As good as I might be able to make this thread it won't compare to the job done at SomethingAwful, so firstly:
http://forums.somethingawful.com/showthread.php?threadid=2700000&userid=0&perpage=40&pagenumber=1
What is this?
DOMO: Dream of Mirror Online, a free to play MMO from
AreiaGames.
Whats the game?
Standard Korean/Chinese/Taiwanese MMO. Get into game, kill stuff, level up.
Style?
Anime meets Chinese mythology. The characters, world, and monsters are based on ancient Chinese mythology.
Screens:
I'll add more to this OP as we get going.
PikaPuff Horribly explaining sub jobs:
Anyone play FFXI? Basically, you have one character that can change to any class. Like in WoW you make seven different characters to play seven different classes, but in DOMO/FFXI you make one character that can play all 7+ classes. Got that part? Good.
First, you level a citizen to level 10. Then you do the unlock quest for what class you want to unlock. I myself spent a half day unlocking every available class. The main thing this "paragraph" is trying to get across is (after the tutorial 10 levels) every class starts at level 10.
USUALLY, each class can use two other "attack skill sets," two "support skill sets," and one "counter skill set."
I haven't seen a counter skill set yet, but each class comes with two attack skill sets and one support skill set. Support skill sets are for equipping armor and weapons, but you can't get those skills until level 30. So you can't let a doctor equip a sword until you get a swordsman to level 30 and put points into the "Equip sword skill." Most attack skills have equipment requirements, so most skills can't be used by other classes until you level that class to 30 can open up the equipment skill.
Equipping a skill set from another class gives you every unlocked skill in that class available immediately. If the skill is a way higher level than you currently are, you get less effectiveness while using it. So you can get a doctor and equip the thief's attack skills and get "fast run," "free mana," and some knife skills you can't use. So you can regen mana for healing when you need it, or be able to run away when mobbed. Or equip his sneak attack skill which gives "throw arrow" and "blind," which don't need a knife equipped but require consumables to use. So you can give your doctor attack skills if he's forced to level alone.
Example of a guy playing:
Ok, so I choose to play a wizard. I play him up to level 12 and put some skill points into his AoE spell he gets at 12. I get bored of the class and decide to play a shaman. First time, so he's level 10. After changing to shaman, it asks what other job skills I want to bring in. So I bring in my Wizard Scroll skills, since that's all I put skill points into. I now can use the level 12 Wizard AoE as a level 10 shaman. The wizard skill requires a wand to use, but my shaman can use wands, so that's ok. So I level up the shaman pretty quick using hte wizard's aoe spell. Get him to 14 and get the Mana Regen spell. Get bored of mage classes. I switch to thief. I decide to bring in the shaman support skills and the wizard scroll skills. That Wizard AoE needs a wand, and the thief can't use wands, so I can't use that AoE spell. But the shaman's mana regen spell doesn't have an equipment requirement, so now my thief can use mana regen while kicking ass using a lot more thief skills than usual. Fun times.
Notes:
-Each class has their own level. Each class distributes their own stat points. (Level 30 thief put all their points into agi, then switches to their level 10 doctor, gets to level 20, and puts all his stat points into wisdom. Switch back to thief and you'll have that stat build with the ton of agi and be level 30 thief again.
-Almost every skill set has one or two skills that don't require an equipment. These are the skills to consider when subclassing.
-Every weapon has two+ classes that can equip it. Shaman and Wizard are great for subbing each other since they both use wands, so they can use any spell the other one has. Mercenary can equip any fighting weapon, so works with swordie, thief, and staff martial artist.
-Citizen skills are support and are the gathering skills. You'll have this equippied constantly until 30 and you unlock other defensive equip skills.
-THE SUPPORT SKILLS YOU CAN PUT POINTS INTO ARE USELESS UNTIL LEVEL 30! The "equip knife better on other classes" skill that opens up at level 12 is useless until you get the "equip a knife on other classes" skill at level 30. Don't fall for it
Useful subclass skills:
Thief: Fast Getaway: run away fast. MP Regen skill: 8 free mp. reusable every 40 seconds. Premonition: raise atk speed and dodge rate. pilfer: steal skill. attack skills and buffs that require consumables, but no weapon.
Wizard: AoE spell
Shaman: Mana Regen over time
Hunter: Specifically for musician. There's a skill in the second skill set that raises attack but lowers magic accuracy. Muscians do aoe buffs that 100% hit allies but also "annoy" monsters and gains aggro. This Hunter skill can apparently make you "miss" monsters while buffing your party, thus getting you less aggro.
Doctor: every class should get doctor and get level 1 first aid for free. tiny healing spell that's helpful until you get some real subjobs.
Comparison time!
Normal:
Cel Shaded:
Cel Shaded with Think Lines:
Playing with PA is fun when I'm not inebriated and sleepy and cranky.
