The whole PS3 thing as I see it kind of goes back to 2005 ish, when we first got those tech demo videos of the game. Do a search on IGN and check out the first one. Back then, the PS3 was not $600 and was thought to be very competitive to the 360. I think now the PS3's weakness will transfer onto it's games, a perfect example would be UT3 and this is just one way that it is failing.
there is a reason for no cross-platform play. I feel sorry for anyone who played DC Quake3 against PC players.
Why? The DC had full m/kb support.
I personally think cross platform play would be a detriment, because it would require some serious tweaking to level the playing field for gamepad users. I've played Unreal 2k4 with a gamepad and I was destroyed by the lowest level AI.
My idiot older brother thinks that a gamepad is better than a keyboard and mouse. He was playing Bioshock and kept begging me to plug in the wireless 360 controller, which doesn't work like that, it has to be the usb version.
Don't most console FPS's nowadays allow you to adjust the sensitivity of the control stick? I know Halo 3 does. You can adjust it to far beyond what I would be comfortable with using a mouse, so really it's just a matter of which you prefer more, moving a thumb or moving a hand.
there is a reason for no cross-platform play. I feel sorry for anyone who played DC Quake3 against PC players.
Why? The DC had full m/kb support.
Yep, I had the dreamcast keyboard and mouse.
My brother stopped playing Quake against me shortly after I got it too
Well most DC players did not have the KBAM, even though it was supported.
And, PC v DC was never officially supported, so the only way it occurred was through.. illegitimate means..
That said, it was a sad, sorry state of affairs to watch KBAM players raping and ruining gamepad players. it was not fair, and it was not fun for the gamepad players.
My idiot older brother thinks that a gamepad is better than a keyboard and mouse. He was playing Bioshock and kept begging me to plug in the wireless 360 controller, which doesn't work like that, it has to be the usb version.
You should show him the Xbox 360 video of Unreal Tournament 3 (and before you people get all up in arms, it would be the same on the PS3 if the player uses the gamepad). The player couldn't shoot anything, and it looked so slow and inaccurate. Unreal Tournament is definitely a keyboard and mouse kind of game. It's too fast and accuracy is too important to be using a gamepad.
Of course, I imagine someone will throw out a bunch of console shooter examples which are fast and require accuracy and are fine with a gamepad. Halo 3, probably, and maybe Unreal Championship. I just think Unreal Tournament is faster than the rest, and from the video it just appeared too fast for the player to shoot anything. I'm sure you'll be able to shoot enemies in it on a gamepad, but it definitely appeared you'll have far more difficulty doing so.
Maybe the player in the video just sucked, I don't know. That does seem to be the case with most videos online. All I know is I'll be getting it on the PC. I'm not getting it on the PS3 only because my friends are all getting it on the PC, as I imagine most people will be doing. Although, as I said before, I'm sure the PS3 community will be fine if Warhawk is any indication. I'll just have to find a way to hook my PC up to my HDTV without that annoying overscan issue.
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I've never played Halo 3, but Halo 2 is closer to Goldeneye's movement speed than UT. UT started as Quake's main competitor for the twitch shooter crown. UC was about half as fast as UT2k4, and omitted a lot of the movement options.
Playing UT2k4 deathmatch was like trying to hit caffeinated rabbits made out of rubber. In low gravity. All sped up and played to yakety sax.
I really hope they change this. I was dead set on buying this game. I missed out on the other Unreal Tournaments, but this looks so great. I don't have a computer for it, though. I was really looking forward to being able to play with everyone, though. I think I'll probably still get it, but it'll be more of a wait and see thing. If they put cross platform in, I'm in on the first day.
I'd really love for Sony to see this interview and just say "Hey hey hey wait a minute now... that whole certification thing? Meh, you don't have to do it. Here, we'll show you how to just put your patches up. Just let our boys play with your PC folks, please."
Now it's not even cross-platform in the literal sense, for now.
Midway has just announced in their financial update that Epic Games' highly anticipated shooter, Unreal Tournament III, will only be seeing a PC release this year, currently slated for November. The PlayStation 3 version, which was originally scheduled for a 2007 release, has been delayed until sometime next year.
Now it's not even cross-platform in the literal sense, for now.
Midway has just announced in their financial update that Epic Games' highly anticipated shooter, Unreal Tournament III, will only be seeing a PC release this year, currently slated for November. The PlayStation 3 version, which was originally scheduled for a 2007 release, has been delayed until sometime next year.
Ouch. The PS3 really, really needed this game this holiday season.
“As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay. Our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it’s ready and is the best game we can deliver.â€
“In addition, there is some good news, as a little extra time in development means that now the PS3 version will have all of the same maps as the PC version whereas we previously expected to ship a fewer maps on console.â€
So, it seems they think they'll get it in stores in 2007 on the PS3, but they're only going to ship when it's finished, and finished now means with all the maps of the PC version. It may still slip to 08, but it hasn't technically yet.
