In this thread we will discuss how awesome Geometry Wars Galaxies is, and perhaps at some point compare high-scores on various levels.
What exactly is this?Geometry Wars: Galaxies is a game that was recently released for the Nintendo Wii. It's like the still awesome Geometry Wars: Retro Evolved on Xbox Live Arcade, only it has a single player campaign, some new enemies, co-op, and a bunch of other stuff.
How is it different exactly?
I'm glad you asked. Not only does it include Geometry Wars: Retro Evolved, but it also includes the new Galaxies mode, which allows you to tackle (according the to box, anyway) 60 different planets, which basically means different playing fields with odd shapes and bizarre rules to make things even harder and more insane than the normal game.
All this while trying to earn Gold medals by getting insane high scores that will terrify normal people, amaze your friends, and make your electronic penile representation (manifested via the Online Leaderboard function) even larger!
But what's this "Drone" thing I keep hearing about?
Ever play Gradius? Your drone is a little white boxy thing that follows you around like an Option from the Gradius series. However, you get to choose its behavioral AI before you start the battle. There are several to choose from, including Attack, Defend, Ram, Snipe, Bait, Collect, Sweep, and the powerful Turret mode which is like a tiny god that has "Win" written on the side. These helpful little antibodies will level up as you play the game, becoming more effective at whatever their chosen behavior should happen to be.
Can I see pictures?
Sure you can!
But go find them yourself, I'm tired of searching for good ones that won't rape the thread.
How does this awesome game control?
Like a drunken walrus with Huntington's Chorea. Simply use the analog stick on the nunchuk to move your little ship guy, while pointing in the direction you want to fire with the Wiimote and holding down A to fire.
Or you could do it the sane way and plug in your Classic Controller. In which case it's a dual-analog paradise of endless colors... THE COLORS MAN!
TL;DR:
I got no less than three copies of this for Christmas, and haven't decided what to do with the store credit from two of them yet. The game IS awesome, and I'm hooked on GeoWars all over again.
The Turret behavior is the best I've found for most of the missions, except the ones with those moving blocks all over the place, then it's all about Sweep or a high level Defend/Attack drone. I once again hate the little Pink boxes that split in two when shot.
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quite a bit of slow down, but damn did we need it. TOO MANY TRIANGLES!
Switch - SW-3699-5063-5018
Not that either score is much to brag about.
My Backloggery
15000 for shooting the main guy.
7500 for each smaller guy.
That's a whopping 30000 points for essentially one enemy. And four large guys is essentially 4 green dodgers, 16 of the blue chasers or 32 wanderers. I always try to get them to crowd together for a nice score boost.
Also, the DS version is easier to handle because of the slowdown that occurs (mainly because the sprites on screen are actual pictures and not vector graphics, which could make it run smoother).
vvv Those guys are worth it if only for the geoms. 50 geoms per dodger, and they're worth killing in crowds more than individually.
My Backloggery
Do you have a preference between the two versions? I want to pick this up -- badly -- but I'm waffling between whether to get it for Wii or DS or just say fuck it and buy for both.
It's really hard to say. I only rented the DS version but I bought the Wii version. I really liked the stylus control and they did a pretty respectable job downgrading it graphically for the DS. I guess if I had to chose, I'd buy the Wii version first simply because I never played the original and it's pretty amazing looking. I'm definately considering buying the DS version though.
Answer, plz.
I would if it could be used to play GC games.
It's an entirely different beast from Retro Evolved, I'll give you that. But since I can't really play it with any efficiency without buying another peripheral for my system, it'll probably be traded in. Hate it, but I should have told my mom to get me Fire Emblem for Christmas instead of Galaxies.
To summarize, it's not a bad game at all, but in order to be "good" at it, you need to use something OTHER than the Wii Remote. Preferably a Gamecube controller. But ah well.
I think it has enough buttons, but at the moment it can't.
However, now that the wavebird is officially dead, I wonder if they could add compatibility somehow. Since the GC is hardware supported and separate from the Wii whatnots, it seems like it'd be impossible to do unless they released some type of controller adapter to plug into the GC slots.
I agree. Wii remote controls for this game are bad. I've had so many deaths that would've never happened with a dual stick setup. At least I didn't buy the game, I had the oportunity to try my brother's copy during the holidays.
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The Wii Remote + Nunchuk controls are... "okay".. but they are something that you have to get used to. Many people have played Retro and are so good with dual sticks that they expect to do roughly as well with the wii remote/chuck controls, and that simply isn't going to happen. It takes time and patience to get up to snuff with those controls.
