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Games and Cheating NPC's

12467

Posts

  • HappylilElfHappylilElf Registered User regular
    edited January 2008
    Yeah i can agree with the same boards being not seeded correctly, but seriously, the game cheats anyways. It really doesn't matter how many people go "Nu uh"

    Nor does it matter how many people go "Yuh huh".

    Oh, and- Nu uh. ;-)

    HappylilElf on
  • Sunday_AssassinSunday_Assassin Registered User regular
    edited January 2008
    Yeah i can agree with the same boards being not seeded correctly, but seriously, the game doesn't cheat. It really dosent matter how many people go "Yuh huh!"

    edit: Fuck

    Sunday_Assassin on
  • El GuacoEl Guaco Registered User regular
    edited January 2008
    .Tripwire. wrote: »
    Calling it a "bug" doesn't disprove the allegations though. Why did that bug occur? Why would something designed to be random for no fucking reason decide to whip out the exact same layout every single time? Not just the same layout, but the same "random" pieces that drop in based on what moves are played. That is a predetermined puzzle and is less indicative of an innocent, isolated bug, and more a glimpse into the sinister programming behind this game.

    The reason it's a "bug" is because it reveals how potentially evil Puzzle Quest really is.
    It doesn't reset the random seed, they fucked up when writing the code and it's only in the DS version.

    This is well documented. The first match you play always starts the same because the random number generator always starts with the same seed. After that, it's anyone's guess as to which gems fall. But the rest of the whining about cheating AI needs to stop. There are techniques for preventing the other player from getting cascades, and having an arsenal of board-changing spells is an unfair advantage once you get past level 10.

    Currently, I've been playing Clubhouse Games to kill the time, and the AI is positively broken. Either it's way too easy or insanely difficult depending on the game. Card games with multiple players are not fun on anything higher than easy, because the AI players gang up on you to keep you from winning. The players will skip obvious beneficial moves to make sure you lose or to make sure one of the AI players wins. While playing Texas Hold'em, I can barely get a pair, while one of the AI players will consistently get two pair or better taking a quick lead and staying there. Bluffing and bullying are foreign concepts. The AI will only bet if you bet first and I've seen games where the AI had an obvious winning hand and checked every turn.

    GH3 boss battles make me want to throw my guitar across the room. Tom Morello can suck my balls. That solo is not a "song" it's a bunch of crazy whacked out sounds he probably came up with in a drunken stupor when he realized he had to play something to fulfill the contract and get his ugly ass face in the game. I like "Rage" but this concept sucks and the song sucks. On top of that, getting the right power ups is random so even if you play perfectly, you can still lose this douchebag game mode.

    I love racing sims, but I won't play racing games, because I can't stand rubberbanding. I'd rather lose consistently because I'm learning to drive and play the game. I don't need to win every damn time to feel good about playing a challenging racing sim.

    There are several reasons why programmers write AI that cheats.

    A) They're lazy or stupid or both.

    B) They are under the mistaken belief that it makes the game "fun" to be artificially hard. For some people, this is fun, but there should be a warning label on such games, or at least a game mode where if you choose "insane" mode, there's a warning that states that computer will cheat to beat you.

    C) Some games are difficult to produce AI that are smart enough to beat a human. In some cases, the best you can do is give the AI a few tactics to use and a ruleset on when to use them. When that isn't good enough, you have to compensate by giving them an edge. RTS games are famous for this. If you don't think it's fair, then go play online. But you're not ever going to get a realistic AI opponent on a game that is already using your CPU to full capacity to keep up with gameplay, let alone produce a human-like AI.

    That last category is a tight-rope of tradeoffs in order to keep the game both fun and challenging without making people hate you. But AI that is blatantly cheating, or when a game creates artificial barriers to hinder your progress, those are game breaking and suck out the fun in a hurry.

