walk right up to enemies, whereas I'm more apt to just roll right through everything.

    I'm excited for tomorrow; Marble Zone is probably my favorite level in the whole game.

    I will definately agree Sonic has aged better but SMW still rocks even today

    Ohtsam on
  • DiscoPirateBunnyDiscoPirateBunny CaliforniaRegistered User regular
    edited September 2007
    So I want to play along, and in the full spirit of it all, I was thinking of recording my own play-through videos and uploading them.

    However, I have a slightly different setup. Namely, my Genesis is flaky at best, I don't want to bother trying to hook up my Wii to get a video capture, so that leaves me with playing something that looks remarkably similar to Sonic 1 but isn't really and therefore doesn't break the rules despite me owning the original ROM anyway but that's ok, on my MacBook Pro. Which works great, except that it doesn't have a built-in video capture. Anybody have any good recording program recommendations?

    Thanks!

    DiscoPirateBunny on
    "Let's take a look at the scores! The girls are at the square root of Pi, while the boys are still at a crudely drawn picture of a duck. Clearly, it's anybody's game!"
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2007
    pro-tip: don't talk about anything illegal. Posts above mine with mention of illegal materials should be edited...

    TheSonicRetard on
  • randombattlerandombattle Registered User regular
    edited September 2007
    Pata wrote: »
    What is the deal with Chaos Emeralds? They aren't green, so they aren't emeralds. What is the deal with that?

    They're called Chaos Emeralds for a reason. science.gif

    So the chaos is the fact that they aren't always green? :whistle:

    Well yeah Chaos is kind of.. chaotic.

    Then again there is the green one...

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • Nexus ZeroNexus Zero Registered User regular
    edited September 2007
    I thought I knew Sonic 1 pretty well, but I noticed one secret I haven't found, at least not in the last 5 years (jumping over the spikes into the waterfall to find a load of monitors). Definitely a thread to watch, but I've played through the first two games so many times I'll wait until S3+K to join in.

    Nexus Zero on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited September 2007
    I'm looking forward to the addition of commentary, it should be awesome given TSR's Sonic knowledge.

    -SPI- on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2007
    Marble Zone uploaded.

    TheSonicRetard on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited September 2007
    Man, I wish I was this Jesus at playing Sonic.

    So smooth.

    Khavall on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2007
    Oh, and no commentary this time. I recorded something, but it doesn't flow well.

    What I've decided to start doing is adding little bubbles which pop up with facts. Kinda like Pop-up video.

    TheSonicRetard on
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited September 2007
    Variable wrote: »
    How are you all getting the video onto your computer?

    not 'how' as in I don't understand the options, 'how' as in how are each of you going about it? this seems like a lot of fun and I'm curious as to what methods exist.
    How are you doing this, and how can I join?
    I have an actual sega genesis/sega cd/32X sitting here with me, with all these games. I connect it to a VCR, which is sitting next to my PC. The VCR is connected to my PC via an ATI tv-wonder pro. I pop in a genesis cart, play a level, record it, then play the recording back through the VCR to my PC, capture it, then upload it to google video for you to enjoy. If you have a TV capture card, then by all means join in on the fun and upload your playtime!

    ah, apologies. must have missed it.

    just watched the first video and must agree that was a damn fine run. I love nothing more than watching someone who knows a game play that game.

    also I love the music in Sonic 1... fucking love it.

    Variable on
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  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited September 2007
    I never really got what the Chaos Emeralds were about in the first Sonic game. I never had a game manual that explained it. I just knew that I was a blue hedgehog named Sonic fighting robots :D

    I thing Sonic 3 + Knuckles was my fav though. Getting all of the hyper emeralds and finally seeing a Super Tails was awsome. I remember trying to collect all of them and thinking, please, please, please let Tails transform too. One of my favorite gaming memories there.

    Mild Confusion on
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    Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited September 2007
    My earliest memories of Sonic were Sonic the hedghoge I & II on the Sega GameGear. I thought getting the chaos emeralds was the most pointless endeavor ever as in the first game all that happens is that you see a screen where robotnik's factory smokestacks are capped. Never found out what happened in the second one as I could never get that one emerald in the hang gliding level.

    darunia106 on
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  • Nexus ZeroNexus Zero Registered User regular
    edited September 2007
    darunia106 wrote: »
    My earliest memories of Sonic were Sonic the hedghoge I & II on the Sega GameGear. I thought getting the chaos emeralds was the most pointless endeavor ever as in the first game all that happens is that you see a screen where robotnik's factory smokestacks are capped. Never found out what happened in the second one as I could never get that one emerald in the hang gliding level.

    Oh man, in the cloud? Which, if you missed, you'd have to kill yourself to try again? My favourite was the Gimmick Mountain emerald. When I found that I felt like a 7-year old god.

