Mass Effect: The monkey doesn't have the fucking module!

Dublo7Dublo7 Registered User regular
edited November 2007 in Games and Technology
(OP shamelessly stolen from Kuribo and pancake!)

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"A Spectacular New Vision of the Future"

Exclusively for the Xbox 360, Mass Effect is BioWare's latest RPG and their greatest venture yet.

An epic space opera of an unprecedented scale, Mass Effect will take you across the galaxy to the greatest bastions of civilization to wild uncharted worlds fraught with danger.

Wherever you go, whatever decisions you make, you might just change the face of the civilized galaxy.


The year is 2183.

Thirty-five years have passed since mankind discovered the technology of the Protheans on Mars and humanity's first mass relay and took to the stars.

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Wars have been fought, rivalries have formed, colonies have been raided, people have died, but stoically pressing on, humanity has grown and thrived and has begun to earn its place among the great alien civilizations far older than humanity could dream of.

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You are Commander Shepard...

You are a promising officer in the Alliance military and because of your record and recent events, you have caught the attention of Nihlus, one of the Council's elite Spectre (SPECial Tactics and REcon) agents. You have been selected to become the first human Spectre.

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But Saren, one of the Council's most effective and brutal Spectres has gone rogue. He has reappeared seemingly allied with an army of Geth, a three hundred year old machine race that has, until now, remained isolated from the rest of the galaxy. Saren is brutal, he is efficient, and he is no stranger to murder or torture. He will stop at nothing to achieve his goals, whatever they are, and there is little he hates more than he does humanity.

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As a fledgling Spectre, it's your task to stop him by any means necessary.

You are outside the law. You answer to no one but the Council and are free to use any means at your disposal to achieve your goals. Kill, maim, and murder if it gets you what you need or be forgiving and kind. The choice is yours to make, but there are consequences to both sides of the coin. Some you may not even see coming.

"You must act without remorse, without hesitation, and outside the limits of the law."


... and you can look however you like.

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Using an Oblivion-like character creator that stresses ease of use in addition to comprehensiveness of options, you'll be able to create your Commander Shepard in minutes.


Confirm military specialization.

In Mass Effect, there are six different character classes, each with their own specializations and abilities.

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Details on all the classes and the abilities are available in the spoiler:
History/Style
Earthbound - Grants a Renegade point bonus
Spacer - Grants Paragon point bonus
Colonist - Grants part Paragon and part Renegade point bonus

Ruthless - Grants a Renegade point bonus
War Hero - Grants Paragon point bonus
Sole Survivor - Grants part Paragon and part Renegade point bonus

Talents/Classes
Soldier
Starting Talants
Pistol
Assault Rifle
Combat Armor
Assult Training

Soldier Unlockable Talents
Shotgun - 4th point in Pistol
Sniper Rifle - 7th point in Assault Rifle
First Aid - 6th point in Combat Armor
Fitness - 6th Point in Assault training

Engineer
Starting Class
Pistol
Decryption
Electronics
First Aid

Engineer Unlockable Talents
Basic Armor - 6 points in Pistol
Hacking - 7 points in Decryption
Damping - 4 in Electronics
Medicine - 5 in First Aid

Adept
Starting Talents
Basic Armor
Throw
Warp
Barrier

Adept Unlockable Talents
Pistol - 5 in Basic Armor
Lift - 6 in Throw
Singularity - 7 in Warp
Stasis - 4 In Barrier

Infiltrator
Starting Talents
Pistols
Tactical Armor
Electronics
Decryption

Infiltrator Unlockable Talents
Sniper - 5 in pistol
Fitness - 6 in Tactical Armor
Damping - 4 in Electronics
First Aid - 7 in Decryption

Sentinel
Starting Talents
Throw
Barrier
Decryption
First Aid

Sentinel Unlockable Talents
Lift - 7 in Throw
Stasis - 6 in Barrier
Electronics - 4 in Decryption
Medicine - 5 in first aid

Vanguard
Starting Talents
Pistol
Assault Training
Throw
Warp

Vanguard Unlockable Talents
Shotgun - 6 in Pistol
Tactical Armor - Assault Training
Lift - 7 in Throw
Barrier - 4 in Warp

Talent Descriptions
Shepard's Talents
Spectre Training - Elite agents of the Council the Spectres have access to special training unavailble elsewhere in the galaxy. Increases health accuracy and effectiveness of all attacks and powers.

