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so ive been continuously sketchin on my free time.
and last week i did a trex sketch during one of my classes.
and today i had some time in my other other class so i started to render it.
from the limited time i had, i was only able to finish the head. but i think it turned out pretty good.
what do you all think?
ill upload some more of my sketches in the future :]
your doing all local lighting with simultaneous contrast. Everthing is just toned to compare with whatever is immediatley around it. Try to establish the biggest lights and darks, these will help convey the form the best- then get in there and noodle out the subtleys in the form.
What I think he means is that right now the image is reading as a really nice collection of t-rex facial features instead of a t-rex. Anyone who looks at that eye, or nostril is going to think it looks great..but the image as a whole is unconvincing because everything being hit by the light is straight up white. As things move further from the light source they should get darker and darker, not just when the plane changes.
Overall though it is very nice, you must have some extremely intimate knowledge of what a t-rex looks like or some good reference.
although i have no other reference material other than the dinosaur pick you posted to judge adequetly whethor or not you have improved, i will say your recent pieces are pretty good. good job.
Mykonos on
[SIGPIC][/SIGPIC]
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Nice sketches, but they're all pretty wide eyed, though it might be stylistic I'd try and mix it up a bit (unless these happen to be coincidentally all wide eyed).
The sketches are good. What you need to work on though is making a definite light source. I do enjoy your style of artwork though, but in generaly as of now, I would focus on picking a specific source of incoming light for each of your images then practicing with keeping it consistant.
(I always enjoy it when people do it to me) Sooooo as for a favorite person among thoseee. I would pick the guy with the Glasses. Second next is the girl. Keep up the great work and always remember you can always improve all the time
Nice sketches, but they're all pretty wide eyed, though it might be stylistic I'd try and mix it up a bit (unless these happen to be coincidentally all wide eyed).
It is a stylistic type of drawing if you notice also the way his characters faces all have defining angles that still give off difference in personality.
Lets seee, you have Hair style down good variation, I would say work a littlee bit more on different defining features though, they all look like they barely have food to eat. Although you could want this but, I'm pointing it out merely because you might be use to having Cheek bone skinny type people in most of your drawings. It in itself is good but well yah best to not have a world full of people with all perfect cheek bone features. Don't take it personal though because I'm sure you can vary in feature easily no doubt.
Lets seee. I don't see anything out of allignment, BUT, I see oneee problem all of the guys eyes should be moved around a bit. Normally no ones eyes would be that far to the side or top of there head unless there... Stoned.. Or something, generally you can always see atleast half if not barely a little bit more thenen half of the pupil.
This problem is shown in picture #1 #2 #3 and #6. Of course those minor errors can easily be fixed with a minor adjustment to the eyes position.
Oh, and dont forget to add the minor shading under the top of there eyelids, no matter what angle a face is, there will always be some shading under the top eyelid. Which you should also make the line for the top half of the eye darker then the buttom half to reflect that darkness. And I'm curious as to why none of your people have eyelashes?
In generaly theres nothing bad to say about the robot since its in your design and might I add very well thought up. And you should notice how the girls eyes are compared to the rest, hers are actually... Not half way to the inside of her skull which if was would make it her look stoned/dying like ther rest =P
Edit: As for thinking if you've improved or not, I would say be proud of where you are at right now It takes alot to get that far.
haha loomdun, i really enjoyed your critique.
thank you for spending a few minutes of ure time, giving me a clean, honest, detailed crit.
i acutally chuckled at a few parts of ure crit. like the
"they all look like they barely have food to eat."
-i didnt really notice that till u pointed out.
"Normally no ones eyes would be that far to the side or top of there head unless there... Stoned.."
-haha, thanks, ill learn to fix that.
"Oh, and dont forget to add the minor shading under the top of there eyelids, no matter what angle a face is, there will always be some shading under the top eyelid."
-nice, great small detailed input, that i feel will improve the realism of my stylistic drawings.
as for the light source, i understand what everyone has been saying... but i still find myself juss freehanding it.
as in, not really payin attention to the light source. only adding shadows to make it "look" right.
but ill work on that. check out some real objects or what not, to get a better understanding.
also the wide eyed, i guess its my style. as long as between the two, there is 1 eye difference, wouldnt that be fine?
again thanks everyone for you inputs, loving it!
i enjoyed every moment of it.
whether it be compliments or comments.
haha loomdun, i really enjoyed your critique.
thank you for spending a few minutes of ure time, giving me a clean, honest, detailed crit.
i acutally chuckled at a few parts of ure crit. like the
"they all look like they barely have food to eat."
-i didnt really notice that till u pointed out.
"Normally no ones eyes would be that far to the side or top of there head unless there... Stoned.."