I'm guessing what happened was Sony found out Epic was planning on shipping to console with less maps and said "Hey, guys, what the hell? I mean, you have all that space on the Blu Ray there. Why the fuck are you not using it for those maps? Come on. We'll even give you a bit of extra time to do it in."
Now it's not even cross-platform in the literal sense, for now.
Midway has just announced in their financial update that Epic Games' highly anticipated shooter, Unreal Tournament III, will only be seeing a PC release this year, currently slated for November. The PlayStation 3 version, which was originally scheduled for a 2007 release, has been delayed until sometime next year.
Ouch. The PS3 really, really needed this game this holiday season.
“As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay. Our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it’s ready and is the best game we can deliver.â€
“In addition, there is some good news, as a little extra time in development means that now the PS3 version will have all of the same maps as the PC version whereas we previously expected to ship a fewer maps on console.â€
So, it seems they think they'll get it in stores in 2007 on the PS3, but they're only going to ship when it's finished, and finished now means with all the maps of the PC version. It may still slip to 08, but it hasn't technically yet.
I'm guessing what happened was Sony found out Epic was planning on shipping to console with less maps and said "Hey, guys, what the hell? I mean, you have all that space on the Blu Ray there. Why the fuck are you not using it for those maps? Come on. We'll even give you a bit of extra time to do it in."
And Epic responded with "well, shit, we can't put RAM on a Blu-Ray Disc, guys"?
I mean, this is exactly what happened with UT99 for the Dreamcast. PC standard at the time was 64 megs of RAM, DC had like 16, so DC users didn't get Assault. A damn shame, but what can you do?
Now it's not even cross-platform in the literal sense, for now.
Midway has just announced in their financial update that Epic Games' highly anticipated shooter, Unreal Tournament III, will only be seeing a PC release this year, currently slated for November. The PlayStation 3 version, which was originally scheduled for a 2007 release, has been delayed until sometime next year.
Ouch. The PS3 really, really needed this game this holiday season.
“As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay. Our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it’s ready and is the best game we can deliver.â€
“In addition, there is some good news, as a little extra time in development means that now the PS3 version will have all of the same maps as the PC version whereas we previously expected to ship a fewer maps on console.â€
So, it seems they think they'll get it in stores in 2007 on the PS3, but they're only going to ship when it's finished, and finished now means with all the maps of the PC version. It may still slip to 08, but it hasn't technically yet.
I'm guessing what happened was Sony found out Epic was planning on shipping to console with less maps and said "Hey, guys, what the hell? I mean, you have all that space on the Blu Ray there. Why the fuck are you not using it for those maps? Come on. We'll even give you a bit of extra time to do it in."
Um.... where is that quote from? Because Midway's financial report says:
the expected movement of Unreal Tournament 3 for the PLAYSTATION 3 system into the first quarter of fiscal 2008,
Strangely enough, Midway's fiscal year is an exact duplicate of the calendar year. Looks like they don't like their accountants to have Christmas breaks.
Now it's not even cross-platform in the literal sense, for now.
Midway has just announced in their financial update that Epic Games' highly anticipated shooter, Unreal Tournament III, will only be seeing a PC release this year, currently slated for November. The PlayStation 3 version, which was originally scheduled for a 2007 release, has been delayed until sometime next year.
Ouch. The PS3 really, really needed this game this holiday season.
“As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay. Our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it’s ready and is the best game we can deliver.”
“In addition, there is some good news, as a little extra time in development means that now the PS3 version will have all of the same maps as the PC version whereas we previously expected to ship a fewer maps on console.”
So, it seems they think they'll get it in stores in 2007 on the PS3, but they're only going to ship when it's finished, and finished now means with all the maps of the PC version. It may still slip to 08, but it hasn't technically yet.
I'm guessing what happened was Sony found out Epic was planning on shipping to console with less maps and said "Hey, guys, what the hell? I mean, you have all that space on the Blu Ray there. Why the fuck are you not using it for those maps? Come on. We'll even give you a bit of extra time to do it in."
Um.... where is that quote from? Because Midway's financial report says:
the expected movement of Unreal Tournament 3 for the PLAYSTATION 3 system into the first quarter of fiscal 2008,
Strangely enough, Midway's fiscal year is an exact duplicate of the calendar year. Looks like they don't like their accountants to have Christmas breaks.
Quote's from Mark Rein, vice president of Epic. It was posted on Epic's Official forums and reported on Threespeech and Kotaku from what I can find. He basically says the delay's not set in stone at all.
Cross platform is a scary idea!
Anyone else remember Quake 3 Arena for dreamcast vs PC? It was an excuse for PC gamers to own poor consolers.
