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Does anyone else find themselves jealously hording the shots for their Rocket Launcher or SMG, holding back to blast even the toughest enemies with your pistol, waiting for that 'one boss that REALLY needs it'?
This here is the thread to share your obsessive-compulsive experiences!
Lately, I just finished Prey tonight, and until the final disgusting gauntlet of enemies(the last three/four levels, really,) I REFUSED to use any gun aside from the basic rifle and the Leech Gun(which are the first two guns you get in the game,) and flinched every time I had to use the Leech Gun anyways.
It made the game a lot harder. I'm frustrated with myself. Is there any cure?
This happens to me a lot, particularly in FPS. I loved using the magnum in HL2, but because it was so powerful i kept trying to conserve it for a relly difficult boss at the end, what a waste that was.
Does anyone else find themselves jealously hording the shots for their Rocket Launcher or SMG, holding back to blast even the toughest enemies with your pistol, waiting for that 'one boss that REALLY needs it'?
This here is the thread to share your obsessive-compulsive experiences!
I did this with Quake 4 so much.
So much.
Almost as bad was Half-Life 2, although that was partly because throwing toilets around was a faster way to kill things than actually shooting them.
I have been involved in almost this exact same conversation. Leon saves ammo for no bitch!
I am, however, diametrically opposed to wasting ammo in FPS games. As such I can often be found hovering near my friends shoulder when they play saying "Short controlled bursts, dammit. That shit doesn't grow on trees, short controlled bursts!!"
Does anyone else find themselves jealously hording the shots for their Rocket Launcher or SMG, holding back to blast even the toughest enemies with your pistol, waiting for that 'one boss that REALLY needs it'?
This here is the thread to share your obsessive-compulsive experiences!
I did this with Quake 4 so much.
So much.
Almost as bad was Half-Life 2, although that was partly because throwing toilets around was a faster way to kill things than actually shooting them.
Bioshock is absolutely horrible for this - thrown cash registers are like the most damaging weapon in the game (I'm not totally sure they do less damage than frag grenades do), and with the wrench so overpowered after you get a couple plasmids... I think I was full on every single ammo in the last fight
I'm not sure where I started this habit either... I'm thinking either the first half life or Deus Ex, both of them seem to give me memories of conserving ammo (with Deus Ex being more because it was more fun to kill everyone with the energy sword thing), and I can't really remember playing an ammo-consious FPS before those two
In System Shock 2, I always tend to horde the big ammo for the scary enemies that I hardly ever come across, and use the pistol for pretty much every other encounter. Which means that all the pistol ammo gets burned through like nothing else. Which means that after a while I have to waste the big ammo on wussy enemies. Which then means I'm then fucked when I run into a big guy.
It's a vicious cycle.
Zsetrek on
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BarcardiAll the WizardsUnder A Rock: AfganistanRegistered Userregular
edited December 2007
anyone remember Rise of the Triad?
cuz those later weapons were great but you only had like 10 of each ammo wise... conserve conserve conserve!
Does anyone else find themselves jealously hording the shots for their Rocket Launcher or SMG, holding back to blast even the toughest enemies with your pistol, waiting for that 'one boss that REALLY needs it'?
This here is the thread to share your obsessive-compulsive experiences!
I did this with Quake 4 so much.
So much.
Almost as bad was Half-Life 2, although that was partly because throwing toilets around was a faster way to kill things than actually shooting them.
Bioshock is absolutely horrible for this - thrown cash registers are like the most damaging weapon in the game (I'm not totally sure they do less damage than frag grenades do), and with the wrench so overpowered after you get a couple plasmids... I think I was full on every single ammo in the last fight.
Actually I think pitching crap around with the Gravity Gun coupled with my obsessive-compulsive ammo hoarding tendancies led me to my current distaste for Half-Life 2.
I never had this problem in Bioshock; between EveLink, plentiful Eve hypos and first-aid kits, and the fact that lighting crazy bitches on fire never gets old I pretty much only used ammo on Daddies and Nitro Splicers (which take way too long to die, frankly.)
Salvation122 on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited December 2007
Remember the Bee gun in Half life 1, and the crazy rocket ball eating alien rocket launcher with ammo that literally grew on plants and the electric auto reloading weapon in Op force?
