Games within games

DiggDigg Registered User regular
edited January 2008 in Games and Technology
This might have been discussed before but I didn't see it anywhere.

The idea is this: Have you ever found yourself making up your own games within other video games? Something disconnected from what you're supposed to be doing to complete the game.

For example, stacking in Tetris in such a way that you can clear 4 lines with a long block is a strategy, whereas stacking blocks to make pictures or to spell out words is a game (and not one that helps you progress through Tetris itself).

A few I can remember:

The original GTA: We had print-outs of the maps of the cities and would use them to design long circuits. Then we'd run time trials around them (beginning always with the same car). The second city (the one based on San Francisco, I don't remember it's name) had a particularly good one incorporating the highway and some winding back streets. The courses were long enough that you had a good chance of attracting police attention during a run.

Smash TV on the NES: There was an option to play the one-player game with two controllers. The D-pad on one controlled motion and the D-pad on the other controlled the direction of fire. We split the one-player game into a co-op: One person running, the other shooting, and both screaming at the other that they were doing it wrong.

Mortal Kombat 2: When playing with 2 people (or more I suppose), you can divide the characters into groups and each player is assigned one. You then play an elimination tournament, but characters are knocked out only by fatalities, not by defeats. (I don't remember what the ruling on babalities was).

Syphon Filter 2: This sounds a little ridiculous (and maybe doesn't exactly fit the criteria I introduced this with)... Syphon Filter 2 was the first in the series to have a 2-player deathmatch option. It was a great game for trying to kill your opponent by sniping, but harder to achieve when you're playing split screen and they could watch you aiming. It had the option of splitting the screen vertically, one player on top of the other, or horizontally, players side-by-side. We used the horizontal one and set up a contraption (made up of a ruler and sheet of newspaper) to act as a screen that blocked one side of the TV. Each player would sit at an angle so they couldn't see the other side of the TV. You could then have deathmatchs centred more around sniping or sneaking. The mountaintop level and hedge maze were good for them.


Anyone have some more of these?

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  • RyadicRyadic Registered User regular
    edited January 2008
    Grand Theft Auto 3: My friends and I found this one ramp that would jump you over the train tracks, and we took turns seeing who could jump the ramp and land ON the tracks. First one to do it got hit by the train immediately, it was the funniest thing ever.

    Toejam and Earl: Aside from being our game of choice when my brother and I were younger, we found different "modes" of play. One would be no use of presents. Only use one present every 3 levels. Prior to the game we would each decide on one present type (what the present looks like on the outside) and that will be the only two presents we could open. Made the game challenging, as if it wasn't hard enough. Espeically if that one present was the one that caused you to lose a life.

    Quake 3: In the insta-freeze mod, better known as freezeDT, one clan I was in did the "quick-draw" mode. In the mod you would only get a gauntlet and rail, and rail was insta-gib. You would have to walk around with the gaunlet then switch to rail as if you were drawing the gun like a cowboy to shoot. If you miss, switch back to gauntlet and then back to rail. It was fun.

    Only ones I will list, but we did tons of things in FFXI in my linkshell and tons of things in WoW. Hide and seek was probably the most fun.

    Ryadic on
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  • WitchsightWitchsight Registered User regular
    edited January 2008
    This ones minor, but the first Batman game for NES was the first game i ever played that had walljumping. Whenever i came to a section where i could do it i would walljump the shit out of it as much as possible, then if i was lucky.... actually play the game afterwards.

    Witchsight on
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  • NickTheNewbieNickTheNewbie Registered User regular
    edited January 2008
    Smash Bros (64 or melee): Pick a long, flat stage, and have two players be ness and stand on either side. Have a player as samus stand next to one ness, and fire a fully charged shot at the other ness. See how many times the nesses can hit the shot back and forth with their baseball bats.

    NickTheNewbie on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited January 2008
    Come on, this thread has great potential. Let me name another.




    Trauma Center: Second Opinion: Co-op mode aka nurse/doctor mode. Have one person hold the wiimote and the other the nunchuck. The person holding the wiimote(the doctor) calls out what he needs to the person holding the nunchuck(the nurse).

    NickTheNewbie on
  • EvangirEvangir Registered User regular
    edited January 2008
    Halo - The Warthog Joust. Intended for 3-4 players. FFA. 2 players hop in the Warthogs and charge into each other. The only kills that count (lol honour rules) were splatters after flipping the other Warthog. The other players would follow in Ghosts to take the empty Warthogs when a player died.

    My friends and I played this way too much. It never got old. I jus wish they hadn't changed the vehicle physics in Halo 2 and 3. They were at their best in the first game. Oh well.