I used to be of that persuasion too, mouse-and-keyboard-forever and all that! I now know that controllers can be just as good (or at least I think so...)
Im looking forward to seeing some 360 players owning the cocky PC users out there!
Now it's not even cross-platform in the literal sense, for now.
Midway has just announced in their financial update that Epic Games' highly anticipated shooter, Unreal Tournament III, will only be seeing a PC release this year, currently slated for November. The PlayStation 3 version, which was originally scheduled for a 2007 release, has been delayed until sometime next year.
Ouch. The PS3 really, really needed this game this holiday season.
“As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay. Our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it’s ready and is the best game we can deliver.â€
“In addition, there is some good news, as a little extra time in development means that now the PS3 version will have all of the same maps as the PC version whereas we previously expected to ship a fewer maps on console.â€
So, it seems they think they'll get it in stores in 2007 on the PS3, but they're only going to ship when it's finished, and finished now means with all the maps of the PC version. It may still slip to 08, but it hasn't technically yet.
I'm guessing what happened was Sony found out Epic was planning on shipping to console with less maps and said "Hey, guys, what the hell? I mean, you have all that space on the Blu Ray there. Why the fuck are you not using it for those maps? Come on. We'll even give you a bit of extra time to do it in."
Um.... where is that quote from? Because Midway's financial report says:
the expected movement of Unreal Tournament 3 for the PLAYSTATION 3 system into the first quarter of fiscal 2008,
Strangely enough, Midway's fiscal year is an exact duplicate of the calendar year. Looks like they don't like their accountants to have Christmas breaks.
Quote's from Mark Rein, vice president of Epic. It was posted on Epic's Official forums and reported on Threespeech and Kotaku from what I can find. He basically says the delay's not set in stone at all.
Um, the delay is real enough to cause Midway to tell their investors they'll be making less money this year because of it.
Also, it's on Threespeech fer fuck's sake. That should tell you something.
Now it's not even cross-platform in the literal sense, for now.
Midway has just announced in their financial update that Epic Games' highly anticipated shooter, Unreal Tournament III, will only be seeing a PC release this year, currently slated for November. The PlayStation 3 version, which was originally scheduled for a 2007 release, has been delayed until sometime next year.
Ouch. The PS3 really, really needed this game this holiday season.
“As a public company, Midway felt an obligation to its shareholders to let them know about the possibility of a delay. Our goal is still to get the PS3 version of UT3 in stores before the end of 2007. However, we will only ship it once it’s ready and is the best game we can deliver.â€
“In addition, there is some good news, as a little extra time in development means that now the PS3 version will have all of the same maps as the PC version whereas we previously expected to ship a fewer maps on console.â€
So, it seems they think they'll get it in stores in 2007 on the PS3, but they're only going to ship when it's finished, and finished now means with all the maps of the PC version. It may still slip to 08, but it hasn't technically yet.
I'm guessing what happened was Sony found out Epic was planning on shipping to console with less maps and said "Hey, guys, what the hell? I mean, you have all that space on the Blu Ray there. Why the fuck are you not using it for those maps? Come on. We'll even give you a bit of extra time to do it in."
Um.... where is that quote from? Because Midway's financial report says:
the expected movement of Unreal Tournament 3 for the PLAYSTATION 3 system into the first quarter of fiscal 2008,
Strangely enough, Midway's fiscal year is an exact duplicate of the calendar year. Looks like they don't like their accountants to have Christmas breaks.
Quote's from Mark Rein, vice president of Epic. It was posted on Epic's Official forums and reported on Threespeech and Kotaku from what I can find. He basically says the delay's not set in stone at all.
Um, the delay is real enough to cause Midway to tell their investors they'll be making less money this year because of it.
Also, it's on Threespeech fer fuck's sake. That should tell you something.
Man, what frustrating and depressing news. If the issue was just maps, you'd think Midway could release the core application and make the maps available via free downloads.
Total drag.
Why on Earth do developers wait until after Christmas break to release games? December is like a vast ocean of free time and wild spending. Staying up all night blitzed on EggNog playing video games. Quarter One is when harsh reality sets in and I have to deal with the physical and financial hangover from the holiday season. Even if I didn't have a huge pile of gifts to occupy my leisure time, I don't have the time or money for more new games.
Man, what frustrating and depressing news. If the issue was just maps, you'd think Midway could release the core application and make the maps available via free downloads.
Total drag.
Why on Earth do developers wait until after Christmas break to release games? December is like a vast ocean of free time and wild spending. Staying up all night blitzed on EggNog playing video games. Quarter One is when harsh reality sets in and I have to deal with the physical and financial hangover from the holiday season. Even if I didn't have a huge pile of gifts to occupy my leisure time, I don't have the time or money for more new games.
