Would you believe that there is a game so awesome that it actually predicts trends years before they happen? There is such a game, and I'm playing it for the first time!
PAPER MARIO:THE THOUSAND YEAR DOOR
Released in the second part of 2004, this game is oddly ahead of the curve on a lot of weird video game related memes.
The cake in the battle arena?
A lie.
The fourth Crystal Star boss? Kicks your ass and
takes your name.
I'm only a little more than half through, but I'm guessing they'll be something else oddly significant.
Anyways, this is one of the best written, funniest, and surprisingly enough, challenging RPGS on a Nintendo system. Looks great in 480p too! Intelligent Systems really hit one out of the park with this one. Sure, the plot does seem to resemble that of Fire Emblem:Sacred Stones, but the actual writing is top notch. Easily on my list of funniest games. Even the minor characters are really well done, and some of the things that you can overhear in the game are hysterical. The little sub chapters in between the main plot are so over the top, and Luigi's story? Man alive, I'd give a kidney to play Paper Luigi:Insert silly subtitle here.
I could go on and on. I'm kicking myself for not busting this open sooner. I've had it since day one and just got around to it last week.
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Unfortunately the end boss does a point where it becomes invincible for a few rounds and keeps attacking so I never finished it. I could go back and regrind to normal mario or get a bunch of boo cloaks or something but I really can't be bothered walking all the way back through the last dungeon and back again at this point.
That, IMO, was the only bad point of the game. A warp or something activated to right before that battle back to the town or something would have been superb. But to go back, you have to go backwards through the entire dungeon
Utterly fantastic game, a little heavy on the backtracking but I honest to god didn't mind.
Epic level backtracking there. The worst part is I finally beat that section, unlock another character, and then head right back looking for a shine sprite I missed.
The ability to buy detailed hints on where upgrade items are is priceless.
Partners in Time, I want to play, but after SS, I can't convince myself to pay that much for it. Chiefly due to the randomly cheap insta-kill last boss and bullshit ending you get for beating it. I played SS before TTYD, and man, what an improvement to me.
So it's not to say PiT will be the same, but the first one doesn't encourage me to take that financial leap of faith.
On a seperate note, I wish more characters from these would show up elsewhere. Like instead of a generic Koopa Troopa as a playable in, say, Mario Kart, why not Koops, Kooper, or ParaKarry? Or as Assist Trophies in Super Smash Bros. Brawl. I hate never seeing these guys again except as cameos in other Paper Mario games.
I was so disappointed when I realized the host of Mario Party 8 wasn't Quizmo from the first Paper Mario.
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The end boss was excellent. I think I may have died either zero times or once, but I remember I put a lot of enthusiasm into the final battle, and the part where everybody cheers me up pumped me up even more than I already was.
I don't remember the cake, though. Someone please refresh my memory.
Oh, this game is absolutely wonderful. I never felt it was ending as it progressed, and even though I enjoyed it deeply and every moment of it, I wanted to finish it so I could start playing Fire Emblem PoR. Someday I'll go back to play the Pit of 100 Trials.
I bought it used because for a game to cost 30 dollars in my country, it was very cheap and it was in great condition. Not to mention it's not Players Choice and lacks that stupid Best Seller logo.
At first I had trouble deciding whether I liked Superstar Saga or TTYD better, but at the end, TTYD gets the prize for being the better game.
I thought PiT was very lacking, though. It was very linear, had very few attacks (but fun to execute!) and the last boss took me around two hours to beat because my partners in time didn't have very high levels.
Sigh, why, God, why?
Didn't Miyamoto talk about gamers wanting shorter games? THIS IS A GOOD PLACE TO START!!!
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The cake thing, however...
I think it had more to do with the fact that I tried not to battle many enemies in order to handicap myself so I could train to not get hit by enemies during battles. The result was that I did not inflict enough damage to finish off the last boss in a quicker manner.
It came out July '04 in Japan, so it was probably already in the game before then. You're right though, it's pretty close.
Especially the Trampoline and the Clone Flower.
3DS: 1607-3034-6970
I loved that Clone Flower. Since I was low on levels, I had to spam it a lot during my two hour battle.
Ok, that's some relief. I just remember that after the Koopa Kids in SS, I wound up having to spend forever leveling up to around fifty or so, to hope that the final boss wouldn't get that one cheapshot that kills you when you can't defend, and even then, it took me the better part of an hour to do. Inexcusable to me. For that amount of time and effort, they should've been paying me...
It relieves me to hear this.
They were about equal to me, depending on the characters. Peach got a better deal in the PM games than in SS, though.
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Spoiler'd for scrolling convienienienience
...sucks that she didn't keep her hair up after you left the room, though.
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Actually no, I can think of one standout. The Goomba characters you get in your party, they always seemed to turn out well.
The platforming in flip mode was a pain in the ass too, and the writers replaced all of the charm and comedy with painful Internet meme's and poorly executed self-deprecation.
Totally lost the tone of the first and the gameplay was half-baked. You'd have thought it was rushed, if it hadn't been for the fact that we all know it was a Gamecube game that went back to the drawing board to be Wii-ified.
Those two do stick out to me, but yeah, as I said, it depends. Mario and Luigi did have a bit more of a dynamic going on between them in SS (mind, I've not played PiT yet), Peach had more going on in the PM games. I think Bowser was funnier in the PM games as well, and as you mentioned, the Goombas are definitely standouts.
So lifelike? Maybe not, but I think for the most part, PM characters win out, at least in TTYD.
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I beat Superstar Saga and Thousand Year Door, but SMRPG just felt more epic. And I like the characters more.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
http://www.audioentropy.com/
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
What sucked even more, is that you couldn't use the free kill badges to avoid having to go through full combat on Every. Single. Stage.
Seriously though, the average playthrough of SMRPG will get you maybe to chapter 2 of TTYD. I think the people who prefer Square's title like it mainly because you get to use Peach and Bowser or have a weird Geno obsession.
At the end of chapter five you can buy the chance to alter your stats and get back a decent amount of HP. I like 25 myself. But XoB, I'll still have to grind out the money! Well, put on the badge that increases money, get the special curse, and go fight Rawk Hawk. With a good Jumpman style build you can beat him in about ten seconds. Rinse and repeat.
I think I like SMRPG the most because it took the standard Mario game of save the Princess from Bowser and blew it out of the water, and that was just leading up to the awesome title screen. And I loved all the different towns and the problems the citizens had in each one, and how they were separate but yet connected. SMRPG just felt more connected overall. Having an overworld map helped I think. In SSS and TTYD, I never got a feel for the overall world. SSS kind of, but it just wasn't the same.
Also, I have no problem with SMRPG's length. Actually, TTYD started to wear on me a little with how long it was. I ended up not doing most of those side quest things you could sign up for at that shop because I was a bit tired of running back and forth between places.
I still need to finish PiT. Actually, I kind of forgot where I left off...
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL