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SteamWorks - Valve's latest move towards making history

CentipeedCentipeed Registered User regular
edited February 2008 in Games and Technology
The digital distribution system is proving extremely successful for Valve. Given that they have an electronic platform through which to sell games, they can (And do) also use that platform for offering services around those games, such as finding multiplayer games to join, stat tracking, communicating with friends who have the same games, voice chat etc.

So now Valve are offering SteamWorks, a suite that allows developers to implement any and all of these features so that their game can make use of Steam's offered advantages.

An important aspect of this suite is that it allows you to sell your game however you wish. Steam merely acts as a medium through which to activate the game, similar to the required activation for games that you pre-load or buy on disk. This provides obvious benefits in terms of piracy.

The most fantastic feature is the price, which is set at nil. It's easy enough to argue that this move is simply Valve moving towards being the pre-dominant face of digital distribution, but until they start doing something wrong, I can't see a problem with that. The very real benefit of this suite is that suddenly independent game developers have a method by which they can implement stat tracking, multiplayer game matchmaking, voice chat, social networking and a whole host of other features in a much easier and less costly manner than if they tried to do it all themselves.

So, the reason I decided to start a new thread rather than post this in the Steam/Source thread: Is this Valve's first attempt at world domination, or are they being truly benevolent and attempting to further the cause of digital distribution by allowing anyone to take advantage of it no matter their position in the market?

Centipeed on

Posts

  • PheezerPheezer Registered User, ClubPA regular
    edited January 2008
    You do realize that the last sentence of your post is completely fucking ridiculous, right?

    Pheezer on
    IT'S GOT ME REACHING IN MY POCKET IT'S GOT ME FORKING OVER CASH
    CUZ THERE'S SOMETHING IN THE MIDDLE AND IT'S GIVING ME A RASH
  • The_ScarabThe_Scarab Registered User regular
    edited January 2008
    Valve surely knows they owe a lot of their success to the modding community.

    With Source not seen as a 'premier' game engine anymore this seems like a reactionary move to try and extend the lifespan on the engine and the platform.

    The_Scarab on
  • Fig-DFig-D SoCalRegistered User regular
    edited January 2008
    DrDizaster wrote: »
    You do realize that the last sentence of your post is completely fucking ridiculous, right?

    Yeah, I kinda have to agree here.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • CentipeedCentipeed Registered User regular
    edited January 2008
    Fig-D wrote: »
    DrDizaster wrote: »
    You do realize that the last sentence of your post is completely fucking ridiculous, right?

    Yeah, I kinda have to agree here.

    Well, you both get an A+ for "Contribution to the discussion". By which I mean an F-. If you happen to live in a country that is different from mine and don't understand my easily understandable grading system, I'm saying that you've failed.

    Or, in other words: Please explain why it's fucking ridiculous.

    Centipeed on
  • The_ScarabThe_Scarab Registered User regular
    edited January 2008
    Centipeed wrote: »
    Fig-D wrote: »
    DrDizaster wrote: »
    You do realize that the last sentence of your post is completely fucking ridiculous, right?

    Yeah, I kinda have to agree here.

    Well, you both get an A+ for "Contribution to the discussion". By which I mean an F-. If you happen to live in a country that is different from mine and don't understand my easily understandable grading system, I'm saying that you've failed.

    Or, in other words: Please explain why it's fucking ridiculous.

    Their point, I think, or at least it should be, is that Valve is nice. But Valve is also a business. they would absolutely not do this 'out of the goodness of their hearts'. They are getting paid somewhere. You just have to find out where.

    The_Scarab on
  • Ziac45Ziac45 Registered User regular
    edited January 2008
    I think that they are doing this because if the little developers make a hit it will be more people using steam to get it. More people using steam more traffic looking at all the games for sale, More users Etc. It will eventually just up sales for them I may be off base here however.

    Ziac45 on
  • Fig-DFig-D SoCalRegistered User regular
    edited January 2008
    Centipeed wrote: »
    Fig-D wrote: »
    DrDizaster wrote: »
    You do realize that the last sentence of your post is completely fucking ridiculous, right?

    Yeah, I kinda have to agree here.

    Well, you both get an A+ for "Contribution to the discussion". By which I mean an F-. If you happen to live in a country that is different from mine and don't understand my easily understandable grading system, I'm saying that you've failed.

    Or, in other words: Please explain why it's fucking ridiculous.

    One Hand, World Domination.

    Other Hand, True Benevolence.

    The post or trying to get people to talk about SteamWorks isn't ridiculous, but that part is. I'm sure the Valve people are nice guys, but as a business everything they do is dictated by what will or won't generate revenue. I understand that this system is "free" to companies interested, but it gets more people to download Steam due to a larger variety of titles and ultimately it's a business move.

