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EA games takes over SimCity

xsidekick409xsidekick409 Registered User regular
edited September 2007 in Debate and/or Discourse
"One of the more stunning announcements in PC gaming this year came when EA announced that Maxis would not be developing the next version of SimCity."

http://pc.ign.com/articles/822/822069p1.html

Maybe its just me, but the vision and humor of maxis is what made its games so popular. I really haven't seen any unique vision beyond advertising and the "if you can't beat them, buy them out" business strategy to come out of EA since EA sports. To quote Jon Stewart, "Oh billions of dollars, is there no dispute you can't settle?" Money won't buy true success, but it will get you really freaking far.

The reticulating of splines surely came out of the minds of maxis developers with a drive to create a fun and funny game that would, as a consequence, make them money. I believe that EA games analyzed maxis' games, worked out a formula, and has decided to take over, eliminating the problem of paying another company for the rights to their games. Similar to how an artist might look at Monet and try to replicate his style of impressionism only to end up with a canvas full of mud colored hues. Seriously, SimCity is maxis' roots, their blood. I'm willing to bet five bucks maxis has just been trampled, and people have lost their jobs. I doubt EA will allow them to build the next Sims (you know there will be another. So long as they profit from it they will run their titles into the ground, and further).

I'm aware that this kind of thing happens all the time, and I'm not crying over maxis employees losing their jobs. What gets to me is the fact that one of my favorite game developers is being eaten alive by one that I detest. That vision that I loved and looked forward to is disappearing and being replaced with a corporate money machine. Even if maxis itself was a corporate money machine, they weren't as bad as EA and they still had unique style to their games. The more EA grows, the less flavor I see in games. To me its the difference of going to buy apples at your grocery store instead of buying some fresh picked from your local farm. If you haven't had the experience of taking a fruit right from a tree and eating it, I apologize, but you really have to try it.

Can anyone see how this new game is going to actually work? SimCity is maxis, its not EA. When you remove maxis you remove the entire flavor and atmosphere that made the game so popular. Read the preview, its not even freaking SimCity anymore! They turned it into a roller coaster tycoon of city building. I take back what I originally said, after writing this paragraph I realize they took TWO equations for success and tried to set them equal to eachother to find if X, which represents their profit, will be greater than it was before. I'm predicting the outcome will be somewhat similar to a botched Schrödinger equation. The elements are there, but something went horribly wrong and all you are left with is an unorganized mess. They'll cover all of that up with add-ons and online downloadable packs, which make you think they are adding something new to the game, but inactuality, they just left that out of the original packaging.

Maybe this game will be entertaining, maybe it will be addictive, but it surely won't have its original charm. If they were going to cut a game up, rip out its insides, replace said entrails with the entrails from another game, and then get rid of the original creator, they could at least ditch the name, because we're not that stupid.

This comic may serve as a visual reference. Thank you Gabe and Tycho.
http://www.penny-arcade.com/comic/2007/05/07

-Sidekick

xsidekick409 on

Posts

  • TavTav Irish Minister for DefenceRegistered User regular
    edited September 2007
    ...I think I just died a little inside :(

    Tav on
  • CouscousCouscous Registered User regular
    edited September 2007
    This should go into the G&T board, right?

    This sucks.

    Couscous on
  • ege02ege02 __BANNED USERS regular
    edited September 2007
    Can anyone see how this new game is going to actually work? SimCity is maxis, its not EA. When you remove maxis you remove the entire flavor and atmosphere that made the game so popular.

    Command and Conquer was Westwood Studios, not EA.

    Yet I'm quite happy about the way it turned out.

    ege02 on
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited September 2007
    Nice.

    Old news.

    Wrong forum.

    Shogun on
  • DrezDrez Registered User regular
    edited September 2007
    It may not have necessarily been Maxis' fault after being purchased by EA, but after the tenth or so expansion for The Sims, I lost any and all respect for the dev house that I might have once had.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    edited September 2007
    G&T. Also, old news. Also, I would not be surprised to see a real SimCity get made by Will Wright after Spore is released/canceled.

    Feral on
    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
  • xsidekick409xsidekick409 Registered User regular
    edited September 2007
    I apologize for the wrong forum, I'm new. I was hoping this would turn into some sort of discussion, with a bit of debate, so that was my reasoning for writing it here. I can edit it and move it if its really a problem.

    xsidekick409 on
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited September 2007
    And I still see nothing wrong with SimCity 4. Fantastic game. I still play it today. People say its crazy hard because it is crazy complex. Once you figure all the shit out it isn't hard at all. Granted, a giant sprawling metropolis can be hard, but overall the game is fantastic.

    edit: pm a mod they'll do it for you

    Shogun on
  • xsidekick409xsidekick409 Registered User regular
    edited September 2007
    I don't mind SimCity 4 either. I spent countless hours trying to figure it out, and that was fun even though I wasn't successful.