    My favorite cheat to hate is the infinite respawn of enemies, followed by scripted events designed to put you at a real disadvantage. You know, where you just checked a room and it was empty, but as soon as you push a button across the room, that empty room is now full of bad guys. Another one up there for me is the clairvoyant enemies in FPS. GRAW2 frustrated me because even in the dark and in full camo, I need night vision to keep from tripping over myself but the bad guys can shoot me from 300 yards no problem.

    Then there's the games that cheat in your favor. Halo is a big one here. Sure it's fun until you tried Legendary and the bad guys had the same cheating shield you did. Then it wasn't so fun any more. FPS in general are hard to balance realism and fun, because anyone getting shot IRL will take you out of combat for good. Having nerves of steel to shoot at an enemy with any kind of accuracy when he is shooting back at you is something that can't be quantified in a game. Even if you have the physical training to run like a madman for several hundred yards, the chances of you hitting anyone further than 25 yards is pretty poor. Between your heart racing and the adrenaline you can't shoot for shit. Games try to simulate this with the crosshairs getting huge, but the AI rarely seems to have the same handicap. And getting a stray bullet from a lucky shot is rarely fun, so game makers try to compensate by letting the player have steel skin.

    Man, I got off on a weird tangent there. I guess I was just trying to make the point that bad AI is sometimes a necessary evil, but most of the time, it's just poor programming.

    El Guaco on
  • DiannaoChongDiannaoChong Registered User regular
    edited January 2008
    Yeah i can agree with the same boards being not seeded correctly, but seriously, the game cheats anyways. It really doesn't matter how many people go "Nu uh"

    Nor does it matter how many people go "Yuh huh".

    Oh, and- Nu uh. ;-)

    yes but at least we have ancedotal evidence ;)

    Ever see the game not go straight for the extra turn and go for just a 3 of a kind, to pull extra gems needed for 5 of a kind out of its ass and 4-5 subsequent turns? Ever it see it do this and not recieve the 10 extra turns? I know I havent. And this is different then manipulating entire tables of gems this is manipulating the next 3-5 gems at a time to line up exactly how you need, and it wouldnt take shit to program something like that in to manipulate actual ai smartness

    DiannaoChong on
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  • KhavallKhavall British ColumbiaRegistered User regular
    edited January 2008
    People who swear it cheats either suck at the game or just aren't noticing the times they get their own monster combos. I wish the computer could accuse you of cheating, for passing up a four-of-a-kind you didn't even notice and randomly stumbling on a chain of 6.

    Yeah but I don't think a computer can exactly miss something on the board.

    Khavall on
  • VicVic Registered User regular
    edited January 2008
    Yeah i can agree with the same boards being not seeded correctly, but seriously, the game cheats anyways. It really doesn't matter how many people go "Nu uh"

    Nor does it matter how many people go "Yuh huh".

    Oh, and- Nu uh. ;-)

    yes but at least we have ancedotal evidence ;)

    Ever see the game not go straight for the extra turn and go for just a 3 of a kind, to pull extra gems needed for 5 of a kind out of its ass and 4-5 subsequent turns? Ever it see it do this and not recieve the 10 extra turns? I know I havent. And this is different then manipulating entire tables of gems this is manipulating the next 3-5 gems at a time to line up exactly how you need, and it wouldnt take shit to program something like that in to manipulate actual ai smartness

    What you have to remember is that human brains are permanently set on "pattern recognicion mode". When playing games people will invariably think stuff like "I'm bound to get a six on the dice after all these ones" or "Man, that guy always gets the best cards."

    If you think the AI is cheating, you will see it happen because the pattern recognicion in your brain will register what you see while playing differently. If you don't think the AI is cheating you will likewise have a subjective view when playing, and your mind will remember all those times when the computer makes bad moves.

    Of course, this doesn't prove that either side is right. I am just not inclined to believe human observation in a game that is widely based on chance.

    Vic on
  • .Tripwire..Tripwire. Firman Registered User regular
    edited January 2008
    El Guaco wrote: »
    The first match you play always starts the same because the random number generator always starts with the same seed. After that, it's anyone's guess as to which gems fall.

