So I hear you like boss fights.
Welcome to...
Mega Man ZX Advent
You want info? So be it.
ZX Advent is set several years after its predecessor, with two brand new protagonists, Grey and Ashe.
See them? They're new. Like virgins they are, ripe to be blown up time and time again by falling on sharp spikes. Smell innuendo somewhere.
However, our old heroes will reappear in the game, with Vent showing up in Ashe's story, and Aile making her appearance in Grey's story.
So you think after the last game the Reploids and humans would finally live in harmony?
Wrong. So wrong that you should feel bad. War and turmoil is rising up yet again, and it's up to you to be a bad enough dude to stop it, using your trusty Model A.
But who cares about story? These games are about action.
Oh yeah.
That's how we like it.
Did I mention the return of the anime cutscenes? I'm sure I did, oh yes, mmhmm.
Features!
+ All new, improved Map System. Thank God.
+ Model A enables the ability to transform into defeated bosses.
+ Wireless Co-Op and Head to Head play
+ Old Models also make a return
+ Spikes and Pits
Hey look, goodies!Youtube TrailerWikipedia's Page On the SubjectUS Box Art
So, this game comes out next week. Anyone else as excited as me?
Disclaimer: Totally my first OP. I apologize for bad humor and crappy Photoshop-fu.
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Judging by the videos you get to transform into bosses AND use all the ZX armors? That's pretty cool.
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Also, apparently the map is much better this time. Should prolly add such things to the OP.
EDIT: OP added to. Also, Gamestop is showing October 23rd as a release date as well.
In that top screen... I see what looks like Harpuia. What the hells? :O
And I agree with Fireflash. Finding your way around ZX was a huge nuisance.
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Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
... Still, very disappointing.
EDIT: And yet, Capcom's site still lists the release date as October 23rd. It'd be real nice if I could get excited about this again.
I believe it has but I'm not certain.
I just wish I had enough money to get this but I guess I can wait till june
As far as I know, the overworld style of the game hasn't changed. However, the map has changed significantly. So hopefully getting to the 'levels' won't be such a hassle this time around.
Seriously, wasting hours running around finding nothing? That's just silly.
"What the H?" might be more appropriate, Model H to be exact.
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After those 10 hours I traded in for Trauma Center:SO for Wii. Other genre but defently more fun for me.
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My opinion?
MegaMan Legends/2/Tron Bonne > X8/CM/Maverick Hunter X/Powered Up > ZX Advent > X7/MM8/X4
Put in plainspeak, it's tolerable. Decent, not the best we've had, but not the worst.
But that's based only on four characters so far. It's weird, because I thought I heard they were getting the same group that did CM-PU for it.
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A step above MM8? I think you gave MM8 too much credit, bunching it with X7 and X4. They did like one take of all the lines read, with one voice actor constantly stumbling over his lines but they kept it in.
That game is fantastic!
It's X5 and X6 that are the travesties!
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"The nefarious Dr. Wowwy.
I cried.
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The boss fights will give you a run for your money, that's for damn sure. The ape boss in ZX? He's a pain in the ass.
Shit gets kind of difficult then.
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That's good, MMX was hard until you got a couple upgrades and then it became stupid easy. MMZ was smashing your GBA against the wall hard.
I might have to pick Advent up then. I haven't given my DS any attention lately
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I think MMX's bosses are easy. I went through a play through of the game a couple of weeks ago only using the X-Buster against them all.
Not to say it's a worse game for it; it's actually up there as one of the best X games.
But it's definitely easy.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
A game definitely doesn't have to be difficult to be enjoyable. The thing about the first X game is that it was something new to Megaman. I think everyone that went from the little blue dude to X can identify with that - it was like Megaman on steroids; a more badass hero.
MMX3 has some of the hardest bosses, I think, out of any of them I've played. I didn't like it though.
As for ZX's difficulty, I'd certainly place it between the Zero and X series. Normal is right in the middle, with Hard mode well on the Zero side of things.
... Damn, I still haven't beaten my Hard Mode playthrough. On the last boss and everything. It's just too much.
Also, just a note about the X series; you said it did new things, and I don't think that's entirely accurate. I think it, instead, gave everything a different feel. It wasn't a silly plan by some scientist, it was a coup, or rebellion, being fought. Kinda set a new stage, or setting. New feel. But all the core Megaman qualities are present still.
This is where X changed things quite a bit. It was an introduction to the fast and hectic gameplay that the Zero series is known for. Now it was a bit less about level memorization, and a bit more reaction. Plus, the additions of dashing and wallgrabbing really changed the entire dynamic of the boss fights.
So I'd think it's fair to say that MMX did some new things with how the series was played.
Megaman Zero and Megaman ZX took the approach that all stages are accessible on your own time. Z2, Z3, and Z4 were all stage selection. So it isn't exactly an over-saturated idea with the Megaman series.
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I didn't even know that about the Z series. I thought they were all like the first one. Yikes. I may have missed out there.
The Z series is pretty damn slick, I think, despite the obstacles the creator ran into when Capcom fucked over his storyline by making X6. Zero 4 is pretty much the least interesting in the series, it's there to bring it to a close and that's that.
Megaman and Bass = Megaman 9
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Oh, right. I'd rather they made a Mega Man 10.
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This reminds me of that time Tycho was convinced Mega Man X was part 10.