    I just think SimCity Societies will be more like that game City Life, or whatever it was called, and won't hold true to the aspects that keep me playing.

    xsidekick409 on
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  • SenjutsuSenjutsu thot enthusiast Registered User regular
    edited September 2007
    It's not like EA is doing all future SimCity games, just this SimCity Societies thing, which isn't a real SimCity game anyways, so who gives a shit. Maxis is still going to make real SimCity games.

    Also EA isn't developing it themselves; the guys behind Caesar IV are.

    Senjutsu on
  • BrynjBrynj Registered User regular
    edited September 2007
    Am I the only person who ONLY liked the original Sim City? Tried the others *except for 4* and they all felt like I was a real mayor, and zoning board, and city council, and emergency services, and city engineer, and and and....

    No offense but they pay real people real well to do those jobs because they are BORING :P



    But I will agree with you, EA does tend to ruin all it touches...



    Origin_logo.jpg

    damn you EA, damn you :evil:

    Brynj on
    [SIGPIC][/SIGPIC]
  • ElkiElki get busy Moderator, ClubPA Mod Emeritus
    edited September 2007
    I'm gonna leave this here.

    Elki on
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  • xsidekick409xsidekick409 Registered User regular
    edited September 2007
    No offense but they pay real people real well to do those jobs because they are BORING

    That is why I couldn't really get into the Sims. Once I realized that all the frustrations of the real world are emulated inside the game I couldn't get over that.

    I think I liked SimCity mostly because I'm more of a mathematical player, and all of the balances inside the game interested me. I'm a scientist at heart and the ability to experiment with different layouts really drew me in. It was the mystery of what building would be built by the AI that captured me. Trying to figure that out and reproduce it was fun to me.

    xsidekick409 on
  • BrynjBrynj Registered User regular
    edited September 2007
    No offense but they pay real people real well to do those jobs because they are BORING

    That is why I couldn't really get into the Sims. Once I realized that all the frustrations of the real world are emulated inside the game I couldn't get over that.



    Completely agree. I never wasted any money on the expansions or the sequel so I don't know how much they improve the experience, but I'm a micro-manager at heart.

    Sim wakes up, Sim eats, Sim goes the bathroom, Sim goes to work, Sim comes home, Sim eats, Sim has time for ONE activity, Sim goes the bathroom, Sim goes to bed. Repeat. EVERY DAY.

    I know I should have just did the money cheat and said screw it, but I TRIED playing it right, just wasn't worth it.

    Brynj on
    [SIGPIC][/SIGPIC]
  • Smug DucklingSmug Duckling Registered User regular
    edited September 2007
    Brynj wrote: »
    No offense but they pay real people real well to do those jobs because they are BORING

    That is why I couldn't really get into the Sims. Once I realized that all the frustrations of the real world are emulated inside the game I couldn't get over that.



    Completely agree. I never wasted any money on the expansions or the sequel so I don't know how much they improve the experience, but I'm a micro-manager at heart.

    Sim wakes up, Sim eats, Sim goes the bathroom, Sim goes to work, Sim comes home, Sim eats, Sim has time for ONE activity, Sim goes the bathroom, Sim goes to bed. Repeat. EVERY DAY.

    I know I should have just did the money cheat and said screw it, but I TRIED playing it right, just wasn't worth it.

    Well, I found it was kind of fun, ONCE, to get your guy to the top of his job or whatever. But it's exactly the same thing all over again if you want to do it with another Sim, it's just like a different house layout or something.

    Smug Duckling on
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  • Irond WillIrond Will WARNING: NO HURTFUL COMMENTS, PLEASE!!!!! Cambridge. MAModerator Mod Emeritus
    edited September 2007
    All hail SimCity 2007.

    And next year, SimCity 2008.

    The buildings will be different colors, you see.

    Irond Will on
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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited September 2007
    Irond Will wrote: »
    All hail SimCity 2007.

    And next year, SimCity 2008.

    The buildings will be different colors, you see.

    The last shining beacon of humanity has been extinguished.

    Shogun on
  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    edited September 2007
    I wouldn't mind a Sim City game where you can lay roads in 360 degrees.
    Or circular roads of any diameter.
    Because shit isn't always square.

    Feral on
    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
  • edited September 2007
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  • JansonJanson Registered User regular
    edited September 2007
    Brynj wrote: »
    No offense but they pay real people real well to do those jobs because they are BORING
    That is why I couldn't really get into the Sims. Once I realized that all the frustrations of the real world are emulated inside the game I couldn't get over that.
    Completely agree. I never wasted any money on the expansions or the sequel so I don't know how much they improve the experience, but I'm a micro-manager at heart.