    But you understand that anyone can guess which gems will fall, right? It's important to remember I'm not just talking about the initial layout of the puzzle being the same, but the pieces that drop in as well. Suspicious.


    Also I have to fully back the people complaining about enemies with hawk vision. Far Cry or SoF2 or any game with thick jungle love to obscure the enemies behind tall grasses and trees, but no matter your position or behaviour they'll never lose sight of you. My solution is generally to test the expert eyes of the AI and find out if they can still see me when I turn off and uninstall the fucking game.

    .Tripwire. on
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  • PatboyXPatboyX Registered User regular
    edited January 2008
    Well, I'm a Puzzle Quest DS fan. I played the game, sucked at it...thought about it cheating but then read the forum post by the programmer and assumed I was just really shitty.

    Is there an experiment that could be run to try and test any of these theories? I'm willing to accept I suck and I believe in the "I want to believe it so I see it theory." But I would still like to see why it hasn't been tested...can it be? How?

    PatboyX on
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  • DiannaoChongDiannaoChong Registered User regular
    edited January 2008
    I would like to see an example where the computer misses a 4 in a row to go for a 3, that wouldnt of been effected by making the 4 in a row, and it didnt turn into something. I think that would be a start, but only be a absence of evidence still. Not to say that never seeing this occour means it cant occour. so its still kind of square one.

    DiannaoChong on
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  • DangerousDangerous Registered User regular
    edited January 2008
    Mortal Kombat 3. Fuck you, you fucking fucker.

    I don't remember it being such bullshit when I played it in the arcade, but on DS the AI is sooo cheap. Maybe I just forgot what it was like :(

    Dangerous on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2008
    Dangerous wrote: »
    Mortal Kombat 3. Fuck you, you fucking fucker.

    I don't remember it being such bullshit when I played it in the arcade, but on DS the AI is sooo cheap. Maybe I just forgot what it was like :(

    Oh...yes...the Psychic AI...it's also pretty prevalent in Soul Calibur 3.

    Dragkonias on
  • localhjaylocalhjay Registered User regular
    edited January 2008
    I bought that XBLA game with chess and checkers and shit.
    I've only won each of those games once, out of alot.
    Maybe I'm bad at them, but it's frustrating to say the least.

    localhjay on
  • JJJJ DailyStormer Registered User regular
    edited January 2008
    Street Fighter 2 Turbo whteverthefuck for the SF Anthology.

    Even on the easiest settings it's impossible to win unless you cheese it even then it's still hard.

    JJ on
  • UncleSporkyUncleSporky Registered User regular
    edited January 2008
    Khavall wrote: »
    People who swear it cheats either suck at the game or just aren't noticing the times they get their own monster combos. I wish the computer could accuse you of cheating, for passing up a four-of-a-kind you didn't even notice and randomly stumbling on a chain of 6.

    Yeah but I don't think a computer can exactly miss something on the board.

    It is if you program it that way. I have seen the computer pass up a four-of-a-kind and skulls (maybe not at the same time) just for mana, and not get another move. The lead programmer did say that there is some other randomness built in for moves like that. It happens often early in the game when nobody has the levels to get free extra moves.

    Later in the game the enemies are at a really high level, so of course they're going to get extra turns for mana matches. And think about what they're usually doing, same as you: skulls and abilities. Obviously the few times they end up going for mana you're going to see some extra turns for them.

    UncleSporky on
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  • DocabarDocabar Registered User regular
    edited January 2008
    If it it hasn't been mentioned, that card game in KotOR. Or I was really bad at it.

    Docabar on
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  • RedShellRedShell Registered User regular
    edited January 2008
    People who complain about Mario Karts being 'unfair' are seriously, seriously missing the point. Stop being so anal retentive, the AI isn't there to challenge you, it's there to add a chance element to what would otherwise be a time trial.

