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A game that predicts the future! PM:TTYD

Xenogears of BoreXenogears of Bore Registered User regular
edited December 2007 in Games and Technology
Would you believe that there is a game so awesome that it actually predicts trends years before they happen? There is such a game, and I'm playing it for the first time!

PAPER MARIO:THE THOUSAND YEAR DOOR

Released in the second part of 2004, this game is oddly ahead of the curve on a lot of weird video game related memes.

The cake in the battle arena? A lie.

The fourth Crystal Star boss? Kicks your ass and takes your name.

I'm only a little more than half through, but I'm guessing they'll be something else oddly significant.

Anyways, this is one of the best written, funniest, and surprisingly enough, challenging RPGS on a Nintendo system. Looks great in 480p too! Intelligent Systems really hit one out of the park with this one. Sure, the plot does seem to resemble that of Fire Emblem:Sacred Stones, but the actual writing is top notch. Easily on my list of funniest games. Even the minor characters are really well done, and some of the things that you can overhear in the game are hysterical. The little sub chapters in between the main plot are so over the top, and Luigi's story? Man alive, I'd give a kidney to play Paper Luigi:Insert silly subtitle here.

I could go on and on. I'm kicking myself for not busting this open sooner. I've had it since day one and just got around to it last week.

3DS CODE: 3093-7068-3576
Xenogears of Bore on

Posts

  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited December 2007
    Hmmm, I never did finish this. For some reason it just lost all of its fun at some point or other and I could no longer bring myself to keep playing.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • wenchkillawenchkilla Registered User regular
    edited December 2007
    The game is amazing. I never beat the final boss (bring some health mushrooms!), but I really don't need to - the joy of this game was experiencing it.

    wenchkilla on
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    PSN/XBL: dragoniemx
  • JAEFJAEF Unstoppably Bald Registered User regular
    edited December 2007
    Mojo_Jojo wrote: »
    Hmmm, I never did finish this. For some reason it just lost all of its fun at some point or other and I could no longer bring myself to keep playing.
    How did you find your way into my boat?

    JAEF on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited December 2007
    I made a Danger Mario setup in this. Which is life reduced to 3 or something really minimum then you have about 60 of the +damage when low on health badges. So I could kill anything before they attacked, just multijumped and powerjumped where appropriate. Finished the pit of 100 trials without a hitch. But one hit and I was dead.

    Unfortunately the end boss does a point where it becomes invincible for a few rounds and keeps attacking so I never finished it. I could go back and regrind to normal mario or get a bunch of boo cloaks or something but I really can't be bothered walking all the way back through the last dungeon and back again at this point.

    -SPI- on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited December 2007
    -SPI- wrote: »
    I made a Danger Mario setup in this. Which is life reduced to 3 or something really minimum then you have about 60 of the +damage when low on health badges. So I could kill anything before they attacked, just multijumped and powerjumped where appropriate. Finished the pit of 100 trials without a hitch. But one hit and I was dead.

    Unfortunately the end boss does a point where it becomes invincible for a few rounds and keeps attacking so I never finished it. I could go back and regrind to normal mario or get a bunch of boo cloaks or something but I really can't be bothered walking all the way back through the last dungeon and back again at this point.

    That, IMO, was the only bad point of the game. A warp or something activated to right before that battle back to the town or something would have been superb. But to go back, you have to go backwards through the entire dungeon D:

    FyreWulff on
  • ChenChen Registered User regular
    edited December 2007
    Yeah, the final boss is pretty hardcore, not to mention epic.
    I loved the part when everyone started to cheer you on. It gave me the determination to beat it no matter the cost.

    Chen on
    V0Gug2h.png
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited December 2007
    I can't decide if this or Partners in Time is my favorite RPG ever. You would never catch me beating the super 'harder than the final boss' boss in any Final Fantasy game but I did in this. I actually made to go the long way around the world sometimes because I loved backtracking through some areas, especially the meadows near Koop's village.

    Utterly fantastic game, a little heavy on the backtracking but I honest to god didn't mind.