My favourite weapons. I got them, and clutched them, finally free of my obsessive compulsive tendencies. Used them whenever I could, only switching when things got too hot.
I loved that little rocket launcher worm thing. He would stroke it to calm it. It made this awesome chomping sound when you fed it balls of death.
So dissapointed that things like that weren't in Half life 2. Gravity gun is not the same. It's too makeshift.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Actually I think pitching crap around with the Gravity Gun coupled with my obsessive-compulsive ammo hoarding tendancies led me to my current distaste for Half-Life 2.
It gets mandatory in the Episodes. In one particular mission in episode Two, (minor, non-plot intensive spoilers)
where you're defending the White Forest base against Striders and Hunters, the Hunters come in little packs with the Striders and provide flak fire against the bombs you're supposed to chuck at them. So you're forced to clear out the little bastards first before you can eliminate the big guys. Except it empties your chambers to fight just three of the little dongpullers, so you have absolutely no choice but to turn to logs.
There's tons of them scattered around the area, so the entire fight is you running around, picking up logs and pinging them off hunters a couple of times until they keel over, then flinging the bomb and running to the next target. It gets absolutely hairy at times, and there's no way I can imagine it being done without using lots and lots of log-flinging. There's just not nearly enough ammo, and if you run to the resupply buildings constantly you won't get the Striders down quickly enough. I think Valve loves its little Gravity Gun like a Companion Cube -- it just never, ever lets go of it. So many places in both the original game and the episodes require it.
Actually I think pitching crap around with the Gravity Gun coupled with my obsessive-compulsive ammo hoarding tendancies led me to my current distaste for Half-Life 2.
It gets mandatory in the Episodes. In one particular mission in episode Two, (minor, non-plot intensive spoilers)
where you're defending the White Forest base against Striders and Hunters, the Hunters come in little packs with the Striders and provide flak fire against the bombs you're supposed to chuck at them. So you're forced to clear out the little bastards first before you can eliminate the big guys. Except it empties your chambers to fight just three of the little dongpullers, so you have absolutely no choice but to turn to logs.
There's tons of them scattered around the area, so the entire fight is you running around, picking up logs and pinging them off hunters a couple of times until they keel over, then flinging the bomb and running to the next target. It gets absolutely hairy at times, and there's no way I can imagine it being done without using lots and lots of log-flinging. There's just not nearly enough ammo, and if you run to the resupply buildings constantly you won't get the Striders down quickly enough. I think Valve loves its little Gravity Gun like a Companion Cube -- it just never, ever lets go of it. So many places in both the original game and the episodes require it.
It never even occurred to me to use the logs against hunters. I guess I just mentally wrote them off as immune to physics objects after I tried ramming one at turbo speed multiple times to no effect. It's very doable without the logs.
I don't play a lot of single player shooters so I'm not sure. I will never ever use limited potion types like the elixers and shit in Final Fantasy or any other rpg. Maybe when i get to the last boss but I rarely finish an rpg.
It never even occurred to me to use the logs against hunters. I guess I just mentally wrote them off as immune to physics objects after I tried ramming one at turbo speed multiple times to no effect. It's very doable without the logs.
Maybe yours were immune to physics... I mushed several of them with the car (although sometimes they'll dodge out of the way), but it was too slow and not very reliable as a means for killing them. I should add that I was going for the achievement to protect all of the external buildings from strider superlaser destruction; just protecting White Forest might be much saner. The crouching, sprinting striders are absolute bastards to stop when you're wrangling hunters constantly.
Anyway, no doubt I exaggerated a bit, but the logs do make things a hell of a lot easier... if you're able to chuck them accurately, which isn't all that easy in itself. I found that the damage was only significant if you managed to punch it with the log dead-on; a glancing blow barely made them flinch, but two solid shots of a log and they crumpled.
Actually I think pitching crap around with the Gravity Gun coupled with my obsessive-compulsive ammo hoarding tendancies led me to my current distaste for Half-Life 2.
