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Hitting the brick wall

DangerousDangerous Registered User regular
edited January 2008 in Games and Technology
20050927225323_crash.jpg?

Nice try, but not quite. The wall I am referring to is of the metaphorical variety. This is a thread to celebrate the moments in our favorite games where the devs thought it would be a funny joke to not give the players a sweet fucking clue what to do next.

Before the internet the only solution was hours upon hours of trial and error, or hoping to god that one of your friends had the issue of nintendo power that explained what the holy hell you were supposed to do with the magic flute. Let's reminisce some of our best moments in gaming frustration.

My most recent experience was playing through rebirth mode of Resident Evil DS. I'd just gotten to the fountain where you need the 2 medallions. I cracked open the blue book and found one. Now where could the other be? I searched for the other book in every bookshelf, cupboard and drawer. You know, logical places. After about an hour I said screw it and took a trip to Ye olde gamefaqs.

It turns out I was supposed to backtrack through hordes of zombies and hunters to the room where you fight the giant plant, then engage in a fucking knife battle with the giant snake, who drops the red book which contains the last medallion. Oh god, it's all so obvious now! I'm sorry but even by RE standards that is just plain retarded. :|

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Dangerous on
«134567

Posts

  • Kris_xKKris_xK Registered User regular
    edited January 2008
    My biggest brick wall I ever hit was in X-Men for the Sega Genesis. I could get to the 5th (?) level no problem, defeat Mojo easily, but then the game would go all weird and "ask me to reset"... and I'd have no fucking idea, it'd just time out while I randomly mashed buttons (all 3 of them) on the controller. I got so frustrated I had to use the level select cheat to get to the last level so I could finish the game. After that, I stopped playing for a while.

    It wasn't until later that I tried playing it again, again getting to the the weird reset screen, and again getting frustrated. Out of frustration, I went to turn off the Genesis, only to accidentally hit the reset button... and low and behold, thats what I was supposed to do all along.

    Looking back, it seems so obvious, but for me then, it was a real "Holy shit thats some outside the box game design."

    Kris_xK on
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  • CouscousCouscous Registered User regular
    edited January 2008
    Pretty much every adventure game.

    Couscous on
  • RonenRonen Registered User regular
    edited January 2008
    Over three years passed between my getting to the final chapter of Eternal Darkness and actually beating it.

    I got to a hallway with a hidden door. I know there is a hidden door. I know the spell I need to use and its alignment to make it so that I can see that hidden door. Nothing works. I swear to god I tried every spell in every alignment at every level to make that goddamned door appear. Nothing. So I just stopped playing it.

    Eventually, I returned to the disc while clearing out massive backloggery. Loaded up my save game, tried a spell, oh look! A door.

    J%#$O@%&)(*$%&$*()FJDKSL

    Anyway, beat the game and then played through it three more times for the best ending. I loved the game except for that bullshit hallway.

    Ronen on
    Go play MOTHER3

    or Brawl. 4854.6102.3895 Name: NU..
  • CowbombCowbomb Registered User regular
    edited January 2008
    Sonic 3.

    Carnival Night Zone.

    The drum.

    D:

    Cowbomb on
    sig.gif
  • DangerousDangerous Registered User regular
    edited January 2008
    Kris_xK wrote: »
    My biggest brick wall I ever hit was in X-Men for the Sega Genesis. I could get to the 5th (?) level no problem, defeat Mojo easily, but then the game would go all weird and "ask me to reset"... and I'd have no fucking idea, it'd just time out while I randomly mashed buttons (all 3 of them) on the controller. I got so frustrated I had to use the level select cheat to get to the last level so I could finish the game. After that, I stopped playing for a while.

    It wasn't until later that I tried playing it again, again getting to the the weird reset screen, and again getting frustrated. Out of frustration, I went to turn off the Genesis, only to accidentally hit the reset button... and low and behold, thats what I was supposed to do all along.

    Looking back, it seems so obvious, but for me then, it was a real "Holy shit thats some outside the box game design."

    Haha ohh god yes, X-Men. I wasn't really into it at the time but my brother loved it. I remember watching him get to that part so many times, only to run out of time trying to figure out where to go. Come to think of it, I'm not sure he ever did beat that part the right way.