Currently the game is in Open Beta, your characters will not be wiped when the game goes live. We have a vent crew meeting every night to mess around. I'll answer questions and fill out this OP as I can, but I really suggest you read the SA post, and get on Vent for some fun.
I'm building a real pirate ship. Really. Wanna help?
Click here!
caffron said: "and cat pee is not a laughing matter"
Posts
Pikapuff
Kooleagle
Tana
Sonar
Less grind? You can avoid the grind and just do quests. Grinding is faster, and is a lot more easy going. Kind of like 'grinding light' maybe?
The games big "thing" is focusing on forming relationships.
In the game you have dreamstones, kinda rare and hard to get. Using these you can form three types of relationships with other people in the game: Love, Teacher, and Friend.
When you form a relationship with someone you become more effective when partied with those people. Higher up you get special attacks and moves.
The game also uses an algorythm to decide when you have a "special" relationship with someone. Using a system that the company refuses to release to the public, the game matches you to other players. When you get near a match a "thread of fate" line goes from your neck to theirs and your heart starts audibly pounding. (loud thumpy thumps... hope your neighbors like teh base) Forming a relationship with these matches makes you extremely effective when you team up.
Don't hop into the game with your significant other and expect to be a match... the game is designed to make you meet people you haven't met.
The game is easy on the computer requirements too. I've been running the game in one monitor and another game in the other with no problems, even new games like SimCity Societies have no problems.
caffron said: "and cat pee is not a laughing matter"
Anyway I'm somewhat interested. Downloading now.
I'm still unsure about this, but I've had fun toying with new MMOs in the past. Also, free.
Going to go download. Are we going to have our own guild or work with the SA players?
edit: Fencer not being in-game makes me a sad fencing panda
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Omegablack is my ign
Very well done actually. I'm not an MMO buff so I can't give you detailed comparisons, talk to Pika about that.
You can do any job from any point. If you are 15th level or below you can rearrange your attribute points as well. There is no limit to how you can mix or match other than how many slots you have (3 main, 5 secondary. Certain skills do take penalties if they are secondary, but for the most part you can very very diverse.
caffron said: "and cat pee is not a laughing matter"
edit: also - fuck sa and their guild. we can make our own.
Edit: In game as DeathbySquirrel.
I never asked for this!
I'm a level 10 Mercenary now with a big ol' spear and wooden armor. I also met two chicks who I apparently wanted to bone REALLY BAD.
I also got a quest to group with a girl with D-cup boobs or bigger.
I'm a level 7 citizen so far, the game interface is.... offputting. But I'm trying to give it a chance.
Right now I'm meditating my way to 20 shards, apparently. Looking forward to grouping up with some PA people.
I also apparently have very strong feelings for a catgirl named Draconia.
Edit: Also, my new beginner wand looks disturbingly like the one from Card Captor Sakura.
Pretty... so pretty. Generic, but pretty.
I'll give it a try as soon as I get my new video card to replace my currently busted one. I'm a sucker for healers as well, (As long as they aren't reduced to healbots.) so that's probably what I'll be rolling. If the grind isn't too annoying and the 12-year olds spamming "olol wil u b my relachonsheep???" don't drive me away, that is.
Also if you are under 15 and decide to upgrade your weapon, dont..wait til you are 15 to do it
Servers are down though
3ds friend code: 2981-6032-4118
That said it's still really cool flying on a sword.
Wizard is very interesting. They get two catagories of offensive spells, ones that use scrolls and ones that don't. Scrolls cost 5g from NPCs, though they drop from mobs so you can sometimes get them for 2-3g from players (they only sell for 1g). Scroll spells are truely deserving of the term "nuke". at level 14 I have a spell that uses 1 scroll and does about 2/3rd of an even leveled mob's health, and a spell that uses 2 scrolls and has so far insta-gibbed anything I cast it on. I also have an AOE spell that does much less damage, but I hear AoE is a really great way to grind and wizards are supposedly some of the best. Might work better once I have another AoE, so I can alternate during the cooldowns.
I also have a spell that uses no scroll, little mana, and does about 1/3rd of an even level enemy's health. It has a relatively quick cooldown, though.
Playing as a shaman has been enlightening, though. Shamans get a wide variety of elemental attack spells (I have 4 so far) that don't use scrolls, but are subject to resistances. So far it seems that any enemy will be resistant to one type of my spell and take half damage, and the other three types will deal full damage. I havn't noticed any vulnerabilities yet, but maybe that comes into play later. Overall, if the spell does full damage it hits a little harder then my wizard non-scroll spell and has a faster cast time, but has a longer cooldown. This works well if you cycle through the three full damage types. The wizard damage spells do non-elemental damage and seem to always hit for full.
Shamans also get spells that increase damage a mob takes from a certain element. I havn't tried these yet, when I can kill a mob in 3 spells already it doesn't really seem worth it. They're probably better for bosses or fighting very tough mobs.