    Evangir on
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  • DashuiDashui Registered User regular
    edited January 2008
    Shenmue should've been the first damn game mentioned! They had arcades within the series, as well as bar games and gambling. I really need to buy the Shenmue games again.

    Edit: Oh. Games you make within games. Well too bad, mother fuckers, Shenmue needs more props!

    Dashui on
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  • Captain KCaptain K Registered User regular
    edited January 2008
    Oh oh oh oh. This is the perfect thread to ask this question. Maybe some of you remember the game I'm talking about, but I've only got shaky memories to go on myself.


    There was a SNES game (I think it was a SNES game), but I can't remember which one it was. I think it was a side-scroller? I can't remember. Anyway, at some point in the game you could enter a secret area (and I want to say this was done by going through a hole in a ceiling) and suddenly you were playing this really great mix between Scorched Earth and King Arthur's World, where you had lots of little military units that you used to bash on an enemy's military units in a 2D format. I think the minigame was round-based.

    I'm pretty sure I rented the SNES (?) game that contained the minigame, which is why I've never been able to figure out which one it was. Does anyone have any clue what I'm talking about?

    Captain K on
  • DudeMaYnDudeMaYn Registered User regular
    edited January 2008
    I don't know if this counts, but I can never beat Hitman: Blood Money because I try to kill every single living thing in every level. The boat one is the one that gets me everytime because there are like thousands of people.

    DudeMaYn on
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  • elizabexelizabex Registered User regular
    edited January 2008
    SPACE QUEST 3 - Astrochicken.

    ..okay, so that wasn't pretend so much as glorious reality.

    When GTA3 came out, I'd have my brother over for hour(s)-long sessions of "Grab the drugs, create mayhem". I swear --- it took so long to actually get around to making my way through the story in that game.

    elizabex on
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  • UncleSporkyUncleSporky Registered User regular
    edited January 2008
    Captain K wrote: »
    Does anyone have any clue what I'm talking about?
    I don't, but it does sound really cool, especially if it was on SNES.

    No idea of what any characters looked like, or the background, or how far into the game this secret area was, or anything?

    UncleSporky on
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  • Lave IILave II Registered User regular
    edited January 2008
    Proper old school now: Seymour Goes to Hollywood.

    It was a Dizzy style game (Platformer mixed with a SCUMMV game) you had to collect items and advance and so on. But one part had you being filmed whilst you had to rescue a woman about to be run over by a train. It would then play the scene back to you.

    To me and mate - that was the game. We must have played it for hours. It was so much fun to lark about in front of a camera and see it PLAYED BACK BEFORE OUR EYES! Magic.

    Lave II on
  • TofystedethTofystedeth Registered User regular
    edited January 2008
    SmashBros, 64 version worked best for this. 3-4 players.
    Put it on time mode.
    Choose your characters, select the level, designate some remote, raised, or otherwise precarious/desirable spot, and designate "The Hill."
    Fight to get on the hill. Perform your taunt while on the hill, get one point. For characters with lengthy taunts like Mario, any taunts after the first are worth 2 instead of 1. When time runs out, add your taunt score to the kill score to determine the winner.

    Tofystedeth on
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  • RyadicRyadic Registered User regular
    edited January 2008
    SmashBros, 64 version worked best for this. 3-4 players.
    Put it on time mode.
    Choose your characters, select the level, designate some remote, raised, or otherwise precarious/desirable spot, and designate "The Hill."
    Fight to get on the hill. Perform your taunt while on the hill, get one point. For characters with lengthy taunts like Mario, any taunts after the first are worth 2 instead of 1. When time runs out, add your taunt score to the kill score to determine the winner.

    This is what I was hoping for from this thread. Game ideas that I plan to actually try. Gonna pitch this idea to my friends now see if we can get some Melee games going.

    Keep 'em coming, I need more ideas to use with these unplayed games I have.

    Ryadic on
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  • themocawthemocaw Registered User regular
    edited January 2008
    Goldeneye for N64. After a friend's kid brother started bugging the shit out of us, we told him we were playing a new game of 3 on 1 Hunter Hunted, and the Hunter was him and he could have +10 Health. We played in the Caverns with grenade launchers.

    Eventually, it turned into an actual game type. It tended to work best with Remote Mines on a small level like the Stacks.

    themocaw on
  • BullioBullio Registered User regular
    edited January 2008
    Goldeneye - Jousting with slappers only on License to Kill. We also played a game where the person who killed you got to bitch slap you. We didn't play it too often. We'd play a Survival type game with proxy mines in Complex as well. One person hides in the place overlooking the ramps while everyone else tries to kill him.

