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Hey guys, ya'll were a big help last time so I'd figure I'd upload another finished painting of a key antagonist on this graphic novel I'm working on. I still need to draw in the sword and add a background, but it wont happen for a while as I got exams coming up. as always, all input is appreciated.
Oh, and my old thread got buried so my last piece didn't get any critiques, so I'd figure I'd knock off two birds with one stone on this thread. :P
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Everything looks like swirling smoke, there is contrast, but all your lines are fuzzy. You need some harder brushes, and some well defined sculpted shapes. Are you doing these completely in photoshop?
well i've havent drawn women yet, and yeah i do need to lay off the smudge. As soon as I get some time back on my hands i'm gonna retouch it with some harder brush strokes, because that smokey look is something that's been bugging me for a while now. Also I think a big problem stems from the fact that I have no outlines or inking. I just splattered alot of color and molded it all together like a block of clay via smudge.
Mykonos on
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
btw your values are fine, try using some color now. As apposed to smudging, just mess with the flow/opacity on your brush and layer the colors. selection shading (ie cell shading) is also another method, but i think that with your current style, it might seem too limited for your tastes.
Concept art for characters typically shows the entire figure, and at a more readable angle than full profile.
And please, please stop using tools in photoshop. It looks awful and frankly you have no idea what you're doing with them. I want you to pick one hard round brush and do an entire painting with just that. I think I suggested you to do this in your last thread, but these new paintings are just as fuzzy and undefined as your previous work.
Honestly I'm not even sure you're at a stage where working digitally is beneficial. You're struggling with the fundamentals here; throwing photoshop into the mix while also muddling through questionable anatomy and lighting is like sabotaging yourself.
I'd like to see some pencil work or other traditional media stuff scanned if you have any. If not, I think you should start doing more sketchbook work.
Scos is right, Though, i did a lot of my learning with photoshop by my side, I still work with traditional media constantly. You should at least be sketching things out and scanning them in, its hard to get good lines and the natural flow of your hand to show through with a tablet and PS. And you should stick with a round brush, or at least a fairly hard brush. You wont need the smudge tool at all if you can control a your brush.
Concept art for characters typically shows the entire figure, and at a more readable angle than full profile.
And please, please stop using tools in photoshop. It looks awful and frankly you have no idea what you're doing with them. I want you to pick one hard round brush and do an entire painting with just that. I think I suggested you to do this in your last thread, but these new paintings are just as fuzzy and undefined as your previous work.
Honestly I'm not even sure you're at a stage where working digitally is beneficial. You're struggling with the fundamentals here; throwing photoshop into the mix while also muddling through questionable anatomy and lighting is like sabotaging yourself.
I'd like to see some pencil work or other traditional media stuff scanned if you have any. If not, I think you should start doing more sketchbook work.
Well, these are the only sketches I have uploaded online. My most recents sketches have improved dramaticaly in terms of anotomy and folds, but alas, this is all I have to show you.
I think the biggest reason why I got so trapped into using the smudge tool has to do in part that my first artwork (which could be found in my previous thread) took me about a week and half to finish, while the ones posted here took me about a day or two. I remember i got so worked up over how tedious it was for me to constantly switch the opacity/layers/colors/brushsize that i gravitated using smudge. I see now after looking over my recent piece how fuzy the end results have become. I will practice using a hard brush and avoid the smudging tool, but does anyone have any advice or could point me to a tuturial that will show me how to quickly bounce between opcaity, layers size etc?
Mykonos on
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Buy a tablet. Photoshop is pressure sensitive to the stylus. It will adjust to size and opacity due to the amount of pressure. If you already have one then set it up in your brush settings.
I'm pretty sure i've seen all of the drawings in this thread already.
Do you have anything new?
you probably have seen them all. I just reposted some the old sketches to give Scosglen the reference he asked for. As soon as I get a chance to scan some more at the campus library, I'll load them up here as well. Until then, here is some outline sketches I did in photoshop. I'm trying to practice outline sketches using the tablet, but its a bit awkward and takes some time getting used too.
Anyways, these are the premilinary sketches I got saved over in photoshop.
Here's a premilinary sketch of the one posted uptop, I ended up playing around his posture quite, as he kept coming out awkward
As for this one...I just started so the sketch still needs alot of work, in particular with the anatomy, jacket, etc. Oh and I meant to get rid of the background layer for you guys so you can see the sketch clearer
Mykonos on
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Try using as large a brush as you can get away with for roughing in preliminary compositions. Don't just use one tiny ass brush and scribble all over the place.
I think you need to stop using the brush as a ball-point pen and start using the brush as a brush with paint on it.
In other words, stop outlining your figures and start showing them through form. Do a SIMPLE contour drawing (single line that outlines the figure) and then block in the rest with a hard brush set on 100% opacity. Instead of using the smudge tool, change the color of your brush manually. Use multiple shades to express form, rather than scratchy, ugly ball-point pen lines. And stop filtering everything, too.
Actually, here. Note that the "depth tools" should probably be used as infrequently as the smudge, dodge and burn tools.
Posts
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
*edit*
btw your values are fine, try using some color now. As apposed to smudging, just mess with the flow/opacity on your brush and layer the colors. selection shading (ie cell shading) is also another method, but i think that with your current style, it might seem too limited for your tastes.
AMEN.
And please, please stop using tools in photoshop. It looks awful and frankly you have no idea what you're doing with them. I want you to pick one hard round brush and do an entire painting with just that. I think I suggested you to do this in your last thread, but these new paintings are just as fuzzy and undefined as your previous work.
Honestly I'm not even sure you're at a stage where working digitally is beneficial. You're struggling with the fundamentals here; throwing photoshop into the mix while also muddling through questionable anatomy and lighting is like sabotaging yourself.
I'd like to see some pencil work or other traditional media stuff scanned if you have any. If not, I think you should start doing more sketchbook work.
Well, these are the only sketches I have uploaded online. My most recents sketches have improved dramaticaly in terms of anotomy and folds, but alas, this is all I have to show you.
I think the biggest reason why I got so trapped into using the smudge tool has to do in part that my first artwork (which could be found in my previous thread) took me about a week and half to finish, while the ones posted here took me about a day or two. I remember i got so worked up over how tedious it was for me to constantly switch the opacity/layers/colors/brushsize that i gravitated using smudge. I see now after looking over my recent piece how fuzy the end results have become. I will practice using a hard brush and avoid the smudging tool, but does anyone have any advice or could point me to a tuturial that will show me how to quickly bounce between opcaity, layers size etc?
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Do you have anything new?
you probably have seen them all. I just reposted some the old sketches to give Scosglen the reference he asked for. As soon as I get a chance to scan some more at the campus library, I'll load them up here as well. Until then, here is some outline sketches I did in photoshop. I'm trying to practice outline sketches using the tablet, but its a bit awkward and takes some time getting used too.
Anyways, these are the premilinary sketches I got saved over in photoshop.
Here's a premilinary sketch of the one posted uptop, I ended up playing around his posture quite, as he kept coming out awkward
As for this one...I just started so the sketch still needs alot of work, in particular with the anatomy, jacket, etc. Oh and I meant to get rid of the background layer for you guys so you can see the sketch clearer
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
In other words, stop outlining your figures and start showing them through form. Do a SIMPLE contour drawing (single line that outlines the figure) and then block in the rest with a hard brush set on 100% opacity. Instead of using the smudge tool, change the color of your brush manually. Use multiple shades to express form, rather than scratchy, ugly ball-point pen lines. And stop filtering everything, too.
Actually, here. Note that the "depth tools" should probably be used as infrequently as the smudge, dodge and burn tools.