This might have been discussed before but I didn't see it anywhere.
The idea is this: Have you ever found yourself making up your own games within other video games? Something disconnected from what you're supposed to be doing to complete the game.
For example, stacking in Tetris in such a way that you can clear 4 lines with a long block is a
strategy, whereas stacking blocks to make pictures or to spell out words is a game (and not one that helps you progress through Tetris itself).
A few I can remember:
The original GTA: We had print-outs of the maps of the cities and would use them to design long circuits. Then we'd run time trials around them (beginning always with the same car). The second city (the one based on San Francisco, I don't remember it's name) had a particularly good one incorporating the highway and some winding back streets. The courses were long enough that you had a good chance of attracting police attention during a run.
Smash TV on the NES: There was an option to play the one-player game with two controllers. The D-pad on one controlled motion and the D-pad on the other controlled the direction of fire. We split the one-player game into a co-op: One person running, the other shooting, and both screaming at the other that they were doing it wrong.
Mortal Kombat 2: When playing with 2 people (or more I suppose), you can divide the characters into groups and each player is assigned one. You then play an elimination tournament, but characters are knocked out only by fatalities, not by defeats. (I don't remember what the ruling on babalities was).
Syphon Filter 2: This sounds a little ridiculous (and maybe doesn't exactly fit the criteria I introduced this with)... Syphon Filter 2 was the first in the series to have a 2-player deathmatch option. It was a great game for trying to kill your opponent by sniping, but harder to achieve when you're playing split screen and they could watch you aiming. It had the option of splitting the screen vertically, one player on top of the other, or horizontally, players side-by-side. We used the horizontal one and set up a contraption (made up of a ruler and sheet of newspaper) to act as a screen that blocked one side of the TV. Each player would sit at an angle so they couldn't see the other side of the TV. You could then have deathmatchs centred more around sniping or sneaking. The mountaintop level and hedge maze were good for them.
Anyone have some more of these?
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Toejam and Earl: Aside from being our game of choice when my brother and I were younger, we found different "modes" of play. One would be no use of presents. Only use one present every 3 levels. Prior to the game we would each decide on one present type (what the present looks like on the outside) and that will be the only two presents we could open. Made the game challenging, as if it wasn't hard enough. Espeically if that one present was the one that caused you to lose a life.
Quake 3: In the insta-freeze mod, better known as freezeDT, one clan I was in did the "quick-draw" mode. In the mod you would only get a gauntlet and rail, and rail was insta-gib. You would have to walk around with the gaunlet then switch to rail as if you were drawing the gun like a cowboy to shoot. If you miss, switch back to gauntlet and then back to rail. It was fun.
Only ones I will list, but we did tons of things in FFXI in my linkshell and tons of things in WoW. Hide and seek was probably the most fun.
Trauma Center: Second Opinion: Co-op mode aka nurse/doctor mode. Have one person hold the wiimote and the other the nunchuck. The person holding the wiimote(the doctor) calls out what he needs to the person holding the nunchuck(the nurse).
My friends and I played this way too much. It never got old. I jus wish they hadn't changed the vehicle physics in Halo 2 and 3. They were at their best in the first game. Oh well.
Edit: Oh. Games you make within games. Well too bad, mother fuckers, Shenmue needs more props!
There was a SNES game (I think it was a SNES game), but I can't remember which one it was. I think it was a side-scroller? I can't remember. Anyway, at some point in the game you could enter a secret area (and I want to say this was done by going through a hole in a ceiling) and suddenly you were playing this really great mix between Scorched Earth and King Arthur's World, where you had lots of little military units that you used to bash on an enemy's military units in a 2D format. I think the minigame was round-based.
I'm pretty sure I rented the SNES (?) game that contained the minigame, which is why I've never been able to figure out which one it was. Does anyone have any clue what I'm talking about?
..okay, so that wasn't pretend so much as glorious reality.
When GTA3 came out, I'd have my brother over for hour(s)-long sessions of "Grab the drugs, create mayhem". I swear --- it took so long to actually get around to making my way through the story in that game.
No idea of what any characters looked like, or the background, or how far into the game this secret area was, or anything?
