Lot's of threads on G&T come up with people saying "I have a great idea for a game! How can I get a publisher/some guys to make it for me? All I want to do is come up with the gameplay mechanic/story" that's not really the idea of this thread.
I know pretty much nothing practical about programing, I know the basics of HTML, but that is the most I know about programming. I know a fair bit about the principals of programing, but it's all second hand stuff from people that know more about it. I would say I am at typical geek level IT literacy, and really up for learning new things.
I am feeling creative. I have played a bunch of cool freeware games (thanks to the awesome indie games thread) and was particularly struck by "Passage" (which I can't seem to find a link for right now). I would really like to make some kind of game myself, nothing big or particularly fancy - just something expressive and fun to make.
Can anybody suggest any ways of making a game that even a talentless shmoe like me can produce something enjoyable with. Any software that can used to produce full little games? I am open to a wide range of styles of games, if there is a simple engine for things like text-based games, that would be cool.
TLDR - I am unskilled at programing but would like to make a game, not like gang of daggars lol.
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Sorry for the tangent. That is all.
And yet, despite advances in other areas, this is essentially what most conversation-trees boil down to. It just goes to should that game mechanics can be seen just about anywhere.
You can go all the way from simple branching animations with hardly any code at all, to messing about in 3d with papervision.
As for useful advice: Start small. Flash is a good idea and look for a hello world style tutorial and build from there. Develop in layer by building upon things you know and have done.
If you mean, "I would like to make the next Halo single-handedly in my basement," then lololol.
Though you could potentially make a decent game either solo or with a buddy or two and offer it up as XBLA fare. Several of the games on there have been made by teams of two or three, though they presumably knew what they were doing.
If your interested in an RPG the Aurora toolset is pretty powerful. You could make just about anything with UE3 if you spend enough time learning how to use it.
But man, their scripting and particle system tools are fucking faboo.
Go check out the Torque engine. It's not required, but you can do A LOT with it if you're willing to learn some code. The company even offers up some generic models for sale. So if you're not the artsy type, and just want to prototype your ideas to see if they actually play out well, there you have it.
http://www.garagegames.com/products/torque/tge/
Free demos of the engine are available from there.
Though if you're trying to make a FPS-ery game, stay the hell away from torque - I've heard. You'd be better off making a mod with the Source Engine (HL2, Portal, TF2) if that's the sort of game you're looking for. I think the tools to mod COD4 are supposedly on the horizon for release as well.
Since I'm a professional programmer, I've done the not recommended way, and even with my experience it was not fun times for all. XNA is pretty nifty once you've mired yourself in the depths of reinventing the wheel.
Basically, I recommend modding a game first, then trying other solutions when it can't meet your needs.
My ex-company tried to make a FPS using Torque. It was a great system for throwing in some art and getting something functional working within a short time. It sucks as a real FPS engine. But for someone just tooling around, it's not bad. Note that I say this as an artist, and not as a programmer, though the complaints from our coders suggest what I just said.
Wants to enjoy the gaming making process? Check.
Wants to make something simple and fun? Check.
I think Game Maker is the perfect match for you. It's easy to use, and you have the option of using code, but you're not forced to do so. If you want to make a game from start to finish with relative ease (relative ease in comparison to the alternatives, that is), and have fun doing it, I heartily recommend Game Maker.
Click.
EDIT: Looks like SGDK2 came out, check it out here.
Need to try it out myself.
EDIT: Durr, I cannot read the site before I open my mouth.
And 1213 was written in AGS.
EDIT: Fuck, you're right. Edit time!
:^:
They were once good, but then they had a fall from grace. Viva Pinata was enjoyable though.
AGS also doesn't have the most friendly toolset.
@gamefacts - Totally and utterly true gaming facts on the regular!
Wow that sounds stupid.
Look into this. Apparently it's a form of code that lets you write a text-based adventure game by using English-formatted commands.
@gamefacts - Totally and utterly true gaming facts on the regular!
EDIT: for the uninformed, UT2k4 came with a DVD-ROM that I think could run as you ran UnrealED, and showed you the ropes of playing with pretty much anything...code, animation, art, other things.