My last thread on this game sucked so I'll try again becasue this game kicks serious ass and I wish to discuss it.
Screenshots
To sum it up this game is Metal Gear Solid Silent Storm Yui-Gi-Oh! Tactics. It looks and feels exactly like any other Metal Gear game (specifically solid 1 and 2) with all the sneaking around and knocking-on-walling-guard confusing you could ask for, but now it's in turn based form!
If you wern't taking turns and managing cards and 'cost' (the game's version of Action points that define how much you can do in a turn) you would think you are playing a regular Metal Gear game. Before each mission you must construct a deck of 30 cards (this number increases after a few missions) to take into battle with you, these cards can range from allowing snake to take out and fire a silenced socom, firing a Nakita missle, buffing a weapon by adding a scope to it, equipping a stealth unit, rondhouse kicking an enemy or even summoning the power of one of many, many Metal Gear characters, old and new to aid you. Huge pics below to show just a few of the many cards in the game that range from the first Metal Gear game, the most recent ones and even references to other animes and games and such related to the MG universe
This is a very complicated game to get to grips with but after a whiloe it comes together so well, you can completley customise how you want to tackle a misson. Build a deck based on sneaking around, completley invisible while cutting guys up with Solidus' dual blades? Sure thing! Build a deck based around sniping and toying the enemies from afar? You bet! Go completley rambo with assualt rifles, stinger missile launchers, machineguns, grenades and flamethrowers? Awesome. Things get even better when you have a second team-member to control and can work together to bring down all the bad guys and accomplish your missions.
More info about the story, game mechanics and it's place in the series can be found on it's wikipedia page here -
http://en.wikipedia.org/wiki/Metal_Gear_Acid
To anyone who hasn't played this game and owns a PSP or loves Metal gear Solid or solid, fun, turn based tactical gaming, hell, anyone who enjoys collectable card games too should really pick this fantastic, now really cheap game up, and those who have, what are your opinions on it? I'm nearing the end on my first runthrough and have picked up most of the game mechanics, but one still confuses me, what is the significance of the red and blue arrows on each equip card?
Anyway, I hope some people are as enthusastic about this game as I am and would like to hear what other people's experiences of it were.
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Funnily enough, they really didn't change all that much from the first to the second, yet I can't stand playing the first one and love the second one.
I prefer outdoor environments, and the constant "warehouse > factory > warehouse > hangar" stuff is getting to me.
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Dodging attacks left and right is freaking awesome.
I hope it gets better.
Escaping the power plant in the dark was hella hard but I loved it and finally beat it after my 3rd of 4th attempt. I'm nearing the end and the story has been very intuiging and I'm genuinley wanting to know what is going to happen next.
By the way, Stormwatcher, feel free to ask any questions about the game's mechanics, I found them very confusing at first too and I'd be happy to help. I'll be buying the second game for sure. I bought Final Fantasy Tactics and Monster Hunter two and so far have only played 30 munites of each wheras I'm nearly at the 30 hour mark of MGA
I like the MGS universe, (and when I am in the mood for it, the narrative) but I hate the gameplay, and especially the controls. So these intrigue me.
The thing I enjoyed most was setting up a long chain of evasion and counter cards which would allow me to take out damn near an entire room if they surrounded me.
I should probably start MGA 2 sometime.
Cheers
The mechanics of the second one were fine tuned just slightly enough to pick up the pace of the game (wall hugging and turning didn't take up your turns/cost).
Second one played better, but I think the first had a better story. However, the first game did end on a huge cliffhanger, and then they put the second one essentially on its own again without really continuing the first.
I really miss this type of traditional metal gear storytelling. Ghost Babel for the GBC had it too, and I adored it. The series lost me with MGS3, and I just don't know if I care about MGS4. Bring back some more sidestorys.
The second one, yes. And it's awesome. And it's cardboard.
Doesn't that leave all the gigantic government conspiracies of the first game unresolved still?
If I had free time these days, I'd probably replay both of them. Some of the best stories in all of Metal Gear. Continuity has really hampered the series.
Good game though, and good characters. Last fight of MGA2 though? Stupid Way too easy of a fight.
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From what I played of the game, it was pure sex, even the unconventional cutscenes were awesome. I also want to check out Acid 2, I've heard that the art style was a little more graphic novel-y.
For MGA1?
Unfortunately, those cards are kind of rare. The last boss fight in MGA1 is kind of a bitch because snake can be killed in one hit if you mess up your timing.
Also MGA3 possible. http://www.videogamesblogger.com/2008/08/25/metal-gear-acid-3-possible-on-playstation-network-says-hideo-kojima.htm
http://www.nwlwrestling.com/
On PSN?
CURSE YOU KOJIMA!
Make something for my wonderful 360, Wii, or PC....
Even another PSP game...
EDIT:
Actually I went back to the original Eurogamer article (not the blog post) and nowhere do they mention ps3 or even an AC!D 3. I not really sure if they are talking about a new AC!D or rereleased the first two digitally. Personally I'd be kinda surprised if they did more AC!D games since I don't think they sold all that well. At least not as well as portable ops for example. But we'll see....
Let me tell you about Demon's Souls....