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[LET'S MAKE] "Desert Bus 3D" for Child's Play!

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Posts

  • CouscousCouscous Registered User regular
    edited November 2007
    davidbarry wrote: »
    If the game has an odometer, it should break at like, mile 150 or something.

    I like that idea.

    Couscous on
  • VicVic Registered User regular
    edited November 2007
    Achievements:

    Drive X miles (around 2-3 playthroughs maybe?)
    Buswrecker: Make everything break (Radio, Odometer, windshield wipers, casette player etc.)
    5 Playthroughs
    10 Playthroughs

    Each giving a single point (except buswrecker)

    Vic on
  • GertBeefGertBeef Registered User regular
    edited November 2007
    If you guys want some ideas on how to make this game the most sadistic piece of crap ever then you might want to check out Half Quake Amem.
    http://farm.muddasheep.com/cgi-bin/farm_projects.cgi?show_project=7&page=6

    It is a mod for HL that was designed to be the most sadistic and evil game ever made and it pretty much lives up to that claim. It featured a tutorial where swedish voice-overs berate you for doing the tutorial, a single player campaign that featured black and some shades of gray, a level where you had to wait almost an hour for a train to arrive and a final level that i'm fairly certain you can't beat unless you cheat and if you cheat in the game you are killed for cheating after beating it.

    But don't take my word for it.

    http://farm.muddasheep.com/hq2/hqa_comm.gif

    So yeah, if you really want to make this game awful play this first.

    GertBeef on
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  • ZombiemamboZombiemambo Registered User regular
    edited November 2007
    SoaL wrote: »
    Maybe an ironman mode where the bus's suspension is random, and thus the bus can veer either right OR left at any time, so that the driver has to be fully aware at all times.

    No, that ruins the spirit of the game. No modes, just a bus that drives across a desert without anything to look at, and the only reason it drifts off to the right is to make sure that the player is actively playing for those 8+ hours.

    Zombiemambo on
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  • CouscousCouscous Registered User regular
    edited November 2007
    Couscous on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited November 2007
    But see, this game isn't about sadism. It is about utter, crushing monotony. Just like driving/riding a real bus.

    Houk on
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited November 2007
    DtotheG wrote: »
    Here's my Desert Bus remake courtesy of rapidshare! Complete with three mountains, one star and a quality tune. Use "h" and "k" to steer your bus and make sure you have caps-lock turned off!

    edit: first person to complete the journey gets a cookie! For free!*
    *=No, you don't

    If this isn't allowed, please delete it Mods.

    Just crashed your game! I was not towed back to wherever I was in real time after I got bored and deliberately crashed the bus 20 seconds in.

    My bus is fragile! It can't endure crashes!

    RichardTauber on
  • DichotomyDichotomy Registered User regular
    edited November 2007
    themocaw wrote: »
    3. The help menu should include keys for things like "detonate explosives," "talk," "take cover," "afterburner," and so on. Half of them do nothing. All are default mapped to the most godawful control scheme imaginable: accelerator is alt, brake is backspace, turn left is ctrl, turn right is shift, map is tab, radio is delete, etc etc. None can be remapped.

    20070608.jpg

    Dichotomy on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited November 2007
    Dichotomy wrote: »
    themocaw wrote: »
    3. The help menu should include keys for things like "detonate explosives," "talk," "take cover," "afterburner," and so on. Half of them do nothing. All are default mapped to the most godawful control scheme imaginable: accelerator is alt, brake is backspace, turn left is ctrl, turn right is shift, map is tab, radio is delete, etc etc. None can be remapped.

    snip

    OMG! That made me laugh so fucking hard. My sides literally ache with funny!

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Soviet WaffleSoviet Waffle Registered User regular
    edited November 2007
    Have the camera slowly tilt towards the sides during the day after a certain point, or slowly darken if it's in the middle of the night. With both of these continuing to get worse until you almost crash or run into any aforementioned "Twist" (Like a pothole)

    Soviet Waffle on
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  • evilmrhenryevilmrhenry Registered User regular
    edited November 2007
    On a technical note, see what you can do about disabling pause and save/load.

    evilmrhenry on
  • GertBeefGertBeef Registered User regular
    edited November 2007
    On a technical note, see what you can do about disabling pause and save/load.