    Sim wakes up, Sim eats, Sim goes the bathroom, Sim goes to work, Sim comes home, Sim eats, Sim has time for ONE activity, Sim goes the bathroom, Sim goes to bed. Repeat. EVERY DAY.

    I know I should have just did the money cheat and said screw it, but I TRIED playing it right, just wasn't worth it.

    I never played the original Sims but Sims 2 really does expand upon that premise. They still take a terribly long time to eat their dinner, but now they can raise families, die, pass on their genes, and, with the expansions, start up a business, go to college, etc.

    The main draw of The Sims 2 is the build tool, though. It's fantastic and produces some wonderful buildings - and all 3D, of course. Produces a better result with an easier interface than most proper CAD programmes.

    But yes, this doesn't sound like good news, at all.

    Janson on
  • JinniganJinnigan Registered User regular
    edited September 2007
    Drez wrote: »
    It may not have necessarily been Maxis' fault after being purchased by EA, but after the tenth or so expansion for The Sims, I lost any and all respect for the dev house that I might have once had.

    Yes, curse Maxis for having no choice in what type of game they were forced to make!

    Jinnigan on
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  • DrezDrez Registered User regular
    edited September 2007
    Jinnigan wrote: »
    Drez wrote: »
    It may not have necessarily been Maxis' fault after being purchased by EA, but after the tenth or so expansion for The Sims, I lost any and all respect for the dev house that I might have once had.

    Yes, curse Maxis for having no choice in what type of game they were forced to make!

    I thought I already did.

    I know games development may seem like a trivial thing but "I was forced to do it!" is a rarely-valid excuse, and never when the justification is economical rather than mortal, at least in my opinion. I doubt EA literally put a gun to Maxis' collective heads. And losing one's job is not analagous to having a gun put to one's head.

    In short, though, I do not believe that Maxis had absolutely no say in what they produced. That'd be akin to a patron forcing Van Gogh to only paint pictures of elephants. I think Van Gogh would have burned off his patron's ear or something. I'm not necessarily equating Maxis and Van Gogh, but games development is, at least in some large part, an artistic pursuit.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Moe FwackyMoe Fwacky Right Here, Right Now Drives a BuickModerator Mod Emeritus
    edited September 2007
    See, the Sims only interested me for what I could do to those people. I found with that game I turned into a kid with a magnifying glass near an anthill. I would set them on fire or drown them to create graveyards so ghosts could roam around and wake up the people I stored in 1x2 windowed rooms alongside a refrigerator. I could only go so far living in poverty before I either build a really impressive estate occupied by the independently wealthy, or destroyed people's lives for my own amusement.

    Moe Fwacky on
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  • RiemannLivesRiemannLives Registered User regular
    edited September 2007
    First off, this is not Sim City 5. They are still going to make that. This is a spinoff franchise they made because the team who would be doing Sim City 5 is working on Spore and they figured they'd get some use out of the IP in the meantime. Get that through your heads: This is not precluding or replacing Maxis doing a new Sim City. Maxis is (and has been for a long time now) working all out on Spore. Which I am sure they enjoy working on much more than cranking out yet another sequel.

    Furthermore, can't believe this thread has gone on this far without someone bringing up exactly who is making the new Sim City. It is being made by a studio called Tilted Mill ( http://www.tiltedmill.com/ ). These are the guys who made Caeser IV: a very good city building game.

    Those of you of a certain age certainly have known, many times, the pain of seeing a beloved game franchise killed in the transition from 2d to 3d engines. It is nearly always dreadful. In the case of Caesar IV, Tilted Mill managed to keep all gameplay and good featues of the later Sierra City Building games (Zues, Emperor) in a very pretty 3d engine. It is a very good sequel; maintains the feel of the series and adds or improves features and graphics where appropriate. (as an interesting side note, they also created this game in C#.NET with managed DirectX)

    Based on this track record, I am betting this will be a very well executed game. They have experience in the genre and working with established properties in a way that adds value to the franchise.

    RiemannLives on
    Attacked by tweeeeeeees!
  • RiemannLivesRiemannLives Registered User regular
    edited September 2007
    Edit: I'll also add that Sim City needs a shot in the arm. Four was a mess. It was horribly buggy and slow on release. It also had fundamental gameplay issues. The way you could connect cities together meant that you could get most of the benefits from a region while it was forever "frozen in time" as long as you aren't playing that map. The winning strategy was always to just make a couple "waste" cities. Spend all the starting cash on dirty industry and landfills then link them up to your "real" city and never play them again (so their impending collapse into annarchy never actually happens).

    RiemannLives on
    Attacked by tweeeeeeees!
  • BubbaTBubbaT Registered User regular
    edited September 2007
    It sounds like what Simsville was supposed to be.

    BubbaT on
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