It gets mandatory in the Episodes. In one particular mission in episode Two, (minor, non-plot intensive spoilers)
where you're defending the White Forest base against Striders and Hunters, the Hunters come in little packs with the Striders and provide flak fire against the bombs you're supposed to chuck at them. So you're forced to clear out the little bastards first before you can eliminate the big guys. Except it empties your chambers to fight just three of the little dongpullers, so you have absolutely no choice but to turn to logs.
There's tons of them scattered around the area, so the entire fight is you running around, picking up logs and pinging them off hunters a couple of times until they keel over, then flinging the bomb and running to the next target. It gets absolutely hairy at times, and there's no way I can imagine it being done without using lots and lots of log-flinging. There's just not nearly enough ammo, and if you run to the resupply buildings constantly you won't get the Striders down quickly enough. I think Valve loves its little Gravity Gun like a Companion Cube -- it just never, ever lets go of it. So many places in both the original game and the episodes require it.
I didn't even think of using logs until after I played through it. I just ran over as many as possible with the car and avoided the rest until the Strider was down.
I think a lot of us are conditioned by the way many games only give a trickle of ammo for some weapons early on and never move on to using more of it when it's more plentiful. For instance, in RE4 I keep using the handguns even as shotgun ammo starts becoming more plentiful (course, then you wind up having to do an event like the cabin fight and all that hoarded ammo goes away). I'm even worse in RPGs that use ammo. I have an aversion to buying anything that gets used up in games so I never bought arrows in BG and often just kept like 3 or 4 guns around in Fallout so I could switch to whatever I had the most of. Or just using unarmed combat even if the character sucked at it if the enemy was weak enough. Running around in powered armor to punch rats to save 6 fusion cells . . . course, it didn't help that most merchants in Fallout charged an arm and a leg for stuff.
Still, we do finish these games even with the ammo hoarding and as the saying goes, the only time you can have too much ammo is when you're drowning or on fire.
KageraImitating the worst people. Since 2004Registered Userregular
edited December 2007
I'm more towards hoarding health packs and the like than ammo. I do save ammo when I can but I'll willing bust out the big stuff if it gets a little hairy even if I know I could probably get by if I was more patient. But I'm not patient so out comes Mr. BFG
It never even occurred to me to use the logs against hunters. I guess I just mentally wrote them off as immune to physics objects after I tried ramming one at turbo speed multiple times to no effect. It's very doable without the logs.
Maybe yours were immune to physics... I mushed several of them with the car (although sometimes they'll dodge out of the way), but it was too slow and not very reliable as a means for killing them. I should add that I was going for the achievement to protect all of the external buildings from strider superlaser destruction; just protecting White Forest might be much saner. The crouching, sprinting striders are absolute bastards to stop when you're wrangling hunters constantly.
Anyway, no doubt I exaggerated a bit, but the logs do make things a hell of a lot easier... if you're able to chuck them accurately, which isn't all that easy in itself. I found that the damage was only significant if you managed to punch it with the log dead-on; a glancing blow barely made them flinch, but two solid shots of a log and they crumpled.
It wasn't until listening to the commentary that I also found out you're supposed to use the grav gun against hunters. I didn't even know you could use the car either. From the first fight to the last, I gunned them all down. I had next to zero ammo after the last fight. Valve is usually great at tricking you into doing a course of action, but I and many people simply did not pick up on this. The only time they failed at it, but also a testament at not only how hard it to make a FPS, but also how Valve are geniuses at it.
For me, this phenomenon isn't just limited to shooters. RPG's too. Won't use stat up items, won't use full heal items. Everything is saved for a doomsday scenario that never comes. My mind is telling me that that's the only megaelixir in the game, and if you use it on this dinky boss, you're going to be screwed for when you really need it. So, I purposefully make myself suffer. C'est la vie.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Actually I think pitching crap around with the Gravity Gun coupled with my obsessive-compulsive ammo hoarding tendancies led me to my current distaste for Half-Life 2.
It gets mandatory in the Episodes. In one particular mission in episode Two, (minor, non-plot intensive spoilers)
where you're defending the White Forest base against Striders and Hunters, the Hunters come in little packs with the Striders and provide flak fire against the bombs you're supposed to chuck at them. So you're forced to clear out the little bastards first before you can eliminate the big guys. Except it empties your chambers to fight just three of the little dongpullers, so you have absolutely no choice but to turn to logs.