    Perfect Dark - Hide and Seek/Tag mix. One person has the Farsight while the others hunt down the person with the Farsight. The person that killed the Farsight became the new hider.

    I'm sure there a few others but I can't remember them off the top of my head.

    Bullio on
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  • LeztaLezta Registered User regular
    edited January 2008
    Mario Kart SNES - Playing battle mode, and just firing green shells (trying not to deliberately kill eachother) and seeing how long you can survive the crazy amount of shells flying around.

    Lezta on
  • GrimReaperGrimReaper Registered User regular
    edited January 2008
    Day Of The Tentacle had the entire original Maniac Mansion in it. (you played it on a computer in the game)

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  • IShallRiseAgainIShallRiseAgain Registered User regular
    edited January 2008
    Pazaak from KoTOR is pretty fun to play in real life. Its basically an improved version of blackjack.

    IShallRiseAgain on
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  • RookieRookie Registered User regular
    edited January 2008
    Goldeneye: One Hit Kills, Throwing Knives and Slappers only, with Big Head Mode on. The kicker is that you were only allowed to move while crouching. This game pretty much became the only reason we ever played Goldeneye, and it brought the lol every time.

    Rookie on
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  • Lord YodLord Yod Registered User regular
    edited January 2008
    So this isn't the thread where we wish that Blitzball was actually fun? :P

    I remember wasting hours upon hours doing wheelies in San Andreas. I seem to recall going 2 or so miles on the vanilla bicycle.

    Lord Yod on
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  • FaceballMcDougalFaceballMcDougal Registered User regular
    edited January 2008
    /gems

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  • MasoniteMasonite Registered User regular
    edited January 2008
    GrimReaper wrote: »
    Day Of The Tentacle had the entire original Maniac Mansion in it. (you played it on a computer in the game)

    This is the first thing that came to mind when I saw the thread title.

    Also, ghosting in the Thief games. It isn't anything I made up, but it makes the game a helluva lot more challenging trying to complete your objectives without being seen or heard. On one hand, you could just blackjack a guard when he/she has his/her back turned (i.e. the "easy" way to play the game), or you could coordinate some way to slip past them without them even knowing you were there.

    Masonite on
  • SponkSponk boglinus minimus Houston, TXRegistered User regular
    edited January 2008
    Probably an obvious response, but my brothers and I used to never be able to finish Rescue Rangers on the NES because we'd spend more time stunning each other with blocks and throwing the other guy into pits or enemies as a makeshift battle mode. It actually added a lot of longevity to the actual game.

    I'm sure there are more but that was the first that came to mind.

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  • CraigopogoCraigopogo Registered User regular
    edited January 2008
    /gems

    I was going to mention that.

    Craigopogo on
  • The_ScarabThe_Scarab Registered User regular
    edited January 2008
    Goldeneye or Perfect Dark.

    All players have golden guns (or one hit kill one or whatever equivalent)

    Set it up so you are all facing each other in a Good Bad Ugly style standoff. Be it a triangle or whatever. Have it so that all that is required to win is press the fire button, not turn or move or anything.


    Then place the controllers down in front of the TV and all of the group go outside the building, or upstairs or whatever. Then you race to grab the controller and shoot to win.

    Becomes exponentially more fun with drink. And also the fun increases the longer the race and the more people you have.

    I once broke a TV doing this. Dont regret a thing. Even in my 20s its fun, if a little childish. Works with any FPS really.

    The_Scarab on
  • BartholamueBartholamue Registered User regular
    edited January 2008
    There was a 1-up in the courtyard of Mario 64 by climbing up a tree, and we made a game that whoever can last the longest by running away from it wins.

    Bartholamue on
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  • DudeMaYnDudeMaYn Registered User regular
    edited January 2008
    I just remember a fun one from back in my Sophomore days. Me and friends would play grenades only in Halo 1 and stand at opposite ends of the map on the one that was the really long Hallway (Was it called hallway? I don't remember) and have to stand in one place and hurl fragmentation grenades at each other. That was the most fun I've ever had with a Halo.


    Pretty much any Grenades only action in Halo 1 is hours of fun, but only if you're all on the same TV.

    DudeMaYn on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2008
    In Perfect Dark: My friends came up with a game type called "DBZ vs Pokemon". Basically you put in as many computer bots, put them on easy, and make their team color yellow. You set the mode as one-hit kills, and no weapons. Set time to 20 minutes, and have any number of people on the red team.

