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[Game on!] Virtua Fighter 5 (360,XBL)

InquisitorInquisitor Registered User regular
edited December 2007 in Games and Technology
Virtua Fighter 5, the latest game in Sega’s Virtua Fighter series, ships out on 10/30/07. Or, if you are in Europe, it’s already out. Pick up your copy! This thread is for any and all Virtua Figher discussion, be it for game play, character customization, or just matchmaking. Don’t be afraid to ask a question, even if it seems silly, Virtua Fighter is a complicated game, and we’d be glad to help you out!

Xbox 360 Features

Version C: The 360 using VF5 version C, the current arcade release in Japan, while the PS3 uses version B. Version C fixes up game play issues and has rebalanced the characters, while introducing more characters customization options

Online Play: Virtua Fighter online!!! What more do I need to say? YES!

Gameplay Changes

So what’s new from Virtua Fighter 4, you ask?

Throws: The speed at which throws come out have been lowered, from 8 frames to 12 frames. However, 0-frame (instant) throws make their triumphant return from Virtua Fighter 3, in which a throw comes out instantly against an opponent in a guaranteed throw situation.

Clash System: When an attack and a throw connect with the correct timing, the moves cancel out, leaving the players with no frame advantage over eachother.

Offensive Move: Pressing P+K+G during an evade will now initiate a dash to attempt to get around to your opponents side or back. P+K during an evade will do the standard evade attack from VF4 now.

Veteran Fighters

Akira.jpg
Akira Yuki
Country: Japan
Fighting Style: Hakkyoku-Ken

Aoi.jpg
Aoi Umenokouji
Country: Japan
Fighting Style: Aiki Ju-Jutsu

Brad.jpg
Brad Burns
Country: Italy
Fighting Style: Kick Boxing

Goh.jpg
Goh Hinogami
Country: Unknown
Fighting Style: Judo

Jacky.jpg
Jacky Bryant
Country: U.S.A.
Fighting Style: Jeet Kune Do

Jeffry.jpg
Jeffery McWild
Country: Australia
Fighting Style: Pancratium

Kage.jpg
Kage Maru
Country: Japan
Fighting Style: Hagakure-ryu Ju-jutsu

Lau.jpg
Lau Chan
Country: China
Fighting Style: Koen-Ken

Lei-Fei.jpg
Lei-Fei
Country: China
Fighting Style: Shaolin Kung Fu

Lion.jpg
Lion Rafale
Country: France
Fighting Style: Tourou-Ken

Pai.jpg
Pai Chan
Country: China
Fighting Style: Ensei-Ken

Sarah.jpg
Sarah Bryant
Country: U.S.A.
Fighting Style: Martial Arts

ShunDi.jpg
Shun Di
Country: China
Fighting Style: Drunken Kung-Fu

Vanessa.jpg
Vanessa Lewis
Country: Unknown
Fighting Style: Vale Tudo

Wolf.jpg
Wolf Hawkfield
Country: Canada
Fighting Style: Pro-Wrestling

New Comers

Eileen.jpg
Eileen
Country: China
Fighting Style: Kou-Ken

fetchphp.jpg
El Blaze
Country: Mexico
Fighting Style: Lucha Libre

Gamer Tag List

Forum Name :: Gamer Tag

Inquisitor :: Sunabozu
Kevin Crist :: I Eat Brainmeat
BigJoeM :: BigJoeM2
TempleWulf :: TempleWulf
LibrarianThorne :: LibThorne40k
The Sneak :: PA The Sneak
Sixfortyfive :: Sixfortyfive
studioaudience::studaud
a Ferret :: CaptainLaCrunch

Inquisitor on
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Posts

  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited October 2007
    Kevin Crist :: I Eat Brainmeat

    typo in OP: 10/30/07, not 8/30.

    and isn't that the shipping date, with the game out the next day?

    Kevin Crist on
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  • InquisitorInquisitor Registered User regular
    edited October 2007
    Woops, yeah, total typo on my part. Also, yes you are correct, that is the the ship date, edited the OP to fix that and to add you to the gamertag list.

    I'm so pumped for this game, I've got one of the VF5 Hori 360 arcade sticks coming in the mail. Can't wait to learn El Blaze, about time they added a quick, throw based character.

    Inquisitor on
  • FreddyDFreddyD Registered User regular
    edited October 2007
    The characters appear to have aged quite a bit (especially Lau). So how is Shun-Di not dead? His liver must look like a prune by now.