Biotics
Barrier - Bolsters your kinetic shields with a mass effect field that can absorb a massive amount of damage. Attacks that penetrate the shields also penetrate this barrier.

Lift - Projects a sphere of powerful contra-gravity. Any object or creature struck is lifted into the air Enemies are temporarily immoblized untill they fall back to the ground.

Throw - Projects a mass effect field powerful enough to hurl objects and enemies out of the way.

Singularity - Projects a sphere of dark energy that creates an intense mass effect field. nearby enemies and objects are drawn into the singularity unable to exscape its gravitational pull.

Stasis - Creates apowerful mass effect field that immoblilies a single target.

Warp - Projects a powerful mass effect field that wreaks havoc on a subatomic level. It weakens armor and inflicts damage over time on enemies.

Combat
Assault Training - Increases melee and weapon damage, also grants Adrenaline Burst talent.
Armor - Enables use of better armor increases damage protectionin battle.
Assault Rifles - Increases accuracy and damage with assault rifles.
Pistols - Increases accuracy and damage with pistols.
Shotguns - Increases accuracy and damage with Shotguns.
Sniper Rifles - Increases accuracy and damage with Sniper Rifles.
Fitness - Increases health and grants the invaluable immunity ability.

Tech
Damping - Increases the explosion radius on your tech proximity units. Use damping to shut down your enemies tech and biotic abilities.
Decryption - Allows you to open secure containers increases tech mine explosion damageand grants Sabotage talent.
Sabotage - Overheats enemies weapons so they can not fire, and burns them for damage over time.
Electronics - Increases the strength of your shields and lets you use the electronics skill to repair or bypass objects.
Hacking - Recharges your tech proximity mines more quickly and grants AI hacking ability.
First Aid - Increases squad healing by improving the effectiveness of the medigel.
Medicine - Improves the recharge time of squad healing and grants the neural shock ability that devastates organic enemies.

Class Talents
Soldier - Front line warriors that are trained to withstand the physical punishment that comes with combat. Increases health at higher levels and gives limited health regeneration.
Engineer - Tech specialists can use innovative tricks to get the most out of every resource.
Adept - Focuses training to optimize their abilities.
Infiltrator - Increases damage done by tech mines and reduces overheating on sniper and pistols.
Sentinel - Increases damage and accuracy with a pistol and grants marksman ability.
Vanguard - Can use abilities to counter enemy biotic attacks and get into short range positions Increases biotic resistance and damage with shotguns and pistols.

Specilization/Prestige Classes
Commando - Soldier or Infiltrator
Operative - Infiltrator or Engineer
Medic - Engineer or Sentinel
Bastion - Sentinel or Adept
Nemesis - Adept or Vanguard
Shock Trooper - Vanguard or Soldier

Commando - Comandos rely on lethal efficiency and precision strikes rather then brute force to eliminate their opponents. Overall, their Specialization increases damage inflicted with all weapons and specificly improves their most lethal talents including Immunity, Marksman, and Assassination

Operative - Operatives are masters at manipulating their environment to maximum advantages. Overall, operatives have access to significanly reduced recharge times for all tech attacks and specific improvements to both Overload and Sabotage talents

Medic - Medics combine tech and healing abilities to boost the eficiency of the entire squad Overall, medic specialization improves the recharge time on all medical abilities and specificly the first aid and neural shock talents.

Bastion - Bastions use Biotics for defense or for opponent immobilization. Overall, ranking up reduces the recharge times for all biotic abilities and specifically improves Barrier and Stasis talents

Nemesis - The Nemesis is a biotic specialist who uses mass effect fields to infilict heavy damage against opponents. Overall a nemesis specialist has access to significantly increased duration and damage to all biotic abilities and specifically improves both Warp and Lift Talents

Shock Trooper - Shock troopers are highly trained killing machines; they excel in all combat situations. Overall their increased health and damage protection can turm them from strong soldiers into formidable tanks with specific improvements to Immunity (for Soldier class or Barrier for Vanguard Class) and Adrenaline burst abilities.

