I
lust for an MMO with real PvP to come out. I'm talking REAL PvP here. Yes yes, I know Eve has a great PvP system, but Eve just isnt my cup of tea.
When I say real PvP, I mean Ultima online, before the PvP nerfs (Hell, even after). I want to die, and wonder who killed me, why, and where they are going with all of my items. I want to get a few friends and
ruin someones day. I want to FEAR players that are known PKs. I want a REASON to kill another player!
Also, a player run economy. Wow, that would be something else.
Please, please, please PA Forum Goers, tell me there is a game like this being released.
Posts
For another, I think most MMOers have decided they hate the kind of thing you're talking about, and MMO devs have followed.
If anything, perhaps Conan might be closer, as there are player/guild built cities, and I believe they have to repel both NPC and Player invasions (though I'm unsure of the latter).
PS: play however you like, but players like you are why I don't play on PVP servers in WoW. Nothing judgemental, just thought I'd share.
I heard they added PvP servers to EQ2, might want to ask around in that thread.
I think you're going to have to go with old games for this. Asheron's Call has a pretty much player created economy and a pretty hardcore pvp server.
and the closest thing to that sounds like EVE, but since it aint your thing you're out of luck
Although, the only place you can attack other players is in specific areas, and the Wilderness, which is a big area.
When I last played about eight months ago, there really wasn't "much" reason to go into the wilderness, if you didn't want to die, so PvP was mainly between player killers, and not player killers vs non player killers.
But it still works well.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Griefing style PvP?
Have ANY of you played Ultima online? It is quite amazing how the state of MMO gaming has gone backwards two steps since then! A player run economy, free pvp with REASONS to pvp.
I just want a game that give you a reason to pvp other than, Oh hey look, an Orc! I'll kill him so he runs back to his corpse, yay I feel special!
Come on Devs, look at how Ultima did the pvp system, look at how eve does it. It adds another entire level of interaction to the game!
More accurately "I want to be able to get 20 angry barbarians to come and rape your ill-defended town and make the game horrendously user unfriendly."
it looks like it could be servers with full loot pvp, servers with partial loot, you can only take their inventory, they take damage to items, whatever.
it's still really up in the air. i think the dev's have said they want to include a fairly hefty penalty towards dieing in PvP, ala losing all your shit.
it's the only MMO i'm excited for.
edit: also, realistic pvp IS the only pvp system worth anything at all. fucking carebears!
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Running around in a battleground with no death penalty, and a 30 second rez timer is pvp isn't it?
that's why we call it the struggle, you're supposed to sweat
Seriously go back to Tic, Tac, Toe or go play hangman with your mommy, if you can't handle real PVP.
I agree with the main poster. The market is desperately in need of real PVP like Pre Trammel Ultima Online, 10six and Eve Online.
There are many different types of PVP.
But there are basically two types of PVP out there. Lossless PVP/PVE and Asset Loss/Gain PVP, for the simpletons out there who need everything spelled out to them in baby speak and can't work out that each individual game is it's own permutation of dimensions, drawn from an essentially infinite number of factors. Ie - each game is different and can be designed in an infinite number of ways based upon the person or group of people, who are designing the games, wishes.
There is definitely room for lossless PVP and Asset Loss/Gain PVP type game designs in the marketplace.
Lossless PVP - One fights against players but nothing is really gained or lost of any real significance. Ie WOW.
Asset Loss/Gain PVP - There are real assets in the game that can be won and lost by killing your opponent.
The latter is the only PVP that really matters to me. I like to feel the gain and loss of my personal assets. I like the rush of fear when I am under attack or defending. I want to feel genuine fear when I am wardecced by a superior force. I want to feel something when I play a game.
All you whining carebear babies who can't handle Asset Loss PVP always act superior, like somehow being a total happy happy, joy joy carebear is the be all and end all of gaming. There is more than enough room in the market right now for well designed Asset Loss/Gain PVP.
The thing with Asset Loss/Gain PVP is the game has to be completely designed around the concept. You can't have items so hard to get that losing it is to high of a risk to fight with it. Then again you have to be able to design the game with items that actually have enough value that losing it will hurt. Asset Loss/Gain pvp is a whole game design ethos in itself. The game has to be designed around the concept. You can't have the nigh on impossible to get legendary gear from WOW being able to be looted of your corpse the second you step out of Org. Asset Loss/Gain PVP doesn't work in games like WOW or Everquest, but Ultima Online pulled it off wonderfully. You could go out in top end gear if you were prepared to lose it and it would give you an edge and if you lost a fight and lost the gear you felt it. Same deal with the Titans and Capital Ships in Eve you would feel it if you lost one but they can be rebuilt with time and effort.
