The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
This is my first attempt at both starting with a vanishing point and sticking to it (turns out that's a good thing to do). I decided to bring it here early for maximum learning potential.
This is meant to depict a coastal town on the verge of being obliterated by a post-impact tidal wave.
Two things:
1: The circle at the top is a placeholder for the comet
2: Eventually that protrusion on the top left building (nearest to the coast) will be on all the buildings. Any advice/tutorials on drawing and detailing buildings would be good.
I'm considering starting it over anyway. The perspective I picked is a little dull.
Also, should I draw shattering windows and such for people not familiar with the forces involved in a comet impact? I mean I know a comet can clear the distance between the moon and the earth in 5 hours, and that windows wouldn't have time to shatter before the blast wave hit, but would that be too jarring for the casual observer?
Also, 1 point perspective is rare and often looks pretty terrible. The only time I ever used 1 point perspective even halfway believably was for a top-down illustration of a city.
Go look at Imperial Boy's stuff for reference. Unless, of course, you don't want any futuristic elements.
Eventually I do plan to draw futuristic cityscapes and such. I'm operating under the assumption that like most things in art, it's best to know how to draw realistic stuff before trying to base anything on it, like getting good at drawing from life before trying to do manga style. :P
@galen: I still haven't tried any other types of perspective. I'll take a look at some tutorials on others.
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Should I take the lack of replies to mean there are no glaring flaws in it? :P
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
www.fengzhudesign.com
there are some good tutorials.
detail it out plz, you drew boxes in perspective, not much to crit there.
The gallery and tutorials there will be handy. Thanks.
I'm considering starting it over anyway. The perspective I picked is a little dull.
Also, should I draw shattering windows and such for people not familiar with the forces involved in a comet impact? I mean I know a comet can clear the distance between the moon and the earth in 5 hours, and that windows wouldn't have time to shatter before the blast wave hit, but would that be too jarring for the casual observer?
You aren't going to be able to draw a cityscape straight from your head. It just isn't done.
This has become apparent to me.
I'll go study some references and such, then come back to this drawing and say "What the hell?".
Eventually I do plan to draw futuristic cityscapes and such. I'm operating under the assumption that like most things in art, it's best to know how to draw realistic stuff before trying to base anything on it, like getting good at drawing from life before trying to do manga style. :P
@galen: I still haven't tried any other types of perspective. I'll take a look at some tutorials on others.