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What do people use to benchmark, these days?

gilraingilrain Registered User regular
edited December 2007 in Games and Technology
I skipped a whole generation of PC gaming, basically. I got tired of the upgrade habit, the hot-rod mentality, and suchlike. Unfortunately, a bunch of games have come out recently that I want to play, and so I've got a new rig, again. I am off the wagon, folks.

Here's the catch: I can't really afford any actual games until post-Christmas, and thus can't really test this sucker out on anything. I'd like to at least run some neat benchmarks, or something. I know they're not representative of real use and, thus, most review sites now use real games as their benchmarks. And that's awesome, but...

What do people use as the standard, gaming benchmark, if they want one? I remember it was 3DMark, back in the day, but I haven't heard its name mentioned in years and don't know if it's still top dog.

Extra bonus: if there are any free games that are beautiful/taxing that would work, throw those in too!
Dwarf Fortress need not apply, even though it is both. I already play.

gilrain on

Posts

  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2007
    Crysis SP demo?

    3Dmark is still used, but is generally less important now that Ati's recent card (2900) showed that they don't translate to performance in real games

    Spoit on
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  • edited December 2007
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  • gilraingilrain Registered User regular
    edited December 2007
    Thanks for the responses!

    Hmm, is there a way to automate that, so it can be properly controlled and recorded? I seem to remember being able to do that in Unreal, ages and ages ago -- it was like a script or something written to loop through Unreal on a preset course and record the FPS, so you could isolate various factors consistantly. Any way to do that in demos, these days?

    gilrain on
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