    I understand people complaining about racing AIs in more realistic driving games, but Mario Kart is fundamentally a multiplayer game. The bots are just there to give you something to do when you're by yourself.

    RedShell on
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  • InquisitorInquisitor Registered User regular
    edited January 2008
    JJ wrote: »
    Street Fighter 2 Turbo whteverthefuck for the SF Anthology.

    Even on the easiest settings it's impossible to win unless you cheese it even then it's still hard.

    The computer in that game actually cheats. Like, literally cheats. It chains moves together that players can't actually do, and it does more damage per hit then players actually do.

    My experience is based off of the SF2 for the 360, but I am assuming it's the same AI Bullshit.

    Inquisitor on
  • SkutSkutSkutSkut Registered User regular
    edited January 2008
    Halo 3s flood and their ungodly accuracy, getting hit with rocket launchers out of nowhere, sniped with machine guns, etc etc.

    SkutSkut on
  • WordherderWordherder Registered User regular
    edited January 2008
    For those of you who thinks Puzzle Quest cheats: you're remembering the bad much more than the good.

    I've played the hell out of the 360 version, and I've lost track of the number of times this happens:

    Me: (makes a three-of-a-kind match, sets up a potential four-of-a-kind skull match) Oh shits! I'm done for!
    AI: (makes a completely unrelated three-of-a-kind red gem match even though its red mana is full, turn ends)
    Me: ..... what? That's it? (matches skulls, nothing bad happens the next turn)

    Honestly, it's not cheating, it's luck. Yeah, the AI gets a bunch of cascades, but the player gets a bunch of cascades too.

    Edit: Dang, Sporky beat me.

    Wordherder on
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  • TaramoorTaramoor Storyteller Registered User regular
    edited January 2008
    Inquisitor wrote: »
    JJ wrote: »
    Street Fighter 2 Turbo whteverthefuck for the SF Anthology.

    Even on the easiest settings it's impossible to win unless you cheese it even then it's still hard.

    The computer in that game actually cheats. Like, literally cheats. It chains moves together that players can't actually do, and it does more damage per hit then players actually do.

    My experience is based off of the SF2 for the 360, but I am assuming it's the same AI Bullshit.

    That's actually Capcom's standard method of increasing difficulty. The AI takes less and does more damage than the player can do with the same attacks.

    Taramoor on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2008
    Wonders if he was the only one to use the second controller cheat to beat Sagat when he was younger*

    Dragkonias on
  • GlalGlal AiredaleRegistered User regular
    edited January 2008
    RedShell wrote: »
    People who complain about Mario Karts being 'unfair' are seriously, seriously missing the point. Stop being so anal retentive, the AI isn't there to challenge you, it's there to add a chance element to what would otherwise be a time trial.

    I understand people complaining about racing AIs in more realistic driving games, but Mario Kart is fundamentally a multiplayer game. The bots are just there to give you something to do when you're by yourself.
    When you're by yourself you don't play Mario Kart because it's not a very good SP game. The only reason I played through it was to unlock the content for MP purposes.
    And damnit did the "the same kart always wins" mechanic get old fast. It meant that you not only needed to be better than any single other kart (something that's already very item dependent), but to pretty much never come in later than second in the matches you lost, because The Fast Kart sure as hell never did. I've seen them take 3rd place a single time in the races it took me to unlock everything.



    Obligatory "fuck blue shells".

    Glal on
  • PureauthorPureauthor Registered User regular
    edited January 2008
    Taramoor wrote: »
    Inquisitor wrote: »
    JJ wrote: »
    Street Fighter 2 Turbo whteverthefuck for the SF Anthology.

    Even on the easiest settings it's impossible to win unless you cheese it even then it's still hard.

    The computer in that game actually cheats. Like, literally cheats. It chains moves together that players can't actually do, and it does more damage per hit then players actually do.

    My experience is based off of the SF2 for the 360, but I am assuming it's the same AI Bullshit.

