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The Guiding Principles and New Rules document is now in effect.
As is visually obvious, the top row are links to the individual scenarios. (I'd recommend starting with Marathon 1 of course, plot plays a TON in this FPS.)
The second row are links to the client for each respective OS.
Most people should ignore row 3.
Extract the client.
Extract the scenario, and copy the following items from the client folder into the scenario folder:
AlephOne.exe
"Fonts" folder
"Themes" folder
Open AlephOne.exe in the scenario folder
Enjoy!
Repeat step 8 on higher and higher difficulties until your spirit is broken and you are a rotting husk of a gamer. (Optional)
Download another scenario (preferably, the next one chronologically)
Repeat steps 6-10 until dead.
In my opinion, the best-made sequel to Marathon Infinity is Marathon: Rubicon X. The Gray Incident is also extremely good, but isn't listed on the "get" page.
Whats wrong with the 360 one? I have it, I like it (doesn't make me sick). I've never played another version though, should I?
Same here, except I played the Marathon series back in the day, on my dad's Mac. I actually much prefer the 360 port, but mostly because I can sit on my ass and play it on a TV. I like playing it with a controller more than a mouse/keyboard, too.
I just hope they port Infinity and Marathon 1 now, too.
(Myth 1 and 2 would be nice too, but now I'm REALLY dreaming...)
Same here, except I played the Marathon series back in the day, on my dad's Mac. I actually much prefer the 360 port, but mostly because I can sit on my ass and play it on a TV.
Me, I like it because it has Survival, which is made of win and god.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I played Durandal on the 360, I got as far as 'Curious and Curioser' before giving up in frustration. Gah, so many enemies and such a small amount of ammo. ):
The thing is that Durandal was great, but nowhere NEAR as great as Infinity. I could be off, but I'm guessing that they chose to port Durandal because it was the only one coded for use in Windows (before the dawn of AlephOne).
Also, Forge was the greatest map making tool ever (came with Marathon Infinity). I almost bought a Mac at one point in my life just so I could use that map maker. So stunningly simple, but with such dramatically positive results.
I had entirely too much fun making absurdly powerful weapons in Anvil. Rapid fire grenade launcher? Sure! Lava shotguns? Why not? Rocket launchers that shoot screaming Bobs that explode on impact? Fuck yeah!
Ah, you have to learn the art of the dashing punch, young samurai.
Your punch will be about 4x more damaging (and you'll be better prepared to evade counterattacks) if you get some distance between the opponent you want to slam (backpedal a few steps), then run forward while swinging your fists. The first hit you connect with will be significantly more damaging. Then back up to avoid damage from the unit and continue.
Note that you should NOT do this with the bad guys that look like they're giant floating cloaks. I don't remember what their names are... but you'll want to punch them repeatedly so they stay stunned and cannot attack you. For pretty much all other units though, run forward with fists blazin', then on the first contact run backwords, evade their counterattack, and do it again.
With many units, you'll only need to connect once... at most twice... if you're doing the dashing punch correctly.
Also, I'm not positive this is the case in Durandal. I know the dashing punch works well in Infinity... but it's been a long time.
EDIT: Also, no matter WHAT anyone tells you, don't ever waste a single unit of ammo on those floating cloak units. There is no situation I can think of in any of the Marathon games where those units can't be defeated exceptionally easily by evading their initial attack, running up until you're face-to-face with them, and then punching with both fists until they die. They have absolutely no way of stopping you or counterattacking once you start punching these specific kinds of units. It's untrue with other unit types, but with the floating cloaks you can save a lot of ammo that way.
I had entirely too much fun making absurdly powerful weapons in Anvil. Rapid fire grenade launcher? Sure! Lava shotguns? Why not? Rocket launchers that shoot screaming Bobs that explode on impact? Fuck yeah!
Heh My friend made a jizz gun once out of the sawed off shotgun using Anvil. He repainted the shotgun blast animation white, and made a voiceover sound that played when it hit/killed an enemy unit:
"I want a closed casket funeral!"
lol Needless to say, it made for hillarious multiplayer games.
He also made a fantastic map that consisted of all the players (usually there was a full game of 8 of us) in a small circular arena with no ceiling. Every two minutes or so, a Juggernaut that can die in one hit would descend from the ceiling and start shooting at everyone. If you didn't fire back, it'd blow you away with missiles. If you did... well, there were two side rooms on the map that were far enough away to let you survive the Juggernaut's death blast radius. You had to always know where the closest room to you was. He was a cruel but entertaining LAN Party host.
(Myth 1 and 2 would be nice too, but now I'm REALLY dreaming...)
If they ported Myth 1 (I never cared for Myth 2 personally... but it could be because I was so gung-ho Myth 1 ) and brought back the Bungie.net style multiplayer (complete with public score boards rating you from dagger up to the sole Comet rank), it might inspire me to buy a 360.
What a great game. Damn... what fantastic and unique games Bungie made before they got bought out.
I was never able to get through Infinity. It was very weird. I had beaten the first two, but then a few levels in I got sidetracked by something and ended up not getting back into it.
