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Neverwinter Nights is a pretty fun game

24

Posts

  • thorpethorpe Registered User regular
    edited September 2007
    I'm thinking about getting Neverwinter Nights 2.

    Y/N?

    thorpe on
    [SIGPIC][/SIGPIC]
  • skaceskace Registered User regular
    edited September 2007
    thorpe wrote: »
    I'm thinking about getting Neverwinter Nights 2.

    Y/N?

    I don't see why not, considering it was friggen excellent and the expansion comes out... soon.

    skace on
    http://picasaweb.google.com/skacer | Shiren:5413-0147-4655
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  • piLpiL Registered User regular
    edited September 2007
    CT: It's probably not worth it to take a package. But it's not as complex as it seems. Divide your skill points by 4 and pick that many skills to be your skills, and then just max those. Then pick some feats. I guess that might be a little complicated, but after that, it's just a matter of pressing up on each of your skills every level, and then picking a feat once every three.



    I was waiting for a NWN2 game on, but I never saw one, so I let a friend borrow my copy, and now I want it back but he moved, and its going to be kind of inconvenient.

    piL on
  • InvisibleInvisible Registered User regular
    edited September 2007
    piL wrote: »
    CT: It's probably not worth it to take a package. But it's not as complex as it seems. Divide your skill points by 4 and pick that many skills to be your skills, and then just max those. Then pick some feats. I guess that might be a little complicated, but after that, it's just a matter of pressing up on each of your skills every level, and then picking a feat once every three.



    I was waiting for a NWN2 game on, but I never saw one, so I let a friend borrow my copy, and now I want it back but he moved, and its going to be kind of inconvenient.

    I'd wait for the expansion to come out (October 9), then there will probably be a Game On thread or at least a general thread that you can use to pester people to play online with you.

    Speaking of which, I really need to finish the OC with the character I want to transfer.

    Invisible on
  • piLpiL Registered User regular
    edited September 2007
    Invisible wrote: »
    piL wrote: »
    CT: It's probably not worth it to take a package. But it's not as complex as it seems. Divide your skill points by 4 and pick that many skills to be your skills, and then just max those. Then pick some feats. I guess that might be a little complicated, but after that, it's just a matter of pressing up on each of your skills every level, and then picking a feat once every three.



    I was waiting for a NWN2 game on, but I never saw one, so I let a friend borrow my copy, and now I want it back but he moved, and its going to be kind of inconvenient.

    I'd wait for the expansion to come out (October 9), then there will probably be a Game On thread or at least a general thread that you can use to pester people to play online with you.

    Speaking of which, I really need to finish the OC with the character I want to transfer.

    If I can find NWN2 locally for $20 (that's how much it is on Amazon), I might just buy it and play it with the friend I loaned it to :P

    piL on
  • TubeTube Registered User admin
    edited September 2007
    Is there any way to shortcut wild shapes? This could be a real drag otherwise

    Tube on
  • GrisloGrislo Registered User regular
    edited September 2007
    Yeah, just click the empty shortcut and select them via the radial menu.

    I think a shifter will be a fun choice. You'll be able to get a nice variety of characters, from very potent tanks and magic nukers to stealth users.

    Grislo on
    This post was sponsored by Tom Cruise.
  • XagarathXagarath Registered User regular
    edited September 2007
    I find Shifter/Druid/Monk to be preferable to a pure druid shifter, and still able to get Dragon Shape at level 30.
    And an ancient dragon with monk abilities is the most powerful thing I've yet managed to build in the game.

    Xagarath on
  • DisruptorX2DisruptorX2 Registered User regular
    edited September 2007
    thorpe wrote: »
    I'm thinking about getting Neverwinter Nights 2.

    Y/N?

    Depends how bored you are, really.

    Its a mediocre game that actively dares you not to play it by making every single action a complete pain in the ass. This includes movement and basic combat.

    DisruptorX2 on
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  • RhakaRhaka Registered User regular
    edited September 2007
    Allow me to hereby plug the NWN PRC, which is basically a NWN mod that adds a million classes, prestige classes and psionics. Fun if you feel like just dicking around with classes or can't find a prestige class in the vanilla game that you like.

    Rhaka on
  • TubeTube Registered User admin
    edited September 2007
    Hahaha, a guard just wouldn't believe that I was in the militia just because I'm a dragonling. They must have actually gone back and put that in after the expansion.

    Tube on
  • TubeTube Registered User admin
    edited September 2007
    Am I right in thinking that being druid/shifter makes me a multiclass and thus I get penalties on all my XP?

    BALL ASS.

