MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited August 2008
I didn't really get time to notice it because I had to kill them within about ten seconds or reload. I guess, I managed to skip the bad shit?
Oh and whatever those invisible things were? I have never played a game with a scarier invisible thing. I always just blew them away with grenades, pepper the whole room, to kill one, because they scared the crap out of me in a I am going to die if this thing gets within breathing range kind of way.
If you guys think your patience can handle it you should try far cry on realistic. I seem to have missed the really stupid stuff.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Going back to the trailer, what really does it is how good the explosions look.
Unfortunately everything still explodes if you shoot it, even it it shouldn't. Would be nice to have to actually have fire, or get lucky on a spark to make something explode.
Going back to the trailer, what really does it is how good the explosions look.
Unfortunately everything still explodes if you shoot it, even it it shouldn't. Would be nice to have to actually have fire, or get lucky on a spark to make something explode.
Huh. Does the awesome fire propagation thing work with explosions, or only with the flamethrower?
Going back to the trailer, what really does it is how good the explosions look.
Unfortunately everything still explodes if you shoot it, even it it shouldn't. Would be nice to have to actually have fire, or get lucky on a spark to make something explode.
Huh. Does the awesome fire propagation thing work with explosions, or only with the flamethrower?
I would be kind of surprised if explosions couldn't start fires. At least certain things exploding, anyway. But it might cause things to get a bit annoying if a regular firefight could often lead to raging brush fires.
Still the fire propogation stuff can cause explosions. In one early video, they showed it off and ended up making a whole fuel depot explode.
Fire propagation can cause explosions in the game.
Explosions might cause fire propagation, not sure.
My beef was that shooting things that can explode usually doesn't. Liquid natural gas, propane or butane can blow the fuck up if you rupture a container violently enough. But no one in Africa is likely to have LNG, and LPG is much safer. As well, not only is a BLEVE not a certainty, but a fireball is not a certainty either. For the most part, any container you can puncture easily with a bullet is unlikely to hold a liquidified gas. At least my cursory research tells me that it takes a very high velocity rifle round to puncture 3/8th's inches of steel at a straight shot and its unlikely that this will happen even then(3/8ths inches being about where a large tank needs to be to successfully/legally hold LPG, bigger the tank, the thicker the steel has to become)
But if you shoot a hole in one of the containers in game it will always spark and explode(and seems to always puncture the tank) but not before making a nice flamethrower(which as far as i can figure would be highly unlikely). It would just be nice if there was finally a game that didn't have everything exploding when you shot it. Especially when that game seemed to be aiming for high realism.
Its the same for the ammo caches (and most current solid chemical explosives). Shooting a bunch of bullets will not set them off, nor will shooting C4, but when you shoot fuel storage tanks and ammo caches they seem to catch fire or go after the first bullet.
Regarding what explosions would do with fire propagation. Its unlikely that a chemical explosive would cause fire propagation. They don't necessarily create fire and they do create shockwaves which make starting a fire difficult and robs the area of the oxygen necessary to do so. A fuel explosion certainly might cause fire propagation, but also robs the area of oxygen necessary to keep fires going.
My point was that is irks me that everything explodes when you shoot bullets at it, even if it would not otherwise or at least have a chance of it not.
Eh, I can deal with Hollywood-esque consessions to reality in a game like FarCry 2. As long as it's not a game like Rainbow Six, I can suspend my disbelief and accept exploding ammo crates and gas tanks and shit.
Honestly my biggest issue is the fact that the player character can absorb bullets like spitwads. It kind of kills the immersion, but I can still force myself to ignore it. Not every game can contain a Master Chief/Spartan/Armor/Shields element to explain the ability to constantly take normally fatal hits.
Eh, I can deal with Hollywood-esque consessions to reality in a game like FarCry 2. As long as it's not a game like Rainbow Six, I can suspend my disbelief and accept exploding ammo crates and gas tanks and shit.
Honestly my biggest issue is the fact that the player character can absorb bullets like spitwads. It kind of kills the immersion, but I can still force myself to ignore it. Not every game can contain a Master Chief/Spartan/Armor/Shields element to explain the ability to constantly take normally fatal hits.
At least they're making you more or less fix your wounds before you can regain health.