    Hotlead Junkie on
    tf2_sig.png
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited December 2007
    The backtracking only got annoying in Twilight town or whatever it was called.

    -SPI- on
  • TrevorTrevor Registered User regular
    edited December 2007
    I'm still a little sad that Super Paper Mario didn't seem to have the charm this or the first game had. I still enjoyed it, but it mostly in spite of the story.

    Trevor on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited December 2007
    -SPI- wrote: »
    The backtracking only got annoying in Twilight town or whatever it was called.

    Epic level backtracking there. The worst part is I finally beat that section, unlock another character, and then head right back looking for a shine sprite I missed.

    The ability to buy detailed hints on where upgrade items are is priceless.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited December 2007
    I agree, Super Paper Mario didn't quite live up to this, grand though it was. But TTYD is my favorite Mario RPG of all time. If not favorite RPG of all time (I'm not much an RPG player, truth be told).

    Partners in Time, I want to play, but after SS, I can't convince myself to pay that much for it. Chiefly due to the randomly cheap insta-kill last boss and bullshit ending you get for beating it. I played SS before TTYD, and man, what an improvement to me.

    So it's not to say PiT will be the same, but the first one doesn't encourage me to take that financial leap of faith.

    On a seperate note, I wish more characters from these would show up elsewhere. Like instead of a generic Koopa Troopa as a playable in, say, Mario Kart, why not Koops, Kooper, or ParaKarry? Or as Assist Trophies in Super Smash Bros. Brawl. I hate never seeing these guys again except as cameos in other Paper Mario games.

    I was so disappointed when I realized the host of Mario Party 8 wasn't Quizmo from the first Paper Mario. :(

    LBD_Nytetrayn on
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    Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
  • Vert1Vert1 Registered User regular
    edited December 2007
    Time to hit the Cube again...

    Vert1 on
    blood_berry_new.jpg
    Sleep wrote: »
    Vert1 wrote: »
    I'd like to ask everyone here one question. What is a game?

    A lower form of sex.
  • BlackjackBlackjack Registered User regular
    edited December 2007
    Man, Nintendo was on the "The cake is a lie" boat way back in Super Mario RPG.

    Blackjack on
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    3DS: 1607-3034-6970
  • RockinXRockinX Registered User regular
    edited December 2007
    Don't read the spoilers unless you've beaten the game, please.
    I remember the fourth boss. Kicking my ass AND taking my name at the same time was fucking funny. There should be more bosses that are as funny as that one was.

    The end boss was excellent. I think I may have died either zero times or once, but I remember I put a lot of enthusiasm into the final battle, and the part where everybody cheers me up pumped me up even more than I already was.

    I don't remember the cake, though. Someone please refresh my memory.

    Oh, this game is absolutely wonderful. I never felt it was ending as it progressed, and even though I enjoyed it deeply and every moment of it, I wanted to finish it so I could start playing Fire Emblem PoR. Someday I'll go back to play the Pit of 100 Trials.

    I bought it used because for a game to cost 30 dollars in my country, it was very cheap and it was in great condition. Not to mention it's not Players Choice and lacks that stupid Best Seller logo.

    At first I had trouble deciding whether I liked Superstar Saga or TTYD better, but at the end, TTYD gets the prize for being the better game.

    I thought PiT was very lacking, though. It was very linear, had very few attacks (but fun to execute!) and the last boss took me around two hours to beat because my partners in time didn't have very high levels.

    RockinX on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited December 2007
    During the extend fight sequence if you talk to the reporter on the upper deck he'll tell you various interesting things, one of which is that he sent a cake to the former champ right before the fight. If you put two and two together you'll learn that eating the cake isn't such a good idea...

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • RockinXRockinX Registered User regular
    edited December 2007
    Oh yeah, I remember that.
    Poor Goomba ate and was unable to fight by my side.

    RockinX on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited December 2007
    RockinX wrote: »
    I thought PiT was very lacking, though. It was very linear, had very few attacks (but fun to execute!) and the last boss took me around two hours to beat because my partners in time didn't have very high levels.

    Sigh, why, God, why?

    Didn't Miyamoto talk about gamers wanting shorter games? THIS IS A GOOD PLACE TO START!!!

