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I've played it for a couple of days and I've seen its strange magic working on several of my friends. This one guy who was very critic of the demo gave it a shot yesterday. After a couple of runs he literally refused to stop playing to go get food.
This game definitelly has something. It's perfectly paced, it's lots of fun, it's spectacular, it looks sweet (notice the depth of field effects that weren't there in th demo)... The physics and animation are amazing. People die very realisticly, or they would if "real" looked more like an action movie. It's also surprising that the ballistic model is so robust. It involves ricochets and, it seems, some cover penetration. The only real problem? It has a bit of an identity crisis going on.
First, it feels like a downloadable game but it looks like a triple A. That's a problem. The amount of content and the style of the gameplay make it feel too much like a budget title, and I predict it'll work better when it's re-released as such. It's sad that being fun isn't enough to make a game worthy of 60 euros, but it isn't to most.
Second, the multiplayer portion is not in synch with the single player game. It revolves around using the arcadey shooting engine in classic deathmatch stuff instead of some variation on the Geometry Wars-like gameplay of the single player elements. No coop, no time or score attacks... You're either playing Gears of War MP or competing to climb the scoreboards. Speaking of which, scoreboards require Live Gold on the 360. That's shameful.
Other than those inconsistencies, if you liked the demo you'll love the game.
That's like saying a punch in the face is better than a kick in the balls!
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
It was supposed to be out now, but my local gaming monkeys tell me the Canadian date is now Feb. 22 (a likely goddamn story -- yeah, I'm looking at YOU, super-late arrival of No More Heroes).
Liking it so far, much more than I thought I would.
PSN ID : Xander51 Steam ID : Xander51
XBL/PSN-Polaris314/Twitter/DJ P0LARI5
Core2Duo 2.16ghz
1gig ram
X600 pro
XBL/PSN-Polaris314/Twitter/DJ P0LARI5
I really want to play this game, but the pricetag is keeping from buying with such a simple concept.
I picked it up on the strength of the demo and any misgivings I had really melted away rather quickly.
Whoever described it as a racing game with a shooter shell wasn't that far off; you begin to memorize when and where the generic Bad Guys pop up in every round of every tournament, and soon you're looking to shave precious seconds off your pathways to string that kill combo along just that much longer. Do I kill Dude X on the catwalk and hope I can keep that momentum going, or do I sprint along and hope to hit the Skullshot on the other side of the door down the hall and keep the combo going that way instead?
It's actually pretty addictive in that regard, and I'm not a fan of that kind of thing (usually). The competition angle helps, of course...I've since fought my way to 150th-ranked spot in the world on a few of the single-player levels, which for me is damned amazing, because again, I'm not usually a fan of this kind of game.
The aesthetic is nicely done too, though the outro movie sequences for each character are usually a) lame and b) short as hell. Of course, if you're playing for that reason, I guess you're missing the point anyway since it's all action and no story.
So yes, you CAN blow through all of the tournaments in a single sitting, but again, it misses the point. There's a ton of gameplay there if you're looking to try and perfect your run in each round, which (again) is far more entertaining than you'd think.
Also, the controls seem a bit clunky (particularly after playing a lot of COD4), but maybe I'm just a bit useless and need some more practice. So far the gauntlet runs are definitely my favourite. I'm finding the survivor modes a bit tricky, it's taking me a couple of goes to get each one, having to learn the location of the health pickups.
I also think they should let you pick your weapon loadouts, but maybe that's something you can do in the gunplay mode.
Anyone want to share some tips to help my scoring? Also is the multiplayer worth playing?
http://www.eurogamer.net/tv_video.php?playlist_id=7065
http://www.eurogamer.net/tv_video.php?playlist_id=7067
I really like it though.
PSN: TheSuperVillain
30 or 40 is probably the sweet spot for me. I really enjoyed the demo but the game just doesn't feel worth $60.
I think I have recieved a sign from the gods in regard to my obtaining this game. Shortly after I made that post, I put my copy of R6:V2 on Craiglist for sale / trade, and someone wrote me and asked if I would take a trade for The Club.
PSN: TheSuperVillain
is its muliplayer online?
does it run well?
Is there a demo?
http://www.fileshack.com/file.x/11771/The+Club+Demo
I can't speak for the PC version but the Xbox version runs smooth as butter and looks pretty decent. Cranking up the sensitivity has solved some of my gripes about the controls too.
I just got 2,037,418 on my second go at 'Man Overboard' on Insane with Dragov, which put me at 511 on the online leaderboard.
I did one run through just going slowly and looking for all the skull shots, then did it again and reached the target first time. I've also found changing the colour of the cross hair helps me a bit. It defaults to a sort of pinky colour, I've set it to bright red and seems to stand out a lot more now.
They didnt bother to make the (demo) very PC friendly!
The Menus are clunky. you have to click "next" instead of anywhere at the end of your maps
The character is kind of jerky at times. and the base sensitivity is WAY high for MaKb setup.
But the game, once tweaked (remove blur, lower sens, Adapt to crappy menu)
Was quite fun. but i dont understand the point of "secret" skullshots if they dont give you anything. i shot all 5 in the manor and got zippo
p.s.
Nemo is a shitty character to have to play as
http://uk.youtube.com/watch?v=azPTvpRQHYs
NOTE: This isn't even the winning run!
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I need to check my stats on that... I made it into the top ten on that one for a while, but I'm sure I fell back once I stopped trying/almost went crazy trying to beat their scores. It's absurd how many tries it takes to get that good at that, especially the dude who runs along the back row there, to head shot him, never mind chain it on all the other guys for Head Shot Heaven... ridiculously impressive.
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