    That's why your last sentence comes off as a little ridiculous.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited January 2008
    Personally I still do not like the idea of only ever owning a digital copy of something. Even if I can back it up to disc, unless its insanely cheap then theres no reasoning to lose out on case, media, instruction book, etc, etc. And I've never heard of it being that much cheaper.

    Plus you know, online activation and control over your ability to use that program, especially if you lose net access. Dunno how it is now but Half Life 2 wanted me to log onto Steam first all the time.

    DarkWarrior on
  • Ziac45Ziac45 Registered User regular
    edited January 2008
    I have lost a lot of discs over the years, that or by some way they get scratched and ruined. That or the activation code dissapears. It mainly hits computer games like RTS's I may be the only one but Digital Distribution is the way to go for me,

    Ziac45 on
  • Monolithic_DomeMonolithic_Dome Registered User regular
    edited January 2008
    I read the blog and the site and am still confused.

    -Is this for indie developers (read: anyone) or is it for established, "real" development/publishing companies. If I am developing an independent game with some friends and by some act of Allah it becomes good enough to sell, can we just call up Valve and be all like "sign us up"?

    -Does this get your game sold via the Steam store itself or not?

    Monolithic_Dome on
    [SIGPIC][/SIGPIC]
  • CentipeedCentipeed Registered User regular
    edited January 2008
    I read the blog and the site and am still confused.

    -Is this for indie developers (read: anyone) or is it for established, "real" development/publishing companies. If I am developing an independent game with some friends and by some act of Allah it becomes good enough to sell, can we just call up Valve and be all like "sign us up"?

    -Does this get your game sold via the Steam store itself or not?

    As far as I could tell, it's for anyone. It's being "freely offered", which doesn't strike me as something they'd give only to established high end development studios.

    Also, this only lets you integrate Steam services with your game. It doesn't mean that it gets sold through Steam. That wouldn't be free. You control the sale of your product entirely independently of Valve.

    Centipeed on
  • RoyceSraphimRoyceSraphim Registered User regular
    edited January 2008
    Well, with the latest round of updates and the orange box, Steam lets me start in offline mode and not always have to log in for single player game.

    As for digital distribution, Galactic Civilizations 2 could be bought offline but if you want the expansion packs you had to go online. Same for a lot of other great games, but more specifically, independent games.

    I think this move goes to support the idea of whoever said it earlier that Valve is doing this to allow people to buy indie games on their system and use that as a means to increase users and thereby increase the number of sales they get on steam.

    For example, John Doe likes ccg games and playing them with his friends. The game mentioned on the front of PA this morning gets upgraded to be bought on steam and multiplay on steam. John Doe buys said game and has fun playing it and playing with his friends on steam and searching for servers while checking his email and not having too wait too long as he switches between steam and Firefox. playing on steam for a while, he wonders what this TF2 game is like and gives it a go and boom! he is king medic. He also feels like exploring other game and searches the store for more things he likes and in the end he is a happy gamer and steam has let him buy the games he likes and the games he didnt know he liked.

    This story can go in reverse with a person buying team fortress 2 and feeling like browsing the steam store and finding an indie game giving it a go and being surprised with the joy in his buy, all thanks to steam. This move has the possibility of allowing valve to market their games to newer users and also allows indie game developers to advertise and sell to larger markets. Making it steamworks free breaks down barriers to this process by making it a win win situation and since they make money if the developers make money, no reason to charge extra.

    BTW, when I first saw this thread, I thought it was talking about Steamworks, a new FPS from valve with a steampunk theme.

    RoyceSraphim on
    steam_sig.png
  • Monolithic_DomeMonolithic_Dome Registered User regular
    edited January 2008
    Centipeed wrote: »
    I read the blog and the site and am still confused.

    -Is this for indie developers (read: anyone) or is it for established, "real" development/publishing companies. If I am developing an independent game with some friends and by some act of Allah it becomes good enough to sell, can we just call up Valve and be all like "sign us up"?

    -Does this get your game sold via the Steam store itself or not?

    As far as I could tell, it's for anyone. It's being "freely offered", which doesn't strike me as something they'd give only to established high end development studios.

    Also, this only lets you integrate Steam services with your game. It doesn't mean that it gets sold through Steam. That wouldn't be free. You control the sale of your product entirely independently of Valve.

    That, of course, makes sense. So does Royce's post. I guess we won't know until they elaborate more on the site, but I sent an email to the contact they gave. If I get any tasty info I'll let PA know.

    Monolithic_Dome on
    [SIGPIC][/SIGPIC]
  • RakaiRakai Registered User regular
    edited January 2008
    Centipeed wrote: »
    I read the blog and the site and am still confused.

    -Is this for indie developers (read: anyone) or is it for established, "real" development/publishing companies. If I am developing an independent game with some friends and by some act of Allah it becomes good enough to sell, can we just call up Valve and be all like "sign us up"?

