Virtua Fighter 5, the latest game in Sega’s Virtua Fighter series, ships out on 10/30/07. Or, if you are in Europe, it’s already out. Pick up your copy! This thread is for any and all Virtua Figher discussion, be it for game play, character customization, or just matchmaking. Don’t be afraid to ask a question, even if it seems silly, Virtua Fighter is a complicated game, and we’d be glad to help you out!
Xbox 360 Features
Version C: The 360 using VF5 version C, the current arcade release in Japan, while the PS3 uses version B. Version C fixes up game play issues and has rebalanced the characters, while introducing more characters customization options
Online Play: Virtua Fighter online!!! What more do I need to say? YES!
Gameplay Changes
So what’s new from Virtua Fighter 4, you ask?
Throws: The speed at which throws come out have been lowered, from 8 frames to 12 frames. However, 0-frame (instant) throws make their triumphant return from Virtua Fighter 3, in which a throw comes out instantly against an opponent in a guaranteed throw situation.
Clash System: When an attack and a throw connect with the correct timing, the moves cancel out, leaving the players with no frame advantage over eachother.
Offensive Move: Pressing P+K+G during an evade will now initiate a dash to attempt to get around to your opponents side or back. P+K during an evade will do the standard evade attack from VF4 now.
Veteran FightersAkira Yuki
Country: Japan
Fighting Style: Hakkyoku-Ken
Aoi Umenokouji
Country: Japan
Fighting Style: Aiki Ju-Jutsu
Brad Burns
Country: Italy
Fighting Style: Kick Boxing
Goh Hinogami
Country: Unknown
Fighting Style: Judo
Jacky Bryant
Country: U.S.A.
Fighting Style: Jeet Kune Do
Jeffery McWild
Country: Australia
Fighting Style: Pancratium
Kage Maru
Country: Japan
Fighting Style: Hagakure-ryu Ju-jutsu
Lau Chan
Country: China
Fighting Style: Koen-Ken
Lei-Fei
Country: China
Fighting Style: Shaolin Kung Fu
Lion Rafale
Country: France
Fighting Style: Tourou-Ken
Pai Chan
Country: China
Fighting Style: Ensei-Ken
Sarah Bryant
Country: U.S.A.
Fighting Style: Martial Arts
Shun Di
Country: China
Fighting Style: Drunken Kung-Fu
Vanessa Lewis
Country: Unknown
Fighting Style: Vale Tudo
Wolf Hawkfield
Country: Canada
Fighting Style: Pro-Wrestling
New Comers Eileen
Country: China
Fighting Style: Kou-Ken
El Blaze
Country: Mexico
Fighting Style: Lucha Libre
Gamer Tag List
Forum Name :: Gamer Tag
Inquisitor :: Sunabozu
Kevin Crist :: I Eat Brainmeat
BigJoeM :: BigJoeM2
TempleWulf :: TempleWulf
LibrarianThorne :: LibThorne40k
The Sneak :: PA The Sneak
Sixfortyfive :: Sixfortyfive
studioaudience::studaud
a Ferret :: CaptainLaCrunch
Posts
typo in OP: 10/30/07, not 8/30.
and isn't that the shipping date, with the game out the next day?
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
I'm so pumped for this game, I've got one of the VF5 Hori 360 arcade sticks coming in the mail. Can't wait to learn El Blaze, about time they added a quick, throw based character.
Uh, but back on topic, isn't this game-on thread a little premature? I haven't seen any copies where I live yet. I would love to know how the lag will affect online multiplayer, but I haven't heard a word about it yet.
The people I've talked to playing in Europe have said the lag is hardly noticeable, probably the best they've seen for a fighting game.
Shun-Di isn't dead because he's shun fucking di, enough said.
GFWL: studaud (for SF4)
The VF5 Hori stick is already out, actually. I don't know if they are going do any sort of package deal.
It's a pretty alright stick, it's very much similar to the DOA4 stick they put out, just with slight modifications to the insides to make things more durable, and with different stickers of course. If you wanted an arcade perfect stick, the only real choice is build it yourself.
there are also character specific changes (similar to in 4, where both goh and brad had the "clutch ability), such as el blaze's running around the ring (wolf also has this) and eileen's insane cancel (custom combo) ability (which allows her to interrupt her own strings with certain moves to create better and higher damage combos).
i'll definitely be picking up a 360 for this once there are clearly no more hardware issues.
I don't know, guys...
BigJoeM2
Glad to hear the lag isn't bad we'll see how it works in the US.
Ayup I am with you. I have been looking forward to this forever but christ the timing is horrid. I am getting Hellgate, Rock Band and Mass Effect for sure. Assassin's Creed, Virtua Fighter 5 and Call of Duty 4 are on the if I happen to have any monies left after the rest of wallet rape. Also I just can't justify buying this without the stick as the 360 controller is just complete shit for fighting games. So that makes it a damn expensive game.
Speaking of which, does anyone know if the Sega stick will be available in stores, or will I have to order away to Japan-land?