    Uh, but back on topic, isn't this game-on thread a little premature? I haven't seen any copies where I live yet. I would love to know how the lag will affect online multiplayer, but I haven't heard a word about it yet.

    FreddyD on
  • InquisitorInquisitor Registered User regular
    edited October 2007
    The game is already out in Europe, and, it would be nice to have a gamertag list up for the day the game comes out in the U.S. (which is in about 3 days, depending)

    The people I've talked to playing in Europe have said the lag is hardly noticeable, probably the best they've seen for a fighting game.

    Shun-Di isn't dead because he's shun fucking di, enough said.

    Inquisitor on
  • StudioAudienceStudioAudience Registered User regular
    edited October 2007
    So what's the deal with the hori arcade stick? I thought they were going to release a new one when the game came out? Any chance they're going to do a package-type deal?

    StudioAudience on
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    GFWL: studaud (for SF4)
  • InquisitorInquisitor Registered User regular
    edited October 2007
    So what's the deal with the hori arcade stick? I thought they were going to release a new one when the game came out? Any chance they're going to do a package-type deal?

    The VF5 Hori stick is already out, actually. I don't know if they are going do any sort of package deal.

    It's a pretty alright stick, it's very much similar to the DOA4 stick they put out, just with slight modifications to the insides to make things more durable, and with different stickers of course. If you wanted an arcade perfect stick, the only real choice is build it yourself.

    Inquisitor on
  • DoctorArchDoctorArch Curmudgeon Registered User regular
    edited October 2007
    I just love how Sarah Bryant's style is "Martial Arts." AKA Hodgepodge style.

    DoctorArch on
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  • InquisitorInquisitor Registered User regular
    edited October 2007
    Yeah, that one always gets me. It's like, come on Sega, you couldn't make up a name?

    Inquisitor on
  • KetherialKetherial Registered User regular
    edited October 2007
    there are a few more gameplay changes which i think you may have forgotten to list, the most important being bounce combos. there are certain moves that will "bounce" a floating opponent (for example goh's 66pk) that allows for a follow up combo and high damage. the bounce attacks work especially well with the "offensive move+k" which causes a side crumble on counter (i.e., side crumble, bounce attack, follow up combo = big damage).

    there are also character specific changes (similar to in 4, where both goh and brad had the "clutch ability), such as el blaze's running around the ring (wolf also has this) and eileen's insane cancel (custom combo) ability (which allows her to interrupt her own strings with certain moves to create better and higher damage combos).

    i'll definitely be picking up a 360 for this once there are clearly no more hardware issues.

    Ketherial on
  • VladimirVladimir Registered User regular
    edited October 2007
    I already picked up the PAL version of this and I'm happy to confirm that VF5 runs like a dream online. I rarely get any kind of lag, even when playing guys from all over europe...

    Vladimir on
  • Regicid3Regicid3 Registered User regular
    edited October 2007
    I love Virtua Fighter 5 but with Mass Effect, Assassin's Creed and possibly Rock Band?

    I don't know, guys...

    Regicid3 on
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited October 2007
    oh man, I'd be SOOOO in on this, but I just dropped an xbox hueg sum on a new TV, can't justify any more entertainment expenses for the rest of the year :_(

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • BigJoeMBigJoeM Registered User regular
    edited October 2007
    I'm in

    BigJoeM2

    Glad to hear the lag isn't bad we'll see how it works in the US.

    BigJoeM on
  • corin7corin7 San Diego, CARegistered User regular
    edited October 2007
    Regicid3 wrote: »
    I love Virtua Fighter 5 but with Mass Effect, Assassin's Creed and possibly Rock Band?

    I don't know, guys...


    Ayup I am with you. I have been looking forward to this forever but christ the timing is horrid. I am getting Hellgate, Rock Band and Mass Effect for sure. Assassin's Creed, Virtua Fighter 5 and Call of Duty 4 are on the if I happen to have any monies left after the rest of wallet rape. Also I just can't justify buying this without the stick as the 360 controller is just complete shit for fighting games. So that makes it a damn expensive game.

    corin7 on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited October 2007
    corin7 wrote: »
    Also I just can't justify buying this without the stick as the 360 controller is just complete shit for fighting games.
    I'm picking up VF5 ASAP, but I don't know what I'll do controller-wise. Now that I've been wirelessly spoiled, I don't know if I can go back to a corded controller (the Hori or the Sega). I may have to either mod the d-pad to be less awful or go whole-hog and mod up my own wireless arcade stick.

