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I love X-com but suck balls at it

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  • Steel AngelSteel Angel Registered User regular
    edited November 2007
    A great many agents died horrible firey deaths in my quest to capture a live Popper to complete the final tier of biowarfare research. Stun grenades were pretty much ineffective because they moved through the gas too quickly for it to take effect. I captured psimorphs more easily, which is crazy. I honestly think Poppers were as bad or worse than Blaster Launchers.

    I'm pretty sure I wound up capturing one by having all my agents with flying suit torsos hovering outside of their detonation range and then having one drop down and stun grapple it from a level above. The agent spent the rest of the mission standing on the thing to keep it from waking up.
    Brainsuckers were pretty nasty too in some of the ship assault missions where there were about three thousand anthropods and skeletoids just waiting to destroy you the second you opened the door. Early game was especially brutal until I realized you could pick up the pods to stop them from hatching; my own guys were usually harder to kill than the aliens.

    I recall some weirdness where if a Brainsucker tried to face hug a prone agent, it would fail and fall unconscious. I would then have the agent stand back up and shoot the thing while it was lying on the ground. When one charged an agent that was standing or kneeling, it was always tense watching the game alternate between it moving and an agent's reaction fire.
    Kris_xK wrote: »
    I loved Xcom, TFTD was good too (although like someone said, I had trouble with the whole underwater thing). Apoc had some good points, like better physics (If you blew up a support, the floor above would come collapsing down. That didnt happen in the first 2.) I finished all of them, but for me, the first one will always be the best.

    I remember reading a story from a player that had gotten X-com involved in the city's gang war and raided one of the tenement gang holdings. He cleared the map just by planting high explosives along all of the map building's supports and then detonated them. All ten stories of the building came crashing down and killed everything inside without having to enter the structure and clear it.
    Oh, and to whoever mentioned Jagged Alliance: You are the man. JA beats out Xcom as my all time favorite game. Fuck, maybe I'll reinstall that too.

    I'm not as fond of JA as many people due to a few issues, but I loved some of the stuff they let you do. I would love to be able to capture some aliens by using stealth to get behind them and then punching them into submission.

    I'd also love to have Silent Storm's system for sharpshooting. Spending a turn's worth of action points to guarantee that a sniper would make a critical headshot from across the map was deeply satisfying.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • UltimaGeckoUltimaGecko Registered User regular
    edited November 2007
    darkmayo wrote: »
    Kerdos wrote: »
    So you guys know there has been a remake of XCOM in full 3d that's in beta right now, right

    I think it's fan made

    I haven't tried it yet, but it has multiplayer, and my friend is really enjoying it

    Ok, I'm going to start beating folks pretty soon.

    It's called UFO : Alien Invasion.
    It's not in beta. Their on version 2.1.1. They are adding more features every patch.
    It's free, and fan made.
    You can download it at http://ufoai.sourceforge.net/
    That would be awesome if I had the slightest fucking idea how to use sourceforge.

    Looks interesting but i'll pass.. if you cant blowup buildings then who cares.

    My sentiment is the same. I played it, but you can blow up anything, so it's lame. What's the point of rocketlaunchers and grenade launchers if they're just more damage? Any game that claims to be X-Com without destructable environments is a lie. That's right, even the new ones that have the name licensed.

    UltimaGecko on
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    Bitstream wrote: »
    People respect a man who might do science at any moment.
  • SilpheedSilpheed Registered User regular
    edited November 2007
    Despite all the faults that Apocalypse had, (and there were a shitload of them) I still love the way you could raze an entire block with some cleverly placed high-explosives.

    Silpheed on
  • Lord YodLord Yod Registered User regular
    edited November 2007
    Does anyone else think that a Mercenaries-esque game set in the X-Com universe would be fun as all get-out?

    Lord Yod on
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  • Steel AngelSteel Angel Registered User regular
    edited November 2007
    My sentiment is the same. I played it, but you can blow up anything, so it's lame. What's the point of rocketlaunchers and grenade launchers if they're just more damage? Any game that claims to be X-Com without destructable environments is a lie. That's right, even the new ones that have the name licensed.

    More games today need to look at Silent Storm and Company of Heroes. If I've just fought a frantic battle with heavy ordinance flying around, the battlefield should look like a battlefield.

