The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Iron Dukes - salty sailors fighting wooden robots

ZombiemamboZombiemambo Registered User regular
edited February 2008 in Games and Technology
Greetings! Do you wish for adventure on the high seas? To plunder loot from pirates? To weather terrible storms? To dive under the ocean in a cardboard box? Do you like games with the word 'swarthy' in them? Then you have come to the right place.
It’s 1899, America. In a secret base just off the coast of New Orleans, renowned scientist Professor Thurlow Magoon puts the finishing touches on a massive brass steamship built for speed, greed, and scavenging. As his swarthy crew of treasure hunters gathers around for their orders, the ship’s radio crackles to life. “... Reports of a dangerous phantom submarine may be connected to the deadly warlock known only as Mister Edison...” The Professor turns to his crew and raises his goggles, “Alright scumbags, looks like we got some competition.”

What is Iron Dukes?
Iron Dukes is a game where you accumulate more and more items until you can defeat the large and colorful end boss. Unlike other conventional R.P.G.’s, Iron Dukes has small action sequences that occur when you fight a monster, navigate a storm, or dive under the sea to haul up treasure. Iron Dukes takes place in a fictionalized version of late 19th century America in which Teddy Roosevelt rides a steam-powered horse and Thomas Edison is the leader of a band of roving warlocks. You play as Professor Thurlow Magoon, renowned scientist and greedy treasure hunter.

irondukespreviewhz3.png

Where do I play such a fantastical (teehee) game?

On the developers website of course, onetonghost.com. The more people that play, the more popular the game becomes, and the better it will be!

JKKaAGp.png
Zombiemambo on

Posts

  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2008
    This is actually quite fun.

    darleysam on
    forumsig.png
  • JerikTelorianJerikTelorian Registered User regular
    edited January 2008
    Iron Dukes is a game where you accumulate more and more items until you can defeat the large and colorful end boss. Unlike other conventional R.P.G.’s, Iron Dukes has small action sequences that occur when you fight a monster, navigate a storm, or dive under the sea to haul up treasure. Iron Dukes takes place in a fictionalized version of late 19th century America in which Teddy Roosevelt rides a steam-powered horse and Thomas Edison is the leader of a band of roving warlocks. You play as Professor Thurlow Magoon, renowned scientist and greedy treasure hunter.

    This is the greatest premise for a game ever.

    JerikTelorian on
    SteamID -- JerikTelorian
    XBL: LiquidSnake2061
    Shade wrote: »
    Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.

    I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
  • ValkunValkun Registered User regular
    edited January 2008
    Seems interesting, but it crashed for me during a storm. :| Lost all progress.

    Valkun on
  • CouscousCouscous Registered User regular
    edited January 2008
    That was to short. I killed my first boss and it ended. On the bright side, I got to kill some dolphins.

    Couscous on
  • CycophantCycophant Registered User regular
    edited January 2008
    titmouse wrote: »
    That was to short. I killed my first boss and it ended. On the bright side, I got to kill some dolphins.

    No kidding. Certainly a great game, and I can't wait to play it once it's completed.

    But for now, it's a dirty, dirty tease...

    Cycophant on
    sig.gif
  • PbPb Registered User regular
    edited January 2008
    Well, I beat the demo, but is there an eta on the full game?

    Pb on
  • MuddBuddMuddBudd Registered User regular
    edited January 2008
    bookmarked, I'll look into this after Mass Effect.

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • AldarezAldarez Registered User regular
    edited January 2008
    I'm interested to see if they've any tricks up their sleeves to keep things interesting, else I fear the 3 mini-games could get a tad repetitive. Fun for a quick play though, great style.

    Aldarez on
    2188939-1.png
  • ImpersonatorImpersonator Registered User regular
    edited January 2008
    Amazing game, very funny though a little bit repetitive, I'm curious to see how the full game will handle

    Impersonator on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2008
    MuddBudd wrote: »
    bookmarked, I'll look into this after Mass Effect.

    It takes about half an hour to get through this tease of a demo. It's a funny half hour, too. Maybe nearer an hour, if you're slow.

    Also, I didn't notice if the boss was there first time I went out, but I went back to the shop, sold and bought some stuff, came back and found more bad guys (higher-level), and other stuff had respawned. Wonder how many times I can do this..

    darleysam on
    forumsig.png
  • JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    edited February 2008
    Well, Iron Dukes has finally been featured on the main page, so maybe we can get some legs on this thread.

    Looks like we have a while to wait for the full version, though. From gamedev.net, about ten days ago:
    Iron Dukes has taken roughly a year, but there were starts and spurts. As for future development, we hope to finish it within six more months if we can secure some additional manpower.

    Jedoc on
    GDdCWMm.jpg
  • HarshLanguageHarshLanguage Registered User regular
    edited February 2008
    This feels like the beginnings of a great casual game. I hope they try to make it more than just another online Flash game; the installable demo gives me some hope for that. I liked the style a lot, but there's not a lot of game yet. The 3 minigames, while interesting, need company. The disposable crewmen names were a nice touch. The item descriptions were, as promised, delightfully odd. Cargo space seemed awfully small, considering that you can't sell mid-voyage (at least from what I could tell).

    Honestly, what's there is good enough already that I'd play it anyway even unfinished (if it saved progress, which it doesn't).

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • CronusCronus Registered User regular
    edited February 2008
    Jedoc wrote: »
    Well, Iron Dukes has finally been featured on the main page, so maybe we can get some legs on this thread.

    Looks like we have a while to wait for the full version, though. From gamedev.net, about ten days ago:
    Iron Dukes has taken roughly a year, but there were starts and spurts. As for future development, we hope to finish it within six more months if we can secure some additional manpower.