Talent point distribution / Alignment Bonuses
Level 1-5 shep earns 3 points per level squad earns 2 points per level gained
Level 6-20 shep and squad earns 2 points each level
Level 21-35 shep earns 2 points squad earns 1 point each
Level 36-60 Shep and squad earn 1 point per level

The next part is what happens when you fill up the paragon/renegade bars....

Paragon Level bonuses
5% - Opens 2 charm ranks gives 1 free charm point
25% - Opens 2 charm rank gives 1 charm point 10% first aid cooldown
50% - 10% Bonus health
75% - Achievement Paragon opens 2 charm rank, 1 free point and 5% Shorter cooldown on all powers.

Renegade Level Bonuses
5% - Opens 2 intimidate ranks, gives 1 intimidate point
25% - Opens 2 intimidate ranks, gives 1 intimidate point, 10% weapon powers cooldown
50% - 1 health regenerationper second
75% - Achievement Renegade Opens 2 intimidate ranks, gives 1 intimidate point, 5% damage/duration on all weapons and powers


Where have you been?

During character creation, not only will you be choosing how you look and picking your class, you will also be selecting Shepard's background. There are two selections to be made from six different options:

Pre-service History

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Everyone came from somewhere. How Shepard grew up and decided to go into the military are chosen here.

Psych Profile

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Not everyone thinks the same way. Not everyone's experiences in the military will be the same. How life has shaped your mind and reputation are chosen under your psych profile.

But these aren't arbitrary choices. Depending on what you choose, NPCs will react differently to you. Some may consider an Earthborn and their family to be cowards as they didn't take off into space the rest of humanity. Others may respect it.

Because of the different ways your Shepard will be reacted to, your choices will also cut off some quest lines, but they will also open up others.

Your choices here will never restrict you in your choices later in the game, but these two options will make up your reputation based on actions and accomplishments that occurred before the events of the game.


Too many people died here, Fist. You don't get to walk away.

Tired of simply selecting clear-cut and simple dialogue options from a list?

Well, you're in luck! With Mass Effect, BioWare is introducing a new dialogue system that features characters that actually interact with one another.

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The options are short and very to the point. They aren't supposed to get across the whole message, but rather a thought or feeling. A very base reaction to what's happening or what was just said. Once an option is selected, your character acts on their own and a selection of a very simple option can lead to interesting and diverse interactions between characters.

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Interrogating Fist
Wrex Confrontation


I'm going to be evil!

Sorry, but you can't really. You'll always be working towards a greater good. The "bad" options aren't unrepentant evil so much as ruthless. You can be... good bad, though.

The alignment system here isn't quite the same as we've seen in KOTOR and Jade Empire.

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As you can see, there are two meters there around Shepard's head. One labeled Paragon and another Renegade.

As you do kind or compassionate acts, you fill up your Paragon meter. Act ruthlessly and uncompromisingly, you fill up your Renegade meter. This is different than KOTOR and JE as you can never empty either meter. You're building a reputation for yourself, not your character's alignment.

People won't automatically forget your bad deeds because you helped someone out enough to go back to the light side, as it were. You can never get rid of your past.


So I hear the game is big.

You heard right! The game has over 300 locations to explore, ranging from so large you'll need your tank, the Mako, the get around to very small and little larger than a room.

On the Normandy, you'll be able to use the galaxy map.

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You may notice several points on the map. Those are sectors you can go to. The interesting thing? That's not the extent of the galaxy map. You'll be able to zoom in to each one, look at individual star systems, and even take a close look at individual planets. Knights of the Old Republic this is not.

And the cursor that you use to move around the galaxy map is free floating. Not only will you be able to select known locations, but using the free floating cursor, you'll be able to "scan" for uncharted worlds.

As for gameplay length, BioWare is talking about 20-30 hours for the main storyline and around 70-80 hours of total gameplay when you include all the optional content.


I read it's like Diablo 2 with guns in the other thread.

Yes, you did, but that's not quite right.

It plays much like a tactical third-person shooter, though your stats will affect your performance in combat.

Combat itself takes place in a very Resident Evil 4-esque camera view where you're looking over Shepard's shoulder, but you have the ability to free aim. There is also supposed to be the option for more helpful auto-aiming to help out those that aren't shooter fans. You will also find that there is a very familiar cover system like you may have seen in Gears of War.

