Far Cry 2 will be based in virtual Africa, jungles, Savannah, desert and so forth. You are not Jack Carver and there are no mutants, there are many reasons for these changes, I believe the main one being that Far Cry 2 is aimed at setting itself as far from the forthcoming Uwe Boll train-wreck based on the original. Whilst Far Cry 2 still contains plenty of action, it is far more lethal than its predecessor, you're not Rambo.
If they want to distance themselves from Uwe Boll's FarCry, why the fuck did they give him the rights to make the movie?
Because that's not the real reason.
In polling players of the first game when trying to decide what to do with the sequel, Ubisoft learned that people didn't find Jack Carver a very memorable character and didn't seem to find the idea of having him replaced a big deal or a bad thing.
So they decided to go with a roster of several selectable characters.
Do they all at least have the balls to wear bright pink 'shoot me now' hawaiian shirts?
it's supposed to be less heavy on the system requirements
And designed to run on 360/PS3 too.
Now I'm worried.
Why? You should see some of the long gameplay footage. They show the character running and driving through a massive and pretty game world, settings entire forests on fire, blowing up baddies. It looks fun. Just because it's not as graphically impressive as Crysis doesn't mean it'll be any less of a game, and it's far more open-ended. Instead of levels, it's one big map, and you can play factions against each other.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
it's supposed to be less heavy on the system requirements
And designed to run on 360/PS3 too.
Now I'm worried.
Why? You should see some of the long gameplay footage. They show the character running and driving through a massive and pretty game world, settings entire forests on fire, blowing up baddies. It looks fun. Just because it's not as graphically impressive as Crysis doesn't mean it'll be any less of a game, and it's far more open-ended. Instead of levels, it's one big map, and you can play factions against each other.
Plus there's all the incredibly cool things the engine supports that you'll never actually see in-game.
Just because the engine is designed to run on the consoles doesn't mean they "dumbed it down." The PC is actually the lead platform with Far Cry 2, something that Ubisoft doesn't really do very often, if ever.
it's supposed to be less heavy on the system requirements
And designed to run on 360/PS3 too.
Now I'm worried.
Why? You should see some of the long gameplay footage. They show the character running and driving through a massive and pretty game world, settings entire forests on fire, blowing up baddies. It looks fun. Just because it's not as graphically impressive as Crysis doesn't mean it'll be any less of a game, and it's far more open-ended. Instead of levels, it's one big map, and you can play factions against each other.
Plus there's all the incredibly cool things the engine supports that you'll never actually see in-game.
Just because the engine is designed to run on the consoles doesn't mean they "dumbed it down." The PC is actually the lead platform with Far Cry 2, something that Ubisoft doesn't really do very often, if ever.
Yeah, it's more my fear that the consoles will get the "Instincts" version, which obviously had no bearing on the original Far Cry, but was a... okay, I can't bring myself to say it. It was a pale imitation (safe!) of the original version.
it's supposed to be less heavy on the system requirements
And designed to run on 360/PS3 too.
Now I'm worried.
Why? You should see some of the long gameplay footage. They show the character running and driving through a massive and pretty game world, settings entire forests on fire, blowing up baddies. It looks fun. Just because it's not as graphically impressive as Crysis doesn't mean it'll be any less of a game, and it's far more open-ended. Instead of levels, it's one big map, and you can play factions against each other.
Plus there's all the incredibly cool things the engine supports that you'll never actually see in-game.
Just because the engine is designed to run on the consoles doesn't mean they "dumbed it down." The PC is actually the lead platform with Far Cry 2, something that Ubisoft doesn't really do very often, if ever.
Yeah, it's more my fear that the consoles will get the "Instincts" version, which obviously had no bearing on the original Far Cry, but was a... okay, I can't bring myself to say it. It was a pale imitation (safe!) of the original version.
I did enjoy leaping around like an alien and clawing guys so hard they flew backwards off a cliff though.
Edit: See also: Area 51 for Xbox, somewhat generic shooter until you get infected, then its quite fun.
Well there was that side of it, but it's more the fact that Far Cry gave you vast, wide-open islands to explore. Instincts seemed to give that illusion, then funnel you down paths as always (for what I saw of it, anyway).
I don't think you'll have to worry about that. :P Everything I've seen indicates it's not going to be like that. In one video they showed him grab a glider and soar over a scaled down Africa for the demonstration. It was huge. And in another he jumped into a jeep as was driving all over the place as baddies were chasing him in trucks. Ubisoft Montreal hasn't really let me down all that much in the past, and I'd definitely take them over Crytek. If Crytek was making the sequel, we'd have mutants and aliens or mutant aliens running around in the latter half.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I don't think you'll have to worry about that. :P Everything I've seen indicates it's not going to be like that. In one video they showed him grab a glider and soar over a scaled down Africa for the demonstration. It was huge. And in another he jumped into a jeep as was driving all over the place as baddies were chasing him in trucks. Ubisoft Montreal hasn't really let me down all that much in the past, and I'd definitely take them over Crytek. If Crytek was making the sequel, we'd have mutants and aliens or mutant aliens running around in the latter half.
