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Let's Get Ready to Rumble! Sony adds rumble to PS3
I think this is great news, I really did miss the rumble in the controllers - the extra battery life was nice but every time I pop in Gears of War on the 360 it reminds of what I'm missing on my PS3.
About damned time Sony, now offer a decent design which doesn't rely on having crab hands to comfortably operate.
Even that old boomerang will do, looked much better. Or just swap the dpad and left analogue stick if you can't be arsed to alter the 10+ year old outdated design with basic functionality rooted in 2D gaming, because seriously, you make playing first person games a chore.
Just follow Microsoft and copy the Dreamcast design. But not their dpad, no sir. That sucks too.
Kaz is expected to make a formal announcement on this during his address.
Wonder how they'll reconcile this with all the "rumble is too expensive/incompatible with motion controls/too last-gen" comments they gave us last year.
At any rate, yay. Rumble was definitely missed, and I'm hoping it'll be standard with all PS3s sold by the time I buy one.
Wonder how they'll reconcile this with all the "rumble is too expensive/incompatible with motion controls/too last-gen" comments they gave us last year.
Wonder how they'll reconcile this with all the "rumble is too expensive/incompatible with motion controls/too last-gen" comments they gave us last year.
This is post E3 2006 Sony.
They won't.
Probably right. I am just glad to see their starting to make the PS3 what it was supposed to be, a gaming system as opposed to some sort of media powerhouse.
Kaz is expected to make a formal announcement on this during his address.
Wonder how they'll reconcile this with all the "rumble is too expensive/incompatible with motion controls/too last-gen" comments they gave us last year.
I thought it was proved that with immersion that rumble wouldn't work with the motion control and they made a deal with another company to provide motion control that would work with the rumble?
I don't know if it's correct or anything, but I remember reading that somewhere.
Might be a case of too little, too late, though. The psychological damage is already done and adding it back in isn't going to help matters a whole lot.
Kaz is expected to make a formal announcement on this during his address.
Wonder how they'll reconcile this with all the "rumble is too expensive/incompatible with motion controls/too last-gen" comments they gave us last year.
I thought it was proved that with immersion that rumble wouldn't work with the motion control and they made a deal with another company to provide motion control that would work with the rumble?
I don't know if it's correct or anything, but I remember reading that somewhere.
from what i remember, Sony said "nope, can't do motion-sensing and rumble, it'll never work", and Immersion came back straight away and said "yes it does, here's a controller that works just fine with both"
Kaz is expected to make a formal announcement on this during his address.
Wonder how they'll reconcile this with all the "rumble is too expensive/incompatible with motion controls/too last-gen" comments they gave us last year.
I thought it was proved that with immersion that rumble wouldn't work with the motion control and they made a deal with another company to provide motion control that would work with the rumble?
I don't know if it's correct or anything, but I remember reading that somewhere.
Except that Nintendo seemed to have no trouble incorporating rumble into the Wiimote.
Kaz is expected to make a formal announcement on this during his address.
Wonder how they'll reconcile this with all the "rumble is too expensive/incompatible with motion controls/too last-gen" comments they gave us last year.
I thought it was proved that with immersion that rumble wouldn't work with the motion control and they made a deal with another company to provide motion control that would work with the rumble?
I don't know if it's correct or anything, but I remember reading that somewhere.
from what i remember, Sony said "nope, can't do motion-sensing and rumble, it'll never work", and Immersion came back straight away and said "yes it does, here's a controller that works just fine with both"
And the real reason the PS3 is getting rumble is that Sony finally settled out of court with Immersion, something they should have done years ago.
Kaz is expected to make a formal announcement on this during his address.
Wonder how they'll reconcile this with all the "rumble is too expensive/incompatible with motion controls/too last-gen" comments they gave us last year.
I thought it was proved that with immersion that rumble wouldn't work with the motion control and they made a deal with another company to provide motion control that would work with the rumble?
I don't know if it's correct or anything, but I remember reading that somewhere.
from what i remember, Sony said "nope, can't do motion-sensing and rumble, it'll never work", and Immersion came back straight away and said "yes it does, here's a controller that works just fine with both"
And the real reason the PS3 is getting rumble is that Sony finally settled out of court with Immersion, something they should have done years ago.
WRONG! it's because they harnessed the true power of the PS3, networked about 3 together, travelled forward in time to learn how to combine rumble and motion-sensing technology, and then passed the information back through the rapidly closing time hole. Where do you think Kutaragi disappeared to?
but how long to they start getting packaged with systems, how much do owners of the system get raped on the price for the new controllers, etc? Agree with the point Sony should have settled years ago and took care of the problem before it got this far.