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During combat, you'll also have full control over your two squadmates. At any time, you can order them to move to any location with a quick press of the D-pad or you'll be able to use the radial interface, which pauses the game and gives you complete and total control of all of your squadmates' targets and the abilities they use.

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With these options, you'll have the ability to let the AI handle everything, or you'll have the option to completely micromanage your entire squad in combat. You will not, however, be able to switch over to control any member of your squad. You are always Shepard.

Most videos that show the combat look slow and awkward, but that's because they've been trying to take it slow in the videos to show how everything works. When played more quickly, it's very smooth and nice.

Soldier Combat Scenario
Adept Combat Scenario
Vanguard Combat Scenario


Normandy with no paratroopers? What about beaches?

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This is the Normandy, your ship. It's the most advanced starship in the galaxy and, though built by humanity, was partially funded by the Citadel Council. It's a stealth ship about the size of a 747 and has been likened to a submarine by BioWare.

You will never directly pilot the Normandy, but it is how you will travel between locations in space and it will also effect your insertions into locations in various ways.

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Introducing the Mako.

Say hello to the Mako, your heavily armed and armored all-terrain APC.

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The Mako will be your primary form of transportation in large open areas, too large to traverse quickly on foot and too dangerous to cross unprotected. It will also be one method of insertion into hostile areas for you. Once the Mako is loaded with personnel, the SSV Normandy can fly at relatively low altitude and drop the Mako out the back, exposing the Normandy to low levels of risk and quickly inserting the marine strike team into hostile territory.

It sports two weapons: a large turret mounted cannon and some form of machinegun also mounted on the turret. Using these weapons, you'll be able to shoot things.

In addition to its weaponry, the Mako is equipped with top and bottom mounted thrusters, which can be used to slow its descent during free fall, right itself if flipped, and even be used to hop while on the ground to avoid enemy fire.

But this isn't another turret mini-game like in KotOR or a schmup mini-game like in Jade Empire. No, this time, you'll have full control over your driving and shooting and you'll be able to traverse a variety of terrain.

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What does "Mass Effect" actually mean?

All of the most advanced technology in the Mass Effect universe is based off one thing and only one thing: the manipulation of dark energy.

When you manipulate dark energy in the proper way, you create a mass effect field.

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Inside a mass effect field, the laws of physics and the way they interact with mass can be bent, changed, and outright broken. This allows for a colossal starship to be made exempt from normal physical laws and while subject to new ones, can, quite easily, be propelled faster than light.

This is what we learned from the Protheans, and being the basis of most technology in the universe, is where the game gets its name.


How do biotics fit in?

A biotic is a person born with the innate ability to feel the presence of dark energy. With proper training, it can even be done consciously.

If someone with this ability is found, through extensive surgery, they can be fitted with implants that interface into their nervous system and, using their innate senses, allow them to manipulate dark energy and shape mass effect fields for a variety of effects that are deadly or, alternatively, beneficial to the recipient.

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Wait, there's a book?

Yes, yes there is! It's a prequel novel filled with backstory and details on the rich Mass Effect universe. I'd recommend reading it if you have any interest in Mass Effect. It's not the best book ever written, but it's entertaining and it has guns and aliens and they fight and shoot at eachother and stuff.

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When's this thing come out?

The official release date is November 20th for North America, November 22nd in Australia, and November 23rd for Europe.

The limited edition is, unfortunately, online only.

New Mass Effect thread. Get up in it.

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Dublo7 on
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Posts

  • ChewyWafflesChewyWaffles Registered User regular
    edited November 2007
    Woot!

    ChewyWaffles on
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  • Dublo7Dublo7 Registered User regular
    edited November 2007
    2nd play through is so much better. This game is awesome <3

    Dublo7 on
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  • EvanderEvander Disappointed Father Registered User regular
    edited November 2007
    I want to have sex with an Hannar!

    Evander on
  • ZenitramZenitram Registered User regular
    edited November 2007
    It's weird seeing Saren's face in the OP....because, I haven't seen him in forever in the game.

    Zenitram on
  • QorzmQorzm Registered User regular
    edited November 2007
    Seriously, out of med kits + low health = wait for eternity?

