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[Game on!] Everyone should play Virtua Fighter 5 Online (360)

LibrarianThorneLibrarianThorne Registered User regular
edited January 2008 in Games and Technology
Virtua Fighter 5 Online, availalbe now on the Xbox 360, is based on arcade revision C of Virtua Fighter 5. INcluding new brawlers Eileen (Monkey kung-fu) and El Blaze (Lucha Libre), the game brings back previous Virtua Fighter characters Lei-Fei, Brad Burns, Goh Hinogami, Akira, Lau, Pai, Kage, and more. As well, character customization (introduced in Virtua Fighter 4) makes a return in VF5 with even more objects to personalize your fighter. Screenshots below:
16797normalvv8.jpg
virtuafighter5online200ox8.jpg
39io8.jpg

Why Learning This Game Isn't Hard:
Yes, Virtua Fighter as a series is arguably the most complex fighting game out there and Virtua Fighter 5 is no exception to this rule. However, plenty of people are picking up VF5 as their first experience with the series and loving it. There are resources online such as VFDC (http://virtuafighter.com/) that can help you learn the ins and outs of a character. As well, more experienced players like myself are usually more than happy to give out advice during matches.

Gamertag list:
Everyone who has/gets the game should post their tag in the thread, and I'll update the OP.

Name- Tag

LibrarianThorne- LibThorne40k
templewulf- TempleWulf
Ashendark- Ashendark
Frostozuna - HeyYamo
limitbreakerx- limitbreakerx
bobAkirafett- bobAkirafett
Backlash- Absoludacrous
ginguskahn- ginguskahn360
UnbreakableVow- UnbreakableVow
TxdoHawk- TuxedoHawk
Drem- pooglywoogly

LibrarianThorne on
«13

Posts

  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    It occurs to me that people are most likely concerned about the online play, as previous online fighters on Live (and I've played them all) have generally been awful to play due to lag. I'm going to bold the following statement, because it needs to be.

    Virtua Fighter 5's online play is flawless.

    I've only experienced lag when torrenting. If you're not torrenting, playing people in, say, Britain or Japan results in no noticeable lag. This means that this is the closest game we've got to having dudes sit next to us and playing, at least for the fighting game genre.

    That said, there are some problems. Items and gold cannot be unlocked through online play. The menu system for online matchmaking is awful. There are two types of matches: Ranked and Player. In Ranked matches you will, if at all possible, be matched up with someone close to your rank (if you select the relevant option when making a session or searching for one), but you can't do rematches in ranked unless either player happens upon the other. Also, you cannot invite friends into ranked matches. In Player matches, private matches can be set up between two friends, but you cannot change stages or characters for a rematch. In order to do that, both players must exit the session and either pick a new character or create a new session to get a new stage.

    Now, in a lot of ways these flaws seem very big deals, especially after DOA4's excellent lobby system. I would agree, if lag was more prominent in VF5, that the menus would be deal breakers. However, given the absence of lag that has plagued online fighters on Live, I can forgive the clumsiness of the menu system as the game still allows for excellent tests of skill.

    LibrarianThorne on
  • LotharsLothars Registered User regular
    edited December 2007
    I was looking at buying this last night saw it for 30 cdn and I've liked Virtua Fighter but just couldn't justify this, I will probaly get this but not till after christmas.

    Lothars on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited December 2007
    *everyone

    KrunkMcGrunk on
    mrsatansig.png
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    It looks like TempleWulf's thrashing of me last night knocked my spelling out, too.

    Bastard Akira juggles like nobody's business.

    EDIT: IRT Lothars: $30 Canadian? Seriously, I can't tell you how much VF5 is worth it. I bought the game two days after release and, despite the full price tag, this game has not made me regret the purchase. I've put more hours into VF5 than Halo 3, Call of Duty 4, and Mass Effect by quite a ridiculous margin. THe game is so good that it got my roomie, who'd never played VF before, into the system and even into online play. In fact, the only games I've played more than VF5 are Street Fighter 3: 3rd Strike and maybe Sonic 2. Sell off a used game or two and get this game.

    LibrarianThorne on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited December 2007
    So, is this like a downloadable game you can get off of Marketplace, or what?