There's tons of them scattered around the area, so the entire fight is you running around, picking up logs and pinging them off hunters a couple of times until they keel over, then flinging the bomb and running to the next target. It gets absolutely hairy at times, and there's no way I can imagine it being done without using lots and lots of log-flinging. There's just not nearly enough ammo, and if you run to the resupply buildings constantly you won't get the Striders down quickly enough. I think Valve loves its little Gravity Gun like a Companion Cube -- it just never, ever lets go of it. So many places in both the original game and the episodes require it.
What, seriously?
See, I didn't even think about using logs. I just ran over every Hunter that dared to get in my way. Even when there were three of the bastards, I'd just keep powersliding around to aim again, and if they stepped out of the way I'd just pull the handbrake, turn right around and finish the job. After the way they technically killed Alyx, it was of great satisfaction to mash them apart with a car.
I used to do this in FPS's. I've been trying to get away from it because I've realized how silly it is, but its actually gotten me into some worse situations than I would by just conserving ammo for the better guns.
RPGs on the other hand... I'm ALWAYS convinced that I'll NEED that heal potion or whatever OR ELSE I'LL LOSE and so end up never using them. I'm especially bad about this in the Infinity engine games and JRPG's. I can remember running through Icewind Dale with all of my characters' entire inventories being filled with potions that I never used. And then in Final Fantasy game where there is no inventory limit I'll just have zillions of potions, phoenix downs, etc. and never end up using them either.
I'm the same way, I think it all stems from playing too many survival horror games when I was younger. I've gotten over it a bit nowadays. I'm also the gamer who has to check every single nook and cranny and corner for stuff, so I usually have much more ammo than my friends do on their playthroughs, so I get to Rambo it much more often. Since I have so much plasma ammo, I can use up a bunch and still have plenty left for a surprise boss.
I do notice that I seem to dread stumbling upon a huge cache of ammo that isn't hidden. Usually (especially in survival horror games, but to an extent in FPS-s as well), the game doesn't ever really give you a shitload of magnum rounds or rockets or whatever unless you're gonna need it (usually because there is a boss around the corner who wants to rip your head off).
It's like "Oh awesome a ton of grenade launcher rounds and some crossbow bolts and two first aid sprays! Neat lets go through here and OH SHIT IT'S BIRKIN AND HE IS SO PISSED".
Also I just gunned the hunters down, I didn't even think to use logs. That's probably why they fucked up all of my buildings.
Striders mang, get it right. :P Though it took me a few tries, that particular sequence is more than doable even on Hard. Mind you, if you want to get the achievement for doing it without losing any buildings, well you're in it deep matey. That requires skill, especially given that
three Striders come at once towards the end. It's possible, sure, but I have better things to do with my time. Like play Team Fortress 2 for instance.
I did this in Jagged Alliance 2. I kept all my rocket launchers and explosives until the last fight. Then I realized it was the end, and I just blew up every wall in my way. It was pretty rad, actually.
Doc on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2007
If a game has weapons that you can pick up from enemies and can then swap for another weapon when you run dry, I have no ammo hoarding issues.
However, if a game has any sort of thing where you have to collect ammo, I hoard like a crazy old cat lady. When I played REmake last year, I had something like 18 magnum rounds left for the final boss aside from all the other (rifle, pistol, etc.) ammo I had extra. I killed the guy in something like 5 shots. I felt so dumb.
RE4? Tons and tons of ammo, but then for the last boss you get ammo thrown at you.
Bioshock? So much of each type of ammo that I could've killed the boss multiple times almost entirely with each ammo type for each weapon.
And when I recently played System Shock 2, my hoarding of energy weapons and projectiles turned the endgame into a complete breeze. I took more damage from radiation than enemy attacks.
And as for HL2 Ep2
hell yeah for running those bastard hunters over. I didn't even think of picking up the logs because Valve made the weight limit for the Gravity Gun too finicky. This means that normally I ignore GG stuff because I tend to go for the bigger stuff, but then get disappointed when the boulder I pick out is fractionally too large to lift. Plus, crunching the hunters with the car is such a wonderfully visceral thrill. You can get through them real fast that way, too, without having to expend ammo or expose yourself.