    Qorzm on
  • Dublo7Dublo7 Registered User regular
    edited November 2007
    Hrmm, with my 2nd playthrough, I'm not going to stick to paragon or renegade. I'm just going to try to go with what I would say in that particular situation. See where it leads me.

    I'll always be harsh to the council. Them dudes are dickheads.

    Dublo7 on
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  • rchourchou Registered User regular
    edited November 2007
    so how exactly do i use the ammo i find on the ground? is it just to upgrade weapons, cause I exclusively use pistols.

    rchou on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited November 2007
    You know, a thought just occured to me. Someone, or, probably a group of people, need to work on finding all the hidden locations ingame. The galaxy/solar system maps are freaking huge.

    Archonex on
  • SunshineLollypopsRainbowsSunshineLollypopsRainbows __BANNED USERS regular
    edited November 2007
    Thread FAILS without a Futurama title.

    SunshineLollypopsRainbows on
    Australia is totally shafted for each and every entertainment release ever.

    But at least we're not fatasses.
  • ZenitramZenitram Registered User regular
    edited November 2007
    Dublo7 wrote: »
    Hrmm, with my 2nd playthrough, I'm not going to stick to paragon or renegade. I'm just going to try to go with what I would say in that particular situation. See where it leads me.

    I'll always be harsh to the council. Them dudes are dickheads.

    With the Citadel reporter I basically did that. I generally use intimidate and charm options whenever they come up, and in that situation I was really switching back and forth because I felt like a real politician (make good points but detesting the media at the same time).
    rchou wrote: »
    so how exactly do i use the ammo i find on the ground? is it just to upgrade weapons, cause I exclusively use pistols.

    You press X on your pistol in the inventory screen and equip it. It's not "ammo" but a gun modification.

    Zenitram on
  • Dublo7Dublo7 Registered User regular
    edited November 2007
    rchou wrote: »
    so how exactly do i use the ammo i find on the ground? is it just to upgrade weapons, cause I exclusively use pistols.
    It's just used to upgrade. You don't pick up ammo in the game.

    Go to inventory, go to the weapon you want to upgrade, and press X. You can upgrade the weapon and the actual ammo it fires.

    Dublo7 on
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  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited November 2007
    Qorzm wrote: »
    Seriously, out of med kits + low health = wait for eternity?

    no, you're dead. unless you have health regen, which anyone ever can get

    Kuribo's Shoe on
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  • Dublo7Dublo7 Registered User regular
    edited November 2007
    Thread FAILS without a Futurama title.
    This thread title is better. When you play long enough, you'll see why, and where it's from.
    With the Citadel reporter I basically did that. I generally use intimidate and charm options whenever they come up, and in that situation I was really switching back and forth because I felt like a real politician (make good points but detesting the media at the same time).
    The charm and intimidate options are great. It's definitely worth adding the talent points. They add a bit more depth and personality into the conversations.

    Dublo7 on
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  • rchourchou Registered User regular
    edited November 2007
    OH! Holy crap, you can scroll right on the upgrade screen!

    rchou on
  • Blake TBlake T Do you have enemies then? Good. That means you’ve stood up for something, sometime in your life.Registered User regular
    edited November 2007
    Seriously can anyone tell me how to punch the reporter in the face. Because shit I really want to punch that girl in the face.

    Blake T on
  • Regicid3Regicid3 Registered User regular
    edited November 2007
    Krogans have four testicles.

    Regicid3 on
  • rchourchou Registered User regular
    edited November 2007
    Just pick "Time to shut you down" or whatever the equivalent is when the option appears. Smack. In the face.

    rchou on
  • Dublo7Dublo7 Registered User regular
    edited November 2007
    rchou wrote: »
    OH! Holy crap, you can scroll right on the upgrade screen!
    I stumbled across that completely by accident. That was like 8 hours into the game.

    Dublo7 on
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  • DarkPrimusDarkPrimus Registered User regular
    edited November 2007
    rchou wrote: »
    OH! Holy crap, you can scroll right on the upgrade screen!

    Yeah I know, it took me a while to figure that out, too.