Am I crazy, or is that just poor planning?
To me any time from like September through the next May or so is stupid for game releases. Release this shit during the summer when I actually have some time to play the crap, and some money from working full-time to pay for it. Most of the target audience for this shit has school, work, or both during the end and beginning of the year. I, personally, would buy a shit-ton more if it was all released during the summer. The holiday and after blitz over the years has pissed me off beyond freaking belief. As a kid I had all the time in the world during the summer and absolutely nothing was released for me to play. Now I don't have all the time in the world, but I sure as hell had more time during the summer than this holiday season. Also, more money. Oh well, that's the way the industry works.
Spinnety spin spin spin. They're getting money from Sony for the exclusive; you really expect the guy to bite the hand that feeds him by saying something like "we're having to delay the PS3 version because the console is a pain in the ass to program for" or somesuch?
Again, the delay is real enough for Midway to tell their investors and risk taking a stock hit.
Edit: Though it is cool that Epic is taking the extra time to include all the maps.
Spinnety spin spin spin. They're getting money from Sony for the exclusive; you really expect the guy to bite the hand that feeds him by saying something like "we're having to delay the PS3 version because the console is a pain in the ass to program for" or somesuch?
Again, the delay is real enough for Midway to tell their investors and risk taking a stock hit.
Edit: Though it is cool that Epic is taking the extra time to include all the maps.
I think there's less of a loss telling stockholders that they're going to delay, and to expect it in 2008 rather than saying there's a delay and it WILL be in 2007, and then possibly have another delay. Two delays would make stockholders uneasy. One delay makes them happier, because if they do manage to get it out in 2007, then the stockholders are extra happy because SURPRISE MONEY! WOO. If they don't, it's no biggie, they weren't expectin git. It is pretty awesome for them to put in all the maps, and so this means I'm even more likely to get the PS3 version. I hope they do get it out this year, but if not oh well.
Spinnety spin spin spin. They're getting money from Sony for the exclusive; you really expect the guy to bite the hand that feeds him by saying something like "we're having to delay the PS3 version because the console is a pain in the ass to program for" or somesuch?
Again, the delay is real enough for Midway to tell their investors and risk taking a stock hit.
Edit: Though it is cool that Epic is taking the extra time to include all the maps.
I think there's less of a loss telling stockholders that they're going to delay, and to expect it in 2008 rather than saying there's a delay and it WILL be in 2007, and then possibly have another delay. Two delays would make stockholders uneasy. One delay makes them happier, because if they do manage to get it out in 2007, then the stockholders are extra happy because SURPRISE MONEY! WOO. If they don't, it's no biggie, they weren't expectin git. It is pretty awesome for them to put in all the maps, and so this means I'm even more likely to get the PS3 version. I hope they do get it out this year, but if not oh well.
I'd say there's a lot of optimism going on here, especially since "we are committed to bringing out our product as soon as possible" is usually PR-speak in the business world as a whole for "it's been delayed, but we want to remind you that we're working hard on it."
Spinnety spin spin spin. They're getting money from Sony for the exclusive; you really expect the guy to bite the hand that feeds him by saying something like "we're having to delay the PS3 version because the console is a pain in the ass to program for" or somesuch?
Again, the delay is real enough for Midway to tell their investors and risk taking a stock hit.
Edit: Though it is cool that Epic is taking the extra time to include all the maps.
I think there's less of a loss telling stockholders that they're going to delay, and to expect it in 2008 rather than saying there's a delay and it WILL be in 2007, and then possibly have another delay. Two delays would make stockholders uneasy. One delay makes them happier, because if they do manage to get it out in 2007, then the stockholders are extra happy because SURPRISE MONEY! WOO. If they don't, it's no biggie, they weren't expectin git. It is pretty awesome for them to put in all the maps, and so this means I'm even more likely to get the PS3 version. I hope they do get it out this year, but if not oh well.
I'd say there's a lot of optimism going on here, especially since "we are committed to bringing out our product as soon as possible" is usually PR-speak in the business world as a whole for "it's been delayed, but we want to remind you that we're working hard on it."
Obviously there's a bit of optimism in it. I know all about PR speak. But, remember, they are getting some money from Sony, probably, for the exclusive this year. They can kiss that goodbye if they don't get it out this year, so you can probably bet they're trying their damndest to actually get it out this year. It's not like it really matters anyway, as late this year or early next year is pretty close to the same damned thing.
I wonder what this will do to the timed exclusive nature of UT3. Will the 360/Wii(Oh it'll happen) versions just be pushed back more than they were before, or will the exclusivity last like, a week?
I wonder what this will do to the timed exclusive nature of UT3. Will the 360/Wii(Oh it'll happen) versions just be pushed back more than they were before, or will the exclusivity last like, a week?
