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[Game on] Team Fortress 2: Engineer is credit to thread!

EchoEcho ski-bapba-dapModerator, Administrator admin
edited December 2007 in Games and Technology
1194323644629.jpg

TeamOrktress.jpg

This is Team Fortress 2. Please remember to stay on the move at all times.

What is Team Fortress 2? It is a team-based first-person shooter that offers nine distinct classes to play as. Rather than simple deathmatch, TF2 requires players to work together to achieve objectives such as point control or objective theft. Work together, or fail.

Unlike many shooters, TF2 streamlines the process, making it very easy for new players to learn the ropes yet remain compelling to the hardened veterans. The game also features a very stylized look that sets it apart from the competition. If the movies The Incredibles and Austin Powers had a violent lovechild, it'd be Team Fortress 2.

So read on, and join in on the fun.

Costs and Technical Stuff

Team Fortress 2 has two purchasing options. First is the Orange Box package for $49.95. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use [url=]this thread[/url] for that). If you are just itching for Team Fortress, the game is available alone on Steam for $29.95

System Requirements:

Minimum:
1.7 GHz Pentium 4
512 MB system RAM
DirectX 8 compatible video card

Recommended:
Processor: Intel Pentium 4 3000 MHz
DirectX 9 compatible graphics card
1024MB

Hay guyz, Gamertags? X-Box Liev?

Stop right there! We do not understand your Bill Gates moon language! Gamepads frighten us, and nobody here trusts an analog stick.

Seriously, there's now a thread for X-Box 360 styled Team Fortress. This thread will take you there, but remember that the 360 currently has only the "Orange Box" package. If you want to JUST buy TF2 for a bit less, you're stuck with Steam (and therefore, PC).

CONSUMERISM

Team Fortress 2 Shirts are in! Buy them and support your class. Or...be a spy and just pretend to support a class. Nifty posters are also available.

Of course, our benefactors at the Penny Arcade Industrialized Fun Conglomerate have designed a wonderful shirt that conjures up wonderful memories of matches long past. You can exchange currency for it over here

Penny Arcade Servers

If you wish to join us for gamings on, join the PA Steam group! Do not ask for invites in this thread. Just join our chat in Steam Community and ask there. It'll ensure faster results.

Server owners: Please PM me if there are any changes to your servers.

Bombardier's server
209.159.189.12:27015

Goofball's server
tf2.goofball.org:27015

Job's server
66.55.142.242:27015

jonxp's server
tf2.finalmeasure.com

Password for all PA servers: wang

Meet the Classes

Classes are grouped into three categories. THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.
I've added some tips gathered from the boards, but keep in mind that these are mostly basic hints for people new to the class.

Defense
tf2heavy.jpg
Meet the Heavy

Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300

Special: Can right click to start up his gun. This allows for instant firing without slowdown. If he presses no keys (or doesn't use the Chain Gun), his speed increases.

Tips: Heavy does well with the Medic, obviously. Watch your medic and make sure he is safe. Communicate to make sure that you can quickly answer any threat that might be trying to ambush from behind. Do not sit still! Even if you are getting healed, try to make it harder to be shot. A sniper's bullet can kill you even if ten medics are at your command. Also, make sure your minigun is spinning as you turn corners. And keep the ammo filled!

tfengineer.jpg
Meet the Engineer

Role: Base defense
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125

Special: Can construct a variety of machines, including sentries guns and ammo dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.

Tips: Turrets should be in a spot that keeps attackers out, but also requires the enemy to expose themselves if they wish to take it down. Watch your machines for enemy spies, and make sure you get out of the base from time-to-time and set up a good teleporter exit. If you're going to be an "assault" Engineer, lay down a Teleporter entrance right outside your spawn point, run back in to refill, then go do your thang. You'll be at most 5 seconds or so behind the other guys, who will be giving you the distraction you need to start setting up a Teleporter exit once you reach the front lines.

tf2demo.jpg
Meet the Demoman

Role: Clearing grouped enemies, taking down sentries, protecting objectives
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175

Special: Can jump higher with his sticky bombs.

Tips: With good aim, you can bounce grenades around to get kills without having to expose yourself. Also, sticky mines can protect more than control points! Put them at spots such as chokepoints or maybe behind a medic/heavy team to prevent attacks from the rear.

Support
tf2medic.jpg

Role: Healing
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150

Special: Healing gun can heal an ally pass their normal maximum hit points, to a limit of 150% their normal hit points. If the medic heals long enough, a special "Ãœbercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Cannot make flag carriers invulnerable. The medic always has a passive regeneration effect, allowing them to heal up over time.