You know, some of us really loved the end of Crysis. Check the Crysis thread if you refuse to believe that.
Yes it went linear, but I felt it was a really good change of pace and way to ramp things up before the end. And the flight section was a piece of cake, I just don't get the complaints about that one.
Now if we talk about the actual ending... well... I just need to say "Halo 2"* and I'm sure people will implicitly understand.
*( I also happen to be one of those people that didn't mind the end of Halo 2 or Half Life 2)
I don't think you'll have to worry about that. :P Everything I've seen indicates it's not going to be like that. In one video they showed him grab a glider and soar over a scaled down Africa for the demonstration. It was huge. And in another he jumped into a jeep as was driving all over the place as baddies were chasing him in trucks. Ubisoft Montreal hasn't really let me down all that much in the past, and I'd definitely take them over Crytek. If Crytek was making the sequel, we'd have mutants and aliens or mutant aliens running around in the latter half.
You know, some of us really loved the end of Crysis. Check the Crysis thread if you refuse to believe that.
Yes it went linear, but I felt it was a really good change of pace and way to ramp things up before the end. And the flight section was a piece of cake, I just don't get the complaints about that one.
Now if we talk about the actual ending... well... I just need to say "Halo 2"* and I'm sure people will implicitly understand.
*( I also happen to be one of those people that didn't mind the end of Halo 2 or Half Life 2)
I wasn't arguing that it wasn't fun. I'm just saying, even though it's for consoles, it doesn't appear as if they'll funnel you into linear sections like Instincts. The game world is teh hueg and all one map. I'm pretty excited about that, and also that we'll just be fighting human enemies. The alien sections were still fun in Crysis, but I preferred the non-linear sections where you fought the Koreans. I'm sure most people enjoyed the human sections in the jungles more in Far Cry 1, as well.
It's funny, because when making Crysis, they acknowledged people didn't like the tri-gens and preferred the human sections, and then went ahead and did the exact same thing as before. :P They basically just re-made their first game.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I don't think you'll have to worry about that. :P Everything I've seen indicates it's not going to be like that. In one video they showed him grab a glider and soar over a scaled down Africa for the demonstration. It was huge. And in another he jumped into a jeep as was driving all over the place as baddies were chasing him in trucks. Ubisoft Montreal hasn't really let me down all that much in the past, and I'd definitely take them over Crytek. If Crytek was making the sequel, we'd have mutants and aliens or mutant aliens running around in the latter half.
You know, some of us really loved the end of Crysis. Check the Crysis thread if you refuse to believe that.
Yes it went linear, but I felt it was a really good change of pace and way to ramp things up before the end. And the flight section was a piece of cake, I just don't get the complaints about that one.
Now if we talk about the actual ending... well... I just need to say "Halo 2"* and I'm sure people will implicitly understand.
*( I also happen to be one of those people that didn't mind the end of Halo 2 or Half Life 2)
I wasn't arguing that it wasn't fun. I'm just saying, even though it's for consoles, it doesn't appear as if they'll funnel you into linear sections like Instincts. The game world is teh hueg and all one map. I'm pretty excited about that, and also that we'll just be fighting human enemies. The alien sections were still fun in Crysis, but I preferred the non-linear sections where you fought the Koreans. I'm sure most people enjoyed the human sections in the jungles more in Far Cry 1, as well.
It's funny, because when making Crysis, they acknowledged people didn't like the tri-gens and preferred the human sections, and then went ahead and did the exact same thing as before. :P They basically just re-made their first game.
To be fair, the alien sections of Crysis are a very small minority of the entirety of Crysis and they deviated away from the trigens in that unlike in Far Cry where you just fought trigens all the time and they were very commonplace enemies, the aliens in Crysis are fought largely in impressive set-piece battles.
It's funny, because when making Crysis, they acknowledged people didn't like the tri-gens and preferred the human sections, and then went ahead and did the exact same thing as before. :P They basically just re-made their first game.
Not really, they acknowledged that people found those bits monotonous. What they wanted to do wasn't to re-create Far Cry but they did want to have a change of pace towards the end and ramp things up, instead of just leaving it open until the end. I really do feel they made the right choice there, because by that stage I was beginning to look for a change of pace, and they provided it.
