As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Halo 3 Map/Gametype fileshare thread

switzky21switzky21 __BANNED USERS regular
edited October 2007 in Games and Technology
Wow, Halo 3 really does have that community aspect going, huh?

Anyway, this is where you can show your fellow PAers any gametypes/maps you've made in Forge, and link to your Fileshare profile so others can download them.

I'll start off with the Bungie Favourites!

Rocket Race (Valhalla/Sandtrap(Race Variants))
Base Game Type: VIP

All Mongooses, only weapons Rocket Launchers and Plasma Pistols.

No-one takes damage, teams of two, one person on each team is a VIP. The VIP moves at 25% normal speed and can't drive. Everyone has Rocket Launchers. Every team has a Mongoose at their starting point.
Destinations light up around the map. When a VIP arrives at the destination, their team gets a point, and the destination moves.

So, basically, you have have driver/VIP twoman teams driving around frantically, fucking up everyone elses shit with Rockets while screaming their lungs out.

It may be the best game type ever.


Pirate Ships (Sandtrap (Seven Seas variant))

Base Gametype: Territories

Two Territories: One on each Elephant base. Only weapons Energy Sword and Pistol. Any ground outside the Elephants takes down shields.

One team has to take their "ship", board the other teams ship, and capture it to win.

"Pirate's Life For Me" lyrics optional.



Now it's your turn.

switzky21 on

Posts

  • Options
    dmaurodmauro Registered User regular
    edited October 2007
    Okay, I'll post this here:

    I created a game variant called Hammer Joust. It is played on the "Sandtrap Joust" map variant with teams of two. Each team gets on a Mongoose and the passenger tries to kill the other players with the gravity hammer. It's tough to score a kill, so it's first to five. Killing while not mounted and while your partner is not in the vehicle with you are penalized so make sure you're playing by the rules or you'll lose real fast.

    My file share has a video clip of the variant in action if you want an idea of how it plays out.

    Fine details: Hammer is the default weapon with infinite ammo, no weapon or item pickups, no shields, health at 50%, kills score you -1 points, but an assist scores you 2 (this is to prevent people from running around on foot just crushing all the mongooses and results in a net of 1 point per "proper" kill), vehicles are indestructible, the elephant has been modified to prevent anyone from driving it, and all spawn points have been arranged so that players spawn next to their teammates near one of the mongooses and opposite the other team(s) with respawn points nearby but safe from being immediately splattered or run down.

    dmauro on
    [SIGPIC][/SIGPIC]
  • Options
    IriahIriah Registered User regular
    edited October 2007
    There should be a way to associate a game variant with a map. That way the vehicles and weapons could all be set out just so for your particular game type.

    I can dream.

    Iriah on
  • Options
    BedigunzBedigunz Registered User regular
    edited October 2007
    Iriah wrote: »
    There should be a way to associate a game variant with a map. That way the vehicles and weapons could all be set out just so for your particular game type.

    I can dream.

    I'm pretty sure you can do that dude

    Bedigunz on
    cdmAF00.png
    Coran Attack!
  • Options
    QorzmQorzm Registered User regular
    edited October 2007
    So do you have to be playing with friends or recent players to play custom games? I'd love to join random rocket races or pirates or anything, but I can never get enough people to make it any fun.

    Or could I host a game and then have random people join it? I don't really understand the custom games system.

    Qorzm on
  • Options
    FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited October 2007
    Iriah wrote: »
    There should be a way to associate a game variant with a map. That way the vehicles and weapons could all be set out just so for your particular game type.

    I can dream.

    any weapons and vehicles you put down will be "map default". So say you set up a map and want to use that exact setup in-game, you could start it with builtin Slayer.

    FyreWulff on
  • Options
    FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited October 2007
    Qorzm wrote: »
    So do you have to be playing with friends or recent players to play custom games? I'd love to join random rocket races or pirates or anything, but I can never get enough people to make it any fun.

    Or could I host a game and then have random people join it? I don't really understand the custom games system.

    You have to invite people in.

    Apparently they dropped the idea of a custom games server list.

    FyreWulff on
  • Options
    thedude_frombaywatchthedude_frombaywatch Registered User regular
    edited October 2007
    god pirate ships was a blast.

    thedude_frombaywatch on
    xbl tag: Dynamis King
    MineCraft: Menetherin
    Steam: Vloeza_SE++

  • Options
    anti-everythinganti-everything Registered User regular
    edited October 2007
    Rocket race is some amazing fun, I could play that for hours.

    anti-everything on
    550191-1.png
  • Options
    IriahIriah Registered User regular
    edited October 2007
    FyreWulff wrote: »
    Iriah wrote: »
    There should be a way to associate a game variant with a map. That way the vehicles and weapons could all be set out just so for your particular game type.

    I can dream.

    any weapons and vehicles you put down will be "map default". So say you set up a map and want to use that exact setup in-game, you could start it with builtin Slayer.

    TO THE FORGEMOBILE

    Iriah on
  • Options
    switzky21switzky21 __BANNED USERS regular
    edited October 2007
    Iriah wrote: »
    FyreWulff wrote: »
    Iriah wrote: »
    There should be a way to associate a game variant with a map. That way the vehicles and weapons could all be set out just so for your particular game type.

    I can dream.

    any weapons and vehicles you put down will be "map default". So say you set up a map and want to use that exact setup in-game, you could start it with builtin Slayer.