    Speaking of which, does anyone know if the Sega stick will be available in stores, or will I have to order away to Japan-land?

    templewulf on
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  • InquisitorInquisitor Registered User regular
    edited October 2007
    Weren't bounce combos in VF4? Maybe my memory isn't serving me, but I could have sworn Akira had some for sure.

    And yes, there have been lots of changes to the characters from VF4 evo, heck, there have been lots of changes between VF5 version B and VF5 version C. So many infact, that there is no way I'd want to list them all in the thread. But yeah, all the characters have been tweaked and rebalanced, and have new moves along with their old classics.

    Templewulf: My brother picked up the Hori stick at a store, not sure about the Sega one. Heck, I didn't even know there was a sega one. Alot of people that play VF5 swear that corded controllers are better then wireless ones, due to slight lag issues with wireless controllers. I can't vouch for how true this is or not.

    And come on you guys, you know VF5 is better then any game coming out this holiday season. (Note, this statement may or may not be true.)

    Inquisitor on
  • scootchscootch Registered User regular
    edited October 2007
    sarah bryants style is jeet kun do. why did it turn to unknown in VF5?

    Weren't bounce combos in VF4? Maybe my memory isn't serving me, but I could have sworn Akira had some for sure.
    you are correct. there are bounce combos in vf4

    why is goh's country unknown? his from japan.

    scootch on
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    Xbox360 Gamertag: Emuchop
  • InquisitorInquisitor Registered User regular
    edited October 2007
    You're getting Sarah Bryant mixed up with her brother, Jacky Bryant. Jacky does the Jeet Kune Do, and Sarah does 'martial arts'. It says her fighting style is martial arts in VF4 as well.

    Jeet Kune Do is the fighting style that Bruce Lee invented by combining the aspects he thought were good from several martial arts and some of his own innovations. You can tell Jacky does Jeet Kune Do because he has some of Bruce Lee's signature moves, such as the One Inch Punch.

    Inquisitor on
  • scootchscootch Registered User regular
    edited October 2007
    she was listed as jeet kun do at somepoint in time.

    http://en.wikipedia.org/wiki/Sarah_Bryant_(computer_game_character)

    :p

    scootch on
    TF2 stats
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    Xbox360 Gamertag: Emuchop
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited October 2007
    Inquisitor wrote: »
    Templewulf: My brother picked up the Hori stick at a store, not sure about the Sega one. Heck, I didn't even know there was a sega one. Alot of people that play VF5 swear that corded controllers are better then wireless ones, due to slight lag issues with wireless controllers. I can't vouch for how true this is or not.
    TheSonicRetard clued me in to the Sega stick, which looks pretty rad. I'm fairly convinced that the anti-wireless crowd are just imagining it / being pretentious, but I'm more worried about being able to make my own controller and not break it.
    And come on you guys, you know VF5 is better then any game coming out this holiday season except for Mass Effect. (Note, this statement may or may not be true.)
    It's true now. :P

    I guess you should put me into the OP:
    Forum name: TempleWulf
    XBox tag: TempleWulf

    templewulf on
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  • InquisitorInquisitor Registered User regular
    edited October 2007
    I never played VF2. My first was VF4, so, my bad there.

    Did she play differently in VF2 then she did in VF4? Because the way she fights now is certainly not Jeet Kune Do. I hear she's actually pretty tough to use now in VF5, thought I think she got buffed for Version C.

    I have some joystick making websites on hand, including a soddering guide for the 360 controller, if you want em, TempleWulf.

    Inquisitor on
  • BigJoeMBigJoeM Registered User regular
    edited October 2007
    Yes she and her brother played very similarly in VF2 and 3.

    4 is where she branched off with the Flamingo stance.

    BigJoeM on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited October 2007
    Inquisitor wrote: »
    I never played VF2. My first was VF4, so, my bad there.

    Did she play differently in VF2 then she did in VF4? Because the way she fights now is certainly not Jeet Kune Do. I hear she's actually pretty tough to use now in VF5, thought I think she got buffed for Version C.
    I'm going to get martial arts elitist on you for a second, but don't hold it against me. One of Lee's primary concerns was the "rigidness" of traditional styles. He emphasized that Jeet Kune Do was not a style, so much as a set of guidelines. Every move is the right one as long as it works in the current situation. So, Sarah could still be practicing Jeet Kune Do on a theoretical level, even if her style isn't the Wing Chun inspired punchy goodness that Lee practiced.
    I have some joystick making websites on hand, including a soddering guide for the 360 controller, if you want em, TempleWulf.
    I already have a general idea of how to do it, I just don't want to accidentally fuck up a $50 controller. Either way, I'm sure they'd help me or someone else, so post away!