    KrunkMcGrunk on
    mrsatansig.png
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited December 2007
    Hey, it took long enough for somebody to make this thread!

    @Krunk: This is a bona fide 60USD DVD-type game.

    @LibrarianThorne:
    I don't know if the whole "not being able to invite friends into ranked matches" is a deficiency. Isn't that how all 360 games are, so as to prevent rank-pumping between friends?

    In any case, Player Matches seem to be identical, except that they don't affect your rank and you can rematch / invite friends.

    My tag is templewulf, and you (the general "you" as in anybody) can friend me and challenge me any time. Except for Lau. I hate the whole goddamn Chan family.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    No, VF5 is a normal release game, retailing at:

    US$59.99 (Gamestop/EBGames)
    US$56.99 (Amazon)

    Though I do understand the prices are dropping at some Gamestops, likely due to the holiday zomg release season. However, even at full retail, this game is worth every cent.

    LibrarianThorne on
  • brynstarbrynstar Registered User regular
    edited December 2007
    I played the crap out of the PS3 version of this game, going so far as to invest in a stick for it. I've considered picking up the 360 version since I really enjoy the VF games (though I'm no expert at them.) My question is this: How well does it play with the 360 pad? It played alright with the PS3 pad, but I eventually picked up a stick. I probably won't be able to get a 360 stick for a while so I'd be stuck playing on pads. Is the control still responsive enough?

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • AshendarkAshendark Registered User regular
    edited December 2007
    I just picked up VF5 the other night. I'm not very good right now but once I get some practice in i'll be down to challenge some of you guys. I'm going to add you when I get home tonight, TempleWulf.

    Anyone else is welcome to friend me as well. GT - Ashendark

    Ashendark on
    Ashendark.gif
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    brynstar wrote: »
    I played the crap out of the PS3 version of this game, going so far as to invest in a stick for it. I've considered picking up the 360 version since I really enjoy the VF games (though I'm no expert at them.) My question is this: How well does it play with the 360 pad? It played alright with the PS3 pad, but I eventually picked up a stick. I probably won't be able to get a 360 stick for a while so I'd be stuck playing on pads. Is the control still responsive enough?


    As someone who uses the 360 pad, it's much better than the OXbox Controller S pad. Much more responsive and tight, and I've not had too many issues with it. Occasionally doing QCF inputs has proven a challenge, but for the characters I play (Lei-Fei and Lau) it's not really necessary. Mapping PKG and KG to LB and RB also helped out a bung for improving my game.

    LibrarianThorne on
  • ginguskahnginguskahn Registered User regular
    edited December 2007
    In the UK at least, this can be had for £22.49 in gamestation (I may have to pick it up). They also have the Stick (in caerphilly GS at least) for £25.

    ginguskahn on
    ginguskahn360.png
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited December 2007
    brynstar wrote: »
    I played the crap out of the PS3 version of this game, going so far as to invest in a stick for it. I've considered picking up the 360 version since I really enjoy the VF games (though I'm no expert at them.) My question is this: How well does it play with the 360 pad? It played alright with the PS3 pad, but I eventually picked up a stick. I probably won't be able to get a 360 stick for a while so I'd be stuck playing on pads. Is the control still responsive enough?


    As someone who uses the 360 pad, it's much better than the OXbox Controller S pad. Much more responsive and tight, and I've not had too many issues with it. Occasionally doing QCF inputs has proven a challenge, but for the characters I play (Lei-Fei and Lau) it's not really necessary. Mapping PFG and KG to LB and RB also helped out a bung for improving my game.

    I, on the other hand, find the 360's dpad a travesty that should be tried in the Hague.

    Actually, I'm just being hyperbolic. The dpad is good in theory, but in practice half of them are broken. Download the demo of that Street Fighter arcade game. This will be a good gauge to the quality of your dpad.

    You can also use the analog sticks in a pinch, but I don't have the accuracy for that.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited December 2007
    I shouldn't double post, but something good to bring up to new players is a list of "easy starter" characters. One of the hardest ways to learn this game is picking Wolf against, oh I don't know, fucking Lau.