The one thing Sony better do correctly is have this ready to go NOW. If Kaz's address is something like, Rumble coming 2008, well nothing like screwing over all the holiday shoppers to win back some good will, am i right?
Am I the only one that thinks rumble is absolutely useless? Its suppose to add immersion, I guess, and if anything it totally breaks it as you realize that a controller is rumbling in your hands.
Am I the only one that thinks rumble is absolutely useless? Its suppose to add immersion, I guess, and if anything it totally breaks it as you realize that a controller is rumbling in your hands.
I never actually notice its on unless its a cutscene and I've put the controller down for a moment.
Am I the only one that thinks rumble is absolutely useless? Its suppose to add immersion, I guess, and if anything it totally breaks it as you realize that a controller is rumbling in your hands.
The only good that this will do is add weight to the PS3 controller, the damn thing is too light in my hands!
Am I the only one that thinks rumble is absolutely useless? Its suppose to add immersion, I guess, and if anything it totally breaks it as you realize that a controller is rumbling in your hands.
I am imagining you going "oh shit, I'm holding a controller" every five minutes while you play a game.
Actually, now that I think of it, even though I don't particularly notice it, it does have an effect. When it rumbles when you're shot or something, your body notices even if you're too busy focusing on the screen. Helps you react so it does help.
Actually, now that I think of it, even though I don't particularly notice it, it does have an effect. When it rumbles when you're shot or something, your body notices even if you're too busy focusing on the screen. Helps you react so it does help.
yeah, it's something i find i don't always consciously pick up on when i'm playing (oh hey, the controller's rumbling, that must mean i need to respond to some kind of stimulus), but i'll notice if it's not there and the game just won't feel right.
darleysam on
0
Dr Mario KartGames DealerAustin, TXRegistered Userregular
Bioshock is a perfect example with the immersion given by rumble. The increasing rumble feedback from the approach of a big daddy is just perfect. I wouldn't consider it a deal breaker when choosing a system, but it's nice to have.
Thank god.
One of the first things I noticed when I crashed in the Motorstorm demo (after the pretty exploding parts) was how hollow it all felt. Rumble really does add to the immersion, for me.
Accualt on
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KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited September 2007
But, I just took out my rumble from my 360 controller because it felt "SO last gen".
Now I have to put it back in again to go back to next gen.
I don't know how people can find rumble to be out of place. Every game I've played with well done rumble has been great. I don't think any of the newer console Zeldas (OOT+) would have been half as fun without it.
Even if you find rumble out of place, you can turn it off.
You know, like how all good PS3 games allow you to play without that motion sense ballyhoo.
I hope they'll offer some kind of trade-in option for those of us stuck with the non-rumblers, as I just bought another sixaxis and it's still in the shrinkwrap.
You know what I'd like to see next? Stereo and microphone jacks on the controller so you can use the PS3's voice chat functionality without having to buy a bluetooth headset. But I guess as long as I'm wishin' about controllers, I may as well wish they supported mouse and keyboard for one of their games.
So, kaz wishes to pretend it was this feat of engineering by basically saying, "we didn't think it could be done a year ago, but after hard work and a lot of effort we were able to find a way to stick it in the controller".
So, kaz wishes to pretend it was this feat of engineering by basically saying, "we didn't think it could be done a year ago, but after hard work and a lot of effort we were able to find a way to stick it in the controller".
As if he was doing us all a favor or something.
Admittedly, Kaz telling the truth wouldn't exactly be the best PR move:
"Well, we were originally planning on putting rumble in, and it could easily be done. But it turns out we infringed on Immersion's patents, and they wanted a LOT of money for the rights. So we decided to be cheap and just do without, since we didn't think you'd notice. But you did, so we paid them a fuckton of cash."
From PS3 fanboy, we learn that "Kaz Hirai announced that the DualShock 3 -- a Sixaxis controller with rumble -- will be out this November in Japan and Spring 2008 everywhere else."
Wonderful. So the world will catch up with PS2 technology only a year and a half after the PS3 launch. Would it have been so impossible for them to make the PS3 backward compatible with PS2 controllers?
And Kaz presenting this as an engineering feat rather than the suits giving in to market pressure is par for the course at Sony. I had hoped Ken Kutaragi's resignation would help usher in a more reality-based PR era, but clearly, they are as much a bunch of lying liars as they ever were.
