So, I finally was able to hunt down a copy of Half-Life for the PS2. I went with this version becauseI wanted gamepad support, and after my employee discount and edge card it was cheaper than it would have been on Steam, even after tax, and contained more content (Decay expansion.)
I've only put in a few hours so far, and while I'm not so sure that it has aged as well as some people like to think(I have no nostalgia clouding my opinions) it is still fun for some one who values gameplay over graphics, like myself. The platforming elements are a welcome change from standard FPS fare these days (some of which aren't even bothering with jump buttons any more,) and the writing, while a bit predictable so far, at least seems to be well done.
So, I tend to play games kind of slow, because I like to explore. After a few hours I justhad my first couple of encounters with human enemies, and I am in an area where there are emergency fire doors I can shut behind me as I go from room to room. One of the things I am wondering is just how long this game is, and at my slow pace, how long I should be expecting it to take me to complete it. Half the reason I am playing it is just so that I can be ready for Half-Life 2 (+ eps 1 & 2) which I own, on the Orange Box, but have yet to play at all.
One other thing I will say is that I enjoy the quick moving speed that Freeman has. One of my friends was "warning" me about it, saying that I wouldn't be ready for it, or wouldn't be able to control it with a gamepad, etc., but really, this is how I like to play. I get tired of characters that move like they are swimming through molases. I don'twant to spend five minutes crossing a field, I want to get to the other side ASAP.
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2) Unforeseen Consequences
3) Office Complex
4) We've got Hostiles
5) Blast Pit
6) Power Up
7) On A Rail
8) Apprehension
9) Residue Processing
10) Questionable Ethics
11) Surface Tension
12) Forget About Freeman
13) Lambda Core
14) Xen
15) Gonarch's Lair
16) Interloper
17) Nihilanth
I don't know what you would refer to jumping from one floating platforms (technically boxes suspended from the ceiling, but same thing) to another in order to cross a room as, or pushing togetter boxes so you can use them as stair to reach things that are higher up, but I'm pretty sure that is platforming.
You're the only one. I'm serious when I say that there is no one else out there who enjoys jumping puzzles in shooters. John Romero must've been thinking of you when he invented them.
I don't understand.
When they are well implimented, what is the problem with a platforming bit? You just do a quick save right before hand, in case you fall to your death, and then you go.
I mean, the Metroid Prime series is FULL of platforming bits, and no one seems to mind.
You know, the PS2 version actually DOES support it.
But it also lets you remap ANY button, so I've got everything set up for absolutely minimal finger position switching.
But again, if you can enjoy a game with a control scheme I don't like, then more power to you. Its the enjoyment that matters.
crouch is L3, recenter camera is R3 (the sticks themselves work how you'd expect)
L1 is flashlight, L2 is lockon, R1 is alt attack, R2 is attack
And then the directional pad (except for up) are left at their defaults of switching in various directions between weapons or slots.
[edit:] my right thumb generally rests between X and [], lying tanget to /\
maybe it's because I never owned a PS2, but using R1 to shoot is one of the worst things ever, IMO.
They're really not that hard.
heck, I just look down while I do it.
edit: Not yet, but they're supposedly working on it.
Unless, of course, we are talking about the Metroid primes.
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Of course MP's gravity and air control are a lot less realistic.
I'll grab it if I ever see it sitting on the Used shelf at some point.
For some reason I like playing FPS games' single player modes on consoles. I think it's because of the comfort level of playing on a large screen from a couch with nothing but a gamepad. Of course, for competitive multiplayer, I prefer my kbam (I was a big Quake3/UT2k3 player). But for single player, I rather enjoy playing the game on a big screen, from a couch, with a convenient gamepad.
re: platforming in FPS
I've never had a problem with it.
As a side note, Duke Nukem 3D had a third person view that you could toggle in and out of. Made platforming parts a tad easier. Not sure what other FPSs have such a thing. I think they don't because maybe switching into third person would 'break immersion' or something. Meh well. The platforming never bothered me, like I said.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Yes, you have to, in Duke Nukem 3D. The level with the lava and the crashed alien ship, you have to platform across high rock pillars to get to it to finish the level.
But like I said, DN3D gives you a third person view toggle. So it aids you in that respect.
Furthermore, you can often find a jetpack in those levels, thereby either avoiding the platforming or saving yourself from a deadly fall.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Also, Prime series is not FPS.
It's first person view and your primary form of interaction is shooting things. Just because you can run through areas multiple time and you can scan things, doesn't make it something other than an FPS.
It's an adventure game, just because it has a first person perspective and shooting is involved, does not make it a FPS.
I suppose Morrowind is a FPS right?
Is shooting things the primary form of interaction in Morrorwind? And do the RPG elements not make up the primary design? Otherwise it's a bad comparison.
To be fair, you have a LOT more content available to you extra on the PC.
I just don't have to pay for my extra bit.