    Nothing discourages a new player more than being completely shut out, because they don't know how to operate a big, slow character.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • taliosfalcontaliosfalcon Registered User regular
    edited December 2007
    templewulf wrote: »
    brynstar wrote: »
    I played the crap out of the PS3 version of this game, going so far as to invest in a stick for it. I've considered picking up the 360 version since I really enjoy the VF games (though I'm no expert at them.) My question is this: How well does it play with the 360 pad? It played alright with the PS3 pad, but I eventually picked up a stick. I probably won't be able to get a 360 stick for a while so I'd be stuck playing on pads. Is the control still responsive enough?


    As someone who uses the 360 pad, it's much better than the OXbox Controller S pad. Much more responsive and tight, and I've not had too many issues with it. Occasionally doing QCF inputs has proven a challenge, but for the characters I play (Lei-Fei and Lau) it's not really necessary. Mapping PFG and KG to LB and RB also helped out a bung for improving my game.

    I, on the other hand, find the 360's dpad a travesty that should be tried in the Hague.

    Actually, I'm just being hyperbolic. The dpad is good in theory, but in practice half of them are broken. Download the demo of that Street Fighter arcade game. This will be a good gauge to the quality of your dpad.

    You can also use the analog sticks in a pinch, but I don't have the accuracy for that.
    I think your being a little generous there..its more around 3/4 + of them are broken. Not broken enough to be unusable, but broken enough to fuck you over good if you need them for anything remotely like precision

    taliosfalcon on
    steam xbox - adeptpenguin
  • NexusSixNexusSix Registered User regular
    edited December 2007
    I put VF5 on my gift list, so there's a good chance it will be under the tree on Christmas morning.

    I'd love to read some more on the 360 controller--especially if templewulf and LibrarianThorne have some additional info. Due to my budget, I don't see a stick in the future--I don't like buying peripherals or controllers for only one game (getting a peripheral means less money for other games in early 2008, and I'd rather just have other games).

    That being said, what kind of mapping options will we have for the 360 controller? Are the options flexible enough to get a controller set up and comfortable for a player if the pad or stick isn't "in the zone"? Are we looking at possible game-breaker controls?

    I've been wanting to pick up Virtua Fighter for a long time, but never owned any of the titles. VF5 is my first chance to finally get into the series, but I've been reading a lot of negative comments on the 360 controls for this version. I'd hate to have shitty controls ruin my first try at Virtua Fighter. :|

    NexusSix on
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    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited December 2007
    NexusSix wrote: »
    I put VF5 on my gift list, so there's a good chance it will be under the tree on Christmas morning.

    I'd love to read some more on the 360 controller--especially if templewulf and LibrarianThorne have some additional info. Due to my budget, I don't see a stick in the future--I don't like buying peripherals or controllers for only one game (getting a peripheral means less money for other games in early 2008, and I'd rather just have other games).

    That being said, what kind of mapping options will we have for the 360 controller? Are the options flexible enough to get a controller set up and comfortable for a player if the pad or stick isn't "in the zone"? Are we looking at possible game-breaker controls?

    I've been wanting to pick up Virtua Fighter for a long time, but never owned any of the titles. VF5 is my first chance to finally get into the series, but I've been reading a lot of negative comments on the 360 controls for this version. I'd hate to have shitty controls ruin my first try at Virtua Fighter. :|
    As long as your dpad works, I wouldn't worry. Hence my suggestion to test it out on the street fighter demo.

    I get by on dpad against Librarian, but I have to make sure I have the right controller first. One dpad just doesn't do left. Ever.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    That reminds me, here's a list of characters who are relatively simple and easy to pick up:

    Lau
    Pai
    Jacky
    Sarah
    El Blaze

    All 4 rely on an agressive playstyle and have simple tricks that can lead to big damage.

    Intermediate characters:
    Leon
    Lei-Fei
    Vanessa
    Brad
    Eileen
    Akira

    These characters are more complicated, for various reasons, than the previous 4. For example, Lei-Fei relies on intricate stance-based combos to pull off big damage and can be wildly open in some circumstances. Akira has some of the fastest, highest damage moves in the game but his combos are extraordinarily difficult for new players.