It was a Dizzy style game (Platformer mixed with a SCUMMV game) you had to collect items and advance and so on. But one part had you being filmed whilst you had to rescue a woman about to be run over by a train. It would then play the scene back to you.
To me and mate - that was the game. We must have played it for hours. It was so much fun to lark about in front of a camera and see it PLAYED BACK BEFORE OUR EYES! Magic.
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Put it on time mode.
Choose your characters, select the level, designate some remote, raised, or otherwise precarious/desirable spot, and designate "The Hill."
Fight to get on the hill. Perform your taunt while on the hill, get one point. For characters with lengthy taunts like Mario, any taunts after the first are worth 2 instead of 1. When time runs out, add your taunt score to the kill score to determine the winner.
This is what I was hoping for from this thread. Game ideas that I plan to actually try. Gonna pitch this idea to my friends now see if we can get some Melee games going.
Keep 'em coming, I need more ideas to use with these unplayed games I have.
Eventually, it turned into an actual game type. It tended to work best with Remote Mines on a small level like the Stacks.
Perfect Dark - Hide and Seek/Tag mix. One person has the Farsight while the others hunt down the person with the Farsight. The person that killed the Farsight became the new hider.
I'm sure there a few others but I can't remember them off the top of my head.
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I've got a spare copy of Portal, if anyone wants it message me.
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I remember wasting hours upon hours doing wheelies in San Andreas. I seem to recall going 2 or so miles on the vanilla bicycle.
This is the first thing that came to mind when I saw the thread title.
Also, ghosting in the Thief games. It isn't anything I made up, but it makes the game a helluva lot more challenging trying to complete your objectives without being seen or heard. On one hand, you could just blackjack a guard when he/she has his/her back turned (i.e. the "easy" way to play the game), or you could coordinate some way to slip past them without them even knowing you were there.
I'm sure there are more but that was the first that came to mind.
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I was going to mention that.
All players have golden guns (or one hit kill one or whatever equivalent)
Set it up so you are all facing each other in a Good Bad Ugly style standoff. Be it a triangle or whatever. Have it so that all that is required to win is press the fire button, not turn or move or anything.
Then place the controllers down in front of the TV and all of the group go outside the building, or upstairs or whatever. Then you race to grab the controller and shoot to win.
Becomes exponentially more fun with drink. And also the fun increases the longer the race and the more people you have.
I once broke a TV doing this. Dont regret a thing. Even in my 20s its fun, if a little childish. Works with any FPS really.
Pretty much any Grenades only action in Halo 1 is hours of fun, but only if you're all on the same TV.
It was pretty crazy to run into a group of 12 computer and kill everyone one of them by swinging all over the place. We would laugh so hard running into a group of them.
My friend and I would do the same thing with Red Faction. We'd set up a couple of chairs with a board laid across to split the tv in half, and put a sheet over the top. One would sit outside for the top half of the screen, and the other would lie underneath for the bottom. It was actually really effective and greatly enhanced the fun.
The secret area was near the end of the actual game? I think? For the longest time I thought it was part of Super Metroid, but that can't be the case or everyone would know about it.
The minigame itself was insanely fun, but it had very basic graphics. I'm positive they were in color, though.
We didnt even know at first if you could (no internet at that time) at first, then we got a few 5-10 seconds flights. One day it just clicked and I flew around for 30minutes before it was no longer fun.
Kept us entertained for maybe 2 weeks?
"Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
"Hope he dies tbh but a ban would do."
Putt 100 times on one hole, then at the game over screen press Up, Up, Down, Down, Left, Right, Left, Right, B, A.
You'll unlock Fantasy Zone.
EDIT: Beat that for most obscure, inappropriate, and odd trick in any game.
While awesome for those sanity-depleting camps, I don't know that real minigames belong here.
Does anyone remember the control scheme in Goldeneye that let you use two controllers? One of my friends had the brilliant idea of playing like this, but with one person holding each controller.
I think we actually beat the first level on Secret Agent like this. After almost beating each other to a bloody pulp, of course.
God, I know there has to be more ...got to think ...
I'm curious, do you have videos?
in a golf game. seriously.
EDIT: And not a crazy, holy shit wacky golf game like mario golf. This is ARNOLD PALMER golf.
uh, just buy and play the real fantasy zone. Especially the PS2 remake.