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Let's play the SONIC THE HEDGEHOG series (Sonic CD: Wacky Workbench/GOT THEM ALL)
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Seriously, with some of the actual GBA Sonic games being so much faster and with such huge maps, the GBA port of Sonic 1 is whatever the negative equivalent of miraculous is in it's shittyness.
Awesome. I assume you'll play through as sonic/tails so you get to the awesomesauce doomsday zone? Might be worth including the differences that knuckles would run into in each level.
Also, sonic 2: going to get all the chaos emeralds by the end of the second act, since there's at least 8 (I think 9?) restart poles in that zone. Having Robotnik die by simply drive through you is hilarious :P
no. I'm going to wait till wing fortress zone to get the final emerald.
Super Sonic is a game breaking character.
Ah, true that. Same deal for Sonic 3 & Knuckles, I assume (getting the last chaos emerald in Launch Base, then the last Hyper emerald in Lava Reef (IIRC, no special stages in stages after that point)).
I noticed that you've stated that you are "taking it easy" but from that video, I'd love to see you "speed run" it.
They're called Chaos Emeralds for a reason.
So the chaos is the fact that they aren't always green? :whistle:
For some reason, I can no longer lock Sonic 2 into S&K. It shows the little legal message they have at the front for every game, then it goes to black. Was this a common issue?
Green Hill Zone is easily my favorite first level of any game ever.
One thing that makes the Genesis Sonics my favorite series of video games ever is that playing through them transcends platforming and really turns into a very zen-like experience, something very akin to playing something like Rez. Even though I know the maps of each level like the back of my hand, running through them - all challenge having been eliminated years ago, and none of the games are difficult to begin with - gives me a feeling of, perhaps surprisingly given the game's reputation for speed, calm that I get from very few other games. Heck, few other media.
The design of this level cannot be praised highly enough. It is the epitome of elegant simplicity (you start on one side of the screen and run and jump until you get to the other side), an absolutely brilliant artistic direction (the game looks phenomenal over a decade and a half later), and virtually infinite replay value (since, as I mentioned, it really becomes more of an experience than a goal).
One thing I've found really interesting about my latest play-through of this game is that at the same time, I'm also playing through Super Mario World for the first time ever (I had played it before, of course, but never the whole way through by myself, since I never owned an SNES).
Now, the last thing I want to do is derail this thread with a lot of bickering, but I do want to say that in comparison, I find that Sonic 1 has aged a great deal better than SMW.
While it is still graphically impressive, I find the art direction of SMW to be uninspired in comparison both to Sonic and to other Mario games (particularly Super Mario Bros. 3). Musically, I find there to be absolutely no comparison; Sonic is a masterpiece through and through.
And while SMW is undoubtedly a marvel of level design in its own right, I find that playing the two games side-by-side really does a lot to show just what an important game Sonic was and is. While SMW's short, largely linear levels are impeccably designed (although, again, I find the levels of SMB 3 to be far more inspired), the Zones in Sonic are simply mind-blowing in comparison.
I find the comments in the thread regarding TSR's playthrough of the Zone interesting. When I play through the level, it winds up looking pretty similar; however, and I think this is one of the game's biggest strengths, I've seen people play in a completely different style and still come out with no lives lost, getting the giant ring, etc. A friend of mine is at least as good at Sonic as I am, and every time I watch her play I'm on the edge of my seat, because she'll constantly teeter on dangerous edges or walk right up to enemies, whereas I'm more apt to just roll right through everything.
I'm excited for tomorrow; Marble Zone is probably my favorite level in the whole game.
I will definately agree Sonic has aged better but SMW still rocks even today
However, I have a slightly different setup. Namely, my Genesis is flaky at best, I don't want to bother trying to hook up my Wii to get a video capture, so that leaves me with playing something that looks remarkably similar to Sonic 1 but isn't really and therefore doesn't break the rules despite me owning the original ROM anyway but that's ok, on my MacBook Pro. Which works great, except that it doesn't have a built-in video capture. Anybody have any good recording program recommendations?
Thanks!
Well yeah Chaos is kind of.. chaotic.
Then again there is the green one...
I never asked for this!
So smooth.
What I've decided to start doing is adding little bubbles which pop up with facts. Kinda like Pop-up video.
ah, apologies. must have missed it.
just watched the first video and must agree that was a damn fine run. I love nothing more than watching someone who knows a game play that game.
also I love the music in Sonic 1... fucking love it.
I thing Sonic 3 + Knuckles was my fav though. Getting all of the hyper emeralds and finally seeing a Super Tails was awsome. I remember trying to collect all of them and thinking, please, please, please let Tails transform too. One of my favorite gaming memories there.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Oh man, in the cloud? Which, if you missed, you'd have to kill yourself to try again? My favourite was the Gimmick Mountain emerald. When I found that I felt like a 7-year old god.
Spring yard zone is my most hated level in sonic 1. You all should be able to tell by my playthrough... I truly hate it. Terrible level design, and awful color scheme. Bleh, I really hate that level.
But after that comes my favorite sonic 1 level - Labyrinth Zone. Easily the best designed level in all of sonic the hedgehog.
Yeah the one in the cloud, I could never get that stupid hang glider to go high enough to reach it.
I'll get one eventually.
Casino Night Zone in Sonic 2 just does the whole pinball theme so much better...
Bouncy!
Word. I spent tons of time bouncing around Casino Night, and the final boss of that stage is one of my favorite to fight in all of Sonic-dom.
I didn't like Sonic Spinball, but that's neither here nor there I guess.
The Slot machines? Man, I would waste 9 minutes in those getting life after life from rings before speedrunning the rest of the level in the last minute.
Pokémon HGSS: 1205 1613 4041
I'd guess because like 6 people bought a NGPC. Really, though, I've always wanted to pick one up, largely for Sonic Pocket Adventure. What I've seen of it looks great.
Yes, it was so cool. My favorite level of all time has to be Mystic Cave though. I love the music from Hill Top too.
Hmm...
I, of course, completely agree with you about what Sonic games should be about.
I don't find pinball levels, as a concept, to be as antithetical to that purpose as you do, though. I think there's a lot to be done with things like the huge ramps and the bumpers you find in Spring Yard and Casino Night that lend themselves well to some play-throughs that are graceful in their own way.
My qualms with Casino Night... well, I'll save that for tomorrow.
As an aside regarding Sonic Pocket Adventure: if we tack that game onto this thread after S3&K, I'll totally use that as an excuse to finally pick up a NGPC.