    Difficult characters:
    Shun Di
    Jeffrey
    Wolf
    Goh
    Kage
    Aoi

    For a variety of reasons, these characters require much more finesse to use than the previous two groups. Wolf and Jeffrey are the two highest damage, highest defense characters in the game but both are incredibly slow which leads to a very defensive style that is really hard to get into for new players. Shun Di is a trainwreck of amazing, and is arguably the most complicated character in the game due to a reliance on drinking to unlock his moveset.

    LibrarianThorne on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    templewulf wrote: »
    NexusSix wrote: »
    I put VF5 on my gift list, so there's a good chance it will be under the tree on Christmas morning.

    I'd love to read some more on the 360 controller--especially if templewulf and LibrarianThorne have some additional info. Due to my budget, I don't see a stick in the future--I don't like buying peripherals or controllers for only one game (getting a peripheral means less money for other games in early 2008, and I'd rather just have other games).

    That being said, what kind of mapping options will we have for the 360 controller? Are the options flexible enough to get a controller set up and comfortable for a player if the pad or stick isn't "in the zone"? Are we looking at possible game-breaker controls?

    I've been wanting to pick up Virtua Fighter for a long time, but never owned any of the titles. VF5 is my first chance to finally get into the series, but I've been reading a lot of negative comments on the 360 controls for this version. I'd hate to have shitty controls ruin my first try at Virtua Fighter. :|
    As long as your dpad works, I wouldn't worry. Hence my suggestion to test it out on the street fighter demo.

    I get by on dpad against Librarian, but I have to make sure I have the right controller first. One dpad just doesn't do left. Ever.

    As an unapologetic double poster, I can tell you that the 360 controls are fully customizable (as in, you can determine what a given button will do, and can map P, K, G, PG, KG, and PKG). I've not had any issues with the official wireless and wired controllers, but as TW says your experience may vary.

    LibrarianThorne on
  • NexusSixNexusSix Registered User regular
    edited December 2007
    Thanks. That clarifies things more. Mapping sounds good, and I don't recall having any issues with the pads on my two controllers, although I don't use them very often when I game (lately, "up" is the only time I've used a pad in Mass Effect to tell my bullet stopper squad to kindly get the fuck out of the way of incoming fire).

    EGM recently had a vague, alarmist "OMG! 360 controller is teh_sUxX0rz" blurb, so I wasn't sure what the exact issues with the control were. Doesn't sound too bad--I'm down.

    NexusSix on
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    Ng Security Industries, Inc.
    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • FrostozunaFrostozuna Registered User regular
    edited December 2007
    I'm definately down for some games later

    Frostozuna - HeyYamo

    Frostozuna on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited December 2007
    Anyone who plays as Eileen is a queer.
    Okay, not really... But man, she's so ANNOYING.

    urahonky on
  • limitbreakerxlimitbreakerx Registered User regular
    edited December 2007
    I am a complete newcomer to fighting games in general. I've always been impressed with the quick thinking and skill required for fighters. I'm looking forward to a whole lot of VF5 after my finals this week.

    gt - limitbreakerx

    limitbreakerx on
  • BacklashBacklash Registered User regular
    edited December 2007
    urahonky wrote: »
    Anyone who plays as Eileen is a queer.
    Okay, not really... But man, she's so ANNOYING.

    I love Eileen. My main in the past was always Sarah, but I switched to learning Eileen in this game, and the options she for mind games are awesome.

    Also my Eileen has angel wings and a monkey tail, which you just cant argue with.

    Backlash on
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  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    Backlash wrote: »
    urahonky wrote: »
    Anyone who plays as Eileen is a queer.
    Okay, not really... But man, she's so ANNOYING.

    I love Eileen. My main in the past was always Sarah, but I switched to learning Eileen in this game, and the options she for mind games are awesome.

    Also my Eileen has angel wings and a monkey tail, which you just cant argue with.


    I have so much trouble fighting Eileen, it borders on the redonkulous.

    LibrarianThorne on
  • delphinusdelphinus Registered User regular
    edited December 2007
    Backlash wrote: »
    urahonky wrote: »
    Anyone who plays as Eileen is a queer.
    Okay, not really... But man, she's so ANNOYING.

    I love Eileen. My main in the past was always Sarah, but I switched to learning Eileen in this game, and the options she for mind games are awesome.

    Also my Eileen has angel wings and a monkey tail, which you just cant argue with.


