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Co-op campaign in an RTS? Does such a thing exist?
I have never heard of such a thing, but that is a fantastic idea. It'd probably be a real pain to balance for both single and coop campaign modes, though.
pixeljunk monsters was just released on the psn, if you happen to have access to a ps3 - a really fun tower defence game with a great co-op mode. it's a blast, and nice to look at if you're into the whole neo-retro look of HD-sprites
I wish this existed more than anything else. The only thing I do with RTS games is co-op against bots, and I've been feenin for some real co-op campaign action.
Crashmo on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Bit of a tangent, but:
I remember reading that Supreme Commander would have co-op play similar to co-op play in StarCraft (2 people control the same team, units, etc. - incredibly fun), but I don't recall ever seeing any options for that. Am I being dumb or is it just not in the game?
Granted, that would not be the first thing I remember reading about SupCom that was not in the game at all.
Closest thing that I can think of that comes to co-op play in a campaign mode for RST is playing games like C&C online with a friend vs bots...not really a campaign but as I said, thats the closest you can come as far as I know.
Fricken neat idea though if a company decided to use it, or if there was a mod for it.
The Myth's all have a Co-Op campaign. (Although, they're not really your "typical" RTS. Also, not really "recent", but you can get Myth 2 via GameTap.) Basically, you'll have the same units as normal, but you can divide control of them up between players.
The Wall on Legendary is probably one of my favorite gaming experiences.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
Bit of a tangent, but:
I remember reading that Supreme Commander would have co-op play similar to co-op play in StarCraft (2 people control the same team, units, etc. - incredibly fun), but I don't recall ever seeing any options for that. Am I being dumb or is it just not in the game?
Granted, that would not be the first thing I remember reading about SupCom that was not in the game at all.
Not to continue your tangent, but this story of mine is weird.
My buddy and I both swear up and down that we played Red Faction 2 in co-op. Red Faction 2 does not have co-op, but my God we have memories of playing that freaking game through story mode together. We even remember the jokes we made. Hell, we even remember one part with the mech suits where I told him to hold up because some dude was about to bust down a wall and attack us.
These things did not happen and yet we remember them. It is so freaking weird.
Axen on
A Capellan's favorite sheath for any blade is your back.
I don't know of any official co-op RTS games, but there are maps for SC and WC3 that are basically that. If I remember correctly someone remade a bunch of SC Campaign maps for co-op, and there are a bajilion WC3 maps that are very co-op friendly. And you can even get DOTA maps with AIs to play against. If that's your thing.
co-op in SC is sweet cuz you can start out with all 3 races under control of the one army.
And the unit supply is compatible across race types.
So you can have 600 Hyrdalisks instead of the usual 200 max. Or 550 and 50 medics healing them.
Not quite. In Team Melee you choose the race of each slot on your team (from 2-4, depending on how many teams there are). Each slot gives 200 maximum supply for that race. If you choose one protoss, one terran, and two zerg you can have up to 200 supply of the terran and toss and 400 of the zerg.
Ground Control 2, you can play both campaigns co-op, BUT you don't get any of the cutscenes, so if you play it with a friend with out playing single player, you have no fucking clue whats going on.
The nice thing about the co-op that was mentioned for StarCraft is you can use the Campaign Editor to craft your own (which can last for multiple maps), so if you took some time you could have a semi-passable co-op "story mode".
co-op in SC is sweet cuz you can start out with all 3 races under control of the one army.
And the unit supply is compatible across race types.
So you can have 600 Hyrdalisks instead of the usual 200 max. Or 550 and 50 medics healing them.
Not quite. In Team Melee you choose the race of each slot on your team (from 2-4, depending on how many teams there are). Each slot gives 200 maximum supply for that race. If you choose one protoss, one terran, and two zerg you can have up to 200 supply of the terran and toss and 400 of the zerg.
We almost to the truth.
You can't go over 200 for one race. (well you can, but, that’s more if you have tons of buildings all queued to make guys, but aren’t because you have max pop, sometimes when a few guys die off, all the buildings will start to pump out the next guy in the line, which sometimes can put you over 200, but not by much)
So with the Team Melee you’re talking about, even with the 4 spots on your team, even with all 3 races selected, will still limit you to a max of 200 per race. Picking of the race will start you off with different workers in the beginning. Ex. If I pick 2 zerg, 1 t, and 1 toss, I will start off with 2 drones, 1 scv and 1 probe. By picking 2 zerg doesn't increase my supply limit over 200.
co-op in SC is sweet cuz you can start out with all 3 races under control of the one army.