    DarkPrimus on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited November 2007
    Dublo7 wrote: »
    rchou wrote: »
    OH! Holy crap, you can scroll right on the upgrade screen!
    I stumbled across that completely by accident. That was like 8 hours into the game.

    you guys have to be kidding me. how did you not know that?

    Kuribo's Shoe on
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  • rchourchou Registered User regular
    edited November 2007
    Heh, same reason that I didn't know the Mako had an actual cannon instead of just a pea gun.


    Nobody told me?

    rchou on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited November 2007
    Dublo7 wrote: »
    rchou wrote: »
    OH! Holy crap, you can scroll right on the upgrade screen!
    I stumbled across that completely by accident. That was like 8 hours into the game.

    you guys have to be kidding me. how did you not know that?

    I didn't know that :(

    harvest on
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  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited November 2007
    sigh.

    Kuribo's Shoe on
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  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited November 2007
    that little book in your game case has ALL KINDS of useful information!

    Kuribo's Shoe on
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  • SmashismSmashism Registered User regular
    edited November 2007
    Dublo7 wrote: »
    rchou wrote: »
    OH! Holy crap, you can scroll right on the upgrade screen!
    I stumbled across that completely by accident. That was like 8 hours into the game.

    you guys have to be kidding me. how did you not know that?

    LOL, cause sentinels have sharp eyes.

    I'm wondering if I should just finish up the main missions, and hurry to hardcore/insane or should I finish this one up nice and slow.

    Smashism on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited November 2007
    So, I'm about 4 hours in and at this point, I'd not consider Mass Effect a viable candidate for GOTY. There's so many niggling issues with the game that drag it down for me.

    -Texture pop. I don't know how common this is (as I avoided reading this thread so I could go into the game with an open mind), but texture popping is really, really bad in this game. Not Halo 2 levels of bad, but for a game like Mass Effect it's just as inexcusable.
    -Horrible water effects. The water itself looks fine from a distance, but if you move through it and look down you'll see that the "moving water" in the game is like, one static image displayed while a character's legs are in water. It looks so... placeholder-y.
    -Fantastically bricklike squad AI. I love using Wrex and Garrius (the guy who's the same race as Saren/Nihlus. Can't remember it at the moment), but they're about as sharp as, wait, they're not sharp at all. If I use the move here command, they will go to that spot and then, by God, they will not move from it. Not if zombie hordes or Geth are blasting them in the face and they're next to a goddamn chunk of cover will they think to duck behind it.
    -Combat system. The combat feels very clunky. Weapons feel like they're, for lack of a better term, gimped. Whilst this system is fine and dandy for RPGs, it feels very out of place in a shooter. I've no issue with the ammo and weapon upgrades, but finding incrementally better weapons doesn't seem to be all that good an idea. As well, I had no idea I did melee attacks when up close with an enemy as the game hadn't informed me of this option, something which led to my death in a boss fight (as punching, unless you go all crazy with it, is total ass compared to shooting).

    All that said, this is the best sci-fi story in video games. Much as I love the Halo trilogy, Mass Effect has simply better storytelling. As well, the dialog system is goddamned amazing and addresses all of the (admittedly niggling) problems I had with the system in KOTOR/JE. The problem, I think, is that there's a fairly dull 3rd person shooter in the middle of this awesome story, so the game itself feels more like a chore I have to do in order to learn more about the story of the game.

    LibrarianThorne on
  • WhippyWhippy Moderator, Admin Emeritus Admin Emeritus
    edited November 2007
    Dublo7 wrote: »
    rchou wrote: »
    OH! Holy crap, you can scroll right on the upgrade screen!
    I stumbled across that completely by accident. That was like 8 hours into the game.

    you guys have to be kidding me. how did you not know that?

    I didn't know you could use the Y button to pick up more than one pokemon at a time in your pc box until a good two hundred-ish hours or so logged

    Whippy on
  • rchourchou Registered User regular
    edited November 2007
    I definitely agree. I think this game needed about three more months in the can. There are just too many little bugs/annoyances that drag it down. It's a great game, but it could've been near perfect if it just had that extra degree of polish.

    rchou on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited November 2007
    I'd say this is definitely the best game I've played all year in regards to story and pure fun

    definitely one of the best RPGs of all time

    Kuribo's Shoe on
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  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited November 2007
    The only real issue I had was with the squad AI, but even then, once I got the hang of issuing commands, that disappeared. My only real irritation is a bug that occurrs, where a squad member is behind cover, and won't pop up to attack anything, if their target is behind a wall, and not behind cover. The way to fix it is to mash the rally command, causing them to retarget something else, but even then, sometimes they're stubborn about it. Also, having it happen, and then having an enemy flank them, and shotgun them in the face is irritating. Other then that, this is easily the best game i've ever played.