    I have so much trouble fighting Eileen, it borders on the redonkulous.

    TAKE MY FACE SCRATCHES YOU LEI FEI USING BASTARD!

    delphinus on
  • KetherialKetherial Registered User regular
    edited December 2007
    yay, a new vf thread!!!
    That reminds me, here's a list of characters who are relatively simple and easy to pick up:

    Lau
    Pai
    Jacky
    Sarah
    El Blaze

    All 4 rely on an agressive playstyle and have simple tricks that can lead to big damage.

    Intermediate characters:
    Leon
    Lei-Fei
    Vanessa
    Brad
    Eileen
    Akira

    These characters are more complicated, for various reasons, than the previous 4. For example, Lei-Fei relies on intricate stance-based combos to pull off big damage and can be wildly open in some circumstances. Akira has some of the fastest, highest damage moves in the game but his combos are extraordinarily difficult for new players.

    actually i would argue that vanessa is one of the hardest characters to pick up because her move list is so damn long.
    Difficult characters:
    Shun Di
    Jeffrey
    Wolf
    Goh
    Kage
    Aoi

    For a variety of reasons, these characters require much more finesse to use than the previous two groups. Wolf and Jeffrey are the two highest damage, highest defense characters in the game but both are incredibly slow which leads to a very defensive style that is really hard to get into for new players. Shun Di is a trainwreck of amazing, and is arguably the most complicated character in the game due to a reliance on drinking to unlock his moveset.

    kage and aoi are nowhere near as hard to use effectively as wolf, jeff, goh and vanessa.

    in fact i might even rank kage in the "easy" group although aoi would only be bumped down to intermediate. kage has too many easy, high priority, good damage combos to be considered "difficult".

    Ketherial on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    Ketherial wrote: »
    yay, a new vf thread!!!
    That reminds me, here's a list of characters who are relatively simple and easy to pick up:

    Lau
    Pai
    Jacky
    Sarah
    El Blaze

    All 4 rely on an agressive playstyle and have simple tricks that can lead to big damage.

    Intermediate characters:
    Leon
    Lei-Fei
    Vanessa
    Brad
    Eileen
    Akira

    These characters are more complicated, for various reasons, than the previous 4. For example, Lei-Fei relies on intricate stance-based combos to pull off big damage and can be wildly open in some circumstances. Akira has some of the fastest, highest damage moves in the game but his combos are extraordinarily difficult for new players.

    actually i would argue that vanessa is one of the hardest characters to pick up because her move list is so damn long.
    Difficult characters:
    Shun Di
    Jeffrey
    Wolf
    Goh
    Kage
    Aoi

    For a variety of reasons, these characters require much more finesse to use than the previous two groups. Wolf and Jeffrey are the two highest damage, highest defense characters in the game but both are incredibly slow which leads to a very defensive style that is really hard to get into for new players. Shun Di is a trainwreck of amazing, and is arguably the most complicated character in the game due to a reliance on drinking to unlock his moveset.

    kage and aoi are nowhere near as hard to use effectively as wolf, jeff, goh and vanessa.

    in fact i might even rank kage in the "easy" group although aoi would only be bumped down to intermediate. kage has too many easy, high priority, good damage combos to be considered "difficult".


    I would disagree about the difficulty of a character being related to their moveset length. I know, maybe, 40% of Lei-Fei's moves, but I'm still 2nd dan with him online because I have a deep understanding of what moves are good in what situation. The important bit about learning a character is learning not the what and how of a move but the when and the where to do it. Maybe it's a holdover from my 2D fighting experience, but knowing all of a character's moves takes a very distant second place to knowing how to use moves. In fact, the best Vanessa I've played (4th dan), while he did have a very great understanding of her moves, pared down what moves to use based on the fight.

    I rank Vanessa as intermediate because she's such a house offensively with many short, fast, and damaging combos as well as a standing P counter that throws characters like Lei-Fei, Jacky, and Lau for a loop. In terms of difficulty, while I may not have nearly the tournament experience that you do, I've spent a lot of time trying to figure characters out and Kage and Aoi represent really difficult characters to learn. This is based on friends of mine picking up the game and learning characters, and they all talked about how hard the characters I listed were to use effectively.