    Dangerous on
    sig2-2.jpg
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited January 2008
    Kris_xK wrote: »
    My biggest brick wall I ever hit was in X-Men for the Sega Genesis. I could get to the 5th (?) level no problem, defeat Mojo easily, but then the game would go all weird and "ask me to reset"... and I'd have no fucking idea, it'd just time out while I randomly mashed buttons (all 3 of them) on the controller. I got so frustrated I had to use the level select cheat to get to the last level so I could finish the game. After that, I stopped playing for a while.

    It wasn't until later that I tried playing it again, again getting to the the weird reset screen, and again getting frustrated. Out of frustration, I went to turn off the Genesis, only to accidentally hit the reset button... and low and behold, thats what I was supposed to do all along.

    Looking back, it seems so obvious, but for me then, it was a real "Holy shit thats some outside the box game design."

    I seriously don't know how obvious it was that, when Professor X told you to "reset the computer," you had to actually reset your goddamn Genesis. How many people actually got that by themselves, I wonder.

    Zxerol on
  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited January 2008
    Ocarina of Time - In Jabu Jabu's belly I couldn't for the life of me figure out how to destroy those tendril things in the three rooms. I was able to ask a fellow student at my school how to do it, but when i got home my I had found out that my brother had committed the worst of video game sins in order to get past it, we didn't know it was the worst at the time but still, he had bought a strategy guide.

    Now whenever I look at the game, it fills me with a sense of great remorse knowing that I perhaps ruined one of the greatest gaming experiences ever by using that damn guide.

    A Link to the Past- Whenever I defeated Agahnim for the first time and entered the dark world, I would delete the game and start over. I don't know if it was either the dark world looked too scary for me to play through or that I couldn't figure out how to get the moon pearl, it was just a brick wall I set up for myself.

    Super Mario RPG- The password on the sunken ship. Not only were the mini-games to get the password hard, I actually thought for the longest time that the password was something that fit in pretty logically but still didn't work. Eventually got past it, but it also took a while.

    darunia106 on
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  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited January 2008
    Ha ha the start of Wizardry 7. And the middle. Aaaaaand the end.

    Once you do it all it kind of makes sense, but when you first start you're totally left clueless.

    harvest on
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  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited January 2008
    titmouse wrote: »
    Pretty much every graphic adventure game.

    Fix'd and limed for truth.

    Seriously, "click on and try everything" has now become the basic strategy of me for any given graphic adventure game. Except for the most reason Sam & Max games, which I adore greatly.

    darunia106 on
    pHWHd2G.jpg
  • CouscousCouscous Registered User regular
    edited January 2008
    The old Sierra games are the worst when it comes to hitting a brickwall. Being being able to screw up an entire game by not getting some object in the first part is pure BS.

    Couscous on
  • elizabexelizabex Registered User regular
    edited January 2008
    titmouse wrote: »
    Pretty much every adventure game.

    HAH --- the best example of this is Escape from Monkey Island: the abomination of nature, specifically.

    It's ALIVE!

    elizabex on
    elizabex.png
  • KorKor Known to detonate from time to time Registered User regular
    edited January 2008
    Cowbomb wrote: »
    Sonic 3.

    Carnival Night Zone.

    The drum.


    D:

    I spent so many hours on this.

    As a kid I didn't know any better. I thought I just had to have great timing with my jump, but tails just kept fucking it up. ><

    Eventually I pulled my sister in the room, and had her help me. We managed to time our jumping enough that it went down far enough for me to slip thru.

    It would be til years later, I would find myself accidentally holding down, and wondering why it was moving.

    Immediately after, was a facepalm of epic shame.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited January 2008
    Castlevania 2. You get the red orb, you get warped to the other side of the cliff and are dumped in front of a mansion. You finish it up, and another one down a ways from it, and you still have on relic to get before you can enter Dracula's castle. Only... there's no last mansion.

    Thanks to the internet, a few years ago I finally found out that you're supposed to have one of the relics you get equipped when you talk to the ferryman, and he takes you to the last mansion. Ain't that a bitch.