    Steel Angel on
    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited November 2007
    Oh god shipping lane missions

    OH GOD

    "Crawl through a maze of teeny tiny corridors for, say, fifty turns trying to find the last dude standing, only to realize that one of the guys you stunned earlier just got back up and ran off to go hide because he doesn't have any guns, and then do it again in even tighter teeny corridors.

    Oh and all your sponsors hate you because despite the fact that you have three bases covering pretty much everything but Africa and southern Austrailia none of the UFOs get pinged for a month and despite the fact that there were no terror missions your rating is like -1.5k sooooo we'll just be taking all your funding now kthx.

    On Beginner.

    Restarting this weekend, I guess...

    Did you build wide array sonar? It's almost essential.

    It extremely odd to get a negative score from zero activity... usually it just balances out.

    What month were you in.

    Special hint, SOMETIMES the game pops up alien artifacts and alien cities on the Geoscape without telling you, especially after researching live aliens. If you don't notice them and just let them sit there, it will tremendously screw you.

    So, every couple of weeks, take a spin around the geoscape.

    Jasconius on
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  • Lord YodLord Yod Registered User regular
    edited November 2007
    Also keep an eye on alien activity charts for each country, make sure China doesn't take a dip. (In my games it was always China that turned traitor) If they do, something's probably up.

    Lord Yod on
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  • themocawthemocaw Registered User regular
    edited November 2007
    Another fun story: So we used to hang out at the computer lab at school and play games. One of the games was Descent 2. Descent 2 is relevant only because a while back, a guy we knew, whom we'll call Alex, got shot by a flare and killed. That flare was fired by the Guide-Bot, the innocent little robot that flies around and leads you from place to place.

    That in itself was funny.

    Later, we're playing X-Com Apocalypse, and one of the soldiers, an absolute shitpot of a rookie whom we named Alex, was being attacked by Aliens. He's coming under heavy fire, and then a brainsucker runs towards him. Badly wounded, out of ammo, and knowing that aliens won't go after an unconscious soldier, Alex drops a gas grenade and passes out, confident that his friends will rescue him.

    The squad rounds the corner and opens fire on the aliens. One of them, an android soldier, fires a clean headshot into Alex's unconscious body with his laser rifle in the process.

    He was immediately renamed Guide-Bot.

    themocaw on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited November 2007
    The largest factor in nations joining the Aliens is alien landings. If aliens ever land on solid ground and you don't go show them who's boss, it's over.

    Note, there are TWO KINDS of alien landings. One is the "raids", which are standard, but aliens can also land in nations without raiding them. This process is when they negotiate the deals... this is usually followed by base construction on their part in the neighboring seas.

    The best way to prevent nations from joining the aliens is to just deal with every damn Terror Site... ever. As soon as you miss one, your grip loosens.

    If you deal with Terror Sites well enough, every nation will acknowledge it and resist the landings for a longer period of time.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • BlunderbussBlunderbuss Registered User regular
    edited November 2007
    Gaa I've just had the most infuriating game of X-Com.

    I put my base (Super Tits) in the arcitc so it would be equidistant from Europe and America.... "great plan" I though.... I could not intercept shit! i got 2 out or 10 interceptions and one of them aced my intercepter with dual Avalanch Launchers :(. So I lost funding and lost the game :x

    Which was made even more annoying as my team where elite ninjas who where taking out sectiods hiding amound trees, with autoshots, half a map away... in the dark! And my Rambo-esq sergent came auto-named after a character from "Drop the Dead Donkey" which was mildly amusing.

    When I could catch the buggers I was totaly hosing them.... but some chuckle-fuck had sold me 2 robin reliants as "top of the line UFO interception craft" ... bastards!

    Blunderbuss on
  • VeritasVRVeritasVR Registered User regular
    edited November 2007
    I put my base (Super Tits) in the arcitc

    I think I may see your problem.

    VeritasVR on
    CoH_infantry.jpg
    Let 'em eat fucking pineapples!
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited November 2007
    I just read this depressing bit of news from a rep of 2K games
    We (2K) inherited X-COM from Atari who inherited it from Hasbro who inherited it from Microprose (there's probably another company or two in there). Somewhere along the line, the source code to all of the X-COM titles was lost forever.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • Lord YodLord Yod Registered User regular
    edited November 2007
    IMO the best position for the first base is roughly in southern Germany. You lose out on the massive funding the U.S. gives you, but the combined boost from Europe is usually enough to get you by long enough to start one in North America. And you have a lot less to lose if a country near you turns traitor.

