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I love X-com but suck balls at it
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I just got scared in the dweller level of Chronicles of Riddick last night. I suddenly love creepy PC games.
Funny you say that. I seemed to ignore the Xcom graphics, yet the 800x600 graphics in Diablo are absolutely hideous to me. I guess it depends.
I've been playing via gametap.
edit: And it's the "Special edition" version that works fine under xp.
X-com has damn good designs and has a pretty cool B-movie charm about it with great music, the graphics are old but are done very well for what they had to deal with using in those days.
I need to find my copy...
Anyway anyone else trying to go this route?
(Please do not gift. My game bank is already full.)
I'm 3-4 months into the game and facing shokk launchers with no armor on, its incredibly painful.
Deep One (Elephant Gasmask Guy) not a gill man. And you need to research the Deep One before you can research Aqua Plastics. At this point, you're kinda screwed.
Thats odd, I've researched Deep Ones. Or does it have to be a corpse?
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
Can anyone help me with this?
LCD monitor?
I think some LCD monitors don't go down to the insanely low resolution that X-Com plays at. I believe X-Com is sub 640x480.
You may be screwed.
That's why I still have a CRT
we also talk about other random shit and clown upon each other
Deep one corpse + aqua plastics = armor.
I found this to be a really useful tech tree: http://www.xcomufo.com/forums/index.php?showtopic=2294
FYI the game is practically unbeatable without M.C. tools.
we also talk about other random shit and clown upon each other
Something's fishy.
Middle difficulty (veteran?), starting base in Italy. Go two weeks before I see a UFO, so that gives me time to get some good equipment/more soldiers/more scientists/etc.
First UFO is a landed craft, excellent, gonna get some nice loot here. I land in the SW corner of the map. Walk my first couple guys off the ramp to grab some cover, end turn. Their turn, grenade lands on ramp, kills 5 guys. Fuck.
My turn, my rocket launcher guy (who I left in the back) goes berserk. Kills everyone. Double fuck.
*reload*
most reliable one?
I believe DosBox also has a speed adjustment.
I dream of Xcom remade with Dawn of War-style visuals, but deep down inside I know it's never going to happen.
... damn, that sounds cold.
Has anyone tried using as few soldiers as possible? I did one run through with only two men once, I seem to remember. It sounds crazily difficult (and at the start of the game, it is), but their stats jump up ridiculously quickly. Plus it leads to near-epic fights where two men take on an entire alien base by themselves. Come to think of it, it's almost like X-Com meets Contra. Fun times!
I had to take on a landed ship last night with 1 person. I sent my Skyranger without really checking anything. It was only after I landed I realized most of my squad was wounded or killed on the terror mission previously.
In the beginning, and at higher difficulties, they aren't really cost effective: they take about as much damage as two soldiers and cost as much as ten. It's better to have four rookies instead to scout out and take damage and such.
In the middle and the end, when your soldiers have godly stats and you don't want to lose any of them at all, and when they can fly, then they get good.
Their biggest advantage is that they're immune to Psi, which is nothing to sneeze at.
With Jack Bauer.
I read a fanfic once that was very much like this concept.
Edit: Oh my fucking god. I'm on a night terror mission, my Skyranger landed in the SE corner behind some buildings, and there are five cyberdiscs and three plasma-wielding sectoids facing my goddamn loading ramp. Three reloads so far.
Don't even have to wait until you have a lot of good people. One of my fave combos = Laser rifle + HWP
Unlimited ammo + HWP with great TU stat = saturation bombing.
Let your HWP scout ahead. Once it sees an alien, just open up on it with every guy you can. Your guys are out of visual range but can still fire so even if they all miss, the alien will not likely come close enough to take a shot at them, your HWP should have enough TU to retreat to a safe distance as well, and even if it cannot, it can usually take a shot or two with no problem. Something your troops cannot do, even with personal armor.
In terms of using the HWP as a weapon Lord Yod, its next to useless until you get the hover plasma tank. They have average accuracy at best, if I have to use it, its a desperation shot to save one of my guys who are likely going to be wasted by an alien on their next turn.
Then I had this great idea. One of my dead guys had a rocket launcher with one of these guided rockets. My lone guy went back through all these corridors, stole the launcher and a rocket from his dead friend's corpse, went back to the elevator.
He then guided the rocket UP THE ELEVATOR, then in the dark to the approximate place of the big brain. I saw that rocket go up, zigzag in the dark, explode...
And bam ; end credits.
I'd like to see an playthrough with the same team of guys, reloading if necessary to perform feats of heroic courage and badassery. :P SyntheticOrange's descriptions of the action were top class, and his little interlude was awesome.