And yes, there have been lots of changes to the characters from VF4 evo, heck, there have been lots of changes between VF5 version B and VF5 version C. So many infact, that there is no way I'd want to list them all in the thread. But yeah, all the characters have been tweaked and rebalanced, and have new moves along with their old classics.
Templewulf: My brother picked up the Hori stick at a store, not sure about the Sega one. Heck, I didn't even know there was a sega one. Alot of people that play VF5 swear that corded controllers are better then wireless ones, due to slight lag issues with wireless controllers. I can't vouch for how true this is or not.
And come on you guys, you know VF5 is better then any game coming out this holiday season. (Note, this statement may or may not be true.)
you are correct. there are bounce combos in vf4
why is goh's country unknown? his from japan.
PSN: super_emu
Xbox360 Gamertag: Emuchop
Jeet Kune Do is the fighting style that Bruce Lee invented by combining the aspects he thought were good from several martial arts and some of his own innovations. You can tell Jacky does Jeet Kune Do because he has some of Bruce Lee's signature moves, such as the One Inch Punch.
http://en.wikipedia.org/wiki/Sarah_Bryant_(computer_game_character)
PSN: super_emu
Xbox360 Gamertag: Emuchop
It's true now. :P
I guess you should put me into the OP:
Forum name: TempleWulf
XBox tag: TempleWulf
Did she play differently in VF2 then she did in VF4? Because the way she fights now is certainly not Jeet Kune Do. I hear she's actually pretty tough to use now in VF5, thought I think she got buffed for Version C.
I have some joystick making websites on hand, including a soddering guide for the 360 controller, if you want em, TempleWulf.
4 is where she branched off with the Flamingo stance.
I already have a general idea of how to do it, I just don't want to accidentally fuck up a $50 controller. Either way, I'm sure they'd help me or someone else, so post away!
Here's the soldering guide for the wired 360 controller. I have to assume the wireless one is rather similar.
And the shoryuken forums have an entire sub-forum dedicated to this kind of thing, but the highlights can be found here and here.
I've been humoring the idea of building one myself, somewhere down the road, depending on how well my Hori holds up and performs, and how serious I get about the game.
PSN: super_emu
Xbox360 Gamertag: Emuchop
Thanks for the links. I'll check them out when I get home.
To help me determine whether or not to build one, can you tell me how long the cord on the Hori is?
You can buy a Hori stick, and then mod it with real arcade parts. There's two disadvantages to this method however. First, you have to buy a $60 stick just to mod it. Second, it's a royal pain in the but to mod apparently.
Once the game has been out for a week or so, we should try to organize some PA tournaments.
Honestly, Hori makes good enough stuff for me. If the springs are cheap, I can just borrow new ones from a friend of mine (who had to order a minimum of $30 worth of springs). Other than that, I can't imagine how much benefit I would get from adding slightly better parts.
Yes.
And yeah, I have to agree, the stick works well enough for me. I have a feeling the same people that feel the need to replace the parts on the stick are the same people who complain about wireless controller lag.
So? What character/characters are you guys thinking about learning? Right now, I'm going to shoot for trying to learn El Blaze. He's just too awesome/ridiculous to pass up on.
here is kind of how it sounded.
"Virtal High-Five! voted best buddy game of E3! The most Unique buddy game yet! Play with your friends on line! voted most innovative online buddy game of E3! Virtual High-five!"
I went looking for this game on the intertubes! I want virtual high-five
High five!
Gamertag: LibThorne40k
nah, those are slam / flop combos.
easiest example is lei fei's 9k+g (the flying swallow kick thing) vs. his 1p+k.
on a regular hit, the first one slam / flops. so a slam combo might be: 9k+g, p, p, k+g
on a crumbling opponent, the second one bounces. so a bounce combo might be: 46p+k, 1p+k (bounce), p, p, p (or k+g on light weights)
totally different and bounces are only in vf5. you can't do the second combo in vf4.
PSN: super_emu
Xbox360 Gamertag: Emuchop
in vf5, the opponent actually bounces, like bounces off the ground once (not the fast, hard slam like knock down that the flop / slam causes).
when in doubt, youtube to the rescue: http://www.youtube.com/watch?v=Ba0KNoe-VSc
at 0:37 (and at 0:47), akira "slams" or "flops" pai with his 46p.
at 0:43, akira bounces a stunned pai with his 43p. at 2:02, pai double bounces akira from a wall stun too (and does fucking HUGE damage).
i hope what i'm trying to say is clearer now.
There is a ridiculous amount of lingo that surrounds Virtua Fighter, but that's mainly because it's a ridiculously deep game. For example, some attacks make your opponent crumple (kinda stagger and then fall down). But, there are many different kinds of crumples (head, stomach, foot, back, chin, vital area and side, to be precise) each with their own abbreviations.
A flop is actual a sub-type of a slam. Both involve the players to land on the ground hard, with their legs folding over the heads. A slam just hits the opponent straight down into the ground, while a flop launches them first.
A bounce is more of a re-float/re-launch type maneuver, to extend combos.
Here's a link to the VF5 system info, for further studying/being confused.
XBL Gametag: mailarde
Screen Digest LOL3RZZ