But absorbing a lot of bullets isn't really that big a thing, is it? I mean, FPSs since the beginning of the genre have involved soaking up more damage than any real person possibly could, never suffering for it, and bouncing back to complete health because they walked over a white box with a red cross on it. I remember it being a pretty interesting idea to even consider stepping away from that in the late 90's.
Pancake on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
I'm pretty much going to pick the merc most closely resembling Christopher Walken in Dogs of War and go around murdering murderers with machettes and machine guns. :P
If it was in it'd be a mark against the game until the "realism" mod came out.
The main issue isn't just realism. Its that you end up with enemies sitting right next to bombs almost all the time that anyone with a gun can set off. If it took more effort to set those things off(and you got a more realistic explosion and damage out of it) you would really have to work to use those aspects of the environment to your advantage and it would be more gratifying when you were able to make it work.
Re: Dark Primus. Ballistic armors are pretty good these days.
If it was in it'd be a mark against the game until the "realism" mod came out.
The main issue isn't just realism. Its that you end up with enemies sitting right next to bombs almost all the time that anyone with a gun can set off. If it took more effort to set those things off(and you got a more realistic explosion and damage out of it) you would really have to work to use those aspects of the environment to your advantage and it would be more gratifying when you were able to make it work.
Re: Dark Primus. Ballistic armors are pretty good these days.
Bewm is always gratifying to me.
Always.
If I want seriz bizness gratifying I play Godhand.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
freakish lightbutterdick jonesand his heavenly asshole machineRegistered Userregular
Can't watch it here at work, but there's some information on the map editor for the game. It all sounds rather impressive.
They show it from the 360 controller. It actually looks pretty intuitive, seems to be more in-depth than Halo 3's Forge since you can essentially create your own level from scratch. Doesn't look as if you could create stuff on the kind of level that the actual level-makers do with the official singleplayer maps (or it would probably be frigging awkward), but that's not what it's there for.
i'd love to see an FPS or a third person shooter with over the shoulder aim that had a really realistic damage model with hit locations and movement/accuracy penalties, but it would have to be mission-based so that your guy could recover once he beat that particular mission. I don't think it would work with this game. You get shot in the leg and slow down, the only way to get rid of that is die, quickload, or some kind of magical healing box (which is the usual solution).
i'd love to see an FPS or a third person shooter with over the shoulder aim that had a really realistic damage model with hit locations and movement/accuracy penalties, but it would have to be mission-based so that your guy could recover once he beat that particular mission. I don't think it would work with this game. You get shot in the leg and slow down, the only way to get rid of that is die, quickload, or some kind of magical healing box (which is the usual solution).
Hidden and Dangerous 2? I think that sounds like what you might be looking for.
subedii on
0
MrMonroepassed outon the floor nowRegistered Userregular
i'd love to see an FPS or a third person shooter with over the shoulder aim that had a really realistic damage model with hit locations and movement/accuracy penalties, but it would have to be mission-based so that your guy could recover once he beat that particular mission. I don't think it would work with this game. You get shot in the leg and slow down, the only way to get rid of that is die, quickload, or some kind of magical healing box (which is the usual solution).
There was a Kendo game that operated like this. Get a leg injured, you drop to a knee. Lose a leg completely and you're hopping on one foot. You get hit in your left arm, you're fighting one handed. You lose your right arm completely? Get ready for the fatality. Can't remember the name, though.
I really usually don't enjoy the whole tactical shooting stuff (e.g. every game where my gun doesn't shit bullets). But the whole prospect of a world larger than oblivion in which I can shoot stuff? Do want.
That video looked cool, but I'm kind of sceptical, because one of the areas it showed the bar at the top was like 65000/30000 and it was red
I hope they didn't just set that up for the video and you can do that in the actual game
Yeah it was pretty evident that things were chugging a bit at the end. I suspect the actual size or complexity of viable maps may be less than what was suggested in the trailer.
i'd love to see an FPS or a third person shooter with over the shoulder aim that had a really realistic damage model with hit locations and movement/accuracy penalties, but it would have to be mission-based so that your guy could recover once he beat that particular mission. I don't think it would work with this game. You get shot in the leg and slow down, the only way to get rid of that is die, quickload, or some kind of magical healing box (which is the usual solution).