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • InquisitorInquisitor Registered User regular
    edited October 2007
    That's actually pretty interesting to know. I have to admit, I'm not really familiar with Jeet Kune Do, but that definitely is very interesting. I used to take martial arts when I was younger, Tae Kwan Do, and then later Iaido. The interest in martial arts as never left me, and I hope to pick it up again some day.

    Here's the soldering guide for the wired 360 controller. I have to assume the wireless one is rather similar.

    And the shoryuken forums have an entire sub-forum dedicated to this kind of thing, but the highlights can be found here and here.

    I've been humoring the idea of building one myself, somewhere down the road, depending on how well my Hori holds up and performs, and how serious I get about the game.

    Inquisitor on
  • scootchscootch Registered User regular
    edited October 2007
    the most difficult part is getting the cabinet to hold it all in.

    scootch on
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  • InquisitorInquisitor Registered User regular
    edited October 2007
    Anyone know a place online where I can look up what different pictures are in the gamerpics packs for VF5?

    Inquisitor on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited October 2007
    Inquisitor wrote: »
    That's actually pretty interesting to know. I have to admit, I'm not really familiar with Jeet Kune Do, but that definitely is very interesting. I used to take martial arts when I was younger, Tae Kwan Do, and then later Iaido. The interest in martial arts as never left me, and I hope to pick it up again some day.
    The first style Lee learned (iirc) was Wing Chun. It emphasizes practicality and economy of motion, which is fundamental to Jeet Kune Do. He also incorporated some Kali from Dan Inosanto as well as learned the TKD-style sidekick from my teacher's teacher. In that sense, Jeet Kune Do is more like a set of principles to be applied to MMA in general.
    Here's the soldering guide for the wired 360 controller. I have to assume the wireless one is rather similar.

    And the shoryuken forums have an entire sub-forum dedicated to this kind of thing, but the highlights can be found here and here.

    I've been humoring the idea of building one myself, somewhere down the road, depending on how well my Hori holds up and performs, and how serious I get about the game.
    Thanks for the links. I'll check them out when I get home.

    To help me determine whether or not to build one, can you tell me how long the cord on the Hori is?

    templewulf on
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  • InquisitorInquisitor Registered User regular
    edited October 2007
    The cord on the Hori is a little over 8 feet long.

    You can buy a Hori stick, and then mod it with real arcade parts. There's two disadvantages to this method however. First, you have to buy a $60 stick just to mod it. Second, it's a royal pain in the but to mod apparently.

    Once the game has been out for a week or so, we should try to organize some PA tournaments.

    Inquisitor on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited October 2007
    Inquisitor wrote: »
    The cord on the Hori is a little over 8 feet long.
    You know, 8 feet might be enough. If it's USB, I can just get an extension cord for it too.
    You can buy a Hori stick, and then mod it with real arcade parts. There's two disadvantages to this method however. First, you have to buy a $60 stick just to mod it. Second, it's a royal pain in the but to mod apparently.
    Honestly, Hori makes good enough stuff for me. If the springs are cheap, I can just borrow new ones from a friend of mine (who had to order a minimum of $30 worth of springs). Other than that, I can't imagine how much benefit I would get from adding slightly better parts.
    Once the game has been out for a week or so, we should try to organize some PA tournaments.
    Yes.

    templewulf on
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  • InquisitorInquisitor Registered User regular
    edited October 2007
    The cable is USB, which is awesome, because with some fiddling with drivers you can get it to work on your PC as well, for any PC arcade/fighting games you might have. I'm definitely getting my mileage out of it.

    And yeah, I have to agree, the stick works well enough for me. I have a feeling the same people that feel the need to replace the parts on the stick are the same people who complain about wireless controller lag.

    So? What character/characters are you guys thinking about learning? Right now, I'm going to shoot for trying to learn El Blaze. He's just too awesome/ridiculous to pass up on.

    Inquisitor on
  • GrathGrath I'm a much happier person these days Registered User, ClubPA regular
    edited October 2007
    I was in the other room and I heard a commercial for this on tv, only I couldn't quite make it out. Basically everywhere it said fighter i thought it said High and everywhere it said fighting I thought it said buddy

    here is kind of how it sounded.