    TO THE FORGEMOBILE

    *zooms in and out of the Monitor with a swirly background*

    DANANANANANANANANA!

    switzky21 on
  • Options
    eelektrikeelektrik Southern CaliforniaRegistered User regular
    edited October 2007
    I'm tooling with the idea of an infection variant where the Humans shields don't regenerate, and that they have to shoot zombies to get their shields back, but having not tested it at all have no clue how strong to make the zombies for such a variant.

    eelektrik on
    (She/Her)
  • Options
    IriahIriah Registered User regular
    edited October 2007
    switzky21 wrote: »
    Iriah wrote: »
    FyreWulff wrote: »
    Iriah wrote: »
    There should be a way to associate a game variant with a map. That way the vehicles and weapons could all be set out just so for your particular game type.

    I can dream.

    any weapons and vehicles you put down will be "map default". So say you set up a map and want to use that exact setup in-game, you could start it with builtin Slayer.

    TO THE FORGEMOBILE

    *zooms in and out of the Monitor with a swirly background*

    DANANANANANANANANA!

    Last time, on: Forgeman Adventures.

    Iriah on
  • Options
    EvanderEvander Disappointed Father Registered User regular
    edited October 2007
    still working on my "Whack-A-Mole" variant, but i'll post when it'sdone.

    Evander on
  • Options
    Evil_PigEvil_Pig Registered User regular
    edited October 2007
    I'm trying to think of a gametype that would have to do with Escorting a VIP with the Elephant while the other would atack you with ghosts, copters, banshees (no tanks, hogs, prowlers or mongooses)

    The pl inside would have only rockets, with infinite ammo, but consider that one must drive the elephant.

    So on a 5 vs 5, there would be 5 vehicles attacking the elephant while 4 people inside would shoot rockets out of it.

    to make it worth it for the VIP to actually stay inside the elephant, we would have to make it so that he is very very slow.

    the vehicles would respanw immediately after being destroyed and the people would have unlimited rockets.

    for the vehicle peopel, it would only take a lucky shot or two to eleminate al the people inside, leaving the VIP alone, well we will give hime Extra Defense, allowing him to maybe survive while his teamates respawn and get back to the elephant.

    We could have 2 (7 minute rounds?)
    When you kill the VIP, you get points, when he walks in the circles, he gets points.

    So... whether it is easier to get points by killing the VIP, or we see that the VIP team gets a LOT of circle points, it dosen't really matter since they switch after the round.

    What do you think?

    Evil_Pig on
  • Options
    dmaurodmauro Registered User regular
    edited October 2007
    double post

    dmauro on
    [SIGPIC][/SIGPIC]
  • Options
    dmaurodmauro Registered User regular
    edited October 2007
    I was thinking the same thing. But I think it would be cool to make it a race. So the one team has to escort their super slow VIP to a point on the opposite side of the map with the help of the elephant. The other team could win either by killing the VIP or by keeping the elephant and VIP from reaching the goal. The trick is coming up with a way that it is fun for someone to be the VIP without making them powerful enough to run it alone. I would probably add extra turrets to the entrances of the elephant, edit: but I would probably only give the defense team one rocket launcher though.

    dmauro on
    [SIGPIC][/SIGPIC]
  • Options
    OptimusWangOptimusWang Registered User regular
    edited October 2007
    I'm still waiting for someone to do a dogfighting map full of Hornets/Banshees... I might give it a shot when I get home, though I've yet to mess around with the Forge.

    OptimusWang on
  • Options
    InzignaInzigna Registered User regular
    edited October 2007
    How do you get to play Rocket Race?

    I can't seem to find it under custom games...

    Inzigna on
    camo_sig2.png
  • Options
    dmaurodmauro Registered User regular
    edited October 2007
    Inzigna wrote: »
    How do you get to play Rocket Race?

    I can't seem to find it under custom games...

    You have to go to Bungie Favorites (from the Start button menu) and download it. If you've already done that, you'll find it in VIP.

    dmauro on
    [SIGPIC][/SIGPIC]
  • Options
    InzignaInzigna Registered User regular
    edited October 2007
    Oh, I see, thanks alot. Now I can finally stop playing Slayer/Team Slayer.

    Inzigna on
    camo_sig2.png
  • Options
    dmaurodmauro Registered User regular
    edited October 2007
    Inzigna wrote: »
    Oh, I see, thanks alot. Now I can finally stop playing Slayer/Team Slayer.
    There are plenty of variants by default, and even more great ones on the Bungie Favorites. Stealth Scuds and Pirate Sharks are my other favorites. Also, if you have a bunch of teams of two together for Rocket Race, give the mod I posted above a shot. :)

    dmauro on
    [SIGPIC][/SIGPIC]
  • Options
    dmaurodmauro Registered User regular
    edited October 2007
    I got that Elephant centric variant figured out (although now it's Assault instead of VIP), I just need to get all the spawn points figured out and decide on a good length (I'm at the default 4 mins per round right now, but I'm thinking of making it 5 mins). It's one-sided assault, and the bomb is in the Elephant and the bomb zone is on the other side of the map. When you carry the bomb you have 50% health, 50% movement, no shields, and you're marked on everyone's HUD. I'm thinking of making it so you can't ride vehicles either, but right now it's kind of interesting to see people try to run the bomb on the mongoose (no one made a successful run yet). So the battle ends up focusing on the Elephant with the defenders trying to kill the Elephant's driver to slow them down.

    dmauro on
    [SIGPIC][/SIGPIC]
  • Options
    InzignaInzigna Registered User regular
    edited October 2007
    dmauro wrote: »
    Inzigna wrote: »
    Oh, I see, thanks alot. Now I can finally stop playing Slayer/Team Slayer.
    There are plenty of variants by default, and even more great ones on the Bungie Favorites. Stealth Scuds and Pirate Sharks are my other favorites. Also, if you have a bunch of teams of two together for Rocket Race, give the mod I posted above a shot. :)

    Aye, will do. I like fucking around and not concentrating on how many kills I've got.

    Inzigna on
    camo_sig2.png
Sign In or Register to comment.