    That's actually Capcom's standard method of increasing difficulty. The AI takes less and does more damage than the player can do with the same attacks.

    Capcom USA's standard (read: retarde) method of increasing difficulty as of late is simply to take the exact same bloody bosses from the JPN version and double their health. Onimusha DoD was almost ruined for me thanks to this asshattery.

    Pureauthor on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited January 2008
    The only cheating AI I've seen in recent (maybe because it was so fucking blatent) was in Ace Combat. One of the games (either 5 or 0) I was going through the "trench run" and the guy was constantly on my tail. There are times when I crashed while watching the replays I would watching him taking the shortest distance. This included going through hills and other terrain.

    There's abusing the rules to your advantage (like most AI do) and then there's only the player has to follow the rules. Like gravity and collision detection.

    Nocren on
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  • WitchdrWitchdr Registered User regular
    edited January 2008
    any and all computerized texas holdem' games.

    My hand Ace Jack suited

    Computer's hand 5 9 offsuit

    Computer preflop raises a heafty ammount

    Flop: Ace, Jack, 10

    Computer: bet

    Me: All in!

    Computer: Call!

    Turn: 7

    River: 8

    Really computer? your going to call an all in of half a million chasing a 4 card straight AND FUCKING CATCH IT?!?!

    Witchdr on
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  • SmudgeSmudge Registered User regular
    edited January 2008
    You people claiming that the boards are always the same and such must have the DS version? It is a known bug in taht version. Certainly not the case in the 360 version.

    Frankly I stopped playeing puzzle quest because it was too easy for the most part. (on my first playthrough in normal) I didn't really see the point of playing it. I would frequently see much better moves that the computer would fail to make (makes more sense now hearing that it does not pick the BEST choice each time).

    If the game cheats, the AI is written really really shitty. Maybe the game gets harder later? I was just playing a paladin on normal and stopped around level 25ish.

    Smudge on
  • DiannaoChongDiannaoChong Registered User regular
    edited January 2008
    yeah street fighter 2 was pretty notorius...... "yeah, you do that charge back move while running at me, asshole"

    DiannaoChong on
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  • DiannaoChongDiannaoChong Registered User regular
    edited January 2008
    man, and I know some of you wont belive this, playing solitare in windows xp or 2k, I would of beat it, but it did not give me a full deck. a card was missing. I shit you not. mother fucking solitare cheated me. All cards on the board discovered, just the deck is left, and either a 3-4 of spades was missing, and because of it, the piles couldnt be completed to finish the game. I had other people playing it going "what the fuck theres no way" only to be stumped........

    I used to have a screen shot, but 7 years of reformats will make you loose things like that :\

    DiannaoChong on
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  • DirtyDirty Registered User regular
    edited January 2008
    Pureauthor wrote: »
    Capcom USA's standard (read: retarde) method of increasing difficulty as of late is simply to take the exact same bloody bosses from the JPN version and double their health. Onimusha DoD was almost ruined for me thanks to this asshattery.

    Shit, who could forget the first US version of DMC3. Without using continue orbs, you're sent all the way back to the beginning of the level if you die. If that wasn't enough, they removed the Easy mode, renamed "Normal" to "Easy," and renamed "Hard" to "Normal," knowing that most american gamers would be like, "Pssh, easy is for pussies!" effectively tricking them into playing Hard mode.

    Also, didn't the japanese version of RE4 have an easier difficulty mode not found in the US version?


    RE: Burnout 3: Yes, that rubberband AI was bullshit, and did not work both ways. No matter how well you drove, those bastards were right on your ass. Slip up, and the fuckers fly right by. Once you see that message saying your opponent is ___ seconds ahead, you may as well restart the race, because you will never catch up, even if its only the first lap.

    Dirty on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited January 2008
    Dirty wrote: »
    RE: Burnout 3: Yes, that rubberband AI was bullshit, and did not work both ways. No matter how well you drove, those bastards were right on your ass. Slip up, and the fuckers fly right by. Once you see that message saying your opponent is ___ seconds ahead, you may as well restart the race, because you will never catch up, even if its only the first lap.