    Edit: Also, this is spoilerish, in regards to a side-quest, but holy shit is
    the shootout to get Wrex's family armor intense. I found that place by accident, like five minutes after leaving Citadel, got my ass kicked, and decided to reload and try again later on. I came back at level 25, and the firefight easily lasted five minutes, if not ten. The first three minutes consisted of an intense, point blank melee battle/firefight amongst the crates and entry-way, followed by the survivors falling back and huddling behind cover at the far-side of the main room, leading to a protracted stand-off, with both sides trying to snipe each other with shotguns and assault rifles. They ended up losing, due to the fact that Wrex, and Ashley had better cover, and equipment, allowing them to tank the shots the badguys were making, while I circled around the room quietly, and flanked them, putting a round through the survivor's heads before they knew what had happened. Also, it helped that the "boss" was dead by then. Fucking awesome. Though, the pirates could have stopped saying "go go go!" every five seconds, though. Seriously, I just unloaded a shotgun in your face, a scream of pain might be a bit more appropriate.

    Archonex on
  • LewishamLewisham Registered User regular
    edited November 2007
    So I just went through the character creation system, and I tried real hard to make someone that looked cool (like me!)

    Girlfriend: "He looks like a cancer victim."

    So I'm normal Shepard.

    Lewisham on
  • DarkPrimusDarkPrimus Registered User regular
    edited November 2007
    Dublo7 wrote: »
    rchou wrote: »
    OH! Holy crap, you can scroll right on the upgrade screen!
    I stumbled across that completely by accident. That was like 8 hours into the game.

    you guys have to be kidding me. how did you not know that?

    I didn't know you could use the Y button to pick up more than one pokemon at a time in your pc box until a good two hundred-ish hours or so logged

    WHAT.

    DarkPrimus on
  • ErgandarErgandar Registered User regular
    edited November 2007
    I have no idea how to progress the reporter quest-I've been assigned it, but I have no leads.

    'Find out corruption' is a rather ambiguous objective-it's blatantly obvious that it exists in the wards and in c-sec, but I have no clue how to reveal it.

    Ergandar on
    RachelSig.jpg
  • rchourchou Registered User regular
    edited November 2007
    Don't worry, that quest is tied into the main one. Just progress the story and it'll come naturally

    rchou on
  • Regicid3Regicid3 Registered User regular
    edited November 2007
    I love this game.

    Regicid3 on
  • rchourchou Registered User regular
    edited November 2007
    Cool! Specialization class!

    rchou on
  • desperaterobotsdesperaterobots perth, ausRegistered User regular
    edited November 2007
    Uh, that dodgy gambling machine sidequest? Something in the ward access corridor? I have no idea where to find the.. things?

    desperaterobots on
  • desperaterobotsdesperaterobots perth, ausRegistered User regular
    edited November 2007
    Also, thread title needs more futurama. I've had so many chuckles these past few days. Oh, mercy.

    desperaterobots on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited November 2007
    This game is awesome.

    Combat so far is pretty banal and easy but it also gives you enough difficulty that you have to think about it at least a little to succeed. Better than pretty much any other RPG's combat, especially since it looks like action is actually taking place.

    Story so far is basically a good-quality sci fi novel equivalent, presented very very nicely. That's really exactly what I wanted. I'm looking forward to making some significant choices.

    Evil Multifarious on
  • LoathingLoathing Registered User regular
    edited November 2007
    What about that one random guy that wanted your autograph? I gave it to him and he happily wandered off, but the mission log says "It won't hurt to talk to him, will it?" yet I didn't seem to find anything else to do regarding it. The hell?

    Also, yay for
    killing half the civilians in that stupid colony with the mind controlling plant in it.

    Loathing on
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