I'm sure I'm going to be horrible about conserving ammo when that Left4Dead game comes out, too. Nothing makes you hoard ammo like rationalizing that letting a buddy get eaten is worth preserving your two remaining clips.
RPGs on the other hand... I'm ALWAYS convinced that I'll NEED that heal potion or whatever OR ELSE I'LL LOSE and so end up never using them. I'm especially bad about this in the Infinity engine games and JRPG's. I can remember running through Icewind Dale with all of my characters' entire inventories being filled with potions that I never used. And then in Final Fantasy game where there is no inventory limit I'll just have zillions of potions, phoenix downs, etc. and never end up using them either.
I do the exact same thing. In the BG and IWD games, I hoarded every damn potion and scroll then never ended up using them.
I blame my packratting on the original The Bard's Tale back in the C64 days. In that game, if you played with the pregenerated party, El Cid the bard had an uber fire-breathing horn with only around 10 uses. Starting out was very tough, especially if you hadn't found the Adventurer's Guild to train and level up. That horn hit every enemy in every group, easily winning fights that should have been lost.
The ammo thing happens to me all the time, I end up actually not using any of it till the end boss because I save it for "When I need it"(TM) which really never happens.
And I feel like a retard in the end.
Naturally though, second, third playthroughs, you know the kinks and the ammo locations, so I use the shit proper.
The potion-super potion-mega potion-syndrome. All rpgs suffer from it.
The only RPG I saw deal with this is Fable. On your heal hotkey (right dpad on Xbox), it'll automatically assign the healing item that best fits the amount of life you need to recover.
I'm an ammo whore from way back, getting DooM monsters to infight so I could save on sweet sweet shotgun shells. I also finished RE4 with way too many rifle rounds in reserve.
My basic algorithm is this.
1) Hoard
2) Run across ammo I can't even use because I've maxed out
3) Start burning that ammo down to about half
4) Goto 1
Considering that I've usually maxed out the ammo for one of my other guns while I've been trying to expend ammo on the first one, I end up spending most of my time using good guns. By a casual observer, I could even be mistaken for sane.
This is highly dependent on the game, though. In survival horror games, hoarding is generally the order of the day, so I let my natural tendencies prevail. In other games, it's fairly obvious when you're supposed to use particular weapons, so I do what I'm supposed to. And then there are games where I can't possibly use all the ammo that's being thrown at me. But I'm still using short, controlled bursts for aiming and because that's how I learn how much punishment an enemy can take. And finally, sometimes the ammoless weapons rule. Gun or chainsaw? Chainsaw. Grenade or high velocity toilet? Toilet.
The truth is, you've taken the first step. Now when a game's starting to frustrate you (because of difficulty or because you feel like you're progressing too slowly), you'll be aware that it might just be a hoarding problem, and you can start applying the higher caliber solution to your enemies' craniums.
Blain on
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EvilBadmanDO NOT TRUST THIS MANRegistered Userregular
edited December 2007
I couldn't pick things up halfway through Bioshock because I used the wrench 100% of the time and I was full up on ammo. Only on my second runthrough on hard did I explore using the guns.
Throughout Half-Life 2, Episode 1 and Episode 2 I applied exactly the methodology you're talking about. If a weapon has ammo, it should be shooting. This did result in me using RPG rounds against Combine Soldiers, but you know what? The rockets killed them good and hard, just like nature intended. I was only strapped for ammo maybe a handful of times, but the Gravity Gun made things so much easier. Ravenholm, I'm talking to you.
I think I suffer from the same thing that a lot of perfectionists/completionists do... no matter what I always finish a game with 59 megalixers (or super duper potions, items of uber strength increasing, etc).
Occasionally a game will force me to use one (I'm looking at you random horribly tough battle in FFXII), but that's rare. And I have a habit of powerleveling sometimes, so I don't usually use them on the end boss either.
I think it has something to do with a roleplaying ego. I don't want to have to depend on an item, ever. I want my pure stats, through physical attacks and magic, to thwart any foe. I want to be godlike. Gods don't drink potions.
Nocturne on
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The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
I think I suffer from the same thing that a lot of perfectionists/completionists do... no matter what I always finish a game with 59 megalixers (or super duper potions, items of uber strength increasing, etc).