Depends on what the contract says. If it specifies, say "six months after" without any specific dates, then they might get pushed back.
But if the contract has specific dates in it, they might not have to move.
It'll be hard to find out though, since it's hard enough to get the details on these contracts. Was there ever an estimated release date for the other versions?
I wonder what this will do to the timed exclusive nature of UT3. Will the 360/Wii(Oh it'll happen) versions just be pushed back more than they were before, or will the exclusivity last like, a week?
Depends on what the contract says. If it specifies, say "six months after" without any specific dates, then they might get pushed back.
But if the contract has specific dates in it, they might not have to move.
It'll be hard to find out though, since it's hard enough to get the details on these contracts. Was there ever an estimated release date for the other versions?
I think I remember reading that Epic said early 2008, but that's totally just my memory and I can't find it and maybe I just made the whole thing up.
I don't see why anyone cares about crossplayer support. I mean the two platforms have two different control schemes, so unless you're willing to spend time really tweaking to make sure that the two are on a level playing field a la Shadowrun (which IIRC, had problems even then, largely with ninja / melee classes being able to pull off crazy stuff on KBAM), it's just going to end up frustrating.
And yes, I know the PS3 supports Keyboard and mouse. But there's a reason that the PS3 doesn't ship with it as standard, and I can't imagine it'd be very comfortable trying to use a mouse on the sitting room floor / coffee table as opposed to slouching back on the couch with your controller in hand. Let's be honest here, the vast majority of people who are going to be playing the PS3 version are likely to be doing so on a controller, and that means problems if they go up against someone with a mouse. Unlike tactical shooters and other slower paced series', UT has always been about fast paced, pinpoint shooting and action whilst pulling off crazy aerial dodges. That's hard enough on PC as it is, but it becomes a lot harder on thumbsticks. Or to put it another way, how well do you think Instagib would flow and feel on a controller as opposed to on a mouse?
So yeah, I can't say I see the loss of crossplayer as any great loss. The PS3 by now has a decent online community (not exactly XBL standards, but at least better than on the PS2 anyway), and the game will have support for mod and map downloads. That's all that's really needed as far as I'm concerned. Ultimately the main barrier to this game is how much of a community it can drum up on the PS3. If it can get that, I don't see why it shouldn't survive.
How will all Mods work on the PS3??? From a technical standpoint, a Mod can be much more CPU and GPU intensive than the original maps. How can a map that pushes a high end PC to its limit ever run smooth on a PS3. I know Sony doesn't want to see their baby struggle to push 60, even 30 FPS. And please don't start with 'PS3 is practically a supercomputer'... UT3 should have a shelf life of 2-3+ years, and PCs will be even more powerful, how will mods run on PS3 then?
How will all Mods work on the PS3??? From a technical standpoint, a Mod can be much more CPU and GPU intensive than the original maps. How can a map that pushes a high end PC to its limit ever run smooth on a PS3. I know Sony doesn't want to see their baby struggle to push 60, even 30 FPS. And please don't start with 'PS3 is practically a supercomputer'... UT3 should have a shelf life of 2-3+ years, and PCs will be even more powerful, how will mods run on PS3 then?
Presumably some memory-intensive (or poorly coded) mods wouldn't run well on the PS3, in much the same way that they wouldn't run well on my computer that's chugging along with a Sempron 64, a 7600GT, and a gig of DDR1.
I don't see why anyone cares about crossplayer support. I mean the two platforms have two different control schemes, so unless you're willing to spend time really tweaking to make sure that the two are on a level playing field a la Shadowrun (which IIRC, had problems even then, largely with ninja / melee classes being able to pull off crazy stuff on KBAM), it's just going to end up frustrating.
And yes, I know the PS3 supports Keyboard and mouse. But there's a reason that the PS3 doesn't ship with it as standard, and I can't imagine it'd be very comfortable trying to use a mouse on the sitting room floor / coffee table as opposed to slouching back on the couch with your controller in hand. Let's be honest here, the vast majority of people who are going to be playing the PS3 version are likely to be doing so on a controller, and that means problems if they go up against someone with a mouse. Unlike tactical shooters and other slower paced series', UT has always been about fast paced, pinpoint shooting and action whilst pulling off crazy aerial dodges. That's hard enough on PC as it is, but it becomes a lot harder on thumbsticks. Or to put it another way, how well do you think Instagib would flow and feel on a controller as opposed to on a mouse?
So yeah, I can't say I see the loss of crossplayer as any great loss. The PS3 by now has a decent online community (not exactly XBL standards, but at least better than on the PS2 anyway), and the game will have support for mod and map downloads. That's all that's really needed as far as I'm concerned. Ultimately the main barrier to this game is how much of a community it can drum up on the PS3. If it can get that, I don't see why it shouldn't survive.
