you know what i mean. this holiday season was a GREAT season for games, but i noticed that few of these grand titles were actually original.
or just sequels
halo 3
half-life ep:2
team fortress 2
guitar hero 3
unreal tournament 3(or whatever)
ratchet and cland future:tools of destruction(basicly 4 not counting deadlocked)
call of duty 4
and then there are the games that ARE GOOD(or great) but just dont make any original game steps, like
bioshock, it was a good game and all, but there's only a certain amount of times you can kill a splicer before it gets tiresome, and it was a nice new setting for us all, but there are a few to many fps's cloggin up the market with their SUPERIOR gameplay, or nicer graphics.
and super mario galaxy, a game that has a new concept, and IS good, but i hate to say im getting a little tired of mario platformers. i mean, is the next one gonna be super mario zombie bounty hunter?
i guess what im trying to say is, we need more ORIGINAL CONCEPTS for games.
portal was a nice example, using the source engine to create out of the ordinary puzzles, and being(suprisingly) an fps with little to no violence or fighting.(except glados)
mass effect was good also, letting you spend hours on how you wanted to shape your adventure, much more then the previous KotOR.
remember what it was like when you first played a game like super mario brothers? or pac man? or even pong? there are no games like them, and that's what makes them so special and original.
i know that after 2 decades of ideas there comes a point where a lot of ideas are already taken up, but im tired of questing in a fantasy land, and im tired of saving the princess, and im tired of saving the planet from some alien threat.
make a NEW game people.
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oh wait...hmm...
I do see where you're coming from, and there does seem to be a large influx of sequels as of late, but I don't think developers are skimping too much on the original IPs either. As development costs go up, it will always be safer to bet on an existing franchise rather than go out on a limb and attempt to create something new. But those sequels paved the way for games like assassin's creed or alan wake or prototype or a bunch of other...360 games...hmmm....
last year was pretty heavy with sequels, but the future looks much brighter if you're in the mood for original ips.
Mass Effect
Zack and Wiki
etc.
etc.
nothing wrong with sequels anyway hehe
i just dont want it(i doubt it will, but still)to be one of those games that you think" oh, ANOTHER MARIO GAME?"
maybe nintendo should make a new character after mario of something(now THAT would be interesting)
Not that I found Bioshock to be cookie-cutter. I'm just saying, a turd by any other name is just as impossible to polish. By using franchises with a proven track record, developers can ensure a least a handful of sales, which should motivate them to take a few risks here and there.
frankly it isn't (for the main ones). Like I said, the releases have been spaced out 5-6 years, excluding New Super Mario Bros which came out in 2006. Mario is a platforming game, I don't see how you can make it so fresh as to feel like playing Mario1 again. That will never happen, ever. You can refine the formula to a certain point of perfection, but if you drastically change it more, you are changing the fundamental core of the gameplay.
Of course there are exceptions to the rule, but that's not the point here.
I also think, to an extent, there isn't really room for much else. I mean, how much better can a third person cover system get? A branching dialog tree? Multiplayer weapon and character customization? Camera controls in RTS games?
What I've been more concerned about in games lately isn't so much lack of innovation, but lack of polish.
game design is not just a way to make money(although some companies think it is) it's a real media influence and an art too. just go to your local game store and look at all the sequels that clutter the shelves, and even though there are a lots of original ones too, you'd think that there would be more that didnt say 2,3,4, just look at games like final fantasy, where they've already got 12 of them. and there are others too.
its sorta sad when you make over 4 illiterations of a game and cant tie up the story or cant end it with a bang.
Also, if you don't buy No More Heroes, I think the mods should ban you.* Its as far away from saving princesses from alien invasions in fantasy land as you can get.
* Just kidding.**
** Not really.
Haha.
Anyway, I get the feeling that basically you just want more genres? They can be difficult to come up with!
Also, some games, especially nintendo ones, really aren't intended to focus on the story. You are going to be saving the princess in every main mario game, megaman's always going to be fighting for everlasting peace, but that's not the point. It's how you get there.
Geometry Wars
Space Giraffe
The Club
Mass Effect
No More Heroes
Zack and Wiki
Assassin's Creed
Professor Layton
Luminous Arc
Opoona
Fragile
Alan Wake
I am not good at making the lists.
i mean, whatll games be like in 2020?(if they're still around, which they probably will be)
Nostalgic
That was great.