Occasionally a game will force me to use one (I'm looking at you random horribly tough battle in FFXII), but that's rare. And I have a habit of powerleveling sometimes, so I don't usually use them on the end boss either.
I think it has something to do with a roleplaying ego. I don't want to have to depend on an item, ever. I want my pure stats, through physical attacks and magic, to thwart any foe. I want to be godlike. Gods don't drink potions.
Same, I always feel bad when I cheap a boss or a part of a game.
Even when I'd beaten GTA SA and started my "using cheats" runthrough, I never ever used cheats.
Posts
Consequently, I'm pretty fucked in my Bioshock file right now.
A friend and I were switching off on the controller for our first RE4 file, and this habit enraged him to no end.
"Man don't waste our broken butterfly shots!"
"Bitch I'm motherfucking Leon Kennedy!"
http://www.audioentropy.com/
So much.
Almost as bad was Half-Life 2, although that was partly because throwing toilets around was a faster way to kill things than actually shooting them.
http://www.audioentropy.com/
I have been involved in almost this exact same conversation. Leon saves ammo for no bitch!
I am, however, diametrically opposed to wasting ammo in FPS games. As such I can often be found hovering near my friends shoulder when they play saying "Short controlled bursts, dammit. That shit doesn't grow on trees, short controlled bursts!!"
Bioshock is absolutely horrible for this - thrown cash registers are like the most damaging weapon in the game (I'm not totally sure they do less damage than frag grenades do), and with the wrench so overpowered after you get a couple plasmids... I think I was full on every single ammo in the last fight
I'm not sure where I started this habit either... I'm thinking either the first half life or Deus Ex, both of them seem to give me memories of conserving ammo (with Deus Ex being more because it was more fun to kill everyone with the energy sword thing), and I can't really remember playing an ammo-consious FPS before those two
The secondary fire for the Combine rifle in HL2 is like this.
Uh, refresh my memory on what the combine rifle is. <.<
It's a vicious cycle.
cuz those later weapons were great but you only had like 10 of each ammo wise... conserve conserve conserve!
I never had this problem in Bioshock; between EveLink, plentiful Eve hypos and first-aid kits, and the fact that lighting crazy bitches on fire never gets old I pretty much only used ammo on Daddies and Nitro Splicers (which take way too long to die, frankly.)
My favourite weapons. I got them, and clutched them, finally free of my obsessive compulsive tendencies. Used them whenever I could, only switching when things got too hot.
I loved that little rocket launcher worm thing. He would stroke it to calm it. It made this awesome chomping sound when you fed it balls of death.
So dissapointed that things like that weren't in Half life 2. Gravity gun is not the same. It's too makeshift.
It gets mandatory in the Episodes. In one particular mission in episode Two, (minor, non-plot intensive spoilers)
There's tons of them scattered around the area, so the entire fight is you running around, picking up logs and pinging them off hunters a couple of times until they keel over, then flinging the bomb and running to the next target. It gets absolutely hairy at times, and there's no way I can imagine it being done without using lots and lots of log-flinging. There's just not nearly enough ammo, and if you run to the resupply buildings constantly you won't get the Striders down quickly enough. I think Valve loves its little Gravity Gun like a Companion Cube -- it just never, ever lets go of it. So many places in both the original game and the episodes require it.
Anyway, no doubt I exaggerated a bit, but the logs do make things a hell of a lot easier... if you're able to chuck them accurately, which isn't all that easy in itself. I found that the damage was only significant if you managed to punch it with the log dead-on; a glancing blow barely made them flinch, but two solid shots of a log and they crumpled.
edit: what lork said :P
Still, we do finish these games even with the ammo hoarding and as the saying goes, the only time you can have too much ammo is when you're drowning or on fire.
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For me, this phenomenon isn't just limited to shooters. RPG's too. Won't use stat up items, won't use full heal items. Everything is saved for a doomsday scenario that never comes. My mind is telling me that that's the only megaelixir in the game, and if you use it on this dinky boss, you're going to be screwed for when you really need it. So, I purposefully make myself suffer. C'est la vie.
What, seriously?
