The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

DeathSpank: A Hothead/Ron Gilbert Joint

CohsaeCohsae Registered User regular
edited January 2008 in Games and Technology
It was announced recently that Ron Gilbert (the man behind Monkey Island) is going to be working with Hothead Games (the guys that are making the PA game (PA:OTR-SPOP lol)) to create a new episodic title to be called DeathSpank. Episode 1 will be called Orphans of Justice, and is "Coming Soonish"
Here's the official press release from Hothead.
DeathSpank-s1e1.jpg
" HOTHEAD GAMES TO PUBLISH NEW RON GILBERT GAME DEATHSPANK
Gilbert joins the Vancouver crew as Creative Director

The Great White North (January 9, 2008) – In a move that may upset the balance of the universe (or at least that around the 49th parallel), Hothead Games announced plans to publish Ron Gilbert's long-awaited RPG-Adventure game, DeathSpank. Described as "Monkey Island meets Diablo", the game will be released in episodic format and feature Gilbert's unique style of humor and storytelling. In a related move, Ron Gilbert will be joining the company's Vancouver-based studio as Creative Director, effective immediately.

Speaking from his secret game design cave, Ron Gilbert said, "I've spent over four years trying to find the right publisher for this strange little game. Now that I've done it, you just know that somewhere four horsemen are saddling up."

The episodic game follows the thong-tastic adventures of a misguided hero named DeathSpank, a character that first appeared on Gilbert's Grumpy Gamer website in a series of animated comics he penned with long-time creative collaborator, Clayton Kauzlaric.

Hothead prepared for Gilbert's arrival by ordering the finest morsels of jellied moose meat and lager brewed with water from the nearest available glacier. "We're all huge fans of Monkey Island and we love Ron's unique vision and sense of humor," said Joel DeYoung, COO of Hothead Games. "Ron shares Hothead's goal of bringing much-needed humor and innovation into games, so having him here in Vancouver as our Creative Director is an excellent fit."

As Creative Director, Gilbert will work in the Vancouver-based studio on all of Hothead's games. He is also expected to improve his hockey skills substantially during his stay."

So. Monkey Island meets Diablo. What do we think? With Gilbert on board it's sure to be hilarious if nothing else.

Edit: I forgot to mention the connection to Gilbert's Grumpy Gamer cartoons, a few of which mention a (then) fictional game called DeathSpank.
You can find them here

sig.gif
Cohsae on

Posts

  • YaYaYaYa Decent. Registered User regular
    edited January 2008
    Bring back Monkey Island, then we'll talk.

    YaYa on
  • SheepSheep Registered User, __BANNED USERS regular
    edited January 2008
    Put it on Xbox Live, and then we'll talk.

    Sheep on
  • Jam WarriorJam Warrior Registered User regular
    edited January 2008
    I simply have no idea how the game concept will work. I'm not saying it won't, I'm just very confused.

    Jam Warrior on
    MhCw7nZ.gif
  • SporkAndrewSporkAndrew Registered User, ClubPA regular
    edited January 2008
    I'm thoroughly intrigued. My curiosity was sated after following the countdown that's been appearing on his grumpygamer blog for the past few days.

    Sure, I would've loved a new Monkey Island game, but "Monkey Island meets Diablo" sounds good enough for me.

    Can't wait until "soonish.."

    SporkAndrew on
    The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
  • cliffskicliffski Registered User regular
    edited January 2008
    I second the request for more monkey island. But hey, new stuff is cool too.

    cliffski on
  • XagarathXagarath Registered User regular
    edited January 2008
    The last Monkey Island game wasn't exactly inspired, so I find this much, much more interesting.

    Xagarath on
  • SporkAndrewSporkAndrew Registered User, ClubPA regular
    edited January 2008
    Xagarath wrote: »
    The last Monkey Island game wasn't exactly inspired, so I find this much, much more interesting.

    But the last MI game Gilbert wrote was 2.

    5 would be really interesting if it was written by him.

    SporkAndrew on
    The one about the fucking space hairdresser and the cowboy. He's got a tinfoil pal and a pedal bin
  • NeedleNeedle Registered User regular
    edited January 2008
    Cohsae wrote: »
    "Monkey Island meets Diablo"
    So what does that mean? That we get to kill monsters, collect loot and level up but also have dialogue, an inventory and puzzles?

    There's already a name for games like that. They are called "Every major RPG in the last ten years."

    Needle on
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited January 2008
    Needle wrote: »
    Cohsae wrote: »
    "Monkey Island meets Diablo"
    So what does that mean? That we get to kill monsters, collect loot and level up but also have dialogue worth reading, an inventory and puzzles requiring more than pushing buttons?

    A Dabble Of Thelonius on
  • CherrnCherrn Registered User regular
    edited January 2008
    I love Ron Gilbert, I really do. But he's only ever worked on like 5 games, and the last one he did is damn near 20 years old by now. Also, Monkey Island 3 did a damn good job without him. 4, not so much.

    This doesn't sound particularly interesting. Maybe it's 'cause we've already got 700 million Diablo clones, but really, I at least hope the gameplay's going to be creative, and not the same old shit we've seen tons of times before.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
Sign In or Register to comment.