    Tube on
  • Charles KinboteCharles Kinbote Registered User regular
    edited October 2007
    no it's a prestige class

    no penalties

    Charles Kinbote on
  • TubeTube Registered User admin
    edited October 2007
    Thank fuck for that. Levelling in this game is slow as balls as it is. No quest XP? fuck you bioware.
    Sorenson wrote: »
    I don't really have much to say the others didn't, but if you do insist on going through Shadow of Undrentide (ultratiny spoiler):
    DON'T. PICK. THE FUCKING. DWARF.

    Does SoU have a lot of stuff on high shelves or something?

    Tube on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited October 2007
    one of the smaller problems with nwn is how they bend/change some rules around

    like the shifting variations you see here, in dnd 3.5 you completely take on all the physical attributes of whatever you shift in to, hence some of the confusion on that subject.

    Also, some bonuses stack that shouldn't

    but yeah, these are relatively small problems.

    kaleedity on
  • jotjot Registered User regular
    edited October 2007
    I don't get the hate on SoU, it's far better than the abortion which is the original campain.

    HAI IT'S ACT x HERE ARE 4 THINGS YOU NEED TO FIND K THX BYE

    jot on
  • TubeTube Registered User admin
    edited October 2007
    Yeah the campaign smells pretty bad. The characters are all very boring. I'm assuming that this is just standard D&D writing, my previous experiences being Torment. It's a bad idea to play games right after Torment.

    Tube on
  • MechMantisMechMantis Registered User regular
    edited October 2007
    SoU is good.

    Because it has Deekin, who is quite useful, if you're playing a non-support class, due to his bard song+scroll use.



    HotU is even better.

    Because you have Deekin from the start, and who can also become a Dragon Disciple. Which is great fun, having a kobold breathing fire and singing songs at your side.



    If you have that Drow chick with you, the conversations between them are hilarious.

    MechMantis on
  • TubeTube Registered User admin
    edited October 2007
    Also that bit with the
    traitor dude. jesus christ. that would never fly in P&P.
    "I smack the dude over the head"
    "what but he is a paladin"
    "my fucking arse he is, he's a fucking traitor"
    "have you been looking at my notes?"

    Tube on
  • TubeTube Registered User admin
    edited October 2007
    I have the little monk dude with me, for no other reason that he fucking kicks arse and takes names.

    Tube on
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited October 2007
    The multiplayer sucks ass. Imagine the worst multiplayer system ever. That's Neverwinter Nights.

    _J_ on
  • TubeTube Registered User admin
    edited October 2007
    But everyone says it's really good.

    Also I played Vampire:Redemption. There is no way it's worse than that. That game's multiplayer made my girlfriend miscarry.

    Tube on
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited October 2007
    But everyone says it's really good.

    Also I played Vampire:Redemption. There is no way it's worse than that. That game's multiplayer made my girlfriend miscarry.

    We tried to lan Neverwinter Nights back in the day. It's not a lanning game. And it's not an Online Game.

    Other people must be looking for other sorts of things in their multiplayer.

    _J_ on
  • SilpheedSilpheed Registered User regular
    edited October 2007
    Also that bit with the
    traitor dude. jesus christ. that would never fly in P&P.
    "I smack the dude over the head"
    "what but he is a paladin"
    "my fucking arse he is, he's a fucking traitor"
    "have you been looking at my notes?"
    Trust me, the story ain't gonna get any better from there on. Bioware probably wrote the whole plot during a coffee break..

    Silpheed on
  • jotjot Registered User regular
    edited October 2007
    Trust me, the story ain't gonna get any better from there on. Bioware probably wrote the whole plot during a coffee break.

    Must have been some pretty bad coffee.

    Multiplayer is fun, if you have enough time. SE had a GAME ON on some kind of persistent world a couple of months ago. Seemed cool enough.

    jot on
  • MechMantisMechMantis Registered User regular
    edited October 2007
    It was enjoyable.


    But it got boring after awhile.

    MechMantis on
  • AresProphetAresProphet Registered User regular
    edited October 2007
    _J_ wrote: »
    The multiplayer sucks ass. Imagine the worst multiplayer system ever. That's Neverwinter Nights.

    You are the wrongest person to ever be wrong on anything.

    NWN multiplayer is the perfect PC implementation of D&D. You can make your own modules, or play through others. You can make new characters, use pre-made ones designed for a campaign, and take them with you once you're done. The DM tool allows a scary amount of control over what happens in-game, and if you're good enough with it you can have an excellent game of D&D without all the tedium of dice rolling.

    DO NOT use the built-in campaigns for multiplayer, because many parts of them are designed for one player only (cutscenes like to fuck up with more than one person in the game). What you should do instead is go to the NW Vault, specifically the Hall of Fame, and play all of the top 20 or so modules there. Many of them are great for multiplayer, many of them are excellent single-player modules.