    There's a reason for that. See, the game only rendered/modeled what the player could see/interact with. So past your line of sight there were no civilian cars. THAT's the reason why cars seemed to keep flying.

    that and the unlimited boost.

    Nocren on
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  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited January 2008
    Perhaps it's not "cheating" per se, but I hate it when a game goes out of its way to establish a setting, and rules that govern that setting, only to break them.

    WoW is guilty of this all over the place.

    Faerie Fire means you cannot stealth or use vanish, but FF'd mobs vanish all the time.

    Mobs that can run faster than epic (really fast) mounts.

    "Rogue" class mobs that can use "finishing" moves without needing to use the "combo point" building moves that they should have to in order to use said finishing moves (Hi to you, Shattered Halls assassins that can open up with Kidney Shot).

    Forar on
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  • GlalGlal AiredaleRegistered User regular
    edited January 2008
    Nocren wrote: »
    Dirty wrote: »
    RE: Burnout 3: Yes, that rubberband AI was bullshit, and did not work both ways. No matter how well you drove, those bastards were right on your ass. Slip up, and the fuckers fly right by. Once you see that message saying your opponent is ___ seconds ahead, you may as well restart the race, because you will never catch up, even if its only the first lap.
    There's a reason for that. See, the game only rendered/modeled what the player could see/interact with. So past your line of sight there were no civilian cars. THAT's the reason why cars seemed to keep flying.
    You sure about that? Because you don't need to render cars to take them into account when calculating the rest of the game, the same way you don't necessarily reset enemy positions in 2d games if they go off-screen.

    Glal on
  • themocawthemocaw Registered User regular
    edited January 2008
    Inquisitor wrote: »
    JJ wrote: »
    Street Fighter 2 Turbo whteverthefuck for the SF Anthology.

    Even on the easiest settings it's impossible to win unless you cheese it even then it's still hard.

    The computer in that game actually cheats. Like, literally cheats. It chains moves together that players can't actually do, and it does more damage per hit then players actually do.

    My experience is based off of the SF2 for the 360, but I am assuming it's the same AI Bullshit.

    So my buddy J is playing SF2, and he's not having fun. He's on Sagat's fight, and it goes like this:

    Tiger! Tiger! Tiger! Tiger! Tiger Uppercut!

    Finally, he manages to get in close, and hears this:

    Tiger! Tiger! Tiger! Tiger! Tiger Uppercut! Tiger Knee!

    At which point he screams, "Oh, come on! Now you're just making up moves!"

    I lol'd.

    themocaw on
  • Greg USNGreg USN Registered User regular
    edited January 2008
    Nocren wrote: »
    Dirty wrote: »
    RE: Burnout 3: Yes, that rubberband AI was bullshit, and did not work both ways. No matter how well you drove, those bastards were right on your ass. Slip up, and the fuckers fly right by. Once you see that message saying your opponent is ___ seconds ahead, you may as well restart the race, because you will never catch up, even if its only the first lap.

    There's a reason for that. See, the game only rendered/modeled what the player could see/interact with. So past your line of sight there were no civilian cars. THAT's the reason why cars seemed to keep flying.

    that and the unlimited boost.

    Maybe I am really good at Burnout or something but I never had this problem. I came back from way behind tons of times (rubber band helping me o-pleanty) The only time I would call it a day was if the race was almost over and I would crash. If I fell behind I would Ride the oncomming traffic lane as close to the oncomming cars as possible and had tons of boost. However I claim AI cheating when I can almost see the finish line and a fucking semi truck would decide to end his and my life by turing directly into me.

    Greg USN on
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  • PatLaschPatLasch Registered User regular
    edited January 2008
    Forar wrote: »

    "Rogue" class mobs that can use "finishing" moves without needing to use the "combo point" building moves that they should have to in order to use said finishing moves (Hi to you, Shattered Halls assassins that can open up with Kidney Shot).

