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Dear System Shock...

langfor6langfor6 Registered User regular
edited January 2008 in Games and Technology
Why are you so freaking hard?!

I decided I wanted to play through the System Shock series because of Bioshock's success. I'll also be taking down Fallout 1 and 2 soon and the original Half-Life, but I suppose that is for another thread.

I am on the verge of restarting and setting the combat to the lowest difficulty. I don't know if it's the archaic controls or if I'm just bad at this game, but I'm up on the sixth level trying to open up the maintenance doors on the first level, and everything is killing me. It wasn't so bad early because I was able to change the cyborg conversion chambers over, but now I can't seem to get to that point in any level and I'm out of medpacks and first aid kits.

Seriously, people of 1994, how did anyone complete this game? I think I can take about five hits before I die when I'm at full life.

langfor6 on

Posts

  • GlalGlal AiredaleRegistered User regular
    edited December 2007
    Are you using the med beds to heal? They're a life saver. If you're running low on ammo charged weapons like the Sparq are most helpful (I always play the game as an ammo hoarder). Also, you can use corner sniping in this game, and grenades are a good way to take down harder opponents (Earthquaker with delay + room full of baddies = pulp).

    I never used the conversion chambers if I could help it, but that does require saving after every fight; it makes ammo easier to manage as well.

    Glal on
  • langfor6langfor6 Registered User regular
    edited December 2007
    I use them where I can find them, but I don't travel back to old levels. I've thought about it a few times.

    I really think I'm just going to play through this on combat level 0. I'm really just in it for the plot, and saving after every battle is getting on my nerves. Is System Shock 2 as difficult?

    langfor6 on
  • GlalGlal AiredaleRegistered User regular
    edited December 2007
    I'd say they're both tricky, but that SS2 would be easier for most players simply because it's a more recent game with updated gameplay mechanics.
    Oh! If you ever get stuck in SS1 browse through your stims. You can take down most bosses / hard enemies using those.

    Glal on
  • freelancepolicefreelancepolice Registered User regular
    edited December 2007
    System shock 2 is rock hard as well! Especially if you're aracnophobic!

    freelancepolice on
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  • Dr SnofeldDr Snofeld Registered User regular
    edited December 2007
    I just started playing SS2. Fun times. Although I had a weird dream last night where I was cornered by Hybrids. I kept taking them down with my wrench, whack whack whack, but they just kept coming, there were so many!

    Dr Snofeld on
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  • MechMantisMechMantis Registered User regular
    edited December 2007
    Man, people whine so much about the controls. Maybe it's because I grew up on ancient DOS games, but I never once had trouble with System Shock after I found the keys and figured out how they worked.


    I need to play System Shock again.

    MechMantis on
  • setrajonassetrajonas Registered User regular
    edited December 2007
    System shock 2 is rock hard as well! Especially if you're aracnophobic!
    Didn't they release a patch that removed the spiders just for arachnophobes? They scared the crap out of me even.

    setrajonas on
  • TubeTube Registered User admin
    edited December 2007
    SS2 really isn't very hard. You can use the wrench for pretty much the whole game.

    Tube on
  • langfor6langfor6 Registered User regular
    edited December 2007
    MechMantis wrote: »
    Man, people whine so much about the controls. Maybe it's because I grew up on ancient DOS games, but I never once had trouble with System Shock after I found the keys and figured out how they worked.


    I need to play System Shock again.

    Look here you elitist bastard.

    Too many years of WoW have gotten me hooked on WASD. I turn when I want to strafe. In a game as unforgiving as this one, that pretty much means death.

    My level zero combat run is going pretty well. I caught up to where I was in a few hours. Everything dies in one shot and nothing attacks.

    I think I should have set the combat level to one.

    langfor6 on
  • DehumanizedDehumanized Registered User regular
    edited December 2007
    MechMantis wrote: »
    Man, people whine so much about the controls. Maybe it's because I grew up on ancient DOS games, but I never once had trouble with System Shock after I found the keys and figured out how they worked.


    I need to play System Shock again.

    The lack of mouselook is probably the worst offense in the game's controls. Sure you can play the game with the poor control scheme presented and even get through all of it, but that doesn't make it anything but a barrier to enjoying the game to its fullest. I'd say the interface is worse than the controls, but both hinder the game quite a bit. Thankfully, this isn't 1994 anymore and we don't have to put up with stuff like that to play a game with an engrossing story.