    Get some D&D nerds together on NWN and you'll have a blast. Approach it like an MMO with random other people and you'll be horribly frustrated. It is designed to be played in sessions, not as a persistant world (despite many excellent PW servers existing; they have to script around so many features of the engine to make it work though). It is an excellent substitute for getting people together to play tabletop, as it eliminates the sheaves of paper and boxes of dice and all the tedium of handling said things. You can focus on playing the module rather than adding up your attack bonuses.

    The toolset makes it very easy to make a simple module, but it's a lot harder to make something complex. It's easiest to use if you build it around using the DM tool during the campaign; standalone modules take so much effort to make work it's almost depressing. With the DM tool you may never have to write a line of code. With a standalone module, a comprehensive knowledge of C++ is mandatory.

    Most of the hate NWN gets are for two reasons: people approach the multiplayer like an MMO, and people want the campaign to be the reason to shell out money for it. In reality NWN is a set of tools to make and share your own D&D campaigns. The included ones are just a demonstration of what NWN can do, and while the writing is sub-par, the game design is pretty solid except for a few things (no exp for locks/traps is the biggest one, as is digging through piles of crates to scrounge up a torch, a dead rat, a gold coin, and a rusty dagger).

    Play it for what it is, not what you want it to be, and you'll be rewarded. And you'll have way, way more fun playing multiplayer to roleplay rather than fight.

    AresProphet on
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  • SorensonSorenson Registered User regular
    edited October 2007
    Does SoU have a lot of stuff on high shelves or something?
    Nope. it has a sidekick with a habit of screaming
    YAAAAAAAAAAAAAAAHHH!

    every ten fucking seconds, in the most jaw-grindingly-annoying tone possible.

    Sorenson on
  • _J__J_ Pedant Registered User, __BANNED USERS regular
    edited October 2007
    Play it for what it is, not what you want it to be, and you'll be rewarded. And you'll have way, way more fun playing multiplayer to roleplay rather than fight.

    But what it is isn't what I want it to be.

    _J_ on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited October 2007
    NwN multiplayer really is hit-or-miss, because so much depends on:

    -Having the right module (is it intended for multiplayer or not?)
    -Is a DM required or is it all automated via scripting?
    -Are you playing with friends or random morons?

    The best times I had in NwN multiplayer were on RP servers where we spent more time talking than fighting. I've never considered myself much of an RP'er, more the type to dive into the action...it's only now, looking back at what I miss most about certain games, do I remember the stuff that really kept me coming back.

    citizen059 on
  • TubeTube Registered User admin
    edited October 2007
    I don't think I'm cut out for NWN multiplayer. I couldn't get a real life group of friends together. That conversation would go "hey guys I thought we could get together and play this online D&D-" and then be cut short by them spending three hours taking turns punching me in the face while I scream "ARGH! MY CONSTITUTION!"

    Tube on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited October 2007
    Well if you decide to try it online, then do it in the form of a [Game On] here. Have someone familiar with the game pick a module that you can complete without too much time investment, and keep the group small.

    I'm stuggling with the nVidia "black screen" issue right now, but if you decide to go that route, I'll be happy to try to find some time in my schedue to participate.



    (in other words, avoid wife aggro) ;-)

    citizen059 on
  • AresProphetAresProphet Registered User regular
    edited October 2007
    I don't think I'm cut out for NWN multiplayer. I couldn't get a real life group of friends together. That conversation would go "hey guys I thought we could get together and play this online D&D-" and then be cut short by them spending three hours taking turns punching me in the face while I scream "ARGH! MY CONSTITUTION!"

    Well, obviously that conversation goes better with a group of people who already play D&D tabletop. I have the same problem.
    _J_ wrote:
    But what it is isn't what I want it to be.

    That's a far cry from:
    _J_ wrote:
    The multiplayer sucks ass. Imagine the worst multiplayer system ever. That's Neverwinter Nights.

    It's not for some people. If you want a Diablo-esque hack'n'slash game, NWN can do those (it's a D&D game after all, and D&D is nothing if not munchkin-centric). Other than that? You can make and play story-driven RPGs, or you can play an open-ended game where roleplay determines what happens. It all greatly depends upon the skill and creativity of the DM and module designer, and cooperative players.

    If you play a mediocre module with an incompetent DM and a bunch of asshole players, your NWN experience will suck. Fortunately the NWN multiplayer community is hands down the best online gaming community I've ever played with.
    citizen059 wrote:
    The best times I had in NwN multiplayer were on RP servers where we spent more time talking than fighting. I've never considered myself much of an RP'er, more the type to dive into the action...it's only now, looking back at what I miss most about certain games, do I remember the stuff that really kept me coming back.

    This, right here. I've played NWN a lot for more than four years now for exactly that reason. Good RP is something that can happen in NWN with a minimum of effort: a basic module and some willing players, and you can have a really good time.