    LibrarianThorne on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited December 2007
    I would agree with Keth about Kage being easy to use, except that I can't do his stupid HCF+P ninja roll to save my life. Ninja roll into dragon punch? I think I've done it once after 10 minutes in training

    Aoi is probably easier to use than I give her credit for. I try to counter and parry too much with her, what with her being all JuJutsu-ed up. Playing more like Jacky, her strings may not be damaging, but she has some pretty competitive mix-ups.

    I'd also say Vanessa is definitely not in the "easy" category, but she has enough speed and range to use her effectively. I wouldn't put her anywhere near Wolf or Jeffrey in terms of difficulty.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    templewulf wrote: »
    I would agree with Keth about Kage being easy to use, except that I can't do his stupid HCF+P ninja roll to save my life. Ninja roll into dragon punch? I think I've done it once after 10 minutes in training

    Aoi is probably easier to use than I give her credit for. I try to counter and parry too much with her, what with her being all JuJutsu-ed up. Playing more like Jacky, her strings may not be damaging, but she has some pretty competitive mix-ups.

    I'd also say Vanessa is definitely not in the "easy" category, but she has enough speed and range to use her effectively. I wouldn't put her anywhere near Wolf or Jeffrey in terms of difficulty.

    Admittedly, Aoi and Kage are on the difficult list partially due to my own inability to grasp how they play, but the whole list is subjective anyway.

    Ashendark's Sarah is coming along pretty decently, he won a couple of matches against my Lau last night.

    LibrarianThorne on
  • phamtqphamtq Portland, ORRegistered User regular
    edited December 2007
    I've very tempted to pick this up along with the Hori EX2. How does it compare with 2D fighters in terms of using just basic moves? I ask because when I started playing Street Fighter II again, I noticed that using just using basic moves took me a lot farther than throwing out special moves left and right. I like it when games have solid basic mechanics.

    phamtq on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited December 2007
    phamtq wrote: »
    I've very tempted to pick this up along with the Hori EX2. How does it compare with 2D fighters in terms of using just basic moves? I ask because when I started playing Street Fighter II again, I noticed that using just using basic moves took me a lot farther than throwing out special moves left and right. I like it when games have solid basic mechanics.
    There are no "special" moves necessarily. There's just a spectrum from "mundane" to "fancy". You can get pretty far using just standing jab and crouching jab, but it's not very much fun.

    Essentially, every move has a purpose. None of them are useless as long as you know the properties it has. E.g. Akira's superslow QCB+P+K elbow looks crappy until you realize it has an auto-parry property.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • NexusSixNexusSix Registered User regular
    edited December 2007
    templewulf wrote: »
    Essentially, every move has a purpose. None of them are useless as long as you know the properties it has. E.g. Akira's superslow QCB+P+K elbow looks crappy until you realize it has an auto-parry property.

    Reading stuff like this really gets me jazzed for this game. I'm from the old Soul Calibur school (and a bit of DOA) and love the free-form button mashing you can do to pull off insane moves, but I've always wanted to get an insanely deep fighting game I can really sink my teeth into.

    NexusSix on
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    PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
    -ULTIMA RATIO REGUM-
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    NexusSix wrote: »
    templewulf wrote: »
    Essentially, every move has a purpose. None of them are useless as long as you know the properties it has. E.g. Akira's superslow QCB+P+K elbow looks crappy until you realize it has an auto-parry property.

    Reading stuff like this really gets me jazzed for this game. I'm from the old Soul Calibur school (and a bit of DOA) and love the free-form button mashing you can do to pull off insane moves, but I've always wanted to get an insanely deep fighting game I can really sink my teeth into.

    VF5 is pretty much exactly what you're looking for then. The game actively punishes button mashing not through a mechanic, per se, but by giving every single character options around someone who just spams, say, crouching punch.

    Another neat thing that I didn't realize until relatively recently is that Lei-Fei has very good defenses against particular attacks while in a stance. Though the character can't block at all while in any stance, in one stance he's immune to throw, another he's immune to high attacks, and in one he auto-counters punches. Shit like that is what makes VF5 the deepest and meatiest fighting game there is.

    LibrarianThorne on
  • The Sneak!The Sneak! Registered User regular
    edited December 2007
    I think I'm getting known in the Virtua Fighter 5 community as "that annoying son of a bitch that kicks me in the dick with Goh".