    Also why in the name of all that is holy would you name something Super Tits. Isn't it a law that things must be named after phalluses? (phallii?)

    Lord Yod on
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  • OrogogusOrogogus San DiegoRegistered User regular
    edited November 2007
    Jasconius wrote: »
    I just read this depressing bit of news from a rep of 2K games
    We (2K) inherited X-COM from Atari who inherited it from Hasbro who inherited it from Microprose (there's probably another company or two in there). Somewhere along the line, the source code to all of the X-COM titles was lost forever.

    This doesn't really seem like a gigantic hurdle to anything, as it seems to me that with the state of commercially available game engines nowadays it's more design decisions than technical difficulties that are plaguing the X-COM-alikes.

    I mean, we're talking about a DOS game that came out in 1994, in the SNES/Playstation days, so I was pretty much assuming a total rewrite would be in order for any kind of remake anyways.

    Orogogus on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited November 2007
    I thought there would be some videos of X-com on youtube, and I was right. I'm gonna watch this guy's playthrough on superhuman and see if I can pick up some more tips

    http://www.youtube.com/watch?v=pwtPptYHXQ0

    Hotlead Junkie on
    tf2_sig.png
  • Lord YodLord Yod Registered User regular
    edited November 2007
    I thought there would be some videos of X-com on youtube, and I was right. I'm gonna watch this guy's playthrough on superhuman and see if I can pick up some more tips

    http://www.youtube.com/watch?v=pwtPptYHXQ0

    Fuck, now I simply have to install it again. Thanks a lot.

    Lord Yod on
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  • Hotlead JunkieHotlead Junkie Registered User regular
    edited November 2007
    Lord Yod wrote: »
    I thought there would be some videos of X-com on youtube, and I was right. I'm gonna watch this guy's playthrough on superhuman and see if I can pick up some more tips

    http://www.youtube.com/watch?v=pwtPptYHXQ0

    Fuck, now I simply have to install it again. Thanks a lot.

    It's interesting to see how this guy plays, auto shotting everything from any range and not paying attention to that stats of any of his troops, spending all his time and money on scientists and resarch, sending out 14 troopers at a time. Pretty good stuff.

    Hotlead Junkie on
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  • Lord YodLord Yod Registered User regular
    edited November 2007
    The interesting thing to me is that he rarely saved TU's for shooting. I always saved enough TU's for a snap shot, with every soldier. (Unless they had an explosive weapon, of course)

    Lord Yod on
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  • ScynixScynix Registered User regular
    edited November 2007
    I really miss X-Com. Periodically I pull out my (holy cow!) original copy, I still have the box that just says "UFO defense force" lol.

    Despite how out dated it is, it's still insanely easy to get people who never had the opportunity to play it, addicted to it.

    I just wish one of these groups that decided to remake the game would have done -just that-. Remake the game. Don't add new features until you can replicate what made the game great to begin with.

    I always miss having to fiddle around with the time passage and sending out transports right next to terror missions in an attempt to ride it out to dawn before landing.

    Freakin night. Freakin Psychers making my recruits go nuts and throw grenades inside the transport. Freakin aliens. =_=

    Scynix on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited November 2007
    These videos are great, this one is the start of a night terror mission where his guys are stocked up on plasma weapons and some wear armour http://www.youtube.com/watch?v=8JhdsjNLDRM



    "If only there was some way to see in the dark. This is a game where you reverse engineer alien spaceships, but night vision? That's off the table"

    Hotlead Junkie on
    tf2_sig.png
  • themocawthemocaw Registered User regular
    edited November 2007
    Lord Yod wrote: »
    I thought there would be some videos of X-com on youtube, and I was right. I'm gonna watch this guy's playthrough on superhuman and see if I can pick up some more tips

    http://www.youtube.com/watch?v=pwtPptYHXQ0

    Fuck, now I simply have to install it again. Thanks a lot.

    It's interesting to see how this guy plays, auto shotting everything from any range and not paying attention to that stats of any of his troops, spending all his time and money on scientists and resarch, sending out 14 troopers at a time. Pretty good stuff.