    No other game has delivered the same kind of experience for me. Roleplaying in MMOs is a joke in comparison.

    AresProphet on
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  • GlalGlal AiredaleRegistered User regular
    edited October 2007
    Is there an easy way to reroll my character in NWN1 mid-campaign? Similar to NWN2's debug command that takes you back to level 1 and lets you respend the experience points, or a tool that does it for you? I'm not a great fan of D&D, largely because I'm not very familiar with it and the shit is about as intuitive as bad adventure games, and I get really annoyed if I'm 10 hours into the game, only to realize that I made a poor choice of X at the beginning and I'd need to restart just to fix that one little flaw.

    Glal on
  • HarshLanguageHarshLanguage Registered User regular
    edited October 2007
    Glal wrote: »
    Is there an easy way to reroll my character in NWN1 mid-campaign? Similar to NWN2's debug command that takes you back to level 1 and lets you respend the experience points, or a tool that does it for you? I'm not a great fan of D&D, largely because I'm not very familiar with it and the shit is about as intuitive as bad adventure games, and I get really annoyed if I'm 10 hours into the game, only to realize that I made a poor choice of X at the beginning and I'd need to restart just to fix that one little flaw.

    Well, D&D rewards players who learn the details. It's not like an MMO.

    Anyway, yes, NWN 1 has the same sorts of commands you can use via the console. Check this page for a list.


    Also. Some of the comments in this thread are so misinformed I want to cry. If you don't understand how groundbreaking and unique NWN was (is), and can't appreciate it for that instead of comparing it to MMOs or CRPGs, you really need to keep quiet.

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • GlalGlal AiredaleRegistered User regular
    edited October 2007
    20040324h.jpg

    Glal on
  • YumcakeYumcake Registered User regular
    edited October 2007
    Pure monks are crazy.

    They have lots and lots of attacks, their hands become fantastically powerful, plus spell resists, immunities, high saves across the board, and best of all, natural runspeed boosts that stack with haste gear to make you ridiculously fast with MORE attacks. You're basically the Flash. You can run down the hall of a dungeon at superspeed with a series of traps going off all around(and none of it connecting) then hit an enemy, knock him down, then up comes a nice long stream of numbers.

    Yumcake on
    Cake is yum, is yum cake? I think, therefore I am. I am... Yumcake.

    kelbear1.png
  • DrunkMcDrunkMc Registered User regular
    edited October 2007
    citizen059 wrote: »
    Shogun wrote: »

    edit: I have yet to play NWN2 because after I heard it ran horribly on the fastest PCs I was afraid to spend monies on it.

    It does have some performance issues, but I found there was some option dealing with shadows that I could disable, and everything was fine after that. I think it had something to do with shadow quality.

    I need to reinstall NwN2, but before I reloaded my PC I was running it at 1280x1024, nearly all options at highest level, without too much trouble on a Core 2 Duo E6400 & 256MB GeForce 7900GS.

    It's the poor camera implementation that gets me more than anything with NwN2.


    Spooky. I just installed it this weekend. I did find it odd that I could play BioShock better at the same settings the NWN2. I do think it's the shadows. It seems to try to cast self shadows as well, so yoru head casts a shadow on your shoulder. *CHUNK CHUNK CHUNK*

    After I went into a dark house and there weren't 100 people at the fair, it runs much smoother. I'm going to disable shadows totally and see if that helps in the lit areas as well.

    DrunkMc on
  • DisruptorX2DisruptorX2 Registered User regular
    edited October 2007
    Are there even any NWN 2 modules out? Because the NWN 2 base campaign is even worse than the original's for multiplayer.

    So hard to set up, and my friend and I have to play it Lan because it refuses to work with firewalls up. And thats not getting into the fact that the campaign itself has far too little combat to be much fun in multiplayer. Too much bad dialogue and walking around.

    DisruptorX2 on
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  • PipboyPipboy Registered User regular
    edited October 2007
    Monks are cool, but they're no Cleric. Clerics lack in BAB and attacks per round compared to fighters and monks, but it doesn't particularly matter much in NWN because they have so many buffs that it becomes trivially easy to jack their minimum damage per swing up to stupidly high levels, often to the point that they outdamage other classes provided they can connect with their opponent. Plus, they don't even particularly need high strength or a decent damage range to do well in melee either, so they don't really lose out on terribly much by hauling around a shield and 1 hander (or a couple of buffed sickles if you splashed in some monk levels for maximum cheesiness). Anything that has such high AC that a Cleric can't melee it to death should fall to the almighty Storm of Vengeance->Harm combo anyway (unless, of course, the spell has been banned due to its awe inspiring cheapness, a common occurrence). Clerics demolish just about anything short of a well played high level Wiz/Sorc, and even then they don't lose by much and are much easier to play (basically just self buff and go crazy).

    Pipboy on
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