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Neverwinter Nights is a pretty fun game
Posts
Y/N?
I don't see why not, considering it was friggen excellent and the expansion comes out... soon.
I was waiting for a NWN2 game on, but I never saw one, so I let a friend borrow my copy, and now I want it back but he moved, and its going to be kind of inconvenient.
I'd wait for the expansion to come out (October 9), then there will probably be a Game On thread or at least a general thread that you can use to pester people to play online with you.
Speaking of which, I really need to finish the OC with the character I want to transfer.
If I can find NWN2 locally for $20 (that's how much it is on Amazon), I might just buy it and play it with the friend I loaned it to :P
I think a shifter will be a fun choice. You'll be able to get a nice variety of characters, from very potent tanks and magic nukers to stealth users.
And an ancient dragon with monk abilities is the most powerful thing I've yet managed to build in the game.
Depends how bored you are, really.
Its a mediocre game that actively dares you not to play it by making every single action a complete pain in the ass. This includes movement and basic combat.
BALL ASS.
no penalties
Does SoU have a lot of stuff on high shelves or something?
like the shifting variations you see here, in dnd 3.5 you completely take on all the physical attributes of whatever you shift in to, hence some of the confusion on that subject.
Also, some bonuses stack that shouldn't
but yeah, these are relatively small problems.
HAI IT'S ACT x HERE ARE 4 THINGS YOU NEED TO FIND K THX BYE
Because it has Deekin, who is quite useful, if you're playing a non-support class, due to his bard song+scroll use.
HotU is even better.
Because you have Deekin from the start, and who can also become a Dragon Disciple. Which is great fun, having a kobold breathing fire and singing songs at your side.
If you have that Drow chick with you, the conversations between them are hilarious.
"I smack the dude over the head"
"what but he is a paladin"
"my fucking arse he is, he's a fucking traitor"
"have you been looking at my notes?"
Also I played Vampire:Redemption. There is no way it's worse than that. That game's multiplayer made my girlfriend miscarry.
We tried to lan Neverwinter Nights back in the day. It's not a lanning game. And it's not an Online Game.
Other people must be looking for other sorts of things in their multiplayer.
Must have been some pretty bad coffee.
Multiplayer is fun, if you have enough time. SE had a GAME ON on some kind of persistent world a couple of months ago. Seemed cool enough.
But it got boring after awhile.
You are the wrongest person to ever be wrong on anything.
NWN multiplayer is the perfect PC implementation of D&D. You can make your own modules, or play through others. You can make new characters, use pre-made ones designed for a campaign, and take them with you once you're done. The DM tool allows a scary amount of control over what happens in-game, and if you're good enough with it you can have an excellent game of D&D without all the tedium of dice rolling.
DO NOT use the built-in campaigns for multiplayer, because many parts of them are designed for one player only (cutscenes like to fuck up with more than one person in the game). What you should do instead is go to the NW Vault, specifically the Hall of Fame, and play all of the top 20 or so modules there. Many of them are great for multiplayer, many of them are excellent single-player modules.
Get some D&D nerds together on NWN and you'll have a blast. Approach it like an MMO with random other people and you'll be horribly frustrated. It is designed to be played in sessions, not as a persistant world (despite many excellent PW servers existing; they have to script around so many features of the engine to make it work though). It is an excellent substitute for getting people together to play tabletop, as it eliminates the sheaves of paper and boxes of dice and all the tedium of handling said things. You can focus on playing the module rather than adding up your attack bonuses.
The toolset makes it very easy to make a simple module, but it's a lot harder to make something complex. It's easiest to use if you build it around using the DM tool during the campaign; standalone modules take so much effort to make work it's almost depressing. With the DM tool you may never have to write a line of code. With a standalone module, a comprehensive knowledge of C++ is mandatory.
Most of the hate NWN gets are for two reasons: people approach the multiplayer like an MMO, and people want the campaign to be the reason to shell out money for it. In reality NWN is a set of tools to make and share your own D&D campaigns. The included ones are just a demonstration of what NWN can do, and while the writing is sub-par, the game design is pretty solid except for a few things (no exp for locks/traps is the biggest one, as is digging through piles of crates to scrounge up a torch, a dead rat, a gold coin, and a rusty dagger).
Play it for what it is, not what you want it to be, and you'll be rewarded. And you'll have way, way more fun playing multiplayer to roleplay rather than fight.
every ten fucking seconds, in the most jaw-grindingly-annoying tone possible.
But what it is isn't what I want it to be.
-Having the right module (is it intended for multiplayer or not?)
-Is a DM required or is it all automated via scripting?
-Are you playing with friends or random morons?
The best times I had in NwN multiplayer were on RP servers where we spent more time talking than fighting. I've never considered myself much of an RP'er, more the type to dive into the action...it's only now, looking back at what I miss most about certain games, do I remember the stuff that really kept me coming back.
I'm stuggling with the nVidia "black screen" issue right now, but if you decide to go that route, I'll be happy to try to find some time in my schedue to participate.
(in other words, avoid wife aggro) ;-)
Well, obviously that conversation goes better with a group of people who already play D&D tabletop. I have the same problem.
That's a far cry from:
It's not for some people. If you want a Diablo-esque hack'n'slash game, NWN can do those (it's a D&D game after all, and D&D is nothing if not munchkin-centric). Other than that? You can make and play story-driven RPGs, or you can play an open-ended game where roleplay determines what happens. It all greatly depends upon the skill and creativity of the DM and module designer, and cooperative players.
If you play a mediocre module with an incompetent DM and a bunch of asshole players, your NWN experience will suck. Fortunately the NWN multiplayer community is hands down the best online gaming community I've ever played with.
This, right here. I've played NWN a lot for more than four years now for exactly that reason. Good RP is something that can happen in NWN with a minimum of effort: a basic module and some willing players, and you can have a really good time.
No other game has delivered the same kind of experience for me. Roleplaying in MMOs is a joke in comparison.
Well, D&D rewards players who learn the details. It's not like an MMO.
Anyway, yes, NWN 1 has the same sorts of commands you can use via the console. Check this page for a list.
Also. Some of the comments in this thread are so misinformed I want to cry. If you don't understand how groundbreaking and unique NWN was (is), and can't appreciate it for that instead of comparing it to MMOs or CRPGs, you really need to keep quiet.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
They have lots and lots of attacks, their hands become fantastically powerful, plus spell resists, immunities, high saves across the board, and best of all, natural runspeed boosts that stack with haste gear to make you ridiculously fast with MORE attacks. You're basically the Flash. You can run down the hall of a dungeon at superspeed with a series of traps going off all around(and none of it connecting) then hit an enemy, knock him down, then up comes a nice long stream of numbers.
Spooky. I just installed it this weekend. I did find it odd that I could play BioShock better at the same settings the NWN2. I do think it's the shadows. It seems to try to cast self shadows as well, so yoru head casts a shadow on your shoulder. *CHUNK CHUNK CHUNK*
After I went into a dark house and there weren't 100 people at the fair, it runs much smoother. I'm going to disable shadows totally and see if that helps in the lit areas as well.
So hard to set up, and my friend and I have to play it Lan because it refuses to work with firewalls up. And thats not getting into the fact that the campaign itself has far too little combat to be much fun in multiplayer. Too much bad dialogue and walking around.