I think that the KB+M support will actually hurt the PS3 version too, save for the population that wants nothing other than to mercilessly destroy players who normally would be better than them but now they have a far superior control scheme so suck it controller users.
After all, I certainly would rather play UT3 on a system where I only have a slight performance disadvantage, not on one where there's going to be one jackass who has a mouse and kills everyone.
Of course, I hate everything and assume everyone else will too.
can someone explain the logic behind the "superior 800$ pc"?
cause for 800 i can pick up a pretty shitty system right now.. why even bother upgrading to what.. an 8600.. maybe less? PS3 will step all over that in terms of graphics and you get it for 200 less at the most.
can someone explain the logic behind the "superior 800$ pc"?
cause for 800 i can pick up a pretty shitty system right now.. why even bother upgrading to what.. an 8600.. maybe less? PS3 will step all over that in terms of graphics and you get it for 200 less at the most.
Sure, it'll cost an arm and leg if you pay someone else a bajillion dollars for putting everything together and installing the OS and drivers, or buy stupid overpriced parts.
I know some people swear this isn't true, but building your own tower saves you so much fucking money.
An 8600GTS is $130 on Newegg. A Dual-core processor with a reasonable/good clock speed is around $150. Cases can be as low as $30, PSUs 100-150, Motherboard 100, Monitor 100-200, OS 100 new, sound card 50, bam. that's all you need to build a basic computer(unless I missed something, I'm tired)
Oh right RAM and optical drive/HDD if not taking one from another computer.
can someone explain the logic behind the "superior 800$ pc"?
cause for 800 i can pick up a pretty shitty system right now.. why even bother upgrading to what.. an 8600.. maybe less? PS3 will step all over that in terms of graphics and you get it for 200 less at the most.
off the top of my head:
cheap intel P35-based mobo: ~$100
core 2 duo e6550: $175
2GB DDR2: $80-ish
Geforce 8800GTS 320: $275-ish, maybe less after rebate
case/PSU: ~$100ish
hard drives/DVD burner from last computer
and there you go, and that machine will kick the shit out of the PS3.
You could go cheaper if you wanted, of course. Game isn't out yet, so we don't know what will compare with the PS3's output (which is at 720p, or 1280x720x32bpp in PC terms, which is a rather low resolution).
Now, beating the X360 version on price/performance would be harder. I don't know how somebody could build a UT3-capable machine for, what, $350?
I understand the economics of it. My point is that all that hardware is still not going to provide (visually, which imo is very important in the dawn of HD gaming as we know it) a superior gaming experience.
I understand the economics of it. My point is that all that hardware is still not going to provide (visually, which imo is very important in the dawn of HD gaming as we know it) a superior gaming experience.
So superior performance and a better control scheme plus shorter loading times(I assume, what with 4-8 times the RAM) do not equal a better gaming system than one which tries to sell itself by claiming to be the ultimate powerhouse of gaming?
And yes, an 8800 will provide better crisper graphics than a PS3.
My fucking laptop can output in resolutions that are HD.
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Nothing has changed. Epic was pretty clear that the PS3 version would be able to use mods, but not create them.
PSN: Lqmpley | Steam: TheOne(AndOnly)
The day everyone loses respect for Unreal Tournament. All of them.
Seriously, that's an insult.
Agreed. UT > Halo.
I personally think cross platform play would be a detriment, because it would require some serious tweaking to level the playing field for gamepad users. I've played Unreal 2k4 with a gamepad and I was destroyed by the lowest level AI.
There are already minor Halo mods for UT2004. I certainly haven't lost any respect for the franchise.
Besides, it wouldn't be any fault of UT3 if someone makes a Halo 3 mod for it. There's nothing stopping them.
Except maybe a C & D and the threat of a lawsuit.
EDIT: It would be pretty funny to see Master Chief on a PS3.
My brother stopped playing Quake against me shortly after I got it too
Well most DC players did not have the KBAM, even though it was supported.
And, PC v DC was never officially supported, so the only way it occurred was through.. illegitimate means..
That said, it was a sad, sorry state of affairs to watch KBAM players raping and ruining gamepad players. it was not fair, and it was not fun for the gamepad players.
It is best to keep them separate, competitively.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
You should show him the Xbox 360 video of Unreal Tournament 3 (and before you people get all up in arms, it would be the same on the PS3 if the player uses the gamepad). The player couldn't shoot anything, and it looked so slow and inaccurate. Unreal Tournament is definitely a keyboard and mouse kind of game. It's too fast and accuracy is too important to be using a gamepad.
Of course, I imagine someone will throw out a bunch of console shooter examples which are fast and require accuracy and are fine with a gamepad. Halo 3, probably, and maybe Unreal Championship. I just think Unreal Tournament is faster than the rest, and from the video it just appeared too fast for the player to shoot anything. I'm sure you'll be able to shoot enemies in it on a gamepad, but it definitely appeared you'll have far more difficulty doing so.