    It was pretty fun, but the later stages would need something to keep the game from being to repetitive. I'm looking forward to trying it out in six months. Tycho was right about the item descriptions. They are great.

    Cronus on
    camo_sig.png
    "Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
  • UltrachristUltrachrist Registered User regular
    edited February 2008
    It was pretty fun though my fighter guy was so strong at the end he 2 shotted the boss without it being able to hit me.

    Also kept accidentally clicking my first guy (the fighter) instead of the sailor when approaching storms since I was holding down the mouse button ending in the untimely death of one of my crew. Though I just switched gear around on my other two depending on what game I was about to hit for the rest.

    Ultrachrist on
    ultrachrist2.png
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited February 2008
    I just farmed for 5 minutes and bought everyone the best stuff and then kinda stopped. It's an interesting game, and a great idea, but still a bit shallow. Also, I just survived the storms easily, I wasn't quite sure whether I was supposed to avoid the dark areas of the map, or the icebergs and waves, or both. I just sorta survived.

    Fencingsax on
  • UltrachristUltrachrist Registered User regular
    edited February 2008
    the more 'salty' your crewmember is, the less waves/icebergs there are. If you take a guy with no salt into a higher level storm, you're doomed.

    Ultrachrist on
    ultrachrist2.png
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited February 2008
    the more 'salty' your crewmember is, the less waves/icebergs there are. If you take a guy with no salt into a higher level storm, you're doomed.
    That would do it then.

    Fencingsax on
  • 13tongimp13tongimp Registered User regular
    edited February 2008
    I really was getting into this game but then it crashed because of a script problem when I was trying to go through a storm. Damn shame too, because I was really getting into it. They should fix the bugs, flesh out the game a bit more and release it on Xbox Live Arcade. I would totally buy it.

    13tongimp on
  • JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    edited February 2008
    Fencingsax wrote: »
    I just farmed for 5 minutes and bought everyone the best stuff and then kinda stopped. It's an interesting game, and a great idea, but still a bit shallow. Also, I just survived the storms easily, I wasn't quite sure whether I was supposed to avoid the dark areas of the map, or the icebergs and waves, or both. I just sorta survived.

    Yeah, the balance is pretty messed up right now. If you just save your money for a single piece of +33 equipment, you pretty much skip over the entire midrange of equipment. I've actually been having more fun when I ignore the store entirely. I don't go back to the store until everything on the map is cleared, and I only use what I scavenge. Maximum profits, meet maximum adventure.

    Jedoc on
    GDdCWMm.jpg
  • ArdeArde Registered User regular
    edited February 2008
    The game's balance is really awful and the mini-games are too repetitive.

    Right now it might make a good 15 minute game, but longer than that, it gets too repetitive and boring.

    Arde on
    Wii code:3004 5525 7274 3361
    XBL Gametag: mailarde

    Screen Digest LOL3RZZ
  • crazyjah2003crazyjah2003 Registered User regular
    edited February 2008
    Awesome game, I can't wait for the full release. It's a definite buy if they make it a bit more complex, but the concept is amazing

    crazyjah2003 on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited February 2008
    I enjoyed those 15 minutes thoroughly. Most of it was spent reading item descriptions, but that doesn't matter.

    What I do with my game is my own business.

    Mustachio Jones on
  • reach42reach42 Registered User regular
    edited February 2008
    headgun.jpg

    reach42 on
    reach42.png
  • huminahumina Registered User new member
    edited February 2008
    This is a great game. it is a shame that game sites don't review the smaller games. Gamespot has scant mention of iron dukes. From the games at the gdc I also liked world of goo.

    http://oehlberg.com

    humina on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited February 2008
    reach42 wrote: »
    headgun.jpg

    oh man

    PiptheFair on
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited February 2008
    Jedoc wrote: »
    Fencingsax wrote: »
    I just farmed for 5 minutes and bought everyone the best stuff and then kinda stopped. It's an interesting game, and a great idea, but still a bit shallow. Also, I just survived the storms easily, I wasn't quite sure whether I was supposed to avoid the dark areas of the map, or the icebergs and waves, or both. I just sorta survived.

    Yeah, the balance is pretty messed up right now. If you just save your money for a single piece of +33 equipment, you pretty much skip over the entire midrange of equipment. I've actually been having more fun when I ignore the store entirely. I don't go back to the store until everything on the map is cleared, and I only use what I scavenge. Maximum profits, meet maximum adventure.
    Unfortunately, I have a congenital condition where I cannot throw anything away, so whenever the 6 storage spaces got filled up, I had to go back to the shops.

    Fencingsax on
  • PseudonymPseudonym Registered User regular
    edited February 2008
    Iron Dukes is a game where you accumulate more and more items until you can defeat the large and colorful end boss. Unlike other conventional R.P.G.’s, Iron Dukes has small action sequences that occur when you fight a monster, navigate a storm, or dive under the sea to haul up treasure. Iron Dukes takes place in a fictionalized version of late 19th century America in which Teddy Roosevelt rides a steam-powered horse and Thomas Edison is the leader of a band of roving warlocks. You play as Professor Thurlow Magoon, renowned scientist and greedy treasure hunter.

    This is the greatest premise for a game ever.

    Sounds like Bully Pulpit. Do they have a time machine? I'll check this out!

    Edit: It's really fun! I've just been skipping the store. It's more fun to see what you fish up. I don't really like the storm parts, though.

    Pseudonym on
    Animal Crossing Wii: Kelly in Boomtown
    1934-4237-4812
    Fruit: Peaches, perhaps coconuts soon too!
Sign In or Register to comment.