    Henroid on
  • DiscoZombieDiscoZombie Registered User regular
    edited January 2008
    yeah, speaking of graphic adventure games... in The Longest Journey, there's some puzzle at the bottom of the sea, and even after reading spoilers for it, I had no clue how you were supposed to figure it out. it made no logical sense at all. and even though I was 3/4 of the way through the game at that point, I stopped playing it out of sheer protest against puzzles that make no sense.

    also, pretty much every FPS on the 360 is a 'brick wall' for me. I love FPS games on the PC, but I get frustrated at using controllers for them, so I simply can't abide by console FPS games. I got about 20 minutes into Halo 3 before I died a few times and realized I wasn't having any fun and stopped playing it. same with Gears of War, though it took me about an hour before I got frustrated and quit that one.

    DiscoZombie on
  • CulverCulver Registered User regular
    edited January 2008
    Cowbomb wrote: »
    Sonic 3.

    Carnival Night Zone.

    The drum.

    D:


    That damn drum held me up for at lest 4 years till I realised you could hold down...*sigh*

    Culver on
    Brawl FC: 3050-7350-3428
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    Sc2 Beta ID : Culver. Culver
  • ImprovoloneImprovolone Registered User regular
    edited January 2008
    Gobliins, or was it Gobliiins... I don't know, probably both. I actually called the hotline for help, and the automated tip giver didn't fucking help.

    And I'm somewhere in Hotel Dusk. God knows where, but I'm somewhere.

    Improvolone on
    Voice actor for hire. My time is free if your project is!
  • TalTal Registered User regular
    edited January 2008
    A Link to the Past.


    You know the part where you storm the castle with the Master Sword and reach Zelda just as Aghanim teleports back to the room behind the altar? Yeah, I stared at the screen for a solid half hour twice before I figured out I could cut the curtains with the sword.

    While I eventually got that one myself, I wasn't able to figure out how to enter the second dungeon in the dark world. I had to tear open that little book of secret hints that came with the game. D:

    Tal on
  • The_ScarabThe_Scarab Registered User regular
    edited January 2008
    Broken Sword 2.

    The feather and the cat.


    18 months of torture.

    The_Scarab on
  • LemmingLemming Registered User regular
    edited January 2008
    Halfway through the Be Prepared level on Lion King for the SNES. There was a part where you had to break through the floor somehow, and I could never figure it out. Years later, I got back up to that point, and realized you had to jump up in the air and claw at some stalactites to break through. Thanks a lot, game.

    Lemming on
  • The_ScarabThe_Scarab Registered User regular
    edited January 2008
    Lemming wrote: »
    Halfway through the Be Prepared level on Lion King for the SNES. There was a part where you had to break through the floor somehow, and I could never figure it out. Years later, I got back up to that point, and realized you had to jump up in the air and claw at some stalactites to break through. Thanks a lot, game.

    Oh fuck.

    The waterfall.

    Fuck that shit. Fuck it to hell.

    The_Scarab on
  • PompaPompa Registered User regular
    edited January 2008
    Kris_xK wrote: »
    My biggest brick wall I ever hit was in X-Men for the Sega Genesis. I could get to the 5th (?) level no problem, defeat Mojo easily, but then the game would go all weird and "ask me to reset"... and I'd have no fucking idea, it'd just time out while I randomly mashed buttons (all 3 of them) on the controller. I got so frustrated I had to use the level select cheat to get to the last level so I could finish the game. After that, I stopped playing for a while.

    It wasn't until later that I tried playing it again, again getting to the the weird reset screen, and again getting frustrated. Out of frustration, I went to turn off the Genesis, only to accidentally hit the reset button... and low and behold, thats what I was supposed to do all along.

    Looking back, it seems so obvious, but for me then, it was a real "Holy shit thats some outside the box game design."
    Cowbomb wrote:
    Sonic 3.

    Carnival Night Zone.

    The drum.

    its like you guys watched me grow up.

    Day of the tentacle got me so many times. when i first played the game years ago, when it was on 3.5" floppy, i found out this guy who worked in my local Game store that had played and finished the game, so visited this guy everytime i didnt know what to do. im sure he used to see me coming and make a run for it.

    Pompa on
  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited January 2008
    While not a case of being lost and clueless, I hit a brick wall right at the very end of both Okami and Shadow of the Colossus. Both had been absolutely amazing games, but suddenly presented an obstacle requiring pure luck to pass. The following is deliberately vague so as not to spoil.