Marathon infinity was weird. I beat it eventually- but I found it was no where near as engrossing as the first two. It had some awesome parts, and some parts that made no sense. If I remember correctly the story basically threw everything out that happened in Marathon 2.
Marathon infinity was weird. I beat it eventually- but I found it was no where near as engrossing as the first two. It had some awesome parts, and some parts that made no sense. If I remember correctly the story basically threw everything out that happened in Marathon 2.
\
Not entirely true, there is cohesion between the games. I mean if anything, the three Halos are the extreme watered down plot of the Marathons. Bungie can say whatever it wants about them not being alike, but all you have to do is play the games to see that's not the case.
I remember back when Bungie was still a Mac developer and they announced Halo. I wonder what that game would have been like? I wish I could stick my head in a paralell univerise (much like in infinity) and check it out.
From what I understand, you're going back and forth across parallel universes trying to prevent what happens at the very end of Marathon 2, which is why events in Infinity seem to contradict stuff that happened previously.
So damn creepy, though... It reminds me a lot of System Shock.
Anyway, I'm now going through Infinity which apparently is the third in the series. Should I start with the first? Does it have mouselook? Because I can't really play FPS with just the keyboard. :P
Posts
Aleph One.
It rocks my socks.
In my opinion, the best-made sequel to Marathon Infinity is Marathon: Rubicon X. The Gray Incident is also extremely good, but isn't listed on the "get" page.
Same here, except I played the Marathon series back in the day, on my dad's Mac. I actually much prefer the 360 port, but mostly because I can sit on my ass and play it on a TV. I like playing it with a controller more than a mouse/keyboard, too.
I just hope they port Infinity and Marathon 1 now, too.
(Myth 1 and 2 would be nice too, but now I'm REALLY dreaming...)
Me, I like it because it has Survival, which is made of win and god.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
To cheap bastards such as myself, this is a (non?)selling point.
Also, Forge was the greatest map making tool ever (came with Marathon Infinity). I almost bought a Mac at one point in my life just so I could use that map maker. So stunningly simple, but with such dramatically positive results.
Ah, you have to learn the art of the dashing punch, young samurai.
Your punch will be about 4x more damaging (and you'll be better prepared to evade counterattacks) if you get some distance between the opponent you want to slam (backpedal a few steps), then run forward while swinging your fists. The first hit you connect with will be significantly more damaging. Then back up to avoid damage from the unit and continue.
Note that you should NOT do this with the bad guys that look like they're giant floating cloaks. I don't remember what their names are... but you'll want to punch them repeatedly so they stay stunned and cannot attack you. For pretty much all other units though, run forward with fists blazin', then on the first contact run backwords, evade their counterattack, and do it again.
With many units, you'll only need to connect once... at most twice... if you're doing the dashing punch correctly.
Also, I'm not positive this is the case in Durandal. I know the dashing punch works well in Infinity... but it's been a long time.
EDIT: Also, no matter WHAT anyone tells you, don't ever waste a single unit of ammo on those floating cloak units. There is no situation I can think of in any of the Marathon games where those units can't be defeated exceptionally easily by evading their initial attack, running up until you're face-to-face with them, and then punching with both fists until they die. They have absolutely no way of stopping you or counterattacking once you start punching these specific kinds of units. It's untrue with other unit types, but with the floating cloaks you can save a lot of ammo that way.
Heh My friend made a jizz gun once out of the sawed off shotgun using Anvil. He repainted the shotgun blast animation white, and made a voiceover sound that played when it hit/killed an enemy unit:
"I want a closed casket funeral!"
lol Needless to say, it made for hillarious multiplayer games.
He also made a fantastic map that consisted of all the players (usually there was a full game of 8 of us) in a small circular arena with no ceiling. Every two minutes or so, a Juggernaut that can die in one hit would descend from the ceiling and start shooting at everyone. If you didn't fire back, it'd blow you away with missiles. If you did... well, there were two side rooms on the map that were far enough away to let you survive the Juggernaut's death blast radius. You had to always know where the closest room to you was. He was a cruel but entertaining LAN Party host.
EDIT: Also...
If they ported Myth 1 (I never cared for Myth 2 personally... but it could be because I was so gung-ho Myth 1 ) and brought back the Bungie.net style multiplayer (complete with public score boards rating you from dagger up to the sole Comet rank), it might inspire me to buy a 360.
What a great game. Damn... what fantastic and unique games Bungie made before they got bought out.
Not entirely true, there is cohesion between the games. I mean if anything, the three Halos are the extreme watered down plot of the Marathons. Bungie can say whatever it wants about them not being alike, but all you have to do is play the games to see that's not the case.
Marathon > Halo
I remember back when Bungie was still a Mac developer and they announced Halo. I wonder what that game would have been like? I wish I could stick my head in a paralell univerise (much like in infinity) and check it out.
So damn creepy, though... It reminds me a lot of System Shock.
Anyway, I'm now going through Infinity which apparently is the third in the series. Should I start with the first? Does it have mouselook? Because I can't really play FPS with just the keyboard. :P