    Goh is the best.

    The Sneak! on
  • The Sneak!The Sneak! Registered User regular
    edited December 2007
    sup double post.

    The Sneak! on
  • delphinusdelphinus Registered User regular
    edited December 2007
    The Sneak! wrote: »
    I think I'm getting known in the Virtua Fighter 5 community as "that annoying son of a bitch that kicks me in the dick with Goh".

    Goh is the best.

    i challenge you to a duel

    *glove slap*

    eileen has no penis to injure and rest assured shun di only has shrivled raisins on a twig to worry about from years of alcoholism

    tag: nica2nica

    delphinus on
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited December 2007
    delphinus wrote: »
    i challenge you to a duel

    *glove slap*

    A glove slap in a little old face will
    Get you satisfaction.
    Glove slap ba-a-beee ...
    (Glove slap, baby)
    Glove slap, baby, glove slap!
    Glove slap, I don't take crap!
    Glove slap, shut your big yap.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • B:LB:L I've done worse. Registered User regular
    edited December 2007
    NexusSix wrote: »
    templewulf wrote: »
    Essentially, every move has a purpose. None of them are useless as long as you know the properties it has. E.g. Akira's superslow QCB+P+K elbow looks crappy until you realize it has an auto-parry property.

    Reading stuff like this really gets me jazzed for this game. I'm from the old Soul Calibur school (and a bit of DOA) and love the free-form button mashing you can do to pull off insane moves, but I've always wanted to get an insanely deep fighting game I can really sink my teeth into.

    A deep fighting game series that's easy to get into? I'd recommend Soul Calibur.

    B:L on
    10mvrci.png click for Anime chat
  • templewulftemplewulf The Team Chump USARegistered User regular
    edited December 2007
    B:L wrote: »
    NexusSix wrote: »
    templewulf wrote: »
    Essentially, every move has a purpose. None of them are useless as long as you know the properties it has. E.g. Akira's superslow QCB+P+K elbow looks crappy until you realize it has an auto-parry property.

    Reading stuff like this really gets me jazzed for this game. I'm from the old Soul Calibur school (and a bit of DOA) and love the free-form button mashing you can do to pull off insane moves, but I've always wanted to get an insanely deep fighting game I can really sink my teeth into.

    A deep fighting game series that's easy to get into? I'd recommend Soul Calibur.
    I will also recommend Soul Calibur when it is released to the 360 with online play. And also won't eat save files. And when Sophitia is no longer a cheating whore.

    :|

    I really do like Soul Calibur, I promise.

    templewulf on
    Twitch.tv/FiercePunchStudios | PSN | Steam | Discord | SFV CFN: templewulf
  • LibrarianThorneLibrarianThorne Registered User regular
    edited December 2007
    templewulf wrote: »
    B:L wrote: »
    NexusSix wrote: »
    templewulf wrote: »
    Essentially, every move has a purpose. None of them are useless as long as you know the properties it has. E.g. Akira's superslow QCB+P+K elbow looks crappy until you realize it has an auto-parry property.

    Reading stuff like this really gets me jazzed for this game. I'm from the old Soul Calibur school (and a bit of DOA) and love the free-form button mashing you can do to pull off insane moves, but I've always wanted to get an insanely deep fighting game I can really sink my teeth into.

    A deep fighting game series that's easy to get into? I'd recommend Soul Calibur.
    I will also recommend Soul Calibur when it is released to the 360 with online play. And also won't eat save files. And when Sophitia is no longer a cheating whore.

    :|

    I really do like Soul Calibur, I promise.

    I loved the shit out of SC1. Like, with every fibre of my being.

    SC2 sucked giant balls. Horrible balance issues (such as giving certain characters 80% unblockable combos) drove me away from the game in short order. SC3 is better, but very few people want to play against me because I can, you know, parry and use 8 way run. :/

    So, how's about them Virtua Fightin's? If someone wants to play VF5 with me and I'm in something like Halo or Call of Duty, send the invite anyway as I'll happily stop playing any other game to play VF5 with people. No slight on the FPS genre as a whole, but fighting games are simply more fun to play for me.

    LibrarianThorne on
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