That said, it's just easier to jump right into the game with the Classic Controller, which works great.
I love this game. So far, I have at least 1 medal for every planet that is available (except the exclusive ds+wii connected planet). I'm working on Silvers and Golds now.
What are everyone's favorite Drones? So far I've been using the Attack drone for most things, and the circle Shield drone for crammed levels. I tried using the Collect drone, but that seems to be somewhat pointless, as once you get to the maximum multiplier, the drones becomes useless.
150x is the maximum multiplier, right?
Also, playing through this game has greatly improved my Retro Evolved top scores. On the 360, I used to get around 200,000 or something pitiful like that. Yeah I know. First time I played Retro after playing Galaxies, I got 450,000 points. Woo!
Now I need to try multiplayer. Sounds awesome.
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Beohrn, 70 tauren druid
random alts.
Wii number -- 0277 0746 9561 0171
--Metroid Prime 3
bruceski, just buy the game... I promise you'd enjoy it.
In anticipation in case I suck with the Wiimote + Nunchuck, I bought the classic controller.
Safe to say, however, I never use the classic controller since the Wiimote controller is fuck way better IMO.
Basically, if you've never played geometry wars before, you'll really hate the dual analog controller and love the Wiimote controller.
If you're used to dual analog in GW, you'll think the Wiimote controller is a freak of nature.
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How so? I disagree. You're shooting where you're aiming. Aiming the pointer in the reverse takes no more time than moving the analog stick in the reverse.
Also, yes, I'll reiterate the notion that if you're used to Retro Evolved, then the Wiimote controls will be a freak of nature to you. But without any prior experience, either control option is pretty viable. I played RE a whole lot and prefer the Classic Con, of course, but I think the wiimote stuff works okay.
It just takes some serious getting used to. You wont pick up the wiimote controls and immediately start getting equal scores to what you're used to.
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I have to say Turret is my absolute favorite. It was the first one I maxed out and it clears out enemies like no other. In cramped levels it's not as good, but it's always useful.
Each one is good, especially once they're leveled up.
Collect gets your multiplier up fast and keeps you full of bombs and mans
Bait keeps you from getting swarmed
Attack and Defend have obvious benefits
Sweep works well as a shield, but it's not quite fast enough for me.
Ram and Snipe I have no use for yet, but I think once I level them up a bit Snipe could help with Mutators and their ilk and Ram might... not suck.
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I still feel like Collect is pointless though. Once you get up to 150x multiplier the drone is completely useless, even at a maxed out Drone level. Am I not right in this?
Let's take the fully upgraded Attack Drone. You clear out the easy stuff early on, quickly and efficiently, and build up your multiplier by grabbing Geoms yourself. Using Attack and wrecking havoc allows you to stay safe early on and grab up those geoms yourself. As soon as you get 150x, now you're really just destroying enemies very rapidly with the double firepower of the attack drone. Plus, having more firepower lets you carve out escape routes for yourself.
Once you hit 150x with Collect, it becomes useless. Geoms don't count for anything once your at 150x and a fully upgraded drone and have all of the levels unlocked, right? So what's the point? It's like not having a drone at all.
Geoms by themselves aren't worth points, right? Just upgrading the multiplier and levelling up the drone/unlocking levels?
Anyway, I'm going to work on Turret next I think.
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Part of it may be because of the reduced background effects, which are pretty but distracting; part of it is definitely because they reduce the number and speed of enemies on-screen, especially those goddamn triangle gnat things, which always kill me in the XBLA release; and some of it might even be the stylus controls, which are quite good but have reintroduced the dreaded malaise known as "Metroid Claw."
I was a little underwhelmed at first but by midway through the game I was feeling it. I can't wait to tear into Galaxies proper.
Ooooooooooooooooooooooooh.
OK, great then! My time levelling up the Collect behavior wasn't a waste.
I had a feeling that there was something important to Geoms beyond multiplier and unlocking things. Thanks for the heads up.
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Would you say it makes a viable replacement for the 360 RE? My 360 is currently dead, so I'll be getting one of the two versions of Galaxies tomorrow. It's just a question of whether I want it on my TV or in the palm of my hand, but if the game's downright worse on the DS I'll pick up the Wii version instead.
With GWG on Wii, you get to play with full graphical effects and everything, and you get to play on a large screen. Plus, you can choose to play with the wiimote/chuck or the classic controller. As a previous RE player, you'd probably prefer the Classic Con.