    Okami's last area has this one narrow hall wherein you must pass successive obstacles which move back and forth horizontally, unsynchronized. Each has an extremely narrow gap to pass through. If you run into one it kills your forward momentum and circumstances force retrying from much further back. The obstacles cannot be leapt over or bypassed and all your godly powers don't affect them. The killer bit is that the collision detection on the obstacles is absolutely atrocious, requiring luck to get past even one and luck of cosmic scale to get past all of them. Eventually you'll die as hutting the obstacle inflicts damage.

    Shadow suffers from a similar problem: The incredible physics engine which made for an amazing game suddenly quits. The final hurdle is akin to climbing a glass wall smeared with fresh banana pudding. The Wanderer repeatedly fails to grip massive ledges right under his hands, suddenly has tremendous trouble surmounting corners, and staggers off what the rest of the game you just played taught you should be level. Each fall means repeated 2-3 minute climbs just to get back to the start of this frustration; one's progress is dead and so is the fun.

    IceBurner on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
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  • ben0207ben0207 Registered User regular
    edited January 2008
    Perpetual Fluidity on Ecco the Dolphin Defender of the Future for the Dreamcast. I think there's maybe 3 poeple on this board that will know what I'm on about though :(

    ben0207 on
  • MaginomiconMaginomicon Registered User regular
    edited January 2008
    There's been a couple of ways in-game that the game helps you if you get completely stuck.

    For example, Myst 4: Revelation had an in-game 3-tiered hint system that you could invoke for all the puzzles, where each tier spoiled a little more about the puzzle solution.

    Here's I came up for games I'm making for how to continue when you get stumped.

    I call it a "thought ticker", as thought bubbles take up a lot of space on-screen. What it does is that a small black row at the bottom of the HUD which at first glance looks like it's not part of the HUD will occasionally scroll by with the thought your character is having right that second. The text inside the ticker could be different fonts, colors, and sizes depending on the thought... like if the thought is only a passing thought it might be a shade of grey instead of the usual white, or it might be red and in all caps if your character is startled by something or in pain.

    Anyways, it would make sense for the game developer to assume that your character would know or be able to figure out what to do even if you the player don't. As such, if the game determines that you the player are stumped, it'll give you "hints" from the mind of your character via the thought ticker.

    Maginomicon on
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  • PhanmanPhanman Registered User regular
    edited January 2008
    Henroid wrote: »
    Castlevania 2. You get the red orb, you get warped to the other side of the cliff and are dumped in front of a mansion. You finish it up, and another one down a ways from it, and you still have on relic to get before you can enter Dracula's castle. Only... there's no last mansion.

    Thanks to the internet, a few years ago I finally found out that you're supposed to have one of the relics you get equipped when you talk to the ferryman, and he takes you to the last mansion. Ain't that a bitch.

    Castlevania 2 was full of brick walls. I still don't know where you learn you're supposed to kneel for awhile to open up a secret passage.

    Overall it is just a very confusing game.

    Phanman on
    Wii Code: 6596 9931 4190 2980
  • DangerousDangerous Registered User regular
    edited January 2008
    I just remembered Trace Memory for the DS. There's one part where you need to stamp something. The stamps are on the top screen and the paper is on the bottom screen. After trying every combination of items and scribbling on the screen I gave up and closed my DS. When I opened it again later, the paper was stamped. Totally blew my mind, it never even occurred to me to try that.

    There was another puzzle where you had to reflect the top screen off the bottom screen somehow, but even after reading up on how to do it, I still couldn't get it to work right.

    Dangerous on
    sig2-2.jpg
  • WienkeWienke Registered User regular
    edited January 2008
    Pretty much the entire Ace Attorney series.

    It felt great when you would get on a roll only to get stuck at some testimony. Then you basically either

    A: Wear out your power button by saving and reloading constantly

    or

    B: Internet

    Only happened about 5 or 6 times the entire series for me but I think I tried about 20 different things for one case before I said "screw it". That's a lot of power cycles for my poor DS.

    Wienke on
    PSN: TheWienke
  • Robo BeatRobo Beat Registered User regular
    edited January 2008
    The_Scarab wrote: »
    Lemming wrote: »
    Halfway through the Be Prepared level on Lion King for the SNES. There was a part where you had to break through the floor somehow, and I could never figure it out. Years later, I got back up to that point, and realized you had to jump up in the air and claw at some stalactites to break through. Thanks a lot, game.

    Oh fuck.

    The waterfall.

    Fuck that shit. Fuck it to hell.


