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[Lttp:] Half-Life (PS2 edition)

EvanderEvander Disappointed FatherRegistered User regular
edited December 2007 in Games and Technology
So, I finally was able to hunt down a copy of Half-Life for the PS2. I went with this version becauseI wanted gamepad support, and after my employee discount and edge card it was cheaper than it would have been on Steam, even after tax, and contained more content (Decay expansion.)

I've only put in a few hours so far, and while I'm not so sure that it has aged as well as some people like to think(I have no nostalgia clouding my opinions) it is still fun for some one who values gameplay over graphics, like myself. The platforming elements are a welcome change from standard FPS fare these days (some of which aren't even bothering with jump buttons any more,) and the writing, while a bit predictable so far, at least seems to be well done.



So, I tend to play games kind of slow, because I like to explore. After a few hours I justhad my first couple of encounters with human enemies, and I am in an area where there are emergency fire doors I can shut behind me as I go from room to room. One of the things I am wondering is just how long this game is, and at my slow pace, how long I should be expecting it to take me to complete it. Half the reason I am playing it is just so that I can be ready for Half-Life 2 (+ eps 1 & 2) which I own, on the Orange Box, but have yet to play at all.



One other thing I will say is that I enjoy the quick moving speed that Freeman has. One of my friends was "warning" me about it, saying that I wouldn't be ready for it, or wouldn't be able to control it with a gamepad, etc., but really, this is how I like to play. I get tired of characters that move like they are swimming through molases. I don'twant to spend five minutes crossing a field, I want to get to the other side ASAP.

Evander on

Posts

  • LorkLork Registered User regular
    edited December 2007
    Evander wrote: »
    The platforming elements are a welcome change from standard FPS fare these days (some of which aren't even bothering with jump buttons any more,)
    Hahahahahahaha what. I was willing to give you the benefit of the doubt when you said you wanted to play a first person shooter with a gamepad, but you really are crazy. Seek professional help.

    Lork on
    Steam Profile: Lork
  • GUTSGUTS Registered User regular
    edited December 2007
    I must admit, this thread is very..........perplexing.

    GUTS on
    [SIGPIC][/SIGPIC]
  • WetsunWetsun Registered User regular
    edited December 2007
    As far as length...there are 17 "chapters" in the game (titles are spoiler'd below). You first meet marines at the beginning of the 4th chapter.
    1) Anomalous Materials
    2) Unforeseen Consequences
    3) Office Complex
    4) We've got Hostiles
    5) Blast Pit
    6) Power Up
    7) On A Rail
    8) Apprehension
    9) Residue Processing
    10) Questionable Ethics
    11) Surface Tension
    12) Forget About Freeman
    13) Lambda Core
    14) Xen
    15) Gonarch's Lair
    16) Interloper
    17) Nihilanth

    Wetsun on
    XBL/Steam: Wetsun
  • EvanderEvander Disappointed Father Registered User regular
    edited December 2007
    Lork wrote: »
    Evander wrote: »
    The platforming elements are a welcome change from standard FPS fare these days (some of which aren't even bothering with jump buttons any more,)
    Hahahahahahaha what. I was willing to give you the benefit of the doubt when you said you wanted to play a first person shooter with a gamepad, but you really are crazy. Seek professional help.

    I don't know what you would refer to jumping from one floating platforms (technically boxes suspended from the ceiling, but same thing) to another in order to cross a room as, or pushing togetter boxes so you can use them as stair to reach things that are higher up, but I'm pretty sure that is platforming.

    Evander on
  • DehumanizedDehumanized Registered User regular
    edited December 2007
    15-20 hours is what I'd expect for a first playthrough of HL1.

    Dehumanized on
  • LorkLork Registered User regular
    edited December 2007
    Evander wrote: »
    Lork wrote: »
    Evander wrote: »
    The platforming elements are a welcome change from standard FPS fare these days (some of which aren't even bothering with jump buttons any more,)
    Hahahahahahaha what. I was willing to give you the benefit of the doubt when you said you wanted to play a first person shooter with a gamepad, but you really are crazy. Seek professional help.

    I don't know what you would refer to jumping from one floating platforms (technically boxes suspended from the ceiling, but same thing) to another in order to cross a room as, or pushing togetter boxes so you can use them as stair to reach things that are higher up, but I'm pretty sure that is platforming.
    It is. The problem is that you are somehow deriving some sort of perverse enjoyment from it.

    You're the only one. I'm serious when I say that there is no one else out there who enjoys jumping puzzles in shooters. John Romero must've been thinking of you when he invented them.

    Lork on
    Steam Profile: Lork
  • EvanderEvander Disappointed Father Registered User regular
    edited December 2007
    Lork wrote: »
    Evander wrote: »
    Lork wrote: »
    Evander wrote: »
    The platforming elements are a welcome change from standard FPS fare these days (some of which aren't even bothering with jump buttons any more,)
    Hahahahahahaha what. I was willing to give you the benefit of the doubt when you said you wanted to play a first person shooter with a gamepad, but you really are crazy. Seek professional help.