    Autoshotting from long range is actually a fairly good tactic: you lose something like 5% accuracy as compared to snap snots, but you fire three times, so you get a net gain in terms of hit chance. Aimed shots are better for rockets and such, but other than that, I almost exclusively autoshot.

    And oh good god, this guy's like a list of things you don't do playing X-Com. Among other things: his heavy cannon isn't loaded with explosive rounds, which could have killed that one sectoid in the warehouse in one video where he missed and hit the wall next to it. That by itself made me =O

    themocaw on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited November 2007
    themocaw wrote: »
    Lord Yod wrote: »
    I thought there would be some videos of X-com on youtube, and I was right. I'm gonna watch this guy's playthrough on superhuman and see if I can pick up some more tips

    http://www.youtube.com/watch?v=pwtPptYHXQ0

    Fuck, now I simply have to install it again. Thanks a lot.

    It's interesting to see how this guy plays, auto shotting everything from any range and not paying attention to that stats of any of his troops, spending all his time and money on scientists and resarch, sending out 14 troopers at a time. Pretty good stuff.

    Autoshotting from long range is actually a fairly good tactic: you lose something like 5% accuracy as compared to snap snots, but you fire three times, so you get a net gain in terms of hit chance. Aimed shots are better for rockets and such, but other than that, I almost exclusively autoshot.

    And oh good god, this guy's like a list of things you don't do playing X-Com. Among other things: his heavy cannon isn't loaded with explosive rounds, which could have killed that one sectoid in the warehouse in one video where he missed and hit the wall next to it. That by itself made me =O

    Man, this guy doesn't need tactics, he is running on pure luck most of the time. In that night terror mission he
    planned to throw a couple of grenades on his turns, but on the aliens turns they just blew themselves up with explosives

    Hotlead Junkie on
    tf2_sig.png
  • GarthorGarthor Registered User regular
    edited November 2007
    themocaw wrote: »
    Lord Yod wrote: »
    I thought there would be some videos of X-com on youtube, and I was right. I'm gonna watch this guy's playthrough on superhuman and see if I can pick up some more tips

    http://www.youtube.com/watch?v=pwtPptYHXQ0

    Fuck, now I simply have to install it again. Thanks a lot.

    It's interesting to see how this guy plays, auto shotting everything from any range and not paying attention to that stats of any of his troops, spending all his time and money on scientists and resarch, sending out 14 troopers at a time. Pretty good stuff.

    Autoshotting from long range is actually a fairly good tactic: you lose something like 5% accuracy as compared to snap snots, but you fire three times, so you get a net gain in terms of hit chance. Aimed shots are better for rockets and such, but other than that, I almost exclusively autoshot.

    And oh good god, this guy's like a list of things you don't do playing X-Com. Among other things: his heavy cannon isn't loaded with explosive rounds, which could have killed that one sectoid in the warehouse in one video where he missed and hit the wall next to it. That by itself made me =O

    Man, this guy doesn't need tactics, he is running on pure luck most of the time. In that night terror mission he
    planned to throw a couple of grenades on his turns, but on the aliens turns they just blew themselves up with explosives

    Well, that's the result of a bug.
    Blaster Launchers, if you try to make them fly vertically, will fuck up and not fly to their next waypoint properly, instead just launching off in a completely random direction. The aliens don't know this, and so merrily kill themselves with it. The guy was fucked without that, though: two fucking blaster bombs would've killed pretty much everybody.

    Garthor on
  • themocawthemocaw Registered User regular
    edited November 2007
    Man, this guy doesn't need tactics, he is running on pure luck most of the time.

    Tell me about it. I was facepalming when I heard him talking about how the alien might be going berserk. If he'd played long enough, he'd have realized that when that happens, you always see the message "____ has panicked." and such. Which makes you feel like a total badass when you see the words "TRISCENE TERRORIST HAS PANICKED." Booyeah, I made a half-ton dinosaur with frickin' lasers on its head run away screaming like a bitch, suck it!

    themocaw on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited November 2007
    themocaw wrote: »
    Man, this guy doesn't need tactics, he is running on pure luck most of the time.