    It took me a good month or so to figure out how to throw Scar off the cliff in the final battle. I had seen the movie, so I knew what I had to do, but I didn't now how to do it. That was the worst.

    Robo Beat on
    This is not the greatest sig in the world.
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  • Bill NyeBill Nye Registered User regular
    edited January 2008
    Wienke wrote: »
    Pretty much the entire Ace Attorney series.

    It felt great when you would get on a roll only to get stuck at some testimony. Then you basically either

    A: Wear out your power button by saving and reloading constantly

    or

    B: Internet

    Only happened about 5 or 6 times the entire series for me but I think I tried about 20 different things for one case before I said "screw it". That's a lot of power cycles for my poor DS.

    Yeah, it's a pain in the ass to present all logical evidence, only to realize later the proper evidence to present is some off-the-wall shit.

    Bill Nye on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2008
    Adventure games back in the 8 bit days were honestly the worst. I love the game due to me playing it for fucking years, but I can admit the design for Lord of the Sword is pathetic. They turned into giant trial and error quests, and the solution was never ever obvious. Imagine playing something like Mass Effect with no clue or info about what to do.

    Thats what a lot of games were like. It took me fucking 17 years of trial and error until I finally beat lord of the sword.

    TheSonicRetard on
  • DelinatorDelinator Registered User regular
    edited January 2008
    The Temple of the Ocean King in Zelda: The Phantom Hourglass. By the 4th or 5th time I was forced to go down there I lost all interest in ever finishing the game. And I was really enjoying everything else. Goddamit.

    Delinator on
  • DartboyDartboy Registered User regular
    edited January 2008
    Culver wrote: »
    Cowbomb wrote: »
    Sonic 3.

    Carnival Night Zone.

    The drum.

    D:


    That damn drum held me up for at lest 4 years till I realised you could hold down...*sigh*


    Wait, wait. Just holding down works?
    FUCK.

    Even after learning up and down work on that thing, I always assumed you needed to alternate between up and down to build momentum.

    Really, it boggles the mind how, in a game with such wonderful level design, they can put in one thing that is so inconsistent with every other set-piece in the game. Every other object you interact with on the game is either automatic, or its function is really intuitive. There are other drums in the game that move on their own, even up and down, but that one just had to be different.

    Dartboy on
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    edited January 2008
    Bill Nye wrote: »
    Wienke wrote: »
    Pretty much the entire Ace Attorney series.

    It felt great when you would get on a roll only to get stuck at some testimony. Then you basically either

    A: Wear out your power button by saving and reloading constantly

    or

    B: Internet

    Only happened about 5 or 6 times the entire series for me but I think I tried about 20 different things for one case before I said "screw it". That's a lot of power cycles for my poor DS.

    Yeah, it's a pain in the ass to present all logical evidence, only to realize later the proper evidence to present is some off-the-wall shit.

    I agree. The second story in the second game (with Maya and her village) was just a pain, because I knew what to do, but I had to do it the computer's way. I'm not your slave, computer. It's the other way around.

    Also, that X-Men game was the first time I ever used a cheat, specifically because of that damn reset trick. I used the Danger Room cheat to go to any level and have unlimited assists.

    Also, remember the Wolverine game for Nintendo? You fight Sabertooth in the end, but I think there was a trick to it or something because I sat there punching him for about twenty minutes, switching between claws and no claws, not knowing WHY HE WON"T FALL DOWN, and I just turned it off. Never went back to even try.

    TexiKen on
  • PikaPuffPikaPuff Registered User regular
    edited January 2008
    Zxerol wrote: »
    Kris_xK wrote: »
    My biggest brick wall I ever hit was in X-Men for the Sega Genesis. I could get to the 5th (?) level no problem, defeat Mojo easily, but then the game would go all weird and "ask me to reset"... and I'd have no fucking idea, it'd just time out while I randomly mashed buttons (all 3 of them) on the controller. I got so frustrated I had to use the level select cheat to get to the last level so I could finish the game. After that, I stopped playing for a while.

    It wasn't until later that I tried playing it again, again getting to the the weird reset screen, and again getting frustrated. Out of frustration, I went to turn off the Genesis, only to accidentally hit the reset button... and low and behold, thats what I was supposed to do all along.

    Looking back, it seems so obvious, but for me then, it was a real "Holy shit thats some outside the box game design."