    I don't know what you would refer to jumping from one floating platforms (technically boxes suspended from the ceiling, but same thing) to another in order to cross a room as, or pushing togetter boxes so you can use them as stair to reach things that are higher up, but I'm pretty sure that is platforming.
    It is. The problem is that you are somehow deriving some sort of perverse enjoyment from it.

    You're the only one. I'm serious when I say that there is no one else out there who enjoys jumping puzzles in shooters. John Romero must've been thinking of you when he invented them.

    I don't understand.

    When they are well implimented, what is the problem with a platforming bit? You just do a quick save right before hand, in case you fall to your death, and then you go.



    I mean, the Metroid Prime series is FULL of platforming bits, and no one seems to mind.

    Evander on
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited December 2007
    I dare not say it, so instead, It's good to see you managed to grab the game and good luck/have fun playing it to completion.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • EvanderEvander Disappointed Father Registered User regular
    edited December 2007
    I dare not say it

    You know, the PS2 version actually DOES support it.

    But it also lets you remap ANY button, so I've got everything set up for absolutely minimal finger position switching.

    Evander on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2007
    I've played Half-Life on the PC, but have to say I still vastly prefer the PS2 version. I prefer the controls and graphics, everything about it just feels right. And I love the jumping puzzles, as well.

    UnbreakableVow on
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited December 2007
    excellent, it's good to see you can make it work for yourself. Me, I'd probably be heaving my nuts into a frying pan through my esophagus if I had to Half-Live with a PS2 controller.

    But again, if you can enjoy a game with a control scheme I don't like, then more power to you. Its the enjoyment that matters.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • EvanderEvander Disappointed Father Registered User regular
    edited December 2007
    I've got jump on X, reload on [], use on O, and next weapon on /\

    crouch is L3, recenter camera is R3 (the sticks themselves work how you'd expect)

    L1 is flashlight, L2 is lockon, R1 is alt attack, R2 is attack

    And then the directional pad (except for up) are left at their defaults of switching in various directions between weapons or slots.



    [edit:] my right thumb generally rests between X and [], lying tanget to /\

    Evander on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2007
    I actually prefer the default control scheme in most console FPS's, and HL was no different.

    UnbreakableVow on
  • EvanderEvander Disappointed Father Registered User regular
    edited December 2007
    I actually prefer the default control scheme in most console FPS's, and HL was no different.

    maybe it's because I never owned a PS2, but using R1 to shoot is one of the worst things ever, IMO.

    Evander on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2007
    Well, I'll give a H5 to Evan, since I at least don't really worry about jumping puzzles. "OMG I CAN'T SEE MY FEET", no, but I know where down is.
    They're really not that hard.

    darleysam on
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  • EvanderEvander Disappointed Father Registered User regular
    edited December 2007
    darleysam wrote: »
    Well, I'll give a H5 to Evan, since I at least don't really worry about jumping puzzles. "OMG I CAN'T SEE MY FEET", no, but I know where down is.
    They're really not that hard.

    heck, I just look down while I do it.

    Evander on
  • BlainBlain Registered User regular
    edited December 2007
    My brother and I actually went through the co-op levels exclusive to the PS2, back in the day. It's kind of neat to know a part of Half-Life most gamers don't. (Of course, someone may have ported them to PC by now...)

    edit: Not yet, but they're supposedly working on it.

    Blain on
  • XagarathXagarath Registered User regular
    edited December 2007
    Lork wrote: »
    Evander wrote: »
    Lork wrote: »
    Evander wrote: »
    The platforming elements are a welcome change from standard FPS fare these days (some of which aren't even bothering with jump buttons any more,)
    Hahahahahahaha what. I was willing to give you the benefit of the doubt when you said you wanted to play a first person shooter with a gamepad, but you really are crazy. Seek professional help.

    I don't know what you would refer to jumping from one floating platforms (technically boxes suspended from the ceiling, but same thing) to another in order to cross a room as, or pushing togetter boxes so you can use them as stair to reach things that are higher up, but I'm pretty sure that is platforming.
    It is. The problem is that you are somehow deriving some sort of perverse enjoyment from it.

    You're the only one. I'm serious when I say that there is no one else out there who enjoys jumping puzzles in shooters. John Romero must've been thinking of you when he invented them.

    Unless, of course, we are talking about the Metroid primes.

    Xagarath on
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited December 2007
    I am playing it on the PC for the first time as well Evander. I wish I had it for the PS2 for the updated content. This game is still a lot of fun but it does indeed look like ass.