    OR only having checkpoint saves every 100miles.

    GertBeef on
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  • LewiePLewieP Registered User regular
    edited November 2007
    I was thinking about save management.

    How about have a quick save, but no quickload.

    LewieP on
  • RichardTauberRichardTauber Kvlt Registered User regular
    edited November 2007
    On a technical note, see what you can do about disabling pause and save/load.

    I solved that by not having any of those. If you add anything it really detracts from the original idea.

    RichardTauber on
  • GoumindongGoumindong Registered User regular
    edited November 2007
    The game doesnt work if you can save or load.

    Goumindong on
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  • CouscousCouscous Registered User regular
    edited November 2007
    LewieP wrote: »
    I was thinking about save management.

    How about have a quick save, but no quickload.

    How about the game allowing you to quickload to where you were after driving the same distance as you had driven at the quicksave?

    Couscous on
  • PatboyXPatboyX Registered User regular
    edited November 2007
    themocaw wrote: »
    Ideas.

    1. I like the achievements idea, but they are all things that you can't do in the game, like, "Run over one hundred zombies," or "get Vanessa to take off her top." Since there are no zombies in the game and no Vanessa, you can't get any achievements at all.

    I utterly and entirely agree.

    This is the best idea ever.

    edit: played the game. It didn't respond to me hitting the left key...or at least did so very slowly. Not sure if it is supposed to be poor controls (probable) but I guess because it is drifting right it seems like it is responding more to the right turn.

    PatboyX on
    "lenny bruce is not afraid..."
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  • agoajagoaj Top Tier One FearRegistered User regular
    edited November 2007
    If you choose quick save you just catch a football.

    agoaj on
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  • shroudedshrouded Registered User regular
    edited November 2007
    agoaj wrote: »
    If you choose quick save you just catch a football.

    Many games automatically save for you at the beginning of a level, right? How about a single-slot autosave, that occurs at the beginning of every drive. You can quick-restore any time you want, but it always returns you to that initial save at 0 mph.

    shrouded on
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  • StriferStrifer Registered User regular
    edited November 2007
    Have the camera slowly tilt towards the sides during the day after a certain point, or slowly darken if it's in the middle of the night. With both of these continuing to get worse until you almost crash or run into any aforementioned "Twist" (Like a pothole)

    Better yet, you should be able to look to your left, right, up, and down. There should be absolutely nothing of note happening, no matter how hard you look.

    Or even better, you should be able to turn around and look at what is going on in the bus. But nothing is going on as nobody else is riding the bus. It is only you for absolutely no reason whatsoever.

    At night, you should be a little bit delusional in-game from the boredom. Something really subtle that rarely ever happens. Maybe weird lights in the sky.

    Strifer on
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  • themocawthemocaw Registered User regular
    edited November 2007
    Strifer wrote: »
    Have the camera slowly tilt towards the sides during the day after a certain point, or slowly darken if it's in the middle of the night. With both of these continuing to get worse until you almost crash or run into any aforementioned "Twist" (Like a pothole)

    Better yet, you should be able to look to your left, right, up, and down. There should be absolutely nothing of note happening, no matter how hard you look.

    Or even better, you should be able to turn around and look at what is going on in the bus. But nothing is going on as nobody else is riding the bus. It is only you for absolutely no reason whatsoever.

    At night, you should be a little bit delusional in-game from the boredom. Something really subtle that rarely ever happens. Maybe weird lights in the sky.

    1. No need for camera tricks. The game will do that to you as it is.

    2. You can turn around and look at what is going on in the bus, but like looking down at your map, you can't steer your bus in the meantime, so you can't do it for very long. All you see are a bunch of people sitting there and doing nothing. Occasionally someone will scratch their nose or sniff.

    3. Nothing special should happen at night. Just that you are now driving your desert bus at night. Occasionally you'll see a tumbleweed drift past, or a wisp of wind blow by. This should only happen once every hour or so.

    4. The crash animation should be the most boring crash animation ever, so that you can't even have fun with the game by making your bus crash in interesting and hilarious ways. It doesn't matter what you do, you just see your bus emit a cloud of smoke and slowly drift to a halt.

    themocaw on
  • PatboyXPatboyX Registered User regular
    edited November 2007
    themocaw wrote: »
    Strifer wrote: »
    Have the camera slowly tilt towards the sides during the day after a certain point, or slowly darken if it's in the middle of the night. With both of these continuing to get worse until you almost crash or run into any aforementioned "Twist" (Like a pothole)

    Better yet, you should be able to look to your left, right, up, and down. There should be absolutely nothing of note happening, no matter how hard you look.