    Dehumanized on
  • MechMantisMechMantis Registered User regular
    edited December 2007
    Lies.


    I grew up with Arena and Daggerfall. Mouselook was a goddamn LUXURY. I'm used to not using mouselook.

    I like the interface. I may be backwards, but it has a certain charm. I love it, and I would not trade it away. Yes, it is a bit clunky, and yes, it has been surpassed, but for 1994, it was pretty good due to the sheer number of movement options. Hell, it has MANTLING, which has been replicated in very few FPS's since.

    MechMantis on
  • RoshinRoshin My backlog can be seen from space SwedenRegistered User regular
    edited December 2007
    MechMantis wrote: »
    I grew up with Arena and Daggerfall. Mouselook was a goddamn LUXURY. I'm used to not using mouselook.

    Roshin on
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  • OrogogusOrogogus San DiegoRegistered User regular
    edited December 2007
    Glal wrote: »
    Are you using the med beds to heal? They're a life saver. If you're running low on ammo charged weapons like the Sparq are most helpful (I always play the game as an ammo hoarder). Also, you can use corner sniping in this game, and grenades are a good way to take down harder opponents (Earthquaker with delay + room full of baddies = pulp).

    I never used the conversion chambers if I could help it, but that does require saving after every fight; it makes ammo easier to manage as well.

    It is incredibly pointless to hoard ammunition in SS1. You might not have an infinite supply of the specialty ammunition for your newest gun, but other than that... yeah. Even on the hardest difficulty it gives you clips out the ears. When your main gun runs out you switch to an alternate and then before you know it you're stocked up for the first one again. There's one "boss" monster in the whole game, and it's possible to get past that with the laser rapier (plus maybe a drug or two).

    I can't really remember any of the combat being too difficult. If things get hairy you can hang around a power station and go to town with shields up and your energy gun at full blast until you're stocked up. Other than that it was just use the biggest gun you have, except around the levels with invisible mutants where you can get by with the laser rapier. Don't use the bouncy energy weapon that's supposed to be experimental and badass, because it sucks. Don't use the riot gun on a first playthrough. If you can make it to level 7 you'll find the Skorpion, the best gun in the game.

    Orogogus on
  • TubeTube Registered User admin
    edited December 2007
    Off topic posts by troll boy split out of thread

    Tube on
  • l_gl_g Registered User regular
    edited December 2007
    I like the interface, too!
    It's not mouselook, but it doesn't need to be.
    Having multi-function windows was a great idea, and one that's hard to pull off without a pointer.

    The thing which I dislike about mouselook is that I have to have my gun pointed at exactly what I'm looking at (and conversely, I have to look at what I point my gun at). Mouselook is fine and all, but having your arms tied to your eyes will always be weird until you are acclimated to it.

    That it has walk/run/lean/crouch/prone/jump/grab onto ledge/fly and running causes you to lean into turns was and still is amazing. How many years was it before another game NOT MADE BY LOOKING GLASS had even a fraction of those features?

    You'll find that the weak pistol is handy to have around so that you don't have to waste your better ammo on destroying cameras and the weak enemies that tend not to drop much of anything. The low-power energy weapons can be used for this purpose, as well, but you'll find that as time goes on that weak pistol ammo is worth less than your energy bar. The weak pistol is pretty weak, though... the big security droids take what, more than one magazine of the teflon rounds to put down?

    Grenades are fun because having a slider for priming the grenade is cool.
    The riot gun is good for laughs, but I don't think I've ever killed anything with it.

    There's one story enemy that stands in a short hallway and doesn't attack until you walk near him. Of course, there's only one way for him to approach you, and that's through that short hallway.
    So you can flood that hallway with timed bombs and mines and whatever other explosive goodies you have on hand, then get his attention, and then watch as he goes boom just as he begins to approach you.
    Or you can do it like a man, and fight him with your laser rapier while skating.

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • langfor6langfor6 Registered User regular
    edited December 2007
    Orogogus wrote: »
    I can't really remember any of the combat being too difficult. If things get hairy you can hang around a power station and go to town with shields up and your energy gun at full blast until you're stocked up.

    What are these shields you speak of?

    I've accepted that I pretty much blow at combat. Most of the time I'm dead before I knew there was something there killing me.

    langfor6 on
  • l_gl_g Registered User regular
    edited December 2007
    langfor6 wrote: »
    Orogogus wrote: »
    I can't really remember any of the combat being too difficult. If things get hairy you can hang around a power station and go to town with shields up and your energy gun at full blast until you're stocked up.