Tips: Don't get "tunnel vision" and just focus on healing your heavy. Heal any nearby wounded players if you can afford to, as it'll fill the ubercharge faster. Don't stay in one spot, as it might give a sniper or other player a chance to line up a killing shot. And be aware of your rear, as pyros/spies can quickly bring you down.

tf2spy.jpg

Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125

Special: Can disguise self as a member of the opposing team and as any class (even a Spy). Can cloak in 10 seconds intervals. If done from behind, the knife is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down enemy machines until an engineer puts it back online. But the sapper will quickly destroy the machine if it is not fixed by the engineer in time. While disguised, the spy does not show signs of taking damage from enemies, making "spy checks" worthless unless they kill the spy.

Tips: Cloak is valuable! Use it to get behind enemy lines so your disguise is more believable. Don't linger uncloaked for too long, stay on the move and quickly take out targets. Never become too comfy with a single disguise, but make sure the disguise fits. Chances are you'll take a medic's name if you become a medic, so don't switch if medics are the target! And always be aware of enemy locations when cloaking or disguising, as both will give betray your allegiance to the enemy.

tf2sniper.jpg

Role: Head-shotting
Weapons: Sniper Rifle, Submachine Gun, Machete
Hit Points: 125

Special: Shots get more powerful the longer you stay zoomed in.

Tips: You want a spot that allows for quick cover in case of retaliatory fire, and gives you plenty of shots. You're going to be alone in most cases, so be wary of any friendly player that approaches you.
Offense
tf2_scout.jpg

Role: Reconnaissance, Grabber of Enemy Things, Takes Control Points Faster
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125

Special: Counts as two people when taking control points. Can double jump and is faster than other classes.

Tips: You need to, generally, be constantly on the move. Take advantage of your double jump, as it allows for quick direction changes. Don't linger too long in combat if things are getting rough. Flee the battle, heal up, and head back in.

tf2soldier.jpg
Meet the Soldier

Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200

Special: Can "Rocket Jump" by aiming rocket launcher at feet.

Tips: Another popular Medic target, so be aware of your wingman should you have one. Aim towards the ground when attacking, as rockets have splash damage. Take advantage of rocket jumps to allow for quick travel or prime ambush points.

tf2pyro.jpg

Role: Close Quarters Combat
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175

Special: Can set people on fire, which obstructs their vision and slowly deals damage to them over time. Only medkits, the medic's healing beam or water can put the fire out.

Tips: Try to find ways to get behind the enemy, allowing for brutal ambushes. Also, your fire will light up cloaked or disguised spies. Don't be afraid to torch the area if you think a spy is around. Do not underestimate your shotgun. It's your only weapon of choice if you're trying to actually attack someone who might actually run away, instead of ambush them.

Features

Look on the Bright Side: If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.

Capture the Moment: Kodak invites you take a screen of your murderer.

Taunts!: You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done.

Criticals: Some shots do more damage. This is indicated by the attack having a special glow with equally special sound effects and a nice "CRITICAL HIT!" above your target's head. How often this occurs is based on A) where your shot landed (head shots tend to be criticals) and B) How well you are doing (better play = more crits).

Other Fun Stuff
Game developers wear TF2 costumes
More TF2 costumes
Garry's Mod TF2 pictures

Screenshots!
HowDoIShotRocket.jpg
tc_hydro0001.jpg
tickticktickboomislookinggood.jpg
deepqantasislookinggood.jpg
Maggots.jpg

Thanks to Rorus Raz for the original version of this post.

Echo on
«13456753

Posts

  • FaustumFaustum __BANNED USERS regular
    edited November 2007
    Good choice, Echo.

    Faustum on
    diddysiggiesq8.pngClick to see who gets to DIE February 10th
    sigoj3.gif
  • NotASenatorNotASenator Registered User regular
    edited November 2007
    is this a serious post?

    i don't see how playing the game (well in most cases of the CI folks) can be considered "hogging."

    The thought is that the PA servers are for the guys who post here, not for clan practice.

    NotASenator on
  • Unearthly StewUnearthly Stew Registered User regular
    edited November 2007
    NotACrook wrote: »
    is this a serious post?

    i don't see how playing the game (well in most cases of the CI folks) can be considered "hogging."

    The thought is that the PA servers are for the guys who post here, not for clan practice.

    Agree, although not all of the PA servers generally get filled.

    Unearthly Stew on
  • FaustumFaustum __BANNED USERS regular
    edited November 2007
    NotACrook wrote: »
    is this a serious post?

    i don't see how playing the game (well in most cases of the CI folks) can be considered "hogging."

    The thought is that the PA servers are for the guys who post here, not for clan practice.