    Or even better, you should be able to turn around and look at what is going on in the bus. But nothing is going on as nobody else is riding the bus. It is only you for absolutely no reason whatsoever.

    At night, you should be a little bit delusional in-game from the boredom. Something really subtle that rarely ever happens. Maybe weird lights in the sky.

    1. No need for camera tricks. The game will do that to you as it is.

    2. You can turn around and look at what is going on in the bus, but like looking down at your map, you can't steer your bus in the meantime, so you can't do it for very long. All you see are a bunch of people sitting there and doing nothing. Occasionally someone will scratch their nose or sniff.

    3. Nothing special should happen at night. Just that you are now driving your desert bus at night. Occasionally you'll see a tumbleweed drift past, or a wisp of wind blow by. This should only happen once every hour or so.

    4. The crash animation should be the most boring crash animation ever, so that you can't even have fun with the game by making your bus crash in interesting and hilarious ways. It doesn't matter what you do, you just see your bus emit a cloud of smoke and slowly drift to a halt.

    # 2 does not seem in the spirit of the original. No companions. Just empty wasteland to keep you occupied.

    PatboyX on
    "lenny bruce is not afraid..."
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  • ZombiemamboZombiemambo Registered User regular
    edited November 2007
    You should use a looping sound effect for the engine, and make sure the player can hear when the loop starts over. It would drive me mad.

    Zombiemambo on
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  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited November 2007
    If this gets made as discussed, everyone who posted in this thread is going to be indicted on crimes against humanity.

    ... shit.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • GoumindongGoumindong Registered User regular
    edited November 2007
    titmouse wrote: »
    LewieP wrote: »
    I was thinking about save management.

    How about have a quick save, but no quickload.

    How about the game allowing you to quickload to where you were after driving the same distance as you had driven at the quicksave?

    No, no saving, no loading.

    Goumindong on
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  • DudeMaYnDudeMaYn Registered User regular
    edited November 2007
    How about once during the whole trip, a kid runs up and punches the driver in the beanbag (you barely see the kid naturally, to keep with the whole monotonous feel for the game) and the view of the road is slightly obscured due to a lowered head and the bus moves more to the right, just a little bit more.

    And this thread is making me think of ways to make other games utterly horrible... WHY?!?
    Also, first post :).

    DudeMaYn on
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  • HoukHouk Nipples The EchidnaRegistered User regular
    edited November 2007
    DudeMaYn wrote: »
    How about once during the whole trip, a kid runs up and punches the driver in the beanbag (you barely see the kid naturally, to keep with the whole monotonous feel for the game) and the view of the road is slightly obscured due to a lowered head and the bus moves more to the right, just a little bit more.
    Giving the player anything interesting to look forward to goes against the intent of the game.

    Houk on
  • KazhiimKazhiim __BANNED USERS regular
    edited November 2007
    You should use a looping sound effect for the engine, and make sure the player can hear when the loop starts over. It would drive me mad.

    This is the best idea I've read thus far

    also: all the textures in the game should be different resolutions. Like, the steering wheel is this insanely detailed, bump-mapped and self-shadowing object, but the dashboard is a big 32x32 compressed .jpg. If you look back at your passengers, their eyes are highly detailed but they've got goldeneye-level faces.

    Object occlusion shouldn't work. So, you can see Las Vegas hundreds of miles in the distance. And the sun through the ground.

    The game should also crash for no reason sometimes.

    Kazhiim on
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  • themocawthemocaw Registered User regular
    edited November 2007
    PatboyX wrote: »

    # 2 does not seem in the spirit of the original. No companions. Just empty wasteland to keep you occupied.

    Good point: your field of vision should be limited to the front 180 degrees of the bus, and all you see in the rear view mirror are the tops of peoples' heads, if that.