And the unit supply is compatible across race types.
So you can have 600 Hyrdalisks instead of the usual 200 max. Or 550 and 50 medics healing them.
Not quite. In Team Melee you choose the race of each slot on your team (from 2-4, depending on how many teams there are). Each slot gives 200 maximum supply for that race. If you choose one protoss, one terran, and two zerg you can have up to 200 supply of the terran and toss and 400 of the zerg.
We almost to the truth.
You can't go over 200 for one race. (well you can, but, that’s more if you have tons of buildings all queued to make guys, but aren’t because you have max pop, sometimes when a few guys die off, all the buildings will start to pump out the next guy in the line, which sometimes can put you over 200, but not by much)
So with the Team Melee you’re talking about, even with the 4 spots on your team, even with all 3 races selected, will still limit you to a max of 200 per race. Picking of the race will start you off with different workers in the beginning. Ex. If I pick 2 zerg, 1 t, and 1 toss, I will start off with 2 drones, 1 scv and 1 probe. By picking 2 zerg doesn't increase my supply limit over 200.
What team melee mode are you talking about?
Are you sure you're not talking about that shared base clusterfuck? Team melee gives each player full control of his own forces and supply limit.
Any kind of shared base mode just ends up being bad. Even assuming everybody's behaving themselves and not being conterproductive, Protoss and Zerg bases don't play well with other races' structures.
Co-op would indeed be awesome. Yeah, skirmishes against AI are fun, but it would be more fun to actually play through a story with a friend.
Unfortunately, the more I think about it, the more unfeasible it seems without a big budget. You would almost (assuming both players controlled their own armies/bases) have to design two maps and two AI scripts for every mission. One for single play and one for co-op.
Either each having our own army.. or 2 of us playing on one side. One was usually in charge of the army, the other would control the peasants and production.
RoundBoy on
Librarians harbor a terrible secret. Find it.
0
SmasherStarting to get dizzyRegistered Userregular
co-op in SC is sweet cuz you can start out with all 3 races under control of the one army.
And the unit supply is compatible across race types.
So you can have 600 Hyrdalisks instead of the usual 200 max. Or 550 and 50 medics healing them.
Not quite. In Team Melee you choose the race of each slot on your team (from 2-4, depending on how many teams there are). Each slot gives 200 maximum supply for that race. If you choose one protoss, one terran, and two zerg you can have up to 200 supply of the terran and toss and 400 of the zerg.
We almost to the truth.
You can't go over 200 for one race. (well you can, but, that’s more if you have tons of buildings all queued to make guys, but aren’t because you have max pop, sometimes when a few guys die off, all the buildings will start to pump out the next guy in the line, which sometimes can put you over 200, but not by much)
So with the Team Melee you’re talking about, even with the 4 spots on your team, even with all 3 races selected, will still limit you to a max of 200 per race. Picking of the race will start you off with different workers in the beginning. Ex. If I pick 2 zerg, 1 t, and 1 toss, I will start off with 2 drones, 1 scv and 1 probe. By picking 2 zerg doesn't increase my supply limit over 200.
I played a game before I made that post to make sure I remembered correctly and had 400 toss, 200 terran, and 200 zerg.
Co-op would indeed be awesome. Yeah, skirmishes against AI are fun, but it would be more fun to actually play through a story with a friend.
Unfortunately, the more I think about it, the more unfeasible it seems without a big budget. You would almost (assuming both players controlled their own armies/bases) have to design two maps and two AI scripts for every mission. One for single play and one for co-op.
I don't see why. If your game revolves around large maps with more than one faction at once (think Dawn of War) you could have supporting AI allies that could be replaced with a second player.
Heck, you could even design a campaign that went on despite losses. It's been done in the past. You could have a game with a story that moved forward no matter what, towards victory or defeat depending on how well you do (this time think Dawn of War's expansions or the Total War series). In that setting, you could have two characters working together or against each other during the campaign.
co-op in SC is sweet cuz you can start out with all 3 races under control of the one army.
And the unit supply is compatible across race types.
So you can have 600 Hyrdalisks instead of the usual 200 max. Or 550 and 50 medics healing them.
Not quite. In Team Melee you choose the race of each slot on your team (from 2-4, depending on how many teams there are). Each slot gives 200 maximum supply for that race. If you choose one protoss, one terran, and two zerg you can have up to 200 supply of the terran and toss and 400 of the zerg.
We almost to the truth.