-haha, thanks, ill learn to fix that.
"Oh, and dont forget to add the minor shading under the top of there eyelids, no matter what angle a face is, there will always be some shading under the top eyelid."
-nice, great small detailed input, that i feel will improve the realism of my stylistic drawings.
as for the light source, i understand what everyone has been saying... but i still find myself juss freehanding it.
as in, not really payin attention to the light source. only adding shadows to make it "look" right.
but ill work on that. check out some real objects or what not, to get a better understanding.
also the wide eyed, i guess its my style. as long as between the two, there is 1 eye difference, wouldnt that be fine?
again thanks everyone for you inputs, loving it!
i enjoyed every moment of it.
whether it be compliments or comments.
will update with more soon :]
The wide eyes are fine as long as you can start differentiating the eyes as well, such as wide curved eyes, Wide eyes that are more closed. Of course it will limit how many styles you can make, if you enjoy the look go ahead, but dont forget even once you gain a style, knowing how to variate from it and incorperate it into your style is great way of expanding your skill.
Also, always remember that the Iris will always be touching an edge of an eyes top, sides, or buttom when a persons facial expression is in a calm state. The only times you will see the entire iris of the eye is only when they are in a alarmed expression. (Iris for those going to wikipedia is the circle surrounding the pupil)
Edit one last time: For a extra touch of realism you should also add the upper lip a darker shade then the buttom lip for the buttom lip protrudes more from the face and therefore tends to always be lighter. The darkest shading will just be at the tip of the upper lip where the opening of the mouth meets.
Now HE looks stoned. Lol, j/k. Heads a little off, but some good detail all around.
Its sorta slanted to the right. I can't really put it in words.
Shiekahn_boy on
"your a moron you know that wolves have packs wich they rely on nd they could ever here of lone wolves? you an idiot and your gay, wolves have packs and are smart with tactics" - Youtube Wolf Enthusiast.
i wanted to try something new, stray away from the typical characters ive uploaded so far.
so i put my idea cap on, and tried to sketch out a cute little baby from the top of my head.
i also wanted to try a tilted head down look, instead of the usual front face angles.
I love your style, but your baby is a bit off, his eyes need to be bigger, to move him out of "little man" territory, if you took that head and put it on a man's body, it wouldn't look out of place, also that smile is too smart, babies don't usually look so focused. I think it rules otherwise.
all of your character drawings share one thing in common: the same neutral expressions. mix it up a little and they won't seem so repetitive, and it'll also give us as people critiquing a better opportunity to see if you understand basic facial structure needed to give a wide range of expressions.
joshmunkey on
0
NakedZerglingA more apocalyptic post apocalypse Portland OregonRegistered Userregular
edited November 2007
i really enjoy your style. i like the way you handle lips.
thanx for the little detail point outs both joshmunkey & teamquiggan.
ill try to address those issue u both brought up in my next upload :"]
ahha yea... the head does seem to big for the body now that i look at it from afar.
as for the expressions, ill need to observe some people or look into books.
i like 'em... except for the naruto-ness of some of them... but still, vastly better now that you've put facial expressions beyond neutral on them. the one thing about working from photo refs is, in a photo, depth and mass are easy to establish, but in a drawing it needs a more convincing range in value, to show the viewer that the object rolls in dimension.
for example, the blue-colored guy with the headband in the third drawing. you gave a good value range on his bandana as it rolls away from the light source, but why not accentuate the depth in his eye sockets? darkening in a little notch where the socket meets its furthest recesses (as it comes into contact with the nose structure) will pop the mass forward a good deal and show the viewer something beyond two values on the skin.
i gotta say though... the liberties you take in facial structure really do give you a unique, enjoyable style that encapsulatesreally great features of classic styling cartooning and... man, almost like caricatures or something. its a great angle you have going for you.
ah yea those 3. are reference off of naruto characters. i tried to redraw em, with more of my style, and stray away from the common anime like sketches.
ah nice little detail that i seemed to have missed again. will work on value range for the next upload :"]
thnx for the compliment on style also.
im glad that u enjoy my work 8-)
Posts
cuz i think i chose my light source as top lit.
Overall though it is very nice, you must have some extremely intimate knowledge of what a t-rex looks like or some good reference.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
(I always enjoy it when people do it to me) Sooooo as for a favorite person among thoseee. I would pick the guy with the Glasses. Second next is the girl. Keep up the great work and always remember you can always improve all the time
It is a stylistic type of drawing if you notice also the way his characters faces all have defining angles that still give off difference in personality.