    It would probably be less shady if I saw them post around here or someone said who they were or where they were from, maybe they have and I've missed it


    Or could just be a lurker and givin' his other buddies the information. Either way, whatever not that big of a deal

    Faustum on
    diddysiggiesq8.pngClick to see who gets to DIE February 10th
    sigoj3.gif
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2007
    Seems to me like a few people started playing on the PA servers then began posting here after being emboldened by the experience.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited November 2007
    Fun moment of the day: defending Gravelpit.

    Some bastard engineer sets up a sentry nest on the right exit of the spawn at C. It kills me once.

    I go sniper, take the left exit, go up to the C cap point and ventilate me some heads - one demoman, the bastard engineer and nearly some soldier.

    Echo on
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited November 2007
    >>Fix for broken .dem file playback

    I am betting so hard that this update also broke old dems.

    edit: >> Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13

    I stand corrected.

    thorgot on
    campionthorgotsig.jpg
  • TagTag Registered User regular
    edited November 2007
    Well I just played on the new Granary. The final (1st and 5th) points have some big changes -- the middle ground has been cleaned up a little and there is another room with two windows (one open) on the other side of the pipes from the old entrance to the building that houses points 2 and 4. It is placed in such a way to give a nice view of the final spawn point (a nice aid to snipers) and add a 4th entrance to the final area. It might be possible to jump directly to the pipe w/o a walkway, though I wasn't able to do it in 3 tries.


    I think they moved the final spawn point too, but I don't really remember where it was originally. In any case, it is now in the area between the middle point and the 2nd-to-last point, on the side of the building that connects to the middle spawn area.

    Tag on
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  • RepoxRepox Registered User regular
    edited November 2007
    Echo wrote: »
    Fun moment of the day: defending Gravelpit.

    Some bastard engineer sets up a sentry nest on the right exit of the spawn at C. It kills me once.

    I go sniper, take the left exit, go up to the C cap point and ventilate me some heads - one demoman, the bastard engineer and nearly some soldier.
    And then Repox takes that base down by sapping it.

    Repox on
  • SudsSuds Registered User regular
    edited November 2007
    Posting so I can follow this thread.

    Suds on
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  • JJJJ DailyStormer Registered User regular
    edited November 2007
    yay new startup music!

    JJ on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited November 2007
    Repox wrote: »
    And then Repox takes that base down by sapping it.

    Yeah, I saw you decloak. I would have taken it out with charged sniper shots anyway, starting with the teleporter. But thanks for the help!

    Echo on
  • AngryAngry The glory I had witnessed was just a sleight of handRegistered User regular
    edited November 2007
    being a poster on the forums isn't a necessity to playing on the pa servers. a lot of people simply read the forums and have no wish to post. a lot of people read the comic and newsposts and avoid the forums. they are still a part of the community, even if it isn't a vocal part.

    rakuen's forum account is a month and a half old, mine is over four years old. does that mean i am some how entitled to a game spot more then him? no.

    Angry on
  • TyrantCowTyrantCow Registered User regular
    edited November 2007
    Server Update Please!

    Edit: I seriously thought the "hoggin' spots" thing was a joke, too.

    Was gonna hog me some spots tonight!

    TyrantCow on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited November 2007
    I think I'll try some mapping tomorrow. Used to do Quake maps way back when.

    Echo on
  • thorgotthorgot there is special providence in the fall of a sparrowRegistered User regular
    edited November 2007
    Tag wrote: »
    Well I just played on the new Granary. The final (1st and 5th) points have some big changes -- the middle ground has been cleaned up a little and there is another room with two windows (one open) on the other side of the pipes from the old entrance to the building that houses points 2 and 4. I think they moved the final spawn point too, but I don't really remember where it was originally. In any case, it is now in the area between the middle point and the 2nd-to-last spawn, on the side of the building that connects to the middle spawn area.

    That was definitely where the majority of games stalled, so this should help that problem.

    thorgot on
    campionthorgotsig.jpg
  • iowaiowa Registered User regular
    edited November 2007
    Suds, I am prone to speaking like a Heavy while playing said class.

    Also it's dumb to say that CI people are hogging spaces. Plus Ta!nt seems like a good dude.

    iowa on
  • RepoxRepox Registered User regular
    edited November 2007
    Echo wrote: »
    Repox wrote: »
    And then Repox takes that base down by sapping it.

    Yeah, I saw you decloak. I would have taken it out with charged sniper shots anyway, starting with the teleporter. But thanks for the help!
    It was a fun game of Gravel Pit, but on the next level of Dustbowl the teams seemed a bit stacked, I don't know why.
    Also H5

    Repox on
  • HounHoun Registered User regular
    edited November 2007
    Posting in a new thread. I <3 this game.

    Houn on
  • KazhiimKazhiim __BANNED USERS regular
    edited November 2007
    Intro video coming soon.