    Other ideas:

    The Loading Screen animations, if any, should give "tips" that have nothing to do with the gameplay, like: "Use the iron sights on your Desert Eagle to shoot the terrorists accurately in the head when they attempt to capture the bus," and "Save your Nitro for getting away from cop cars."

    themocaw on
  • CouscousCouscous Registered User regular
    edited November 2007
    The Loading Screen animations should contain "fun" facts on buses.

    Couscous on
  • CouscousCouscous Registered User regular
    edited November 2007
    The speed of the bus shouldn't be limited to 45 miles per hour. If you go above 45 miles per hour, you will be arrested for speeding.

    Couscous on
  • DichotomyDichotomy Registered User regular
    edited November 2007
    One of these on the dashboard: hula_girl.gif

    It bobbles for the first minute and a half of gameplay. Then it gets stuck to one side.

    Dichotomy on
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  • CouscousCouscous Registered User regular
    edited November 2007
    The paint would need to be faded to the point where you can barely tell that there was any paint on the plastic at all. It would help keep the feeling boring.

    Couscous on
  • B:LB:L I've done worse. Registered User regular
    edited November 2007
    How does the game handle rumble?

    I mean, the road isn't perfectly paved, so I'd expect some sort of turbulance on the ride.

    (and a shaky screen, however miniscule the tremoring, would piss me right the fuck off)

    B:L on
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  • PatboyXPatboyX Registered User regular
    edited November 2007
    titmouse wrote: »
    The speed of the bus shouldn't be limited to 45 miles per hour. If you go above 45 miles per hour, you will be arrested for speeding.

    Too much action.
    Frankly, I think having passengers even exist in the back is too exciting for the game.

    PatboyX on
    "lenny bruce is not afraid..."
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  • TorgoTorgo Registered User regular
    edited November 2007
    You should use a looping sound effect for the engine, and make sure the player can hear when the loop starts over. It would drive me mad.

    This idea is enough to make you kill a man.

    The original sound effect from the game grates on your mind endlessly, but is useful. It tells you when you are about to run off the side of the road. It's a DIFFERENT kind of grinding, annoying sound.

    Torgo on
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  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited November 2007
    Dichotomy wrote: »
    One of these on the dashboard: hula_girl.gif

    It bobbles for the first minute and a half of gameplay. Then it gets stuck to one side.

    This

    Except maybe have it stop after like an hour and a half, not the first minute

    Metal Gear Solid 2 Demo on
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  • ZombiemamboZombiemambo Registered User regular
    edited November 2007
    I don't think some people "get" Desert Bus. For that reason, I'm going to try and capture the essence of this fantastic action adventure:

    It's insane monotony. Nothing, and I mean nothing, should make it more interesting. No people, no music, no little hoola girl on the dashboard. The idea behind it is not to be annoying, not to make the player frustrated or feel hatred, but to be the very essence of monotony. It's not exciting, but it's not frustrating. You are simply driving a bus across the desert. For 8 hours. And the bus veers off to the right a little bit. Nothing sadistic, nothing to make the player think violent thoughts. Just monotony that eats away at you because it's so monotonous.

    Zombiemambo on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited November 2007
    I don't think some people "get" Desert Bus. For that reason, I'm going to try and capture the essence of this fantastic action adventure:

    It's insane monotony. Nothing, and I mean nothing, should make it more interesting. No people, no music, no little hoola girl on the dashboard. The idea behind it is not to be annoying, not to make the player frustrated or feel hatred, but to be the very essence of monotony. It's not exciting, but it's not frustrating. You are simply driving a bus across the desert. For 8 hours. And the bus veers off to the right a little bit. Nothing sadistic, nothing to make the player think violent thoughts. Just monotony that eats away at you because it's so monotonous.

    How is a little bobble hula dancer doing the exact same motion for 8 hours not monotonous?

    Also, I think both cities should give off an intense aura of fun, giving the impression that you could actually enjoy yourself if only you could get off the bus before it drives off into the boring, monotonous desert.

    Speed Racer on
  • CouscousCouscous Registered User regular
    edited November 2007
    PatboyX wrote: »
    titmouse wrote: »
    The speed of the bus shouldn't be limited to 45 miles per hour. If you go above 45 miles per hour, you will be arrested for speeding.

    Too much action.

    You wouldn't be able to run away from the police or anything. You would immediately be pulled over. The point of the no speed limit would be to prevent people from keeping the finger on the acceleration button.

    Couscous on
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