RPGs on the other hand... I'm ALWAYS convinced that I'll NEED that heal potion or whatever OR ELSE I'LL LOSE and so end up never using them. I'm especially bad about this in the Infinity engine games and JRPG's. I can remember running through Icewind Dale with all of my characters' entire inventories being filled with potions that I never used. And then in Final Fantasy game where there is no inventory limit I'll just have zillions of potions, phoenix downs, etc. and never end up using them either.
I do notice that I seem to dread stumbling upon a huge cache of ammo that isn't hidden. Usually (especially in survival horror games, but to an extent in FPS-s as well), the game doesn't ever really give you a shitload of magnum rounds or rockets or whatever unless you're gonna need it (usually because there is a boss around the corner who wants to rip your head off).
It's like "Oh awesome a ton of grenade launcher rounds and some crossbow bolts and two first aid sprays! Neat lets go through here and OH SHIT IT'S BIRKIN AND HE IS SO PISSED".
Steam / Bus Blog / Goozex Referral
Cause that part pissed me off so much that I had to take a damn break.
However, if a game has any sort of thing where you have to collect ammo, I hoard like a crazy old cat lady. When I played REmake last year, I had something like 18 magnum rounds left for the final boss aside from all the other (rifle, pistol, etc.) ammo I had extra. I killed the guy in something like 5 shots. I felt so dumb.
RE4? Tons and tons of ammo, but then for the last boss you get ammo thrown at you.
Bioshock? So much of each type of ammo that I could've killed the boss multiple times almost entirely with each ammo type for each weapon.
And when I recently played System Shock 2, my hoarding of energy weapons and projectiles turned the endgame into a complete breeze. I took more damage from radiation than enemy attacks.
And as for HL2 Ep2
I'm sure I'm going to be horrible about conserving ammo when that Left4Dead game comes out, too. Nothing makes you hoard ammo like rationalizing that letting a buddy get eaten is worth preserving your two remaining clips.
I blame my packratting on the original The Bard's Tale back in the C64 days. In that game, if you played with the pregenerated party, El Cid the bard had an uber fire-breathing horn with only around 10 uses. Starting out was very tough, especially if you hadn't found the Adventurer's Guild to train and level up. That horn hit every enemy in every group, easily winning fights that should have been lost.
And I feel like a retard in the end.
Naturally though, second, third playthroughs, you know the kinks and the ammo locations, so I use the shit proper.
The only RPG I saw deal with this is Fable. On your heal hotkey (right dpad on Xbox), it'll automatically assign the healing item that best fits the amount of life you need to recover.
My basic algorithm is this.
1) Hoard
2) Run across ammo I can't even use because I've maxed out
3) Start burning that ammo down to about half
4) Goto 1
Considering that I've usually maxed out the ammo for one of my other guns while I've been trying to expend ammo on the first one, I end up spending most of my time using good guns. By a casual observer, I could even be mistaken for sane.
This is highly dependent on the game, though. In survival horror games, hoarding is generally the order of the day, so I let my natural tendencies prevail. In other games, it's fairly obvious when you're supposed to use particular weapons, so I do what I'm supposed to. And then there are games where I can't possibly use all the ammo that's being thrown at me. But I'm still using short, controlled bursts for aiming and because that's how I learn how much punishment an enemy can take. And finally, sometimes the ammoless weapons rule. Gun or chainsaw? Chainsaw. Grenade or high velocity toilet? Toilet.
The truth is, you've taken the first step. Now when a game's starting to frustrate you (because of difficulty or because you feel like you're progressing too slowly), you'll be aware that it might just be a hoarding problem, and you can start applying the higher caliber solution to your enemies' craniums.
Occasionally a game will force me to use one (I'm looking at you random horribly tough battle in FFXII), but that's rare. And I have a habit of powerleveling sometimes, so I don't usually use them on the end boss either.
I think it has something to do with a roleplaying ego. I don't want to have to depend on an item, ever. I want my pure stats, through physical attacks and magic, to thwart any foe. I want to be godlike. Gods don't drink potions.
Same, I always feel bad when I cheap a boss or a part of a game.
Even when I'd beaten GTA SA and started my "using cheats" runthrough, I never ever used cheats.