    What are these shields you speak of?

    I've accepted that I pretty much blow at combat. Most of the time I'm dead before I knew there was something there killing me.

    You can find pieces of equipment that allow you to activate shields. Shields significantly reduce the amount of damage you get dealt (more with higher version numbers), but have a constant energy drain while they are on... and if I remember right they drain more when you get hit. Shields + energy weapons = hope you have some batteries on you.

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • LorkLork Registered User regular
    edited December 2007
    Here's a question for you crazy people who have mastered System Shock's interface: How do I drop weapons? I picked up another dart pistol to scavenge the ammo and now it's cluttering up my inventory. No combination of left and right clicking that I can find will make it go away, and there's nothing about dropping items on the reference card.

    Lork on
    Steam Profile: Lork
  • langfor6langfor6 Registered User regular
    edited December 2007
    l_g wrote: »
    langfor6 wrote: »
    Orogogus wrote: »
    I can't really remember any of the combat being too difficult. If things get hairy you can hang around a power station and go to town with shields up and your energy gun at full blast until you're stocked up.

    What are these shields you speak of?

    I've accepted that I pretty much blow at combat. Most of the time I'm dead before I knew there was something there killing me.

    You can find pieces of equipment that allow you to activate shields. Shields significantly reduce the amount of damage you get dealt (more with higher version numbers), but have a constant energy drain while they are on... and if I remember right they drain more when you get hit. Shields + energy weapons = hope you have some batteries on you.

    Shields...there are shields...

    I'm not sure if I should thank you or break something.

    langfor6 on
  • langfor6langfor6 Registered User regular
    edited December 2007
    Lork wrote: »
    Here's a question for you crazy people who have mastered System Shock's interface: How do I drop weapons? I picked up another dart pistol to scavenge the ammo and now it's cluttering up my inventory. No combination of left and right clicking that I can find will make it go away, and there's nothing about dropping items on the reference card.

    Replacementdocs recently got the System Shock manual on it. You can grab a copy from there if you'd like something a little more in-depth than the quick reference card. I was reading through it, and it actually suggests you lean around corners to fight so that you're not just exposed.

    After reading this thread, I'm determined to play through this game on normal difficulty settings. I've been treating combat more run-and-gun than I should, so now I'm just going to take it slow, save a lot, and peek around corners to shoot the bad guys. Wish me luck people. I'm scared.

    langfor6 on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited December 2007
    Bad thing: being unable to unload weapons.
    Remedy: Use and drop.
    Drop: Drag from inventory window to main view window.

    Also, there wasn't mouse look? I coulda sworn that there was. Like pressing MB2 or moving the crosshairs to the edge or something.

    I can't remember my settings when I beat the game. I think combat-1, Puzzle-3, and the other options at 2. But then again, I also had a guide.

    Also, SS1 trained me to use WASD. Before that game I always used the arrow keys, even for games like Quake 1 and 2.

    Nocren on
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  • LorkLork Registered User regular
    edited December 2007
    Nocren wrote: »
    Bad thing: being unable to unload weapons.
    Remedy: Use and drop.
    Drop: Drag from inventory window to main view window.

    Also, there wasn't mouse look? I coulda sworn that there was. Like pressing MB2 or moving the crosshairs to the edge or something.

    I can't remember my settings when I beat the game. I think combat-1, Puzzle-3, and the other options at 2. But then again, I also had a guide.

    Also, SS1 trained me to use WASD. Before that game I always used the arrow keys, even for games like Quake 1 and 2.
    Oh, you hold down both mouse buttons at the same time and drag the item into the main window. Intuitive.

    You actually can unload weapons. If you click on the weapon tab, you'll see a green arrow next to the ammo indicator. Double click on it to unload the weapon.

    Lork on
    Steam Profile: Lork
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited December 2007
    Shit... all these years...

    Oh well. Still beat it in (according the in-game clock) 3 hours, plus. Not counting retries and reloads.

    Nocren on
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  • LorkLork Registered User regular
    edited January 2008
    Nocren wrote: »
    Shit... all these years...

    Oh well. Still beat it in (according the in-game clock) 3 hours, plus. Not counting retries and reloads.
    I'm convinced that there's not a single person alive who knows every intricacy of System Shock's interface. For example: Did you know that you can jump by holding down the left mouse button and clicking the right one? It's a hell of a lot more convenient than the space bar, although it does lead to the occasional accidental discharge.