    LBD_Nytetrayn on
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  • LegacyLegacy Stuck Somewhere In Cyberspace The Grid(Seattle)Registered User, ClubPA regular
    edited December 2007
    Reggie announced that he kicked ass and took names in May '04 at E3. TTYD came out in October '04.

    The cake thing, however...

    Legacy on
    Can we get the chemicals in. 'Cause anything's better than this.
  • RockinXRockinX Registered User regular
    edited December 2007
    RockinX wrote: »
    I thought PiT was very lacking, though. It was very linear, had very few attacks (but fun to execute!) and the last boss took me around two hours to beat because my partners in time didn't have very high levels.

    Sigh, why, God, why?

    Didn't Miyamoto talk about gamers wanting shorter games? THIS IS A GOOD PLACE TO START!!!

    I think it had more to do with the fact that I tried not to battle many enemies in order to handicap myself so I could train to not get hit by enemies during battles. The result was that I did not inflict enough damage to finish off the last boss in a quicker manner.

    RockinX on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited December 2007
    Legacy wrote: »
    Reggie announced that he kicked ass and took names in May '04 at E3. TTYD came out in October '04.

    The cake thing, however...

    It came out July '04 in Japan, so it was probably already in the game before then. You're right though, it's pretty close.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • BlackjackBlackjack Registered User regular
    edited December 2007
    RockinX wrote: »
    I thought PiT was very lacking, though. It was very linear, had very few attacks (but fun to execute!) and the last boss took me around two hours to beat because my partners in time didn't have very high levels.

    Sigh, why, God, why?

    Didn't Miyamoto talk about gamers wanting shorter games? THIS IS A GOOD PLACE TO START!!!
    The last boss of Partners in Time is retardedly easy, and short, if you use Brother Items.

    Especially the Trampoline and the Clone Flower.

    Blackjack on
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    3DS: 1607-3034-6970
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited December 2007
    I greatly preferred the Mario and Luigi games far more than the paper mario series. Superstar Saga and Partners in Time had so much more character and I liked the battles system much more. Paper Mario never felt like any of the characters had any, well character. They felt like cardboard cutouts, which I find humourous considering the Art style.

    -SPI- on
  • RockinXRockinX Registered User regular
    edited December 2007
    Blackjack wrote: »
    RockinX wrote: »
    I thought PiT was very lacking, though. It was very linear, had very few attacks (but fun to execute!) and the last boss took me around two hours to beat because my partners in time didn't have very high levels.

    Sigh, why, God, why?

    Didn't Miyamoto talk about gamers wanting shorter games? THIS IS A GOOD PLACE TO START!!!
    The last boss of Partners in Time is retardedly easy, and short, if you use Brother Items.

    Especially the Trampoline and the Clone Flower.

    I loved that Clone Flower. Since I was low on levels, I had to spam it a lot during my two hour battle.

    RockinX on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited December 2007
    RockinX wrote: »
    RockinX wrote: »
    I thought PiT was very lacking, though. It was very linear, had very few attacks (but fun to execute!) and the last boss took me around two hours to beat because my partners in time didn't have very high levels.

    Sigh, why, God, why?

    Didn't Miyamoto talk about gamers wanting shorter games? THIS IS A GOOD PLACE TO START!!!

    I think it had more to do with the fact that I tried not to battle many enemies in order to handicap myself so I could train to not get hit by enemies during battles. The result was that I did not inflict enough damage to finish off the last boss in a quicker manner.

    Ok, that's some relief. I just remember that after the Koopa Kids in SS, I wound up having to spend forever leveling up to around fifty or so, to hope that the final boss wouldn't get that one cheapshot that kills you when you can't defend, and even then, it took me the better part of an hour to do. Inexcusable to me. For that amount of time and effort, they should've been paying me...
    Blackjack wrote: »
    The last boss of Partners in Time is retardedly easy, and short, if you use Brother Items.

    Especially the Trampoline and the Clone Flower.