Posts
Even that old boomerang will do, looked much better. Or just swap the dpad and left analogue stick if you can't be arsed to alter the 10+ year old outdated design with basic functionality rooted in 2D gaming, because seriously, you make playing first person games a chore.
Just follow Microsoft and copy the Dreamcast design. But not their dpad, no sir. That sucks too.
I searched for something with a little more action to it, but couldn't find any animated gifs I liked.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Only giant enemy crabs.
Wonder how they'll reconcile this with all the "rumble is too expensive/incompatible with motion controls/too last-gen" comments they gave us last year.
At any rate, yay. Rumble was definitely missed, and I'm hoping it'll be standard with all PS3s sold by the time I buy one.
but is the PS3?
This is post E3 2006 Sony.
They won't.
Probably right. I am just glad to see their starting to make the PS3 what it was supposed to be, a gaming system as opposed to some sort of media powerhouse.
I thought it was proved that with immersion that rumble wouldn't work with the motion control and they made a deal with another company to provide motion control that would work with the rumble?
I don't know if it's correct or anything, but I remember reading that somewhere.
Might be a case of too little, too late, though. The psychological damage is already done and adding it back in isn't going to help matters a whole lot.
from what i remember, Sony said "nope, can't do motion-sensing and rumble, it'll never work", and Immersion came back straight away and said "yes it does, here's a controller that works just fine with both"
Except that Nintendo seemed to have no trouble incorporating rumble into the Wiimote.
And the real reason the PS3 is getting rumble is that Sony finally settled out of court with Immersion, something they should have done years ago.
WRONG! it's because they harnessed the true power of the PS3, networked about 3 together, travelled forward in time to learn how to combine rumble and motion-sensing technology, and then passed the information back through the rapidly closing time hole. Where do you think Kutaragi disappeared to?
but how long to they start getting packaged with systems, how much do owners of the system get raped on the price for the new controllers, etc? Agree with the point Sony should have settled years ago and took care of the problem before it got this far.
The one thing Sony better do correctly is have this ready to go NOW. If Kaz's address is something like, Rumble coming 2008, well nothing like screwing over all the holiday shoppers to win back some good will, am i right?
$69.99 AXISSHOCK ahoy!
I never actually notice its on unless its a cutscene and I've put the controller down for a moment.
The only good that this will do is add weight to the PS3 controller, the damn thing is too light in my hands!
(Also, I love rumble... So fuck you!)
I am imagining you going "oh shit, I'm holding a controller" every five minutes while you play a game.
Personally, I find it to be very immersive.
yeah, it's something i find i don't always consciously pick up on when i'm playing (oh hey, the controller's rumbling, that must mean i need to respond to some kind of stimulus), but i'll notice if it's not there and the game just won't feel right.
One of the first things I noticed when I crashed in the Motorstorm demo (after the pretty exploding parts) was how hollow it all felt. Rumble really does add to the immersion, for me.
Now I have to put it back in again to go back to next gen.
Ho...ho...ho ho ho ho ho ho ho.
You know, like how all good PS3 games allow you to play without that motion sense ballyhoo.
I hope they'll offer some kind of trade-in option for those of us stuck with the non-rumblers, as I just bought another sixaxis and it's still in the shrinkwrap.
You know what I'd like to see next? Stereo and microphone jacks on the controller so you can use the PS3's voice chat functionality without having to buy a bluetooth headset. But I guess as long as I'm wishin' about controllers, I may as well wish they supported mouse and keyboard for one of their games.
As if he was doing us all a favor or something.
Admittedly, Kaz telling the truth wouldn't exactly be the best PR move:
"Well, we were originally planning on putting rumble in, and it could easily be done. But it turns out we infringed on Immersion's patents, and they wanted a LOT of money for the rights. So we decided to be cheap and just do without, since we didn't think you'd notice. But you did, so we paid them a fuckton of cash."
Wonderful. So the world will catch up with PS2 technology only a year and a half after the PS3 launch. Would it have been so impossible for them to make the PS3 backward compatible with PS2 controllers?
And Kaz presenting this as an engineering feat rather than the suits giving in to market pressure is par for the course at Sony. I had hoped Ken Kutaragi's resignation would help usher in a more reality-based PR era, but clearly, they are as much a bunch of lying liars as they ever were.
Still waiting on my $1200 check, Mr. Tretton.
There's an improvement.