    Lork on
    Steam Profile: Lork
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited January 2008
    Oh how I hated those invisible slugs.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • Doctor DetroitDoctor Detroit Not a doctor Tree townRegistered User regular
    edited January 2008
    Oh how I hated those respawning invisible slugs.

    Doctor Detroit on
  • LorkLork Registered User regular
    edited January 2008
    Oh shits, I'm stuck and the only walkthrough I could find is no help.
    I'm trying to find the master grove ejection switch on the executive level. A log from SHODAN says it's in gamma quadrant, and one of the other logs said something about a maintenance crawlway in the beta dorms. In the dorms there's a keypad locked service access door, but I don't have the code. Yet another log mentions a code for the "Exec maintenance conduit" on a monitor near one of the elevators, but the code (043) doesn't work. I've gone over the level tooth and comb and there aren't any other keypads to enter that code into. Help!

    Edit: Never mind, I missed a passageway in cyberspace containing the code.

    Lork on
    Steam Profile: Lork
  • langfor6langfor6 Registered User regular
    edited January 2008
    This game is out for my blood. After my initial whining and moaning I started on default settings again, determined to play through the game with my newfound wisdom, armed with the knowledge of shields and leaning around corners.

    Made it to the reactor level and the game started crashing, corrupting save files, and a whole host of other problems, which leads me to believe that SHODAN has infected my PC.

    Unfortunately, being from 2072 it's going to be 64 years before my AV software even has a chance of picking it up, so I guess it will be easier to defeat it on my own. Right now I'm saving in different slots, and backing up saves after a successful night of progress to another directory.

    Also, after many deaths I'm becoming fairly adept at the interface, but it was by no means an easy learning curve.

    langfor6 on
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    edited January 2008
    Is SS1 and SS2 worth buying off eBay? Market seems inflated for it right now but I really want to play these times some time.

    Idx86 on
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  • langfor6langfor6 Registered User regular
    edited January 2008
    System Shock Portable is free online and built for XP. I think it's abandonware. I don't know if this is piracy or not, but if it is I am not advocating it. I'm just saying.

    I think you'll have to pony up the cash for SS2 though. You might want to look into getting them running on XP and decide if it's worth the effort (assuming that is what you are running).

    langfor6 on
  • XagarathXagarath Registered User regular
    edited January 2008
    The controls in the main game are fine.
    The controls in the cyberspace sections are really, really not.

    Xagarath on
  • MechMantisMechMantis Registered User regular
    edited January 2008
    Xagarath wrote: »
    The controls in the main game are fine.
    The controls in the cyberspace sections are really, really not.


    ?



    What was wrong with them?

    MechMantis on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited January 2008
    The fact that it goes from something similar to an FPS to Descent?

    Nocren on
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  • MechMantisMechMantis Registered User regular
    edited January 2008
    So? You people complain too much about the controls. You NEVER played Descent?


    EDIT: It's not really a big deal because Cyberspace=/=Fleshspace. They are completely different. Of course it'll be different moving in one than the other.


    And there's also the fact that you just got your happy new military grade neural implant, so you would experience disorientation as your body adjusts to moving an avatar in Cyberspace.

    MechMantis on
  • DeusfauxDeusfaux Registered User regular
    edited January 2008
    i hated the biodomes... so scary
    those baboon things

    Deusfaux on
  • GlalGlal AiredaleRegistered User regular
    edited January 2008
    Gortigers were awesome. Those plant projectile things on the other hand, so much hate (I played melee mostly, the Rapier was far too good to not use in that game).

    Also, Railgun is the best weapon ever made. The only weapon that kills you more often than anyone else. ;-)

    Glal on
  • KaelemKaelem Registered User new member
    edited January 2008
    Long time lurker, etc.

    I love this game. When we used to play this way back when, my father and I found that using the joystick was pretty much the best way to deal with cyberspace, though not really that good in the meat world.

    Dammit, now I'm going to have to dig this up and play again. I loved SS2, but I still think SS1 is the better game both in atmosphere and story.

    This and Ultima Underworld were amazing games for their time, silly controls and all.

    Kaelem on
  • ruzkinruzkin Registered User regular
    edited January 2008
    Ultima Underworld did not have silly controls! It was the closest thing to mouselook at the time. But yes, that game scared the shit through me for years. I never managed to beat it, but GOD it was good.

    ruzkin on
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