    It relieves me to hear this.
    -SPI- wrote: »
    I greatly preferred the Mario and Luigi games far more than the paper mario series. Superstar Saga and Partners in Time had so much more character and I liked the battles system much more. Paper Mario never felt like any of the characters had any, well character. They felt like cardboard cutouts, which I find humourous considering the Art style.

    They were about equal to me, depending on the characters. Peach got a better deal in the PM games than in SS, though.

    LBD_Nytetrayn on
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  • BlueDestinyBlueDestiny Registered User regular
    edited December 2007

    They were about equal to me, depending on the characters. Peach got a better deal in the PM games than in SS, though.
    041206.jpg

    Spoiler'd for scrolling convienienienience

    BlueDestiny on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited December 2007
    Ok, while I WAS thinking "Peach got better exposure and development in the PM games," that is totally not what I was thinking of when I thought that.

    ...sucks that she didn't keep her hair up after you left the room, though.

    LBD_Nytetrayn on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited December 2007
    -SPI- wrote: »
    I greatly preferred the Mario and Luigi games far more than the paper mario series. Superstar Saga and Partners in Time had so much more character and I liked the battles system much more. Paper Mario never felt like any of the characters had any, well character. They felt like cardboard cutouts, which I find humourous considering the Art style.

    They were about equal to me, depending on the characters. Peach got a better deal in the PM games than in SS, though.
    Really? I can't think of any stand out characters in the PM games that felt alive. While the M&L games had Mario and Luigi who were spectacular, gibberish italian ftw. Fawful, Bowser, and loads of other supporting characters. The animations and sound effects brought it to life, while characters in PM just felt dead. Not that I don't like the PM games, they just feel completely lifeless for the most part.

    Actually no, I can think of one standout. The Goomba characters you get in your party, they always seemed to turn out well.

    -SPI- on
  • Gaming-ModuleGaming-Module Registered User regular
    edited December 2007
    God, Super Paper Mario ... why oh why did it have to be so annoying figuring out the puzzle and where-do-I-go moments in town?

    The platforming in flip mode was a pain in the ass too, and the writers replaced all of the charm and comedy with painful Internet meme's and poorly executed self-deprecation.

    Totally lost the tone of the first and the gameplay was half-baked. You'd have thought it was rushed, if it hadn't been for the fact that we all know it was a Gamecube game that went back to the drawing board to be Wii-ified.

    Gaming-Module on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited December 2007
    -SPI- wrote: »
    -SPI- wrote: »
    I greatly preferred the Mario and Luigi games far more than the paper mario series. Superstar Saga and Partners in Time had so much more character and I liked the battles system much more. Paper Mario never felt like any of the characters had any, well character. They felt like cardboard cutouts, which I find humourous considering the Art style.

    They were about equal to me, depending on the characters. Peach got a better deal in the PM games than in SS, though.
    Really? I can't think of any stand out characters in the PM games that felt alive. While the M&L games had Mario and Luigi who were spectacular, gibberish italian ftw. Fawful, Bowser, and loads of other supporting characters. The animations and sound effects brought it to life, while characters in PM just felt dead. Not that I don't like the PM games, they just feel completely lifeless for the most part.

    Actually no, I can think of one standout. The Goomba characters you get in your party, they always seemed to turn out well.

    Those two do stick out to me, but yeah, as I said, it depends. Mario and Luigi did have a bit more of a dynamic going on between them in SS (mind, I've not played PiT yet), Peach had more going on in the PM games. I think Bowser was funnier in the PM games as well, and as you mentioned, the Goombas are definitely standouts.

    So lifelike? Maybe not, but I think for the most part, PM characters win out, at least in TTYD.

    LBD_Nytetrayn on
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  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited December 2007
    Super Mario RPG is still the best Mario RPG.

    I beat Superstar Saga and Thousand Year Door, but SMRPG just felt more epic. And I like the characters more.

    Forever Zefiro on
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    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2007
    The only possible solution here is for them to make Paper Mario and Luigi: Legend of the Seven Thousand-Year Superstar Sagas.

    Speed Racer on
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited December 2007
    The only possible solution here is for them to make Super Paper Mario and Luigi: The Legend of the Seven Thousand-Year Superstar Sagas In Time.