Suck my testicles Carebears and stick to the cuddly fluffy bunny games you like but don't for a second think your little fairy floss and candyed grass Carebear huggy worlds are for everyone.
I'm sick to death of all the dull as shit game design around for the last few years.
LONG LIVE GAMES LIKE ULTIMA ONLINE, EVE ONLINE AND 10SIX/PROJECT VISITOR.
Nothing judgemental, just thought I would share.
It's not the "danger" that's the problem. It's the annoyance, inconvenience, cost (time and money), and most importantly, lack of fun for the loser. We are talking about old-school gank-style PKing where the ganker is incredibly strong compared to the victim and also picks the time/location of the fight, yes? That's what takes it beyond just "danger." And that's what most folks don't want. They want to have fun, not feel constantly threatened.
And how in the heck does a player-run economy go hand-in-hand with that sort of PVP, anyway? They're not connected. (Even if you consider players manipulating the market to be PVP.)
Edit: And I submit the post above mine as an example of the sort of attitude that makes hardcore-PVP-MMOs distinctly unfun for most people.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
All you can ever lose ever is time/money (pay to play) you invest in it.
Old School gankfests just have larger stakes of time. Gee. You lose a month and $15 dollars instead of an hour and .50 cents. HARDCORE, possibly due entirely to LAG. :P
May as well play bingo, at least you can WIN as well.
-Lossless PVP/PVE heavy worlds
-And brutal as hell, heart thumping, blood pumping, adrenalin rushing Asset Loss/Gain PVP.
There arn't many examples of true Asset Loss/Gain PVP yet in the history of gaming that are decent examples of the genre.
Computers havn't been around that long and decent computers with high end graphics have been around for even less time. Some day a design team will create really amazing Asset Loss/Gain PVP with amazing gameplay that really blows the mind. But right now people who want that style of gaming don't have many choices.
While PVE/Lossless PVP games are in abundence. However just because something is mainstream and the majority of people like it doesn't mean it's a good thing. Being in the majority doesn't make something great it just means you your part of the main flock of sheep out there who like life dull and boring.
Well there are people out there who prefer the rush. Don't get me wrong I love games like WOW, I think WOW is probably one of the best games ever designed, if not the number 1 best game of all time so far. But I wish someone with the brilliance of the Blizzard design team would bring us hardcore PVPers, some Asset Loss/Gain PVP that's of the same level of excellence in game design as World of Warcraft.
I doubt we'll see such a game any time soon. Blizzard as a design team have pretty much blown every other game design company out of the water in relation to excellence in game design and raised the bar so high that I can't see many companies or any that I know of reaching their level.
But after over three years of WOW and after being a guild leader of three guilds and playing it to death. I am totally bored of that type of game model.
10six which is now called Project Visitor is one of the VERY best and one of the most little known examples in gaming history of Asset Loss/Gain PVP. Due pretty much completely to absolute mismanagement, this was a tragedy in the history of gaming. I mention the game whenever I can in the vain hope some game developer or designer will copy the design so I can play a game as incredable as this again one day. When you got wardecced in that game you felt FEAR. Your heart would skip a beat. You could feel war simmering around you. Every time an alarm went off, you'd jump out of your seat in fear. Multiple incursions into your bases, would start to set off multiple alarms, each and every alarm would freak you out. Complete and utter mayhem and hell would break loose while you fought HARD to protect your bases. The enemies numbers entering your bases and your freinds bases would multiply. Seriously, the pressure would be ON and the sweat would be on your brow. You rallyed to the side of your comrades or died and payed a heavy price. It was fun.
Tell me that people who lose 150 billion iskies worth of TITAN CAPITAL SPACESHIP don't have their minds really blown by the experience. I mean it's the same feeling as taking down a hardcore raid boss in WOW you get a rush, you feel something. It's just a different kind of experience. But Both Lossless PVP/PVE and Asset Loss/Gain PVP are both as valid gaming experiences as each other.
I just get so sick of hearing carebears act like Lossless PVP/PVE is the be and end all of gaming. It's not hey. I'v been playing computer games since the Spectrum ZX48k man and trust me I'm bored of games where there is no risk. I'm just over it. I'v played it all and I'v seen it all. And I'm fucking bored. What I do know is that I like my games to feel like I'm losing and gaining stuff depending on how much risk I want to take.
And I submit that the post two above mine is exactly the same type of braindead, mainstream, carebear, sheep mentality, mediocrity that's pretty much killing gaming as a genre for anyone who has an actually refined taste in relation to gaming. Nothing judgemental, just thought I'd share.
