It's probably a bit controversial to post this here... but I think it's something that needs to be said.
A team at Rare are month or two away from completing Goldeneye - 10th Anniversary Edition for Xbox Live Arcade. I've played it, and it's an absolutely fantastic port of the original game, with features such as -
- Flawless recreation of the original gameplay. This is the original code - just running on an Xbox 360.
- Rock solid 60 frames a second. (I saw it drop to 30 once when a ton of mines exploded.)
- All new high def graphics (with the option to switch back to the original N64 graphics any time).
- 4-way online splitscreen multiplayer - see what the other 3 players can see, even over Live!
- New multiplayer maps - play on the single player Dam, Depot or Frigate levels.
Now, there's only one small problem - you can't have it.
Negotiations with Nintendo have completely broken down. Satoru Iwata's final word is, roughly, "Goldeneye is a Nintendo product and should only be on a Nintendo platform". The team working on it have been sent home.
For the Xbox haters in the audience: no, this does not benefit you. If it doesn't come out, then neither Goldeneye, nor any other Rare game, will come out on Wii Virtual console in future. (Microsoft aren't that public spirited.) So Nintendo's decision is truly a benefit to nobody.
At this point, it looks like public opinion is the only hope. If you want Goldeneye to ever be rereleased, on a Nintendo platform or otherwise, speak up. Let Nintendo know they're acting like a bunch of jerks.
Posts
edit: although the online split screen does sound retarded
Also when is the orriginal Super Mario Brothers going to be ported to the XBLA?
Satans..... hints.....
edit: wait just a minute, my bullshit detector just went off! Activision, not Rare, currently holds the James Bond license. You lose, good sir.
My previous point about sharing Rare's N64 work between XBLA and WiiVC still stands, though.
THERE'S ONLY ONE SCREEN, OF COURSE I'M WATCHING IT.
Goldeneye for the N64 is Nintendo's IP just as much as Rare's, and they have no obligation to help out MS. Not that I really think Nintendo has much if anything to do with it - if this post is anywhere remotely approximating something truthful, you should probably look towards whatever company that actually holds the 007 license right now as the one holding the process up.
Or how about Rare just give the original Perfect Dark the same treatment instead, since it could benefit from it a lot more...
Now if only they implemented 4-player online grabbing the other guy's control to screw him up while accusing him of screen-looking.
So even if Nintendo said, "Sure go ahead," they'd still need to get the greenlight from EA
also, let me join in on the 'this is a load of shit' sentiment.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
But it's not.
No boner. No dice.
If they were porting any of their N64 games it'd be Perfect Dark anyway, as that's an ongoing Xbox franchise.
XBL/PSN/Steam: APZonerunner
The license passed from EA to Activision around the time Casino Royale hit theaters.
So they'd have to get Activision's greenlight.
The whole scenario is full of too many complications to be a simple matter of "Nintendo says no."
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Out of interest, I'm wondering if posting at 5:11 in the am OddJaw is in the UK, and if he's not how he's played a game that'd be at Rare's Twycross HQ. And it's not on the Xbox PartnerNet, either.
XBL/PSN/Steam: APZonerunner
That and Perfect Dark is the best console FPS ever.
The engine however is pretty portable and the framerate is not locked in at all, its a game that could benefit greatly from just a straight emulation.
That being said, I'm perfectly happy pulling out my N64 for a round of PD or Goldeneye. I do kind of miss the fact that I'll probably never be able to play JFG or Blast Corps on my Wii, but I'll live.
As it is, I wish we could voteban around these parts, although that would undoubtedly cause more problems than it would solve.
It still impresses me how much detail they managed to jam into a game during that time. In particular the attention to detail in the levels, lighting, and animation. Truly a masterpiece.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Rare have bought Banjo back, and sometime last year stated they were working on "8 game ideas", so pray, because while that obviously included the inevitable Kameo 2, Perfect Dark Next, Pinata Next and Banjo 360 and a few new IPs, that still leaves room for either of them on 360. JFG would fit in as a nice Ratchet-style affair but for MS, and Blast Corps would benfit greatly from next-gen physics and graphics.
XBL/PSN/Steam: APZonerunner
I apologize, that's not a very reasoned response...but really that whole post makes no sense, and whatever outrage the poster is trying to generate toward Nintendo for no particular reason is going in the wrong direction.
Basically, I just realized that I have been successfully trolled...
Would a screenshot convince you I'm not making this up?
The online split screen works very well, but I can see it might sound weird on paper. It is optional.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Umm, the overclocked N64s do run Perfect Dark in fast forward, so it only looks like a higher unlocked frame rate. The frame rates are tied to the CPU speed... not that high-level emulation emulates that way at all.
The Goldeneye Source mod says hello.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I almost miss the days when we got insane "information" about what the revolution was going to be (before it was named wii). My favourite was the glasses that made it look like mario was walking around in your room.
Somehow the system was going to scan your entire room. In 3D.
No kidding. Another video game myth busted. Oh well. It's still an improvement, as both of those games are pretty pokey.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Well, the pics don't quite match up - the lighting and texturing in current pictures of Facility in Goldeneye Source are a good deal more sophisticated than what's going on in his pic. And I'm not sure the generic Arkangelsk guard has been created and released publicly in GE Source either.
Still not convinced, though.
If he's magically telling the truth, that'd be awesome. Because I'd love to play that.
If not, go die in a fire for getting my hopes up.
Still, even if this were true, really, what would you want us to do? Email Nintendo? Like they'd listen. And then there'd be the problem of Activision.
XBL/PSN/Steam: APZonerunner
Yes, Activision are the reason why Nintendo's opinion matters. Legally speaking, Nintendo have no jurisdiction at all here.
So if this was Perfect Dark, Microsoft have all the rights and would just publish the thing, and Nintendo can go stuff themselves. But the Bond license is necessary, so we have a ridiculous situation where a game made by Microsoft (at Rare) gets 'published' by Activision, and released by Microsoft over Live Arcade.
Basically, Activision just get free money out of this. But they won't take it, because depending on who you ask, either they want to stay on good terms with Nintendo, or they're concerned that Nintendo will sue them and the risk isn't worth the expected reward.
And this is why we get into this situation - the game has been developed without Nintendo's blessing, because Nintendo shouldn't have to give their blessing. They have no legal say here.
But Activision decided they wanted to check with them, and now... shit has happened.
This convincing you now? I am quite serious.
This is Halo DS part two, except not coming from a credible source.
It's much easier to tell a story that ends in, "Well, it's never going to happen anyways" because then noone really knows if what you're trying to sell is true or not.
Also, more than likely not true unlike the "surprise" ending of the Halo DS story.