Maybe the player in the video just sucked, I don't know. That does seem to be the case with most videos online. All I know is I'll be getting it on the PC. I'm not getting it on the PS3 only because my friends are all getting it on the PC, as I imagine most people will be doing. Although, as I said before, I'm sure the PS3 community will be fine if Warhawk is any indication. I'll just have to find a way to hook my PC up to my HDTV without that annoying overscan issue.
Playing UT2k4 deathmatch was like trying to hit caffeinated rabbits made out of rubber. In low gravity. All sped up and played to yakety sax.
I'd really love for Sony to see this interview and just say "Hey hey hey wait a minute now... that whole certification thing? Meh, you don't have to do it. Here, we'll show you how to just put your patches up. Just let our boys play with your PC folks, please."
http://ps3.ign.com/articles/824/824498p1.html
Ouch. The PS3 really, really needed this game this holiday season.
So, it seems they think they'll get it in stores in 2007 on the PS3, but they're only going to ship when it's finished, and finished now means with all the maps of the PC version. It may still slip to 08, but it hasn't technically yet.
I'm guessing what happened was Sony found out Epic was planning on shipping to console with less maps and said "Hey, guys, what the hell? I mean, you have all that space on the Blu Ray there. Why the fuck are you not using it for those maps? Come on. We'll even give you a bit of extra time to do it in."
I mean, this is exactly what happened with UT99 for the Dreamcast. PC standard at the time was 64 megs of RAM, DC had like 16, so DC users didn't get Assault. A damn shame, but what can you do?
Um.... where is that quote from? Because Midway's financial report says:
http://www.midway.com/rxpage/mpr_12152.html
Strangely enough, Midway's fiscal year is an exact duplicate of the calendar year. Looks like they don't like their accountants to have Christmas breaks.
Quote's from Mark Rein, vice president of Epic. It was posted on Epic's Official forums and reported on Threespeech and Kotaku from what I can find. He basically says the delay's not set in stone at all.
Anyone else remember Quake 3 Arena for dreamcast vs PC? It was an excuse for PC gamers to own poor consolers.
I used to be of that persuasion too, mouse-and-keyboard-forever and all that! I now know that controllers can be just as good (or at least I think so...)
Im looking forward to seeing some 360 players owning the cocky PC users out there!
Um, the delay is real enough to cause Midway to tell their investors they'll be making less money this year because of it.
Also, it's on Threespeech fer fuck's sake. That should tell you something.
Spinnety spin spin spin.
Here you go. Mark Rein on Epic's official boards.
Man, what frustrating and depressing news. If the issue was just maps, you'd think Midway could release the core application and make the maps available via free downloads.
Total drag.
Why on Earth do developers wait until after Christmas break to release games? December is like a vast ocean of free time and wild spending. Staying up all night blitzed on EggNog playing video games. Quarter One is when harsh reality sets in and I have to deal with the physical and financial hangover from the holiday season. Even if I didn't have a huge pile of gifts to occupy my leisure time, I don't have the time or money for more new games.
Am I crazy, or is that just poor planning?
To me any time from like September through the next May or so is stupid for game releases. Release this shit during the summer when I actually have some time to play the crap, and some money from working full-time to pay for it. Most of the target audience for this shit has school, work, or both during the end and beginning of the year. I, personally, would buy a shit-ton more if it was all released during the summer. The holiday and after blitz over the years has pissed me off beyond freaking belief. As a kid I had all the time in the world during the summer and absolutely nothing was released for me to play. Now I don't have all the time in the world, but I sure as hell had more time during the summer than this holiday season. Also, more money. Oh well, that's the way the industry works.
Spinnety spin spin spin. They're getting money from Sony for the exclusive; you really expect the guy to bite the hand that feeds him by saying something like "we're having to delay the PS3 version because the console is a pain in the ass to program for" or somesuch?
Again, the delay is real enough for Midway to tell their investors and risk taking a stock hit.
Edit: Though it is cool that Epic is taking the extra time to include all the maps.
I think there's less of a loss telling stockholders that they're going to delay, and to expect it in 2008 rather than saying there's a delay and it WILL be in 2007, and then possibly have another delay. Two delays would make stockholders uneasy. One delay makes them happier, because if they do manage to get it out in 2007, then the stockholders are extra happy because SURPRISE MONEY! WOO. If they don't, it's no biggie, they weren't expectin git. It is pretty awesome for them to put in all the maps, and so this means I'm even more likely to get the PS3 version. I hope they do get it out this year, but if not oh well.