You're a very scary man. Runs and hides.
Lag really really makes high stakes games suck ass.
lag happened. you lost all your shit.
sorry. i guess it's time to get some stuff back.
man i wish another game like UO/Shadowbane would come out. here's to hoping for AoC!
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
It would be like rep-grinding in WoW with the occasional random reset to neutral.
In UO, you didn't spend months in a raid trying to get some epic or whatever, which made losing things more acceptable. In EVE you simply fly what you can afford to lose, as every ship has a role. Even the 750k frigate that you can buy 20 of after a day's worth of moneymaking is worthwhile in a group.
Risk/reward in pvp usually makes the game a hell of a lot more interesting, so long as it's made for it. Current popular MMOs are not.
e: also, pointless risk sucks. there has to be a positive aspect to it. FFXI's deleveling if you died fucking blew
On what fucked up planet would that be fun?
Shit, you don't even need a new game. Just contact Blizzard and ask them to have a GM come in and randomly delete your equipment and gold with no notice, whenever and however often they want.
Maybe have them randomly kill your character in the middle of a boss fight, whatever.
Because yeah, that would be awesome.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I love Day of Defeat, and WoW PvP can be fun...but it really feels inconsequential when you kill someone or die. I'd be happy with just being able to get like 5% of THEIR cash.
But then again, I'd rather they just revamped world PvP somehow, instead of nerfing it every other patch.
no man, don't hold back, tell us how you really feel.
it's 100% up to you.
yeah, okay, a power outage occurs during a storm in your area. you best not be in a fucking area where you can get ganked, considering you know there's a chance your power will go out. this is common sense. anybody who has played a game where you can lose your shit understands that.
but in every other scenario, it's all up to you. it's up to you to either get away, kill the person, or not be in the wrong spot at the wrong time.
pvp without consequences is so fucking boring. you might as well go play a single player game with no consequences/saves.
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
http://www.blackprophecy.com/.
I'm betting Age of Conan is playable but I don't know hey, I'm pretty burnt out on lossless PVP/PVE game designs they just all seem the same these days. It's not currently clear how looting and assets will be handled in Age of Conan, it might be nothing more than a souped up WOW battleground with bells on.
Asset Loss/Gain PVP - Ultima Online, Project Visitor(One of the single best game designs in the history of gaming IMO and it's still around albeit in a watered down form), Eve Online.
To have Asset Loss/Gain PVP the entire game has to be designed around it. But it can be done and the games that are created with this game design philosophy freaken pwn.
Tell you how I feel?
I feel like if I see one more Orc, Gnome, Dwarf, Elf or Barbarian, Wizard, or Shaman I am going to go fucking postal.
Really interesting to see such angry posts from people who desire high-risk/reward PvP in MMOs. But I'm glad some folks here can discuss it rationally. Because, you know, NEWS FLASH: People have fun in different ways!
Edit: Also, yes, EVE does PvP well, and is designed around it. Which is why EVE attracts the folks it does, and survives in its (small) niche. But it has more than one type of PvP, and a lot of people would love the game and its 0.0 PvP if the low-sec/high-sec griefing/ganking were to go away. Of course, that wouldn't be EVE.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Please point out to me any equipment you'd be wearing in UO that took months to achieve like raid loot does in WoW. Or anything you killed in UO that took 40 players (fine, 25 now) and 5 hours of clearing the dungeon leading up to it in order to all perform a perfectly executed kill where one key player dying can ruin it for everyone.
It's not the same thing. At all. If WoW had fully open PvP or equipment loss, the game would suck. Period.
That would also make Hardcore PvP in WoW setting useless. Since gear sets have different stats, no matter how good you are that 5/5 Merc Glad is going to have a huge upper hand on you.
Geez man how do you even work out how to bring the spoon to your mouth in the morning when you eat breakfast or dinner.
Lossless PVP/PVE - All good and fine np, Everquest, WOW, DAOC. The game has to be designed around that kind of game philosophy and currently Blizzard has set the bar so high I can't see anyone catching up to them for years. Although I hold out hope that some game designer will surprise me.
http://www.blackprophecy.com/.
You can't have fully open PVP in a game like WOW it's not designed for it.
Asset Loss/Gain PVP - Ultima Online, Project Visitor(One of the single best game designs in the history of gaming IMO and it's still around albeit in a watered down form), Eve Online.
To have Asset Loss/Gain PVP the entire game has to be designed around it. But it can be done and the games that are created with this game design philosophy freaken pwn.