Yeah. I enjoyed fighting the aliens, but I LOATHED the tri-gens, so it was an advancement. But like I said, preferred the human sections, which is why I'm really looking forward to Far Cry 2. Sneaking around the jungle was just so much cooler, you know? More depth and strategy. The suit kind of became useless once you had to go up against the aliens.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Yeah. I enjoyed fighting the aliens, but I LOATHED the tri-gens, so it was an advancement. But like I said, preferred the human sections, which is why I'm really looking forward to Far Cry 2. Sneaking around the jungle was just so much cooler, you know? More depth and strategy. The suit kind of became useless once you had to go up against the aliens.
How so? Cloak still worked against them, and Strength did all the usual stuff (steadier weapons, punching aliens in the FACE, etc. ). And personally I used speed a lot (although probably more during my "no-cloak" run).
Well it's not as if I can disagree with the non-linear combat being fun. I'll be interested in seeing how things turn out for Far Cry 2.
Is anyone else a bit offput by the fact that apparently this game has nothing to do with the original Far Cry at all? I mean, it's not the Final Fantasy series, if you have a new setting, new plot, and new characters, using the old IP just seems like such blatant brand-whoring.
Is anyone else a bit offput by the fact that apparently this game has nothing to do with the original Far Cry at all? I mean, it's not the Final Fantasy series, if you have a new setting, new plot, and new characters, using the old IP just seems like such blatant brand-whoring.
Far Cry was all about fighting mercenaries in a large sandbox world. Far Cry 2 is going with this concept and expanding it further.
They're keeping with the gameplay that Far Cry was all about, I don't really see the problem. It's not as if they've turned it into an arcade racer or anything.
subedii on
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited April 2008
Jesus Christ on crutches that gameplay demo is incredible
There is no way the finished game can be anywhere near that good
I mean that one guy comes and rescues you and he's shooting at dudes and it's not scripted? That has to be bullshit
Is anyone else a bit offput by the fact that apparently this game has nothing to do with the original Far Cry at all? I mean, it's not the Final Fantasy series, if you have a new setting, new plot, and new characters, using the old IP just seems like such blatant brand-whoring.
The original Far Cry's story and characters were shit. I don't give a fuck about them.
Far Cry to me = open world where you can approach shit from any number of angles, and the bad guys are pretty keen opponents.
Far Cry is also = half way through they will fuck up the game with unfun enemies that come out of nowhere.
So seems like they are keeping the good part of the equation and doing away with the bad.
Is anyone else a bit offput by the fact that apparently this game has nothing to do with the original Far Cry at all? I mean, it's not the Final Fantasy series, if you have a new setting, new plot, and new characters, using the old IP just seems like such blatant brand-whoring.
The original Far Cry's story and characters were shit. I don't give a fuck about them.
Far Cry to me = open world where you can approach shit from any number of angles, and the bad guys are pretty keen opponents.
Far Cry is also = half way through they will fuck up the game with unfun enemies that come out of nowhere.
So seems like they are keeping the good part of the equation and doing away with the bad.
I mean, seriously, how many people even know the main character from Far Cry's name?
He's always been "The guy in the Hawaiian shirt who shoots people".
I didn't even know he had a name. I just knew he was some guy and there was a chick with big hooters and some other dude with an accent. Everything else was unmemorable to the point where I thought Uncharted was a Far Cry sequel.
Hell, once I got to the part where Gorilla Grodd started showing up, I just reset the game and started at the beginning. It was just so pretty to look at.
Fire simulation, start a fire and watch as it spreads, burns down vegetation and blackens the landscape, fire can be used to take out enemy installations as well.
I'm not entirely sure I could go back to no super powers. I'm not really a realism wow kind of guy.
Crysis was basically aimed at my soul.
Amen to that shit, it was the perfect balance of good tactical shooting while having "Super Powers"
I will probably still play the shit out of this but I agree with yah man. Here's to hoping they bust out the Tri-gens halfway through and we get "Instincts" abilities back :P *Dodges projectiles from other forum'ers*
I wasn't really a fan of FC1 but i've been hyped about FC2 since I saw the first tech demo.
I'm all about the realism. Putting ordinary guys in extraordinary situations and coming out on top feels so much more rewarding that being a super powered hero that can crush enemies with out a second thought.
Man, i don't get the whole trigen hate. Ok, they're not as fun to fight as the mercs, but they're still fun.
Scary. Powerful. And several trigen levels were pure awesome, like Rebellion and the one you're thrown in a jungle without weapons.
Posts
Now I'm worried.
Do they all at least have the balls to wear bright pink 'shoot me now' hawaiian shirts?
Why? You should see some of the long gameplay footage. They show the character running and driving through a massive and pretty game world, settings entire forests on fire, blowing up baddies. It looks fun. Just because it's not as graphically impressive as Crysis doesn't mean it'll be any less of a game, and it's far more open-ended. Instead of levels, it's one big map, and you can play factions against each other.
Plus there's all the incredibly cool things the engine supports that you'll never actually see in-game.