    Tell me about it. I was facepalming when I heard him talking about how the alien might be going berserk. If he'd played long enough, he'd have realized that when that happens, you always see the message "____ has panicked." and such. Which makes you feel like a total badass when you see the words "TRISCENE TERRORIST HAS PANICKED." Booyeah, I made a half-ton dinosaur with frickin' lasers on its head run away screaming like a bitch, suck it!

    It kinda levels out when he headshots one of his own dudes after making said dude walk into a plasma grenade he just threw and forgot about, hah

    Hotlead Junkie on
    tf2_sig.png
  • ScynixScynix Registered User regular
    edited November 2007
    I apologize if this was asked and I just plain missed it, but has anyone TRIED the UFO games? Are they any good?

    Scynix on
  • KerdosKerdos Registered User regular
    edited November 2007
    Yes, UFO : AI is enjoyable. Stable, not all the features are in there, but you can get some x-com in using it.

    Kerdos on
  • ScynixScynix Registered User regular
    edited November 2007
    No, I meant, this series:
    http://www.ufo-afterlight.com/pages/hq.html
    They've made like.. 3? maybe 4 games in the series.. I never tried the first one because it was -trying- to be XCom but with all the stuff I loved taken out (like base management)

    I've *heard* it's changed, but.. the site is a nightmare to really get info from, and the graphics are... odd.

    Scynix on
  • BlunderbussBlunderbuss Registered User regular
    edited November 2007
    Do you take a penalty to shooting for having your off hand equipt with a grenade or other wepaon?

    Blunderbuss on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited November 2007
    Do you take a penalty to shooting for having your off hand equipt with a grenade or other wepaon?

    I'm not certain but I believe you take an accuracy penalty, your TU's remain the same.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited November 2007
    Jasconius wrote: »
    Do you take a penalty to shooting for having your off hand equipt with a grenade or other wepaon?

    I'm not certain but I believe you take an accuracy penalty, your TU's remain the same.

    I know it won't be too useful but dual rocket launchers would be pretty damn fun if you could pull that off on a character correctley

    Hotlead Junkie on
    tf2_sig.png
  • LorkLork Registered User regular
    edited November 2007
    Jasconius wrote: »
    Do you take a penalty to shooting for having your off hand equipt with a grenade or other wepaon?

    I'm not certain but I believe you take an accuracy penalty, your TU's remain the same.
    Note that the accuracy penalty only applies to two handed weapons like rifles. Your rookies can go around holding laser pistols and primed "Revenge" grenades at the same time without any ill effects.

    Lork on
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  • Gabriel_PittGabriel_Pitt Stepped in it Registered User regular
    edited November 2007
    themocaw wrote: »
    Man, this guy doesn't need tactics, he is running on pure luck most of the time.

    Tell me about it. I was facepalming when I heard him talking about how the alien might be going berserk. If he'd played long enough, he'd have realized that when that happens, you always see the message "____ has panicked." and such. Which makes you feel like a total badass when you see the words "TRISCENE TERRORIST HAS PANICKED." Booyeah, I made a half-ton dinosaur with frickin' lasers on its head run away screaming like a bitch, suck it!

    It kinda levels out when he headshots one of his own dudes after making said dude walk into a plasma grenade he just threw and forgot about, hah
    His tactical capacity as a whole pretty much sucks. Like in the first mission where he has that trooper use up their time units blocking the door to the UFO, ensuring that none of the others nearby will be able to step up and get a shot. Also, not splitting his troops into discreet teams, so for example, that guy who ran into the single alien in the barn and ran out of TUs wouldn't have to rely on a lucky shot to save his ass from half the map away, because there would've been backup with a gun closer at hand.

    Gabriel_Pitt on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited November 2007
    I was on a Shipping Route tonight... things were going well, which almost never happens on shipping routes.

    I only had 4 stun batons to split with 10 soldiers.

    So anyway, I move in... Lobstermen are running in fear.. after I kill about 6 lobsters and 2 brain saucers, I get the feeling that I just might make it through without losing anyone...

    hahahaha

    stun grenades right in my face, ridiculous snapshots through doorways...

    Guess I'll load that game tomorrow.

    Jasconius on
    this is a discord of mostly PA people interested in fighting games: https://discord.gg/DZWa97d5rz

    we also talk about other random shit and clown upon each other
  • BlunderbussBlunderbuss Registered User regular
    edited November 2007
    Cheers guys, Got my whole squad using using laser pistol + plasma pistol.