    Forever Zefiro on
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  • jothkijothki Registered User regular
    edited December 2007
    I found Partners in Time to be fairly disappointing. Its worst flaw is probably that it has the stupidest premise ever.

    jothki on
  • GoatmonGoatmon Companion of Kess Registered User regular
    edited December 2007
    FyreWulff wrote: »
    -SPI- wrote: »
    I made a Danger Mario setup in this. Which is life reduced to 3 or something really minimum then you have about 60 of the +damage when low on health badges. So I could kill anything before they attacked, just multijumped and powerjumped where appropriate. Finished the pit of 100 trials without a hitch. But one hit and I was dead.

    Unfortunately the end boss does a point where it becomes invincible for a few rounds and keeps attacking so I never finished it. I could go back and regrind to normal mario or get a bunch of boo cloaks or something but I really can't be bothered walking all the way back through the last dungeon and back again at this point.

    That, IMO, was the only bad point of the game. A warp or something activated to right before that battle back to the town or something would have been superb. But to go back, you have to go backwards through the entire dungeon D:

    What sucked even more, is that you couldn't use the free kill badges to avoid having to go through full combat on Every. Single. Stage.

    Goatmon on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited December 2007
    SMRPG is good, but I like SSS and TTYD more. For one thing, SMRPG is pretty damn short. All the other rpgs improve on the gameplay drastically, two of them have argueably better stories (SSS and TTYD) and are funnier to boot. Both are also longer and have a better difficulty balance, save for the cheap final boss in both games. SMRPG's cheap boss is easier to spam if you find the ultimate armor, SSS's is easy if you know which items to use and have good timing, and I can't wait to find out about TTYD's supposedly cheap boss.

    Seriously though, the average playthrough of SMRPG will get you maybe to chapter 2 of TTYD. I think the people who prefer Square's title like it mainly because you get to use Peach and Bowser or have a weird Geno obsession.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited December 2007
    Also, you don't have to regrind much at all to get out of danger Mario.

    At the end of chapter five you can buy the chance to alter your stats and get back a decent amount of HP. I like 25 myself. But XoB, I'll still have to grind out the money! Well, put on the badge that increases money, get the special curse, and go fight Rawk Hawk. With a good Jumpman style build you can beat him in about ten seconds. Rinse and repeat.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited December 2007
    SMRPG is good, but I like SSS and TTYD more. For one thing, SMRPG is pretty damn short. All the other rpgs improve on the gameplay drastically, two of them have argueably better stories (SSS and TTYD) and are funnier to boot. Both are also longer and have a better difficulty balance, save for the cheap final boss in both games. SMRPG's cheap boss is easier to spam if you find the ultimate armor, SSS's is easy if you know which items to use and have good timing, and I can't wait to find out about TTYD's supposedly cheap boss.

    Seriously though, the average playthrough of SMRPG will get you maybe to chapter 2 of TTYD. I think the people who prefer Square's title like it mainly because you get to use Peach and Bowser or have a weird Geno obsession.

    I think I like SMRPG the most because it took the standard Mario game of save the Princess from Bowser and blew it out of the water, and that was just leading up to the awesome title screen. And I loved all the different towns and the problems the citizens had in each one, and how they were separate but yet connected. SMRPG just felt more connected overall. Having an overworld map helped I think. In SSS and TTYD, I never got a feel for the overall world. SSS kind of, but it just wasn't the same.

    Also, I have no problem with SMRPG's length. Actually, TTYD started to wear on me a little with how long it was. I ended up not doing most of those side quest things you could sign up for at that shop because I was a bit tired of running back and forth between places.

    I still need to finish PiT. Actually, I kind of forgot where I left off...

    Forever Zefiro on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited December 2007
    I'm almost done with TTYD and I am really enjoying it. It's hard to go back to standard JRPGs after playing any of the MRPG games, they just seem so passive by comparison. Also being able to level up hp/mp/and skill points seperately can really add to the challenge. Yes, I can do 30 damage a hit but I only have 5 HP and take ten damage a hit!

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
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