In conclusion, the best class to play is both. With the multi-classing system, I can choose to take two "schools" of active abilities from other classes I have. As a wizard you could take the shaman elemental damage school of spells and save on scrolls, or you could take the support school (the resistance debuffs wont help your spells, but they get an awesome looking mana regen spell at level 14 and a root at 15). As a shaman, you could take the scroll spell school and have some super-nukes for panic situations or bosses.
Anyone play FFXI? Basically, you have one character that can change to any class. Like in WoW you make seven different characters to play seven different classes, but in DOMO/FFXI you make one character that can play all 7+ classes. Got that part? Good.
First, you level a citizen to level 10. Then you do the unlock quest for what class you want to unlock. I myself spent a half day unlocking every available class. The main thing this "paragraph" is trying to get across is (after the tutorial 10 levels) every class starts at level 10.
USUALLY, each class can use two other "attack skill sets," two "support skill sets," and one "counter skill set."
I haven't seen a counter skill set yet, but each class comes with two attack skill sets and one support skill set. Support skill sets are for equipping armor and weapons, but you can't get those skills until level 30. So you can't let a doctor equip a sword until you get a swordsman to level 30 and put points into the "Equip sword skill." Most attack skills have equipment requirements, so most skills can't be used by other classes until you level that class to 30 can open up the equipment skill.
Equipping a skill set from another class gives you every unlocked skill in that class available immediately. If the skill is a way higher level than you currently are, you get less effectiveness while using it. So you can get a doctor and equip the thief's attack skills and get "fast run," "free mana," and some knife skills you can't use. So you can regen mana for healing when you need it, or be able to run away when mobbed. Or equip his sneak attack skill which gives "throw arrow" and "blind," which don't need a knife equipped but require consumables to use. So you can give your doctor attack skills if he's forced to level alone.
Example of a guy playing:
Ok, so I choose to play a wizard. I play him up to level 12 and put some skill points into his AoE spell he gets at 12. I get bored of the class and decide to play a shaman. First time, so he's level 10. After changing to shaman, it asks what other job skills I want to bring in. So I bring in my Wizard Scroll skills, since that's all I put skill points into. I now can use the level 12 Wizard AoE as a level 10 shaman. The wizard skill requires a wand to use, but my shaman can use wands, so that's ok. So I level up the shaman pretty quick using hte wizard's aoe spell. Get him to 14 and get the Mana Regen spell. Get bored of mage classes. I switch to thief. I decide to bring in the shaman support skills and the wizard scroll skills. That Wizard AoE needs a wand, and the thief can't use wands, so I can't use that AoE spell. But the shaman's mana regen spell doesn't have an equipment requirement, so now my thief can use mana regen while kicking ass using a lot more thief skills than usual. Fun times.
Notes:
-Each class has their own level. Each class distributes their own stat points. (Level 30 thief put all their points into agi, then switches to their level 10 doctor, gets to level 20, and puts all his stat points into wisdom. Switch back to thief and you'll have that stat build with the ton of agi and be level 30 thief again.
-Almost every skill set has one or two skills that don't require an equipment. These are the skills to consider when subclassing.
-Every weapon has two+ classes that can equip it. Shaman and Wizard are great for subbing each other since they both use wands, so they can use any spell the other one has. Mercenary can equip any fighting weapon, so works with swordie, thief, and staff martial artist.
-Citizen skills are support and are the gathering skills. You'll have this equippied constantly until 30 and you unlock other defensive equip skills.
-THE SUPPORT SKILLS YOU CAN PUT POINTS INTO ARE USELESS UNTIL LEVEL 30! The "equip knife better on other classes" skill that opens up at level 12 is useless until you get the "equip a knife on other classes" skill at level 30. Don't fall for it
Useful subclass skills:
Thief: Fast Getaway: run away fast. MP Regen skill: 8 free mp. reusable every 40 seconds. Premonition: raise atk speed and dodge rate. pilfer: steal skill. attack skills and buffs that require consumables, but no weapon.
Wizard: AoE spell
Shaman: Mana Regen over time
Hunter: Specifically for musician. There's a skill in the second skill set that raises attack but lowers magic accuracy. Muscians do aoe buffs that 100% hit allies but also "annoy" monsters and gains aggro. This Hunter skill can apparently make you "miss" monsters while buffing your party, thus getting you less aggro.
Doctor: every class should get doctor and get level 1 first aid for free. tiny healing spell that's helpful until you get some real subjobs.
Protip the second: You can fly on any weapon you can equip. Martial artists can fly on boxing gloves
Oooh, I didn't think to try that.
And I've already seen tiny sprites riding huge glowing gloves. The first time I saw that I thought they were rocket boots or something.
http://asda.gamengame.com/
This looks somewhat equally cool as well
I'm not sure if it's a step forward or a step back, but atleast something is happening.
Im on as randombattle (lol what a surprise!)
I never asked for this!
Woah. The graphics look even better in-game. Probably get bored of it in a couple of weeks like most Korean free MMOs, but this looks like it'll be a fun two weeks at least.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.