    It was pretty crazy to run into a group of 12 computer and kill everyone one of them by swinging all over the place. We would laugh so hard running into a group of them.

    urahonky on
  • BrueBrue Registered User regular
    edited January 2008
    My friends and I spent hours upon hours seeing how far we could launch our cars in the Carmegeddon 2 demo. Eventually we got the real game, but it wasn't nearly as much fun as the demo, which was just a sandbox until you ripped your car in half. The fun came in the 360's/flips/disembodied bodies that came with launching your car at 100 mph... this never got old for whatever reason.

    Brue on
  • MikeRyuMikeRyu Registered User regular
    edited January 2008
    Digg wrote: »
    We used the horizontal one and set up a contraption (made up of a ruler and sheet of newspaper) to act as a screen that blocked one side of the TV. Each player would sit at an angle so they couldn't see the other side of the TV. You could then have deathmatchs centred more around sniping or sneaking. The mountaintop level and hedge maze were good for them.

    My friend and I would do the same thing with Red Faction. We'd set up a couple of chairs with a board laid across to split the tv in half, and put a sheet over the top. One would sit outside for the top half of the screen, and the other would lie underneath for the bottom. It was actually really effective and greatly enhanced the fun.

    MikeRyu on
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  • Captain KCaptain K Registered User regular
    edited January 2008
    Captain K wrote: »
    Does anyone have any clue what I'm talking about?
    I don't, but it does sound really cool, especially if it was on SNES.

    No idea of what any characters looked like, or the background, or how far into the game this secret area was, or anything?

    The secret area was near the end of the actual game? I think? For the longest time I thought it was part of Super Metroid, but that can't be the case or everyone would know about it.


    The minigame itself was insanely fun, but it had very basic graphics. I'm positive they were in color, though.

    Captain K on
  • bigwahbigwah Registered User regular
    edited January 2008
    GTA3 - Flying the crippled plane.

    We didnt even know at first if you could (no internet at that time) at first, then we got a few 5-10 seconds flights. One day it just clicked and I flew around for 30minutes before it was no longer fun.

    Kept us entertained for maybe 2 weeks?

    bigwah on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2008
    Arnold Palmer's Golf on the Sega Genesis.

    Putt 100 times on one hole, then at the game over screen press Up, Up, Down, Down, Left, Right, Left, Right, B, A.

    You'll unlock Fantasy Zone.

    EDIT: Beat that for most obscure, inappropriate, and odd trick in any game.

    TheSonicRetard on
  • AsiinaAsiina ... WaterlooRegistered User regular
    edited January 2008
    In SSBM my friends and I played a game called Suicide. You pick a stationary map with edges and one person tries to kill themselves by falling off it. The other try to keep that person alive in the arena. The game and strategy is very different depending on the map and the characters involved.

    Asiina on
  • AresProphetAresProphet Registered User regular
    edited January 2008
    /gems

    While awesome for those sanity-depleting camps, I don't know that real minigames belong here.

    Does anyone remember the control scheme in Goldeneye that let you use two controllers? One of my friends had the brilliant idea of playing like this, but with one person holding each controller.

    I think we actually beat the first level on Secret Agent like this. After almost beating each other to a bloody pulp, of course.

    AresProphet on
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  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited January 2008
    Goldeneye - Try to kill everyone (in singleplayer) by bouncing grenades from the launcher onto your foes. Works well on Dam.


    God, I know there has to be more ...got to think ...

    Daemonion on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2008
    Arnold Palmer's Golf on the Sega Genesis.

    Putt 100 times on one hole, then at the game over screen press Up, Up, Down, Down, Left, Right, Left, Right, B, A.

    You'll unlock Fantasy Zone.

    EDIT: Beat that for most obscure, inappropriate, and odd trick in any game.

    I'm curious, do you have videos?

    darleysam on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2008
    darleysam wrote: »
    Arnold Palmer's Golf on the Sega Genesis.

    Putt 100 times on one hole, then at the game over screen press Up, Up, Down, Down, Left, Right, Left, Right, B, A.

    You'll unlock Fantasy Zone.

    EDIT: Beat that for most obscure, inappropriate, and odd trick in any game.

    I'm curious, do you have videos?

    palmerzz3.jpg

    in a golf game. seriously.

    EDIT: And not a crazy, holy shit wacky golf game like mario golf. This is ARNOLD PALMER golf.

    TheSonicRetard on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2008
    I.. I must own this game.

    darleysam on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2008
    darleysam wrote: »
    I.. I must own this game.

    uh, just buy and play the real fantasy zone. Especially the PS2 remake.

    TheSonicRetard on
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