Lets seee, you have Hair style down good variation, I would say work a littlee bit more on different defining features though, they all look like they barely have food to eat. Although you could want this but, I'm pointing it out merely because you might be use to having Cheek bone skinny type people in most of your drawings. It in itself is good but well yah best to not have a world full of people with all perfect cheek bone features. Don't take it personal though because I'm sure you can vary in feature easily no doubt.
Lets seee. I don't see anything out of allignment, BUT, I see oneee problem all of the guys eyes should be moved around a bit. Normally no ones eyes would be that far to the side or top of there head unless there... Stoned.. Or something, generally you can always see atleast half if not barely a little bit more thenen half of the pupil.
This problem is shown in picture #1 #2 #3 and #6. Of course those minor errors can easily be fixed with a minor adjustment to the eyes position.
Oh, and dont forget to add the minor shading under the top of there eyelids, no matter what angle a face is, there will always be some shading under the top eyelid. Which you should also make the line for the top half of the eye darker then the buttom half to reflect that darkness. And I'm curious as to why none of your people have eyelashes?
In generaly theres nothing bad to say about the robot since its in your design and might I add very well thought up. And you should notice how the girls eyes are compared to the rest, hers are actually... Not half way to the inside of her skull which if was would make it her look stoned/dying like ther rest =P
Edit: As for thinking if you've improved or not, I would say be proud of where you are at right now It takes alot to get that far.
Oh and I love the Ink you used to shade the t-rex
thank you for spending a few minutes of ure time, giving me a clean, honest, detailed crit.
i acutally chuckled at a few parts of ure crit. like the
"they all look like they barely have food to eat."
-i didnt really notice that till u pointed out.
"Normally no ones eyes would be that far to the side or top of there head unless there... Stoned.."
-haha, thanks, ill learn to fix that.
"Oh, and dont forget to add the minor shading under the top of there eyelids, no matter what angle a face is, there will always be some shading under the top eyelid."
-nice, great small detailed input, that i feel will improve the realism of my stylistic drawings.
as for the light source, i understand what everyone has been saying... but i still find myself juss freehanding it.
as in, not really payin attention to the light source. only adding shadows to make it "look" right.
but ill work on that. check out some real objects or what not, to get a better understanding.
also the wide eyed, i guess its my style. as long as between the two, there is 1 eye difference, wouldnt that be fine?
again thanks everyone for you inputs, loving it!
i enjoyed every moment of it.
whether it be compliments or comments.
will update with more soon :]
The wide eyes are fine as long as you can start differentiating the eyes as well, such as wide curved eyes, Wide eyes that are more closed. Of course it will limit how many styles you can make, if you enjoy the look go ahead, but dont forget even once you gain a style, knowing how to variate from it and incorperate it into your style is great way of expanding your skill.
Also, always remember that the Iris will always be touching an edge of an eyes top, sides, or buttom when a persons facial expression is in a calm state. The only times you will see the entire iris of the eye is only when they are in a alarmed expression. (Iris for those going to wikipedia is the circle surrounding the pupil)
Edit one last time: For a extra touch of realism you should also add the upper lip a darker shade then the buttom lip for the buttom lip protrudes more from the face and therefore tends to always be lighter. The darkest shading will just be at the tip of the upper lip where the opening of the mouth meets.
anddd now I'm going to sleep zzz
Its sorta slanted to the right. I can't really put it in words.
i wanted to try something new, stray away from the typical characters ive uploaded so far.
so i put my idea cap on, and tried to sketch out a cute little baby from the top of my head.
i also wanted to try a tilted head down look, instead of the usual front face angles.
??
only the guy in the hat. drawn with brown prisma.
ill try to address those issue u both brought up in my next upload :"]
ahha yea... the head does seem to big for the body now that i look at it from afar.
as for the expressions, ill need to observe some people or look into books.
excited to improve :"]
(which i would not like to say, cuz some of them look nothing like the reference. ^____^;;)
(yea i know, im missing the eye frame on the left side)
for example, the blue-colored guy with the headband in the third drawing. you gave a good value range on his bandana as it rolls away from the light source, but why not accentuate the depth in his eye sockets? darkening in a little notch where the socket meets its furthest recesses (as it comes into contact with the nose structure) will pop the mass forward a good deal and show the viewer something beyond two values on the skin.
i gotta say though... the liberties you take in facial structure really do give you a unique, enjoyable style that encapsulatesreally great features of classic styling cartooning and... man, almost like caricatures or something. its a great angle you have going for you.
ah nice little detail that i seemed to have missed again. will work on value range for the next upload :"]
thnx for the compliment on style also.
im glad that u enjoy my work 8-)
the ones before were made up.
except for the brown sketch guy, with the hat.
but thanks though :]
will continually be workin and improving my style.