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I love X-com but suck balls at it
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I'm pretty sure I wound up capturing one by having all my agents with flying suit torsos hovering outside of their detonation range and then having one drop down and stun grapple it from a level above. The agent spent the rest of the mission standing on the thing to keep it from waking up.
I recall some weirdness where if a Brainsucker tried to face hug a prone agent, it would fail and fall unconscious. I would then have the agent stand back up and shoot the thing while it was lying on the ground. When one charged an agent that was standing or kneeling, it was always tense watching the game alternate between it moving and an agent's reaction fire.
I remember reading a story from a player that had gotten X-com involved in the city's gang war and raided one of the tenement gang holdings. He cleared the map just by planting high explosives along all of the map building's supports and then detonated them. All ten stories of the building came crashing down and killed everything inside without having to enter the structure and clear it.
I'm not as fond of JA as many people due to a few issues, but I loved some of the stuff they let you do. I would love to be able to capture some aliens by using stealth to get behind them and then punching them into submission.
I'd also love to have Silent Storm's system for sharpshooting. Spending a turn's worth of action points to guarantee that a sniper would make a critical headshot from across the map was deeply satisfying.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
My sentiment is the same. I played it, but you can blow up anything, so it's lame. What's the point of rocketlaunchers and grenade launchers if they're just more damage? Any game that claims to be X-Com without destructable environments is a lie. That's right, even the new ones that have the name licensed.
More games today need to look at Silent Storm and Company of Heroes. If I've just fought a frantic battle with heavy ordinance flying around, the battlefield should look like a battlefield.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Did you build wide array sonar? It's almost essential.
It extremely odd to get a negative score from zero activity... usually it just balances out.
What month were you in.
Special hint, SOMETIMES the game pops up alien artifacts and alien cities on the Geoscape without telling you, especially after researching live aliens. If you don't notice them and just let them sit there, it will tremendously screw you.
So, every couple of weeks, take a spin around the geoscape.
we also talk about other random shit and clown upon each other
That in itself was funny.
Later, we're playing X-Com Apocalypse, and one of the soldiers, an absolute shitpot of a rookie whom we named Alex, was being attacked by Aliens. He's coming under heavy fire, and then a brainsucker runs towards him. Badly wounded, out of ammo, and knowing that aliens won't go after an unconscious soldier, Alex drops a gas grenade and passes out, confident that his friends will rescue him.
The squad rounds the corner and opens fire on the aliens. One of them, an android soldier, fires a clean headshot into Alex's unconscious body with his laser rifle in the process.
He was immediately renamed Guide-Bot.
Note, there are TWO KINDS of alien landings. One is the "raids", which are standard, but aliens can also land in nations without raiding them. This process is when they negotiate the deals... this is usually followed by base construction on their part in the neighboring seas.
The best way to prevent nations from joining the aliens is to just deal with every damn Terror Site... ever. As soon as you miss one, your grip loosens.
If you deal with Terror Sites well enough, every nation will acknowledge it and resist the landings for a longer period of time.
we also talk about other random shit and clown upon each other
I put my base (Super Tits) in the arcitc so it would be equidistant from Europe and America.... "great plan" I though.... I could not intercept shit! i got 2 out or 10 interceptions and one of them aced my intercepter with dual Avalanch Launchers . So I lost funding and lost the game :x
Which was made even more annoying as my team where elite ninjas who where taking out sectiods hiding amound trees, with autoshots, half a map away... in the dark! And my Rambo-esq sergent came auto-named after a character from "Drop the Dead Donkey" which was mildly amusing.
When I could catch the buggers I was totaly hosing them.... but some chuckle-fuck had sold me 2 robin reliants as "top of the line UFO interception craft" ... bastards!
I think I may see your problem.
Let 'em eat fucking pineapples!
we also talk about other random shit and clown upon each other
Also why in the name of all that is holy would you name something Super Tits. Isn't it a law that things must be named after phalluses? (phallii?)
This doesn't really seem like a gigantic hurdle to anything, as it seems to me that with the state of commercially available game engines nowadays it's more design decisions than technical difficulties that are plaguing the X-COM-alikes.
I mean, we're talking about a DOS game that came out in 1994, in the SNES/Playstation days, so I was pretty much assuming a total rewrite would be in order for any kind of remake anyways.
http://www.youtube.com/watch?v=pwtPptYHXQ0
Fuck, now I simply have to install it again. Thanks a lot.
It's interesting to see how this guy plays, auto shotting everything from any range and not paying attention to that stats of any of his troops, spending all his time and money on scientists and resarch, sending out 14 troopers at a time. Pretty good stuff.
