I haven't completed that many games in all honesty, but as I have recently got myself a 360 I've found myself playing games from start to finish. And I've noticed something...
I keep finding last levels and more obviously, last bosses, to be on a complete tangent to the rest of the game!
My first example is Lost Planet:
Flying through the air slicing another flying robot - That is nowhere else in the game, and I found it quite hard as I had no experience in that area
The only bit I enjoyed was the satisfaction of finally completing the game.
Halo 3 (flame shield on):
Driving the warthog over exploding platforms leading to a final large blockbuster-style leap of faith - where else is that in the game?
Don't get me wrong, I loved the game as a whole, just didn't get it
I enjoyed both these games overall, I just didn't understand why things HAVE to change at the last minute?!
An older game now, MGS2:
Using a sword?!?! - You spend the rest of the game crawling, hiding, tranq-ing, then you end up with a sword fight?
I know that game is a minefield, but it really shows my point.
So anyway, what do you guys and gals think of this? Do you enjoy a consistent game? Or do you enjoy a completely new challenge at the end of a game?
Posts
0431-6094-6446-7088
And regarding the final MP boss fight, I was just complaining about that to a friend the other night. I played through that in a few days and spent just as many days trying to beat him, inevitably giving up.
However I struggled all the way through a hard mode run trying to get the art gallery unlock, almost blew an artery beating Ridley but then hit a complete brick wall with the final Prime form. Realised I was heading too far over the frustration/fun barrier with no guarantee of a resolution and walked away with my sanity intact.
Same thing happened with Ultimate Spider-Man, fighting the end boss, kept dying JUST before killing him (and previously had had NO problems with the rest of the game) and gave up completely.
As a rule, I simply hate boss-fights. This rule was recently smashed by playing Psychonauts, in which I've loved the bossfights.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
Except this time it was easier cause nothing really shot at you.
Same goes for every RPG ever made, really.
Uh what? Can you name a few examples?
(Oh, and Twilight Princess is not an RPG)
Sorry God of War, the first 99% of the game was brilliant but that end boss fight was fucking horrible. The same goes for most of the Onimusha end boss fights, when you're throwing DBZ shit around.
I don't know what exactly he means but the "boss forms" tradition seems more jarring in RPGs (for me, anyway) because the stories try to be character based. So we go from fighting an evil man to some sort of deity within a few minutes and, generally, this final form is not mentioned or seen before the final battle.
Final Fantasy IX is the largest offender that comes to mind.
Ahhh I see, I havent played Halo 1, so I didnt know that, I suppose that does make some kind of sense!
I suppose it comes down to a storytelling element, or lack of. MGS2 used the ending to explain things, and the gameplay seemed irrelevant. Halo 3 was another example of how to sum up that part of the story, and same applies to Lost Planet. Maybe directors/devs need a bit more time spent on the end?
Can anyone name any great endings? Or games that are worth playing just for the ending?
Final Fantasy 10
Eternal Sonata
Two Worlds
Saint's Row
A decent ending that came to mind while writing this was Overlord - good game, and it also has multiple endings (good/bad) but they are good as well. The story flows decently, even if it really isn't that deep but in the end it delivers. The only miff I have with it is that the Bad ending takes a helluva lot of work to get.
Yes yes YES. I was incredibly let down by that moment. The end fight of the game was epic, great music and mechanics, but why you were fighting him was ridiculous. No lead up at all. I could think of a small list a ways to easily make that fight better. Ugh.
FFX had a great ending. The only problem with it was that FFX-2 ruined it (and I say that as someone that liked FFX-2).
I agree Ganon was awesome, but at the same time, I didnt even know what I did to kill him, It felt like an accident, I didnt feel like I did anything!! The penultimate boss was the best bit!
Retro is really bad at boss design. Their favourite tactic for increasing difficulty is to let their bosses become invincible at will, so you have to wait for a random number generator to hit the right value before you can even try to attack it. Meta Ridley was the worst about this - even though he was technically easier than the last boss, he still pissed me off more.
And before anyone complains, no, the fact that you fight Ridley in a Metroid game is not a fucking spoiler.
I liked FFX, it was a great game and I loved the battle system/sphere grid system. FFX-2....great battle system, it was smooth as hell for its time, and the whole costume thing was cool (even though it made me felt like I was playing some sort of barbie sim or something) but the game itself....bleh. For me it was one of those games where your parents yell at you if your playing it, but you tell them your watching porn and they go "Oh, ok" and leave you alone.
So yea, didnt like it.
Oh, and anyone play Astonishia Story for the PSP? Dear god, the ending was godamn stupid. Wait, sorry, I never made it to the ending, because the last boss fight(s) were absolutely impossible. Like, you fight the first boss that you think is the last one, and it kicks the living hell out of you, and it takes like twenty minutes to boot. Then you finally kill it and you all "Awesome, I beat the game!".
Yea, no.
You then fight another boss that just rapes you. That's it. It's just there for the purpose of pissing you off. Between the two boss fights you don't get a break, so you immediately go from the first boss to the other one, low HP/no mana, the works. Goddammit, worst boss fight sequence EVER.
I'd also like to mention Arc the Lad Twilight of the Spirits where the game is complete easy mode up until the final boss, who totally ramps up the difficulty level to SMT levels, making you feel like you entered a totally different game.
Traditional mention of Metal Gear Solid 3. The final boss fight and cutscenes work perfectly together.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
and also Half-Life. Sure, Xen was not the greatest thing ever, but the trainride with the G-gman and the two choices you got to make was brilliant for the time I think.
The
That's pretty much all I thought was cool.
That wasn't the ending? O_o
Well the "boss" or whatever the red giant was, and the events going on around the player looked and felt pretty dull. The story was mediocre in itself so the payoff just didn't feel that great
Tumblr
So was the end CGI
I wanted bad-ass mass hysteria and death.