There was a Kendo game that operated like this. Get a leg injured, you drop to a knee. Lose a leg completely and you're hopping on one foot. You get hit in your left arm, you're fighting one handed. You lose your right arm completely? Get ready for the fatality. Can't remember the name, though.
Bushido Blade. A fighting game where any solid hit was instantly fatal; it was pretty awesome. I keep hoping for a wii-make or a sequel.
i'd love to see an FPS or a third person shooter with over the shoulder aim that had a really realistic damage model with hit locations and movement/accuracy penalties, but it would have to be mission-based so that your guy could recover once he beat that particular mission. I don't think it would work with this game. You get shot in the leg and slow down, the only way to get rid of that is die, quickload, or some kind of magical healing box (which is the usual solution).
There was a Kendo game that operated like this. Get a leg injured, you drop to a knee. Lose a leg completely and you're hopping on one foot. You get hit in your left arm, you're fighting one handed. You lose your right arm completely? Get ready for the fatality. Can't remember the name, though.
Bushido Blade. A fighting game where any solid hit was instantly fatal; it was pretty awesome. I keep hoping for a wii-make or a sequel.
I own bushido blade for my PSone it is so awesome, I wish they would make a remake of that
i'd love to see an FPS or a third person shooter with over the shoulder aim that had a really realistic damage model with hit locations and movement/accuracy penalties, but it would have to be mission-based so that your guy could recover once he beat that particular mission. I don't think it would work with this game. You get shot in the leg and slow down, the only way to get rid of that is die, quickload, or some kind of magical healing box (which is the usual solution).
There was a Kendo game that operated like this. Get a leg injured, you drop to a knee. Lose a leg completely and you're hopping on one foot. You get hit in your left arm, you're fighting one handed. You lose your right arm completely? Get ready for the fatality. Can't remember the name, though.
Bushido Blade. A fighting game where any solid hit was instantly fatal; it was pretty awesome. I keep hoping for a wii-make or a sequel.
I don't think there was any dismemberment, though.
That video looked cool, but I'm kind of sceptical, because one of the areas it showed the bar at the top was like 65000/30000 and it was red
I hope they didn't just set that up for the video and you can do that in the actual game
Yeah it was pretty evident that things were chugging a bit at the end. I suspect the actual size or complexity of viable maps may be less than what was suggested in the trailer.
I'm guessing that the fact that the editing environment and the playing environment were open simultaneously probably had a lot to do with the chugging. You saw how seamless you could just drop into the world with an AK and start lighting things on fire. I'm sure they will work a lot better once they're, you know, compiled and stuff.
Posts
If they hit you you died.
But I'm a complete and total masochist for hard games.
Oh and whatever those invisible things were? I have never played a game with a scarier invisible thing. I always just blew them away with grenades, pepper the whole room, to kill one, because they scared the crap out of me in a I am going to die if this thing gets within breathing range kind of way.
If you guys think your patience can handle it you should try far cry on realistic. I seem to have missed the really stupid stuff.
That was more or less how it went for all the difficulties.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I just thought it got a little silly with the rocket arm mutant things
Well. I can see how that would throw some people off.
Everything killed you more or less instantly in realistic. So they weren't a big jump or change to me other than being harder to kill.
Unfortunately everything still explodes if you shoot it, even it it shouldn't. Would be nice to have to actually have fire, or get lucky on a spark to make something explode.
Huh. Does the awesome fire propagation thing work with explosions, or only with the flamethrower?
I would be kind of surprised if explosions couldn't start fires. At least certain things exploding, anyway. But it might cause things to get a bit annoying if a regular firefight could often lead to raging brush fires.
Still the fire propogation stuff can cause explosions. In one early video, they showed it off and ended up making a whole fuel depot explode.
Explosions might cause fire propagation, not sure.
My beef was that shooting things that can explode usually doesn't. Liquid natural gas, propane or butane can blow the fuck up if you rupture a container violently enough. But no one in Africa is likely to have LNG, and LPG is much safer. As well, not only is a BLEVE not a certainty, but a fireball is not a certainty either. For the most part, any container you can puncture easily with a bullet is unlikely to hold a liquidified gas. At least my cursory research tells me that it takes a very high velocity rifle round to puncture 3/8th's inches of steel at a straight shot and its unlikely that this will happen even then(3/8ths inches being about where a large tank needs to be to successfully/legally hold LPG, bigger the tank, the thicker the steel has to become)
But if you shoot a hole in one of the containers in game it will always spark and explode(and seems to always puncture the tank) but not before making a nice flamethrower(which as far as i can figure would be highly unlikely). It would just be nice if there was finally a game that didn't have everything exploding when you shot it. Especially when that game seemed to be aiming for high realism.