Just because the engine is designed to run on the consoles doesn't mean they "dumbed it down." The PC is actually the lead platform with Far Cry 2, something that Ubisoft doesn't really do very often, if ever.
Yeah, it's more my fear that the consoles will get the "Instincts" version, which obviously had no bearing on the original Far Cry, but was a... okay, I can't bring myself to say it. It was a pale imitation (safe!) of the original version.
I did enjoy leaping around like an alien and clawing guys so hard they flew backwards off a cliff though.
Edit: See also: Area 51 for Xbox, somewhat generic shooter until you get infected, then its quite fun.
Also are they available on the internet?
You know, some of us really loved the end of Crysis. Check the Crysis thread if you refuse to believe that.
Yes it went linear, but I felt it was a really good change of pace and way to ramp things up before the end. And the flight section was a piece of cake, I just don't get the complaints about that one.
Now if we talk about the actual ending... well... I just need to say "Halo 2"* and I'm sure people will implicitly understand.
*( I also happen to be one of those people that didn't mind the end of Halo 2 or Half Life 2)
Numa numa
I wasn't arguing that it wasn't fun. I'm just saying, even though it's for consoles, it doesn't appear as if they'll funnel you into linear sections like Instincts. The game world is teh hueg and all one map. I'm pretty excited about that, and also that we'll just be fighting human enemies. The alien sections were still fun in Crysis, but I preferred the non-linear sections where you fought the Koreans. I'm sure most people enjoyed the human sections in the jungles more in Far Cry 1, as well.
It's funny, because when making Crysis, they acknowledged people didn't like the tri-gens and preferred the human sections, and then went ahead and did the exact same thing as before. :P They basically just re-made their first game.
To be fair, the alien sections of Crysis are a very small minority of the entirety of Crysis and they deviated away from the trigens in that unlike in Far Cry where you just fought trigens all the time and they were very commonplace enemies, the aliens in Crysis are fought largely in impressive set-piece battles.
I thought it made them less annoying, anyway.
Not really, they acknowledged that people found those bits monotonous. What they wanted to do wasn't to re-create Far Cry but they did want to have a change of pace towards the end and ramp things up, instead of just leaving it open until the end. I really do feel they made the right choice there, because by that stage I was beginning to look for a change of pace, and they provided it.
EDIT: Yeah, what Pancake said.
How so? Cloak still worked against them, and Strength did all the usual stuff (steadier weapons, punching aliens in the FACE, etc. ). And personally I used speed a lot (although probably more during my "no-cloak" run).
Well it's not as if I can disagree with the non-linear combat being fun. I'll be interested in seeing how things turn out for Far Cry 2.
Far Cry was all about fighting mercenaries in a large sandbox world. Far Cry 2 is going with this concept and expanding it further.
They're keeping with the gameplay that Far Cry was all about, I don't really see the problem. It's not as if they've turned it into an arcade racer or anything.
There is no way the finished game can be anywhere near that good
I mean that one guy comes and rescues you and he's shooting at dudes and it's not scripted? That has to be bullshit
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
The original Far Cry's story and characters were shit. I don't give a fuck about them.
Far Cry to me = open world where you can approach shit from any number of angles, and the bad guys are pretty keen opponents.
Far Cry is also = half way through they will fuck up the game with unfun enemies that come out of nowhere.
So seems like they are keeping the good part of the equation and doing away with the bad.
Sounds good to me!
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah, pretty much this
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Hell, once I got to the part where Gorilla Grodd started showing up, I just reset the game and started at the beginning. It was just so pretty to look at.
I don't know why I remembered it. I was never a big fan of the original FarCry
I am playing this game with only fire.
Steam: pandas_gota_gun
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
"It still monsoon out there?"
"Yep."
"Leave him be. A man's got to have his hobbies"
I'm too lazy to post the text up now, but it's an interesting read. Sounds like another game on my list of "reasons to build a new PC"
Crysis was basically aimed at my soul.
Amen to that shit, it was the perfect balance of good tactical shooting while having "Super Powers"
I will probably still play the shit out of this but I agree with yah man. Here's to hoping they bust out the Tri-gens halfway through and we get "Instincts" abilities back :P *Dodges projectiles from other forum'ers*
I'm all about the realism. Putting ordinary guys in extraordinary situations and coming out on top feels so much more rewarding that being a super powered hero that can crush enemies with out a second thought.
This will be a day one purchase for me.
Scary. Powerful. And several trigen levels were pure awesome, like Rebellion and the one you're thrown in a jungle without weapons.
I'm pretty excited about FC2 anyways.
Trust me, I've been there.
Because they like the way it looks and you're probably the only person that will ever care?
This is not an issue in a world that is loosely based on Africa, rather than a world that is meant to BE Africa.
EDIT: Anyways, this game looks pretty good. I want to catch fire to the entire world.