The other advantage of the Wii version is you can download Retro Evolved to your DS. It stays on there as long as the DS remains on. You can't save your scores obviously. But it's still fun and I personally treat it as a demo of GWG on the DS. It works extremely well with the DS touch controls.
I think I might end up getting both if I start feeling the need for another DS game after I finish ZX Advent.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Well, hm.
I need more Wii games.
But my poor DS has been neglected....
Curse this conundrum!
I'd have to play it a few more times to definitively say, but so far, if you're looking at it solely from the Retro Evolved standpoint, the DS version seems pretty skimpy. It just doesn't have the flash and adrenaline of the XBLA version, plus the framerate is pretty low. Again, it might just be that the difficulty scales more slowly ... I recognized the basic spawn patterns from the 360 RE, and once I hit about 1.5 million things starting really getting out of hand (akin to what it feels like around 700k–800k in the XBLA version, though I noticed a ton more of the red drones that beeline straight at you).
But RE is just one small portion of it ... I've played through the first few levels of the Galaxies campaign on the DS and so far it's pretty frickin' cool. I'm pretty sure that if I find the Wii version for cheap somewhere I'd grab it solely to have this on the big screen, but I don't regret the DS purchase -- this is easily the best shmup on the system. It's entirely based on portability, though -- if that's not an issue, I'd probably suggest going with the Wii version. Portability is huge for me.
I think that if you really, really like Geo Wars, you should definitely get this in some fashion, be it DS or Wii.
Hrm...Guess I'll go DS version. Thanks for the help, dudes.
Attack - Your most basic drone. It fires in the same direction you are firing regardless of where you might be at the time. As it levels up it fires faster and gains the faster firing of the two gun upgrades the player can get. I find this guy best on Survival-style levels (One life, no bombs)
Defend - Your secondmost basic drone. It fires in the opposite direction you are firing regardless of where it might be at the time. It levels up the same as Attack. Oddly enough I find him best in the Pac-man levels with lots of walls. The tight corridor like spaces really keep him from wandering too far away and since enemies can't really come at you from the sides he's CONSTANTLY providing some amazing cover fire.
Collect - An odd drone. He'll wander out and collect Geoms. As he levels up he becomes more efficient at it and wanders farther faster. He's actually really good early on and levels up quickly. He's about equally good on all the level types. On the survival levels he'll get your multiplier up faster so you can get your Gold medal and get the hell out of there, and on levels where you can gain extra lives he's very effective at doing just that. He's never great to have, but he's never horrible, he's just... meh.
Sweep - Flies around you in a circle, doing the equivalent of a single shot worth of damage to any enemy he collides with. As he levels up he flies faster and in a tighter formation. A nice drone, and I like him for some of the more cramped, mazelike levels because he can fly through the walls, but he never really took off for me. He can only fly so fast, and the enemies are coming so quick already that while he'll save your ass occasionally he won't make the same difference that a drone with the ability to FIRE would.
Ram - Sigh. Ram is supposed to fly out into enemies and basically do what Sweep does, only freeform. As he levels up he'll probably get better at it and may even be worthwhile at some point. I think he'd be good on the levels with moving blocks, because he'll be able to take out guys outside your sphere of influence. I'm not sold on him yet though. I'll keep leveling him and see where he goes.
Snipe - Snipe fires a laser. He's hard to level up because at low levels he sucks, but as he gets up there he starts taking out big baddies with surprising frequency. Good on levels with bubbles as at high levels he'll prioritize on the bigger threats before taking out smaller guys.
Bait - Bait is exactly what he sounds like. He'll wander off and make bad guys think he's you. About half of them will fall for it at any given time (though sometimes entire groups will do so) giving you free reign to destroy everything you see without fear. Very nice once he's leveled up though, like the mighty Turret, he's only in effect for short periods of time followed by short periods of inactivity. As he levels up, the length of time he's doing his job gets longer and the time he's not gets shorter.
Turret - Also known as SuperKing, Turret will pause in one spot every once in a while and proceed to lay waste to everything around him by firing a continuous stream of death in a circle around himself. I've seen him decimate entire fields of enemies while I just float around and collect the goodies. Once he's maxed out his vicious field of death will last for somewhere around a full minute, after which he'll pause for fifteen seconds or so before resuming his grim works. (It's probably closer to 30 and 30, but it feels like he's out there slaughtering stuff for freaking ever.) When he's not cutting a swath through everything he operates like a low level Attack drone.
Did I forget anybody?
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