I'd say there's a lot of optimism going on here, especially since "we are committed to bringing out our product as soon as possible" is usually PR-speak in the business world as a whole for "it's been delayed, but we want to remind you that we're working hard on it."
Obviously there's a bit of optimism in it. I know all about PR speak. But, remember, they are getting some money from Sony, probably, for the exclusive this year. They can kiss that goodbye if they don't get it out this year, so you can probably bet they're trying their damndest to actually get it out this year. It's not like it really matters anyway, as late this year or early next year is pretty close to the same damned thing.
Depends on what the contract says. If it specifies, say "six months after" without any specific dates, then they might get pushed back.
But if the contract has specific dates in it, they might not have to move.
It'll be hard to find out though, since it's hard enough to get the details on these contracts. Was there ever an estimated release date for the other versions?
I think I remember reading that Epic said early 2008, but that's totally just my memory and I can't find it and maybe I just made the whole thing up.
And yes, I know the PS3 supports Keyboard and mouse. But there's a reason that the PS3 doesn't ship with it as standard, and I can't imagine it'd be very comfortable trying to use a mouse on the sitting room floor / coffee table as opposed to slouching back on the couch with your controller in hand. Let's be honest here, the vast majority of people who are going to be playing the PS3 version are likely to be doing so on a controller, and that means problems if they go up against someone with a mouse. Unlike tactical shooters and other slower paced series', UT has always been about fast paced, pinpoint shooting and action whilst pulling off crazy aerial dodges. That's hard enough on PC as it is, but it becomes a lot harder on thumbsticks. Or to put it another way, how well do you think Instagib would flow and feel on a controller as opposed to on a mouse?
So yeah, I can't say I see the loss of crossplayer as any great loss. The PS3 by now has a decent online community (not exactly XBL standards, but at least better than on the PS2 anyway), and the game will have support for mod and map downloads. That's all that's really needed as far as I'm concerned. Ultimately the main barrier to this game is how much of a community it can drum up on the PS3. If it can get that, I don't see why it shouldn't survive.
How will all Mods work on the PS3??? From a technical standpoint, a Mod can be much more CPU and GPU intensive than the original maps. How can a map that pushes a high end PC to its limit ever run smooth on a PS3. I know Sony doesn't want to see their baby struggle to push 60, even 30 FPS. And please don't start with 'PS3 is practically a supercomputer'... UT3 should have a shelf life of 2-3+ years, and PCs will be even more powerful, how will mods run on PS3 then?
Presumably some memory-intensive (or poorly coded) mods wouldn't run well on the PS3, in much the same way that they wouldn't run well on my computer that's chugging along with a Sempron 64, a 7600GT, and a gig of DDR1.
I think that the KB+M support will actually hurt the PS3 version too, save for the population that wants nothing other than to mercilessly destroy players who normally would be better than them but now they have a far superior control scheme so suck it controller users.
After all, I certainly would rather play UT3 on a system where I only have a slight performance disadvantage, not on one where there's going to be one jackass who has a mouse and kills everyone.
Of course, I hate everything and assume everyone else will too.
cause for 800 i can pick up a pretty shitty system right now.. why even bother upgrading to what.. an 8600.. maybe less? PS3 will step all over that in terms of graphics and you get it for 200 less at the most.
Sure, it'll cost an arm and leg if you pay someone else a bajillion dollars for putting everything together and installing the OS and drivers, or buy stupid overpriced parts.
I know some people swear this isn't true, but building your own tower saves you so much fucking money.
An 8600GTS is $130 on Newegg. A Dual-core processor with a reasonable/good clock speed is around $150. Cases can be as low as $30, PSUs 100-150, Motherboard 100, Monitor 100-200, OS 100 new, sound card 50, bam. that's all you need to build a basic computer(unless I missed something, I'm tired)
Oh right RAM and optical drive/HDD if not taking one from another computer.
<- Moron.
off the top of my head:
cheap intel P35-based mobo: ~$100
core 2 duo e6550: $175
2GB DDR2: $80-ish
Geforce 8800GTS 320: $275-ish, maybe less after rebate
case/PSU: ~$100ish
hard drives/DVD burner from last computer
and there you go, and that machine will kick the shit out of the PS3.
You could go cheaper if you wanted, of course. Game isn't out yet, so we don't know what will compare with the PS3's output (which is at 720p, or 1280x720x32bpp in PC terms, which is a rather low resolution).
Now, beating the X360 version on price/performance would be harder. I don't know how somebody could build a UT3-capable machine for, what, $350?
So superior performance and a better control scheme plus shorter loading times(I assume, what with 4-8 times the RAM) do not equal a better gaming system than one which tries to sell itself by claiming to be the ultimate powerhouse of gaming?
And yes, an 8800 will provide better crisper graphics than a PS3.
My fucking laptop can output in resolutions that are HD.