    :(

    Kazhiim on
    lost_sig2.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited November 2007
    iowa wrote: »
    Suds, I am prone to speaking like a Heavy while playing said class.

    Also it's dumb to say that CI people are hogging spaces. Plus Ta!nt seems like a good dude.

    Yeah, he knows what to do when ubered. Would choose him again.

    It's possible that I've been tainted though....

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • musanmanmusanman Registered User regular
    edited November 2007
    there is only one douche who plays on the servers as far as I can tell

    musanman on
    sic2sig.jpg
  • Job_41:25Job_41:25 Registered User regular
    edited November 2007
    I'm rebooting the server should be up in a few minutes.

    Job_41:25 on
  • edited November 2007
    This content has been removed.

  • iowaiowa Registered User regular
    edited November 2007
    musanman wrote: »
    there is only one douche who plays on the servers as far as I can tell
    Is it me D:

    iowa on
  • TyrantCowTyrantCow Registered User regular
    edited November 2007
    Come to Job's server now plz

    TyrantCow on
  • musanmanmusanman Registered User regular
    edited November 2007
    iowa wrote: »
    musanman wrote: »
    there is only one douche who plays on the servers as far as I can tell
    Is it me D:

    alright maybe 2

    musanman on
    sic2sig.jpg
  • PotUPotU __BANNED USERS regular
    edited November 2007
    More guys should play now because I'm playing.

    That's reason enough.

    Fuck pyros.

    PotU on
    2mong9u.jpg
  • Dance CommanderDance Commander Registered User regular
    edited November 2007
    Anyone know what this patch does? The notes don't seem to be in the update news.

    Dance Commander on
  • SithDrummerSithDrummer Registered User regular
    edited November 2007
    Maybe someday I'll get off work at a decent time and join the regular-hour revelry again

    SithDrummer on
  • Job_41:25Job_41:25 Registered User regular
    edited November 2007
    Anyone know what this patch does? The notes don't seem to be in the update news.
    Updates to Team Fortress 2 and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Source Engine

    * Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
    * General optimization to tracelines
    * Fix for broken .dem file playback
    * Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
    * When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
    * Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time


    Team Fortress 2

    * Fixed exploit where spectators could spawn into the world without actually joining a team


    Hydro map changes

    * Fixed an exploit that would allow players to jump out of the map


    Granary map changes

    * Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
    * Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
    * Minor visual tweaks to the BLU side between capture points 2 and 3
    * Clipped off a super high (demo pipe jump) perch in the middle area
    * Increased base round timer to 10 minutes
    * Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
    * Minor changes to lighting in the middle area
    * Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
    * Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
    * Fixed material alignment and model interpenetration issues in home spawn rocket rooms


    SourceTV

    * Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
    * Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
    * Performance improvement for copying unreliable data buffers to SourceTV clients
    * Updated the list of events in TF2 tagged for the director to play

    Job_41:25 on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited November 2007
    Faustum wrote: »
    It would probably be less shady if I saw them post around here or someone said who they were or where they were from, maybe they have and I've missed it


    Or could just be a lurker and givin' his other buddies the information. Either way, whatever not that big of a deal
    yea i don't see a big deal, just most of the time i barely even see anyone from [CI] associate at all. they just show up and take up spots. except for [CI] Tyrun, he's pretty cool.

    rakuenCallisto on
    cbtswoosig.png
  • scootchscootch Registered User regular
    edited November 2007
    aw.. none of the server is updated :(

    scootch on
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  • Charles KinboteCharles Kinbote Registered User regular
    edited November 2007
    updates servers nubs

    Charles Kinbote on
  • minigunwielderminigunwielder __BANNED USERS regular
    edited November 2007
    mcdermott wrote: »
    But the minigun has unlimited range. If you see me just firing off into the distance, that's what I'm doing. Watch for the shimmer, then take them down.

    Mostly I do this on defense, when I have easy access to additional ammo. It works pretty well, though.

    Damn you to hell

    minigunwielder on
  • jonxpjonxp [E] PC Security Registered User regular
    edited November 2007
    My server is updated as well. Job beat me to the release notes. Damn you!

    jonxp on
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  • Ah_PookAh_Pook Registered User regular
    edited November 2007
    looking forward to trying out the tweaked granary

    Ah_Pook on
  • DangerousDangerous Registered User regular
    edited November 2007
    God I love the medic's syringe gun. I was a maniac with it earlier on Well. Fucking scouts and pyros always try to get up in my grill, but if the heavy/soldier/misc I'm healing isn't in dire need I'll bust out the needlegun and administer some bad medicine.

    Dangerous on
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  • edited November 2007
    This content has been removed.

  • LepLep Registered User regular
    edited November 2007
    Needles full of aids never fail.

    Lep on
This discussion has been closed.