    I seriously don't know how obvious it was that, when Professor X told you to "reset the computer," you had to actually reset your goddamn Genesis. How many people actually got that by themselves, I wonder.
    I got that myself. Cerebro is shaped like a genesis console. I noticed that after. I figured it out becase they pulled the same shit in the NES version. Enter the code to stop Cerebro from asploding! What code? There's a code on the back of the box, the booklet, and on the game's sticker on the cartridge. All in tiny fine print. I saw it so many times I thought it was the company's logo or something: A+B+SELECT. Then it cliked. Whoo! last level! Whoo hoo! Raped on asteroid M! Quit. D: Anyways that's how I knew something similar had to be going on when I got to the genesis version's cerebro.

    PikaPuff on
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  • l_gl_g Registered User regular
    edited January 2008
    King's Quest games have so many ways to screw yourself up, and we're not just talking about missing items or stuff.

    "Graham must eat something, or he'll starve!"
    *eats pie*
    *Abominable Snowman in THE VERY NEXT SCREEN which you do not know about, at which the pie must be thrown, attacks you*
    *absence of pie*
    *death*

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • The_ScarabThe_Scarab Registered User regular
    edited January 2008
    Im starting to think that the internet should have a splash screen, like when Windows starts up or you turn on your DVD player.

    All it would say is 'hold down to move the drum in Sonic 3'

    The_Scarab on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2008
    I'm currently stuck on two separate ones: getting past the vendors to access the Day of the Dead parade in Grim Fandango, and some giant mushroom section in (American McGee's) Alice. She's at the bottom of a massive plant, and I have no earthly idea how she's supposed to get up there.

    Sam and Max Episode 4 is frustrating me, but I usually figure those puzzles out after a break.

    Dreamfall, thankfully, has had very few moments like that.

    cj iwakura on
    z48g7weaopj2.png
  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2008
    The_Scarab wrote: »
    Im starting to think that the internet should have a splash screen, like when Windows starts up or you turn on your DVD player.

    All it would say is 'hold down to move the drum in Sonic 3'

    That won't do it. You have to bob with up and down. Holding down won't do anything.

    TheSonicRetard on
  • RenzoRenzo Registered User regular
    edited January 2008
    IceBurner wrote: »
    While not a case of being lost and clueless, I hit a brick wall right at the very end of both Okami and Shadow of the Colossus. Both had been absolutely amazing games, but suddenly presented an obstacle requiring pure luck to pass. The following is deliberately vague so as not to spoil.

    Okami's last area has this one narrow hall wherein you must pass successive obstacles which move back and forth horizontally, unsynchronized. Each has an extremely narrow gap to pass through. If you run into one it kills your forward momentum and circumstances force retrying from much further back. The obstacles cannot be leapt over or bypassed and all your godly powers don't affect them. The killer bit is that the collision detection on the obstacles is absolutely atrocious, requiring luck to get past even one and luck of cosmic scale to get past all of them. Eventually you'll die as hutting the obstacle inflicts damage.

    Shadow suffers from a similar problem: The incredible physics engine which made for an amazing game suddenly quits. The final hurdle is akin to climbing a glass wall smeared with fresh banana pudding. The Wanderer repeatedly fails to grip massive ledges right under his hands, suddenly has tremendous trouble surmounting corners, and staggers off what the rest of the game you just played taught you should be level. Each fall means repeated 2-3 minute climbs just to get back to the start of this frustration; one's progress is dead and so is the fun.

    Did we play the same games? I don't remember having these problems at all.

    As for me? I hit the brick wall in Myst way back when. You're supposed to recreate a melody using a keyboard and a series of sliders. I came back to it like a month later and lucked upon it.

    I had to resort to the strategy guide for the Pharos Lighthouse in FFXII. That shit was retarded.

    I even hit a wall in Ocarina of Time. As Young Link, I didn't get the Epona song at the ranch, so when I became an adult, I couldn't get Epona immediately and I couldn't go back in time just yet either. Frustrated, I restarted the game. Didn't have any other problems that I remember, though.

    Renzo on
  • RenzoRenzo Registered User regular
    edited January 2008
    Somehow I figured out that drum thing when I was a kid, but when I came back to the game in the Sonic Mega Collection a few years ago, I was totally stumped.

    Renzo on
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