...or, in other words, there were plenty of them this year. Maybe you've just been looking in the wrong places. I always thought that this year was FILLED with original games, and it's a surprise how many there were!
If we were to follow this logic, that original games that are similar (or even clones) of something else and are considered sequels because of it, then there really aren't a lot of original games out there, and haven't been for years.
Games are a different medium, where iteration brings forth many good things. Nintendo iterating on Mario has birthed tons of important foundations for games. The technology driving games is changing so quickly that many game developers NEED a sequel or two to evolve their ideas. Using a solid IP affords them the opportunity and cash to do so.
This is how it is for movies, It's how it is for comics, it's how it is for television, and the last ten years has seen that it's happened to video games as well. It doesn't mean there's a lack of quality games coming out year after year; You just have to keep an eye out for what's good and what's not.
Sequels/franchises are nice because you know there's an established market to work with, but original IPs have been working, too.
To complain about a lack of original titles, then complain about BioShock just a couple of sentences is.. no.
now that is the case with almost all games, that doesnt mean theyre not good, its just theyre not original.
i guess some gamers out there are content with the ways games are made, and i WAS before, but some of us want a good game that has never been thought of before. i love these other games, its just im bored with it all lol.
oh, loco roco was pretty fuckin cool(random??)
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oh, and it would be a second person adventure, where you had the perspective of the persony you were attacking
Stop typing, too.
i just cant think of ONE game that was anywhere as new as pac man or the original mario to untainted eyes.
you can play all the new amazing fps's and rpg's you want out there, that push the limits of graphics, and even let you wash your own laundry! i'd prefer to wait for some titles that actually make you remember why you started to play games, not cuz they were "cool" or had "amazing graphics", but (at least for me) made you remember the first time you played that game of mario, and just made you say "WOW".
and i know that captring that moment is rare and few titles do it, there have been examples (recently) that have done it. and it can be done agian too. in the meanwhile, ill just be playing halo 3 recording myself being blown up.
There are plenty of new IPs that have been great games.
There have been plenty of old IPs that have had great isntallments.
I don't see what the problem is, except that you're viewing the past through rose-colored glasses.
Play pac-man again, and see if it still evokes the same feelings.
If your asking for originality in the form of gameplay well... there really isn't a whole lot left to work with. Basically the only solutions to this are your strange experimental games such as Katamari Damacy which essentially introduces a new control scheme paired with an original concept, or the second solution, which is wait for the way video games are played to change. The Wii has changed the way we play certain games. Zack and Wiki is a perfect example of a new IP that does this. Personally, I see Zack and Wiki as the first example of the revival of the point and click puzzle adventure genre that was so popular on the PC years ago, and I think a big reason its succeeding where so many other efforts to bring back the genre have failed is the wii controls and how they evolve the way those games are played.
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The only kind of negative I see from a use of sequels is like most of the sports games out today. Every year we just see small tweaks (sans the NHL games), and roster changes and thats pretty much it. It's the sequels that don't really add anything new aside from better graphics and a new story that hurts the industry. Even Halo 3 can be argued of being guilty of this, as it adds better story, deployables, and new weapons, without adding much to the core gameplay. Can bungie be faulted for this? Probably not, changing the Halo formula would have made many people unhappy, but at least this is the final game in the trilogy. It's the companies which pound out sequel after sequel, banking on the fact that people will buy it just because it's the next game in the series. Looking at you Activision.
Call of Duty 4 is a good example of a sequel which in a way acts a new IP for the series. Besides the fact that the single player plays pretty much the same as it's predecessors, the multiplayer is something else. While Battlefield 2 first introduced the rank+reward system, Call of Duty 4 takes it a step further with a much deeper, and far rewarding system. I think this PA comic makes a decent analogy to how addictive it is.
Finally, this year we saw games which gave a sandbox nature to their respective genre's. Assassin's Creed, and Skate both put a free-form spin into the stealth-action, and skateboarding genre's. Which Metal Gear Solid, and Tony Hawk both arguably had a choke hold on the industry. It was nice to see some fresh ideas pumped into those genres.
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Phoenix Games could totally publish it.