    The laser pistol is my "door maker" with its unlimited ammo and the plasma pistol has 50% accuracy on auto fire and can 2 shot a saucer... all my soldiers have great TU's, accuracy and reactions....or i sack 'em ;)

    It's working pretty well for me.. I just hate the limited movement you get with big weapons so the pistols are really working for me.

    Blunderbuss on
  • Disco BanditDisco Bandit Registered User regular
    edited November 2007
    Are there legitimate ways of playing this? Can I order it online from somewhere, or is it abandonware now, or what?

    Disco Bandit on
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  • themocawthemocaw Registered User regular
    edited November 2007
    Jasconius wrote: »
    Do you take a penalty to shooting for having your off hand equipt with a grenade or other wepaon?

    I'm not certain but I believe you take an accuracy penalty, your TU's remain the same.

    20% accuracy penalty when using rifles and heavy guns one-handed. You can't snipe with it, but it's a valid tactic to march around with a heavy plasma in one hand and a small launcher in the other.
    His tactical capacity as a whole pretty much sucks. Like in the first mission where he has that trooper use up their time units blocking the door to the UFO, ensuring that none of the others nearby will be able to step up and get a shot. Also, not splitting his troops into discreet teams, so for example, that guy who ran into the single alien in the barn and ran out of TUs wouldn't have to rely on a lucky shot to save his ass from half the map away, because there would've been backup with a gun closer at hand.

    He seems to do pretty well at the strategic game, though.

    More stories: I was playing a round tonight when a squaddie named David Krauss shot his teammate in the back with an explosive autocannon. I got pissed off and ordered him to drop his gun and all his grenades and run into the alien scout with a primed High Explosive screaming "Allahu Akbar!" He got FIVE sectoid kills with his suicide bomb.

    That man earned his 72 virgins :D

    themocaw on
  • Last SonLast Son Registered User regular
    edited November 2007
    Are there legitimate ways of playing this? Can I order it online from somewhere, or is it abandonware now, or what?

    Terror from the deep is available for download from Steam fairly cheap. Imo thats the best way to get it, since trying to get X-com is run under window xp or newer is a pain in the ass that requires a couple different fan-patches and still gets kinda buggy(at least for me).

    Speaking of, this thread inspired me to start a new game of TftD. I forget how unbelievably cutthroat this game is compared to the original. 4 months in and you start getting large/very large UFOS, the aliens are already starting to set up bases on Earth and I somehow lost the USA as a sponsor even though I have a base in the Gulf of Mexico and shot down almost every UFO I saw over the US. And this is on the lowest difficulty too...

    Now I'm scrambling to research alien tech while having to ignore about 50% of the UFOs simply because I don't have the firepower to take down a V. large ship full of gillmen.

    Last Son on
  • SilpheedSilpheed Registered User regular
    edited November 2007
    Scynix wrote: »
    No, I meant, this series:
    http://www.ufo-afterlight.com/pages/hq.html
    They've made like.. 3? maybe 4 games in the series.. I never tried the first one because it was -trying- to be XCom but with all the stuff I loved taken out (like base management)

    I've *heard* it's changed, but.. the site is a nightmare to really get info from, and the graphics are... odd.
    They are...ok, I guess. The problem is that they try to be Xcom but they missed a lot of stuff that made Xcom great. Even the developers themselves seems to have realized this since they have moved further away from the Xcom formula with every title after Aftermath. Although I have to say that they are the best Xcom clones in existance right now, but that's not very hard to be honest.

    Silpheed on
  • DisrupterDisrupter Registered User regular
    edited November 2007
    i need to get off my ass and start on my plan to remake xcom and then build from there to make it something worth playing when you have the option of xcom.

    Seriously, if there was ever a community game to be made, it should be an xcom clone.

    I love pistols. I almost exclusively use laser pistols unti i get heavy plasmas. The amount of TUs that they have using pistols is amazing. I just played through xcom last year so I cant see myself doing it again. I could continue my apocolypse play through since ive never ever beat it. But once you arm everyone to the teeth with bio pistols they tear apart everything.

    :( I miss you so much xcom.

    Disrupter on
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