    "Virtal High-Five! voted best buddy game of E3! The most Unique buddy game yet! Play with your friends on line! voted most innovative online buddy game of E3! Virtual High-five!"

    I went looking for this game on the intertubes! I want virtual high-five :(

    Grath on
  • InquisitorInquisitor Registered User regular
    edited October 2007
    It's okay Grath, we're here for you.

    High five!

    Inquisitor on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited October 2007
    I'll be getting it on either 10/31 or 11/1, depending on when my avenue of choice recieves the game. My roomie will also be playing on my gamertag occasionally, and it's his first Virtua Fighter since 2 so be kind. I'll be using Wolf/Lei Fei and he'll probably stick to El Blaze and maybe Sarah.

    Gamertag: LibThorne40k

    LibrarianThorne on
  • KetherialKetherial Registered User regular
    edited October 2007
    scootch wrote: »
    Weren't bounce combos in VF4? Maybe my memory isn't serving me, but I could have sworn Akira had some for sure.
    you are correct. there are bounce combos in vf4

    nah, those are slam / flop combos.

    easiest example is lei fei's 9k+g (the flying swallow kick thing) vs. his 1p+k.

    on a regular hit, the first one slam / flops. so a slam combo might be: 9k+g, p, p, k+g

    on a crumbling opponent, the second one bounces. so a bounce combo might be: 46p+k, 1p+k (bounce), p, p, p (or k+g on light weights)

    totally different and bounces are only in vf5. you can't do the second combo in vf4.

    Ketherial on
  • scootchscootch Registered User regular
    edited October 2007
    ah,, I didn't realise you folks have different names for flop and bounce..

    scootch on
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  • KetherialKetherial Registered User regular
    edited October 2007
    actually, to be quite honest, im not sure what the technical names are. i just call 'em as i see 'em.

    in vf5, the opponent actually bounces, like bounces off the ground once (not the fast, hard slam like knock down that the flop / slam causes).

    when in doubt, youtube to the rescue: http://www.youtube.com/watch?v=Ba0KNoe-VSc

    at 0:37 (and at 0:47), akira "slams" or "flops" pai with his 46p.

    at 0:43, akira bounces a stunned pai with his 43p. at 2:02, pai double bounces akira from a wall stun too (and does fucking HUGE damage).

    i hope what i'm trying to say is clearer now.

    Ketherial on
  • InquisitorInquisitor Registered User regular
    edited October 2007
    scootch wrote: »
    ah,, I didn't realise you folks have different names for flop and bounce..

    There is a ridiculous amount of lingo that surrounds Virtua Fighter, but that's mainly because it's a ridiculously deep game. For example, some attacks make your opponent crumple (kinda stagger and then fall down). But, there are many different kinds of crumples (head, stomach, foot, back, chin, vital area and side, to be precise) each with their own abbreviations.

    A flop is actual a sub-type of a slam. Both involve the players to land on the ground hard, with their legs folding over the heads. A slam just hits the opponent straight down into the ground, while a flop launches them first.

    A bounce is more of a re-float/re-launch type maneuver, to extend combos.

    Here's a link to the VF5 system info, for further studying/being confused.

    Inquisitor on
  • ArdeArde Registered User regular
    edited October 2007
    You don't need to know all the lingo to play VF5 - but for even mediocre competitive play, you'll have to go through the whole VF tutorial to make sure you can do and understand all the shit required in VF play.

    Arde on
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  • FreddyDFreddyD Registered User regular
    edited October 2007
    Arde wrote: »
    You don't need to know all the lingo to play VF5 - but for even mediocre competitive play, you'll have to go through the whole VF tutorial to make sure you can do and understand all the shit required in VF play.
    Unlike Namco fighters, a good understanding of basic fighting mechanics will help you more than memorizing the move list.

    FreddyD on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited October 2007
    FreddyD wrote: »
    Arde wrote: »
    You don't need to know all the lingo to play VF5 - but for even mediocre competitive play, you'll have to go through the whole VF tutorial to make sure you can do and understand all the shit required in VF play.
    Unlike Namco fighters, a good understanding of basic fighting mechanics will help you more than memorizing the move list.
    I think that may be true of Tekken, but my favorite part of Soul Calibur is how intuitive it is. Except for the goddamn "Just Frames" they added to SC3. Fuck them.

    templewulf on
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