Despite how out dated it is, it's still insanely easy to get people who never had the opportunity to play it, addicted to it.
I just wish one of these groups that decided to remake the game would have done -just that-. Remake the game. Don't add new features until you can replicate what made the game great to begin with.
I always miss having to fiddle around with the time passage and sending out transports right next to terror missions in an attempt to ride it out to dawn before landing.
Freakin night. Freakin Psychers making my recruits go nuts and throw grenades inside the transport. Freakin aliens. =_=
"If only there was some way to see in the dark. This is a game where you reverse engineer alien spaceships, but night vision? That's off the table"
Autoshotting from long range is actually a fairly good tactic: you lose something like 5% accuracy as compared to snap snots, but you fire three times, so you get a net gain in terms of hit chance. Aimed shots are better for rockets and such, but other than that, I almost exclusively autoshot.
And oh good god, this guy's like a list of things you don't do playing X-Com. Among other things: his heavy cannon isn't loaded with explosive rounds, which could have killed that one sectoid in the warehouse in one video where he missed and hit the wall next to it. That by itself made me =O
Man, this guy doesn't need tactics, he is running on pure luck most of the time. In that night terror mission he
Well, that's the result of a bug.
Tell me about it. I was facepalming when I heard him talking about how the alien might be going berserk. If he'd played long enough, he'd have realized that when that happens, you always see the message "____ has panicked." and such. Which makes you feel like a total badass when you see the words "TRISCENE TERRORIST HAS PANICKED." Booyeah, I made a half-ton dinosaur with frickin' lasers on its head run away screaming like a bitch, suck it!
It kinda levels out when he headshots one of his own dudes after making said dude walk into a plasma grenade he just threw and forgot about, hah
http://www.ufo-afterlight.com/pages/hq.html
They've made like.. 3? maybe 4 games in the series.. I never tried the first one because it was -trying- to be XCom but with all the stuff I loved taken out (like base management)
I've *heard* it's changed, but.. the site is a nightmare to really get info from, and the graphics are... odd.
I'm not certain but I believe you take an accuracy penalty, your TU's remain the same.
we also talk about other random shit and clown upon each other
I know it won't be too useful but dual rocket launchers would be pretty damn fun if you could pull that off on a character correctley
I only had 4 stun batons to split with 10 soldiers.
So anyway, I move in... Lobstermen are running in fear.. after I kill about 6 lobsters and 2 brain saucers, I get the feeling that I just might make it through without losing anyone...
hahahaha
stun grenades right in my face, ridiculous snapshots through doorways...
Guess I'll load that game tomorrow.
we also talk about other random shit and clown upon each other
The laser pistol is my "door maker" with its unlimited ammo and the plasma pistol has 50% accuracy on auto fire and can 2 shot a saucer... all my soldiers have great TU's, accuracy and reactions....or i sack 'em
It's working pretty well for me.. I just hate the limited movement you get with big weapons so the pistols are really working for me.
20% accuracy penalty when using rifles and heavy guns one-handed. You can't snipe with it, but it's a valid tactic to march around with a heavy plasma in one hand and a small launcher in the other.
He seems to do pretty well at the strategic game, though.
More stories: I was playing a round tonight when a squaddie named David Krauss shot his teammate in the back with an explosive autocannon. I got pissed off and ordered him to drop his gun and all his grenades and run into the alien scout with a primed High Explosive screaming "Allahu Akbar!" He got FIVE sectoid kills with his suicide bomb.
That man earned his 72 virgins
Terror from the deep is available for download from Steam fairly cheap. Imo thats the best way to get it, since trying to get X-com is run under window xp or newer is a pain in the ass that requires a couple different fan-patches and still gets kinda buggy(at least for me).
Speaking of, this thread inspired me to start a new game of TftD. I forget how unbelievably cutthroat this game is compared to the original. 4 months in and you start getting large/very large UFOS, the aliens are already starting to set up bases on Earth and I somehow lost the USA as a sponsor even though I have a base in the Gulf of Mexico and shot down almost every UFO I saw over the US. And this is on the lowest difficulty too...
Now I'm scrambling to research alien tech while having to ignore about 50% of the UFOs simply because I don't have the firepower to take down a V. large ship full of gillmen.
Seriously, if there was ever a community game to be made, it should be an xcom clone.
I love pistols. I almost exclusively use laser pistols unti i get heavy plasmas. The amount of TUs that they have using pistols is amazing. I just played through xcom last year so I cant see myself doing it again. I could continue my apocolypse play through since ive never ever beat it. But once you arm everyone to the teeth with bio pistols they tear apart everything.
I miss you so much xcom.