You can't go over 200 for one race. (well you can, but, that’s more if you have tons of buildings all queued to make guys, but aren’t because you have max pop, sometimes when a few guys die off, all the buildings will start to pump out the next guy in the line, which sometimes can put you over 200, but not by much)
So with the Team Melee you’re talking about, even with the 4 spots on your team, even with all 3 races selected, will still limit you to a max of 200 per race. Picking of the race will start you off with different workers in the beginning. Ex. If I pick 2 zerg, 1 t, and 1 toss, I will start off with 2 drones, 1 scv and 1 probe. By picking 2 zerg doesn't increase my supply limit over 200.
I played a game before I made that post to make sure I remembered correctly and had 400 toss, 200 terran, and 200 zerg.
And I made one after smasher's comment to test 600 vs 800 limit for once race, and it IS 200 supply per slot so max of 800.
Posts
it's getting a good reception too
The expansion Yuri's Revenge added a co-op campaign. Its was only a handful of missions, but it was awesome fun.
I remember reading that Supreme Commander would have co-op play similar to co-op play in StarCraft (2 people control the same team, units, etc. - incredibly fun), but I don't recall ever seeing any options for that. Am I being dumb or is it just not in the game?
Granted, that would not be the first thing I remember reading about SupCom that was not in the game at all.
SC it's just one off missions/maps though, not the single player campaign.
WiC I'm not sure how the co-op works
Fricken neat idea though if a company decided to use it, or if there was a mod for it.
And the unit supply is compatible across race types.
So you can have 600 Hyrdalisks instead of the usual 200 max. Or 550 and 50 medics healing them.
The Wall on Legendary is probably one of my favorite gaming experiences.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Not to continue your tangent, but this story of mine is weird.
My buddy and I both swear up and down that we played Red Faction 2 in co-op. Red Faction 2 does not have co-op, but my God we have memories of playing that freaking game through story mode together. We even remember the jokes we made. Hell, we even remember one part with the mech suits where I told him to hold up because some dude was about to bust down a wall and attack us.
These things did not happen and yet we remember them. It is so freaking weird.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Not quite. In Team Melee you choose the race of each slot on your team (from 2-4, depending on how many teams there are). Each slot gives 200 maximum supply for that race. If you choose one protoss, one terran, and two zerg you can have up to 200 supply of the terran and toss and 400 of the zerg.
Steam / Bus Blog / Goozex Referral
Why am I learning this now?
with some looking you could probably find some other RA2 co-op mission packs
We almost to the truth.
You can't go over 200 for one race. (well you can, but, that’s more if you have tons of buildings all queued to make guys, but aren’t because you have max pop, sometimes when a few guys die off, all the buildings will start to pump out the next guy in the line, which sometimes can put you over 200, but not by much)
So with the Team Melee you’re talking about, even with the 4 spots on your team, even with all 3 races selected, will still limit you to a max of 200 per race. Picking of the race will start you off with different workers in the beginning. Ex. If I pick 2 zerg, 1 t, and 1 toss, I will start off with 2 drones, 1 scv and 1 probe. By picking 2 zerg doesn't increase my supply limit over 200.
What team melee mode are you talking about?
Are you sure you're not talking about that shared base clusterfuck? Team melee gives each player full control of his own forces and supply limit.
Any kind of shared base mode just ends up being bad. Even assuming everybody's behaving themselves and not being conterproductive, Protoss and Zerg bases don't play well with other races' structures.
Co-op would indeed be awesome. Yeah, skirmishes against AI are fun, but it would be more fun to actually play through a story with a friend.
Unfortunately, the more I think about it, the more unfeasible it seems without a big budget. You would almost (assuming both players controlled their own armies/bases) have to design two maps and two AI scripts for every mission. One for single play and one for co-op.
Either each having our own army.. or 2 of us playing on one side. One was usually in charge of the army, the other would control the peasants and production.
Librarians harbor a terrible secret. Find it.
I played a game before I made that post to make sure I remembered correctly and had 400 toss, 200 terran, and 200 zerg.
I don't see why. If your game revolves around large maps with more than one faction at once (think Dawn of War) you could have supporting AI allies that could be replaced with a second player.
Heck, you could even design a campaign that went on despite losses. It's been done in the past. You could have a game with a story that moved forward no matter what, towards victory or defeat depending on how well you do (this time think Dawn of War's expansions or the Total War series). In that setting, you could have two characters working together or against each other during the campaign.
And I made one after smasher's comment to test 600 vs 800 limit for once race, and it IS 200 supply per slot so max of 800.
lol I sent so many ultralisks in there