    Shogun on
  • TVs_FrankTVs_Frank Registered User regular
    edited December 2007
    Xagarath wrote: »
    Lork wrote: »
    Evander wrote: »
    Lork wrote: »
    Evander wrote: »
    The platforming elements are a welcome change from standard FPS fare these days (some of which aren't even bothering with jump buttons any more,)
    Hahahahahahaha what. I was willing to give you the benefit of the doubt when you said you wanted to play a first person shooter with a gamepad, but you really are crazy. Seek professional help.

    I don't know what you would refer to jumping from one floating platforms (technically boxes suspended from the ceiling, but same thing) to another in order to cross a room as, or pushing togetter boxes so you can use them as stair to reach things that are higher up, but I'm pretty sure that is platforming.
    It is. The problem is that you are somehow deriving some sort of perverse enjoyment from it.

    You're the only one. I'm serious when I say that there is no one else out there who enjoys jumping puzzles in shooters. John Romero must've been thinking of you when he invented them.

    Unless, of course, we are talking about the Metroid primes.

    Of course MP's gravity and air control are a lot less realistic.

    TVs_Frank on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited December 2007
    I like platforming in shooters as well, I don't know why people complain about it so much. Whatever, I still enjoyed Half Life and I hope you do too Evander.

    Darmak on
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  • slash000slash000 Registered User regular
    edited December 2007
    Oh, cool. I didn't know the PS2 version had this stuff. All I knew before was that people praised it as a good version of the original Half Life to get.

    I'll grab it if I ever see it sitting on the Used shelf at some point.


    For some reason I like playing FPS games' single player modes on consoles. I think it's because of the comfort level of playing on a large screen from a couch with nothing but a gamepad. Of course, for competitive multiplayer, I prefer my kbam (I was a big Quake3/UT2k3 player). But for single player, I rather enjoy playing the game on a big screen, from a couch, with a convenient gamepad.



    re: platforming in FPS

    I've never had a problem with it.


    As a side note, Duke Nukem 3D had a third person view that you could toggle in and out of. Made platforming parts a tad easier. Not sure what other FPSs have such a thing. I think they don't because maybe switching into third person would 'break immersion' or something. Meh well. The platforming never bothered me, like I said.

    slash000 on
  • CymoroCymoro Registered User regular
    edited December 2007
    Screw you guys, I love platforming in first person shooters. Hell, you practically need to pull some funky stuff off in Duke Nukem 3D to get through some levels.

    Cymoro on
    i am perpetual, i make the country clean
  • slash000slash000 Registered User regular
    edited December 2007
    Cymoro wrote: »
    Screw you guys, I love platforming in first person shooters. Hell, you practically need to pull some funky stuff off in Duke Nukem 3D to get through some levels.

    Yes, you have to, in Duke Nukem 3D. The level with the lava and the crashed alien ship, you have to platform across high rock pillars to get to it to finish the level.


    But like I said, DN3D gives you a third person view toggle. So it aids you in that respect.


    Furthermore, you can often find a jetpack in those levels, thereby either avoiding the platforming or saving yourself from a deadly fall.

    slash000 on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited December 2007
    I like jumping on crates!

    harvest on
    B6yM5w2.gif
  • LorkLork Registered User regular
    edited December 2007
    Freaks and deviants, all of you!

    Lork on
    Steam Profile: Lork
  • RamiRami Registered User regular
    edited December 2007
    Platforming in FPS is horrendous. There's a reason nobody does it anymore.

    Also, Prime series is not FPS.

    Rami on
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited December 2007
    Rami wrote: »
    Platforming in FPS is horrendous. There's a reason nobody does it anymore.

    Also, Prime series is not FPS.

    It's first person view and your primary form of interaction is shooting things. Just because you can run through areas multiple time and you can scan things, doesn't make it something other than an FPS.

    Undead Scottsman on
  • RamiRami Registered User regular
    edited December 2007
    Wrong.

    It's an adventure game, just because it has a first person perspective and shooting is involved, does not make it a FPS.

    I suppose Morrowind is a FPS right?

    Rami on
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited December 2007
    Rami wrote: »
    Wrong.

    It's an adventure game, just because it has a first person perspective and shooting is involved, does not make it a FPS.

    I suppose Morrowind is a FPS right?

    Is shooting things the primary form of interaction in Morrorwind? And do the RPG elements not make up the primary design? Otherwise it's a bad comparison.

    Undead Scottsman on
  • EvanderEvander Disappointed Father Registered User regular
    edited December 2007
    Shogun wrote: »
    I am playing it on the PC for the first time as well Evander. I wish I had it for the PS2 for the updated content. This game is still a lot of fun but it does indeed look like ass.

    To be fair, you have a LOT more content available to you extra on the PC.

    I just don't have to pay for my extra bit.

    Evander on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited December 2007
    You know, I picked this up on PS2 a few years back, and got to Xen, then couldn't figure out how to get to the next platform. Fuck it, I thought, and haven't touched it to this day.

    Bionic Monkey on
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