    Nexus Zero on
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  • shyguyshyguy Registered User regular
    edited September 2007
    Marble Zone has my favorite music in the entire game, and is one of my favorites of the entire series. Can't wait to play through it tonight; I'll gush about it more then.

    shyguy on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2007
    In Sonic 2, if you get all the emeralds, you get an extra level and the real ending.

    Spring yard zone is my most hated level in sonic 1. You all should be able to tell by my playthrough... I truly hate it. Terrible level design, and awful color scheme. Bleh, I really hate that level.

    But after that comes my favorite sonic 1 level - Labyrinth Zone. Easily the best designed level in all of sonic the hedgehog.

    TheSonicRetard on
  • kingmeh123kingmeh123 Registered User regular
    edited September 2007
    Thank you for showing me all of those hidden monitor areas that I've never known about!

    kingmeh123 on
  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited September 2007
    Nexus Zero wrote: »
    darunia106 wrote: »
    My earliest memories of Sonic were Sonic the hedghoge I & II on the Sega GameGear. I thought getting the chaos emeralds was the most pointless endeavor ever as in the first game all that happens is that you see a screen where robotnik's factory smokestacks are capped. Never found out what happened in the second one as I could never get that one emerald in the hang gliding level.

    Oh man, in the cloud? Which, if you missed, you'd have to kill yourself to try again? My favourite was the Gimmick Mountain emerald. When I found that I felt like a 7-year old god.

    Yeah the one in the cloud, I could never get that stupid hang glider to go high enough to reach it.

    darunia106 on
    pHWHd2G.jpg
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited September 2007
    this is going to be an awesome way to experience 2, 3, and knuckles again. I haven't played those in like, a decade, since I haven't had a genesis of my own in about that long.

    I'll get one eventually.

    Variable on
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  • shyguyshyguy Registered User regular
    edited September 2007
    Spring Yard is easily my least favorite level in Sonic 1, too, although I don't know if I dislike it as much as you, TSR. I do like the music, certain aspects of the level design, and the final boss.

    Casino Night Zone in Sonic 2 just does the whole pinball theme so much better...

    shyguy on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2007
    Pinball themed levels in Sonic are all terrible. I'll never get why anyone liked them. They flat out weren't fun.

    TheSonicRetard on
  • PataPata Registered User regular
    edited September 2007
    Pinball themed levels in Sonic are all terrible. I'll never get why anyone liked them. They flat out weren't fun.

    Bouncy! :D

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • shyguyshyguy Registered User regular
    edited September 2007
    Pata wrote: »
    Pinball themed levels in Sonic are all terrible. I'll never get why anyone liked them. They flat out weren't fun.

    Bouncy! :D

    Word. I spent tons of time bouncing around Casino Night, and the final boss of that stage is one of my favorite to fight in all of Sonic-dom.

    I didn't like Sonic Spinball, but that's neither here nor there I guess.

    shyguy on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited September 2007
    Casino Night was awesome.


    The Slot machines? Man, I would waste 9 minutes in those getting life after life from rings before speedrunning the rest of the level in the last minute.

    Khavall on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited September 2007
    Sonic games should be about grace, form, and smoothness. Pinball stages are anything but those.

    TheSonicRetard on
  • AkatsukiAkatsuki Registered User regular
    edited September 2007
    I hate both marble zone and the water level. The rest of the game is pure jawesome. It was the first game that I owned :)

    Akatsuki on
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  • Galcian's SonGalcian's Son Registered User regular
    edited September 2007
    I never hear Sonic Pocket Adventure mentioned much. I know it's just basically just Sonic 2 remixed, but the music is good, graphics are good ... beats the pants off of the GBA iterations in my opinion.

    Galcian's Son on
  • shyguyshyguy Registered User regular
    edited September 2007
    I never hear Sonic Pocket Adventure mentioned much.


    I'd guess because like 6 people bought a NGPC. Really, though, I've always wanted to pick one up, largely for Sonic Pocket Adventure. What I've seen of it looks great.

    shyguy on
  • MalkorMalkor Registered User regular
    edited September 2007
    Khavall wrote: »
    Casino Night was awesome.


    The Slot machines? Man, I would waste 9 minutes in those getting life after life from rings before speedrunning the rest of the level in the last minute.

    Yes, it was so cool. My favorite level of all time has to be Mystic Cave though. I love the music from Hill Top too.

    Malkor on
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  • shyguyshyguy Registered User regular
    edited September 2007
    Sonic games should be about grace, form, and smoothness. Pinball stages are anything but those.

    Hmm...

    I, of course, completely agree with you about what Sonic games should be about.

    I don't find pinball levels, as a concept, to be as antithetical to that purpose as you do, though. I think there's a lot to be done with things like the huge ramps and the bumpers you find in Spring Yard and Casino Night that lend themselves well to some play-throughs that are graceful in their own way.

    My qualms with Casino Night... well, I'll save that for tomorrow.

    As an aside regarding Sonic Pocket Adventure: if we tack that game onto this thread after S3&K, I'll totally use that as an excuse to finally pick up a NGPC.

    shyguy on
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