Its the same for the ammo caches (and most current solid chemical explosives). Shooting a bunch of bullets will not set them off, nor will shooting C4, but when you shoot fuel storage tanks and ammo caches they seem to catch fire or go after the first bullet.
Regarding what explosions would do with fire propagation. Its unlikely that a chemical explosive would cause fire propagation. They don't necessarily create fire and they do create shockwaves which make starting a fire difficult and robs the area of the oxygen necessary to do so. A fuel explosion certainly might cause fire propagation, but also robs the area of oxygen necessary to keep fires going.
My point was that is irks me that everything explodes when you shoot bullets at it, even if it would not otherwise or at least have a chance of it not.
if i shoot a cat it better god damn explode
Honestly my biggest issue is the fact that the player character can absorb bullets like spitwads. It kind of kills the immersion, but I can still force myself to ignore it. Not every game can contain a Master Chief/Spartan/Armor/Shields element to explain the ability to constantly take normally fatal hits.
At least they're making you more or less fix your wounds before you can regain health.
But absorbing a lot of bullets isn't really that big a thing, is it? I mean, FPSs since the beginning of the genre have involved soaking up more damage than any real person possibly could, never suffering for it, and bouncing back to complete health because they walked over a white box with a red cross on it. I remember it being a pretty interesting idea to even consider stepping away from that in the late 90's.
Fun haters.
If it was in it'd be a mark against the game until the "realism" mod came out.
ie one
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
V has got nothing on my alliteration bitches.
The main issue isn't just realism. Its that you end up with enemies sitting right next to bombs almost all the time that anyone with a gun can set off. If it took more effort to set those things off(and you got a more realistic explosion and damage out of it) you would really have to work to use those aspects of the environment to your advantage and it would be more gratifying when you were able to make it work.
Re: Dark Primus. Ballistic armors are pretty good these days.
Bewm is always gratifying to me.
Always.
If I want seriz bizness gratifying I play Godhand.
You have to build a self-sustaining city inside your wounds while fending off goblins and angry elephants?
Can't watch it here at work, but there's some information on the map editor for the game. It all sounds rather impressive.
They show it from the 360 controller. It actually looks pretty intuitive, seems to be more in-depth than Halo 3's Forge since you can essentially create your own level from scratch. Doesn't look as if you could create stuff on the kind of level that the actual level-makers do with the official singleplayer maps (or it would probably be frigging awkward), but that's not what it's there for.
Hidden and Dangerous 2? I think that sounds like what you might be looking for.
There was a Kendo game that operated like this. Get a leg injured, you drop to a knee. Lose a leg completely and you're hopping on one foot. You get hit in your left arm, you're fighting one handed. You lose your right arm completely? Get ready for the fatality. Can't remember the name, though.
MAP EDITOR!!!!
I'm EXTREMELY impressed by it, just watch and enjoy.
Beaten, but still an awesome video.
THIS EDITOR
ALL MY DICKS
I was about to post that...
But.... Somehow.... That doesnt matter.
There better be singleplayer maps too and not just deathmatch stuff.
I hope they didn't just set that up for the video and you can do that in the actual game
Yeah it was pretty evident that things were chugging a bit at the end. I suspect the actual size or complexity of viable maps may be less than what was suggested in the trailer.
Bushido Blade. A fighting game where any solid hit was instantly fatal; it was pretty awesome. I keep hoping for a wii-make or a sequel.
http://lexiconmegatherium.tumblr.com/
I own bushido blade for my PSone it is so awesome, I wish they would make a remake of that
I don't think there was any dismemberment, though.
Steam: MightyPotatoKing
I'm guessing that the fact that the editing environment and the playing environment were open simultaneously probably had a lot to do with the chugging. You saw how seamless you could just drop into the world with an AK and start lighting things on fire. I'm sure they will work a lot better once they're, you know, compiled and stuff.