    Perhaps they're using Premeditation. :P

    PatLasch on
  • PeewiPeewi Registered User regular
    edited January 2008
    Witchdr wrote: »
    any and all computerized texas holdem' games.

    My hand Ace Jack suited

    Computer's hand 5 9 offsuit

    Computer preflop raises a heafty ammount

    Flop: Ace, Jack, 10

    Computer: bet

    Me: All in!

    Computer: Call!

    Turn: 7

    River: 8

    Really computer? your going to call an all in of half a million chasing a 4 card straight AND FUCKING CATCH IT?!?!

    There's a lot of stories in this thread about cheating AI, but this one has got to be the worst.

    In Warcraft 3, if you set the AI to hard, they get 20 gold per worker compared to your regular 10. I know this because I've recorded a replay and then watched it from the computer's point of view and I saw a lot of yellow +20s rise up from it's base.

    Peewi on
  • El GuacoEl Guaco Registered User regular
    edited January 2008
    WoW "cheats" all the time by giving mobs abilities you can't have. But they can bend the rules like that because mobs don't follow strict class rules and mechanics. If the mobs were "fair" in terms of skills, abilities, health, and mana, WoW would be a giant PvP arena against computer controlled players. And then you know they would goddam cheat to beat you, or be made artificially stupid to keep you from dying all the time against mobs your own level. People would be forced to play in groups to quest anything not absolutely easy or face a possible corpse run every fight. Solo play would go right out the window.

    El Guaco on
  • SabanSaban Registered User regular
    edited January 2008
    Peewi wrote: »
    Witchdr wrote: »
    any and all computerized texas holdem' games.

    My hand Ace Jack suited

    Computer's hand 5 9 offsuit

    Computer preflop raises a heafty ammount

    Flop: Ace, Jack, 10

    Computer: bet

    Me: All in!

    Computer: Call!

    Turn: 7

    River: 8

    Really computer? your going to call an all in of half a million chasing a 4 card straight AND FUCKING CATCH IT?!?!

    There's a lot of stories in this thread about cheating AI, but this one has got to be the worst.

    In Warcraft 3, if you set the AI to hard, they get 20 gold per worker compared to your regular 10. I know this because I've recorded a replay and then watched it from the computer's point of view and I saw a lot of yellow +20s rise up from it's base.

    i was under the impression they just got infinite money at some point.

    Saban on
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  • IShallRiseAgainIShallRiseAgain Registered User regular
    edited January 2008
    Docabar wrote: »
    If it it hasn't been mentioned, that card game in KotOR. Or I was really bad at it.

    You were just bad at it. Speaking of which, the game is pretty fun to play in real life. Also, you can download a stand-alone version of the game here

    IShallRiseAgain on
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  • HevachHevach Registered User regular
    edited January 2008
    Saban wrote: »
    Peewi wrote: »
    Witchdr wrote: »
    any and all computerized texas holdem' games.

    My hand Ace Jack suited

    Computer's hand 5 9 offsuit

    Computer preflop raises a heafty ammount

    Flop: Ace, Jack, 10

    Computer: bet

    Me: All in!

    Computer: Call!

    Turn: 7

    River: 8

    Really computer? your going to call an all in of half a million chasing a 4 card straight AND FUCKING CATCH IT?!?!

    There's a lot of stories in this thread about cheating AI, but this one has got to be the worst.

    In Warcraft 3, if you set the AI to hard, they get 20 gold per worker compared to your regular 10. I know this because I've recorded a replay and then watched it from the computer's point of view and I saw a lot of yellow +20s rise up from it's base.

    i was under the impression they just got infinite money at some point.

    When the AI has a large resource advantage, it can seem that way. It is possible to starve the AI out if you have enough expansions and contain them, but if you're in a situation where that's feasible, you're probably in a position to finish them off anyway.

    Hevach on
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