    -Does this get your game sold via the Steam store itself or not?

    As far as I could tell, it's for anyone. It's being "freely offered", which doesn't strike me as something they'd give only to established high end development studios.

    Also, this only lets you integrate Steam services with your game. It doesn't mean that it gets sold through Steam. That wouldn't be free. You control the sale of your product entirely independently of Valve.

    It still would require Steam to be running on the computer, and Valve advertises and sells games through Steam. Getting Steam on as many computers as possible and getting more people involved with it equates to more money for Valve. They're not doing this out of charity. This is just a way to expand their market and look amicable at the same time.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited January 2008
    Steam=SkyNet!

    Fencingsax on
  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited January 2008
    Fencingsax wrote: »
    Steam=SHODAN!

    Kagera on
    My neck, my back, my FUPA and my crack.
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited January 2008
    Does anyone else think that, in light of the recent thread about Live, this makes Live look really bad. I mean, these games that'll plug into Steam won't even be Valve games or anything. Valve will get no money from them, unlike Microsoft who gets money from every 360 game sold. But yes, Valve will make back money on stuff bought from Steam once they get people there..... just like Microsoft is getting money from people buying XBLA stuff...

    Radikal_Dreamer on
    theincidentsig.jpg
  • FencingsaxFencingsax It is difficult to get a man to understand, when his salary depends upon his not understanding GNU Terry PratchettRegistered User regular
    edited January 2008
    Kagera wrote: »
    Fencingsax wrote: »
    Steam=GLaDOS!

    Fencingsax on
  • Monolithic_DomeMonolithic_Dome Registered User regular
    edited January 2008
    Does anyone else think that, in light of the recent thread about Live, this makes Live look really bad. I mean, these games that'll plug into Steam won't even be Valve games or anything. Valve will get no money from them, unlike Microsoft who gets money from every 360 game sold. But yes, Valve will make back money on stuff bought from Steam once they get people there..... just like Microsoft is getting money from people buying XBLA stuff...


    I wouldn't be surprised if selling your game on the Steam store itself involves giving Valve a cut. Not that that's unreasonable.

    Monolithic_Dome on
    [SIGPIC][/SIGPIC]
  • Monolithic_DomeMonolithic_Dome Registered User regular
    edited January 2008
    Fencingsax wrote: »
    Kagera wrote: »
    Fencingsax wrote: »
    Steam=GLaDOS!

    Someone needs to 'shop up a new "prints money" meme.

    Monolithic_Dome on
    [SIGPIC][/SIGPIC]
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited January 2008
    Does anyone else think that, in light of the recent thread about Live, this makes Live look really bad. I mean, these games that'll plug into Steam won't even be Valve games or anything. Valve will get no money from them, unlike Microsoft who gets money from every 360 game sold. But yes, Valve will make back money on stuff bought from Steam once they get people there..... just like Microsoft is getting money from people buying XBLA stuff...


    I wouldn't be surprised if selling your game on the Steam store itself involves giving Valve a cut. Not that that's unreasonable.

    Oh yes, selling it in the store itself would, I'm quite sure. But I thought this had to do with any game being able to use it no matter how they sell it (store or not). Which means Valve pretty much doesn't necessarily get anything. Either way, they get what's bought off of Steam, like Microsoft gets what's bought off of Xbox Live. So.... yeah, this still makes Live look even cruddier in my eyes.

    Radikal_Dreamer on
    theincidentsig.jpg
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited January 2008
    The_Scarab wrote: »
    Valve surely knows they owe a lot of their success to the modding community.

    With Source not seen as a 'premier' game engine anymore this seems like a reactionary move to try and extend the lifespan on the engine and the platform.

    'course, there really isn't a 'premier' game engine for modding anymore, what with Crysis and UT3 selling precisely $crap.

    Undead Scottsman on
  • DiannaoChongDiannaoChong Registered User regular
    edited January 2008
    Im not convinced fully that this is like a full development platform to be able to release things as an indie group on steam for money, frankly becuase that would be a huge amount of awesome.


    And the premier engine I would have to state at the moment is the unreal 3 engine, although if you looked at the stats, I would probably say that in development right now, both engines probably stack up equally. (postal 3, ep 3(is 4 started yet?), L4D come to mind for source...

    DiannaoChong on
    steam_sig.png
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited January 2008
    Im not convinced fully that this is like a full development platform to be able to release things as an indie group on steam for money, frankly becuase that would be a huge amount of awesome.


    And the premier engine I would have to state at the moment is the unreal 3 engine, although if you looked at the stats, I would probably say that in development right now, both engines probably stack up equally. (postal 3, ep 3(is 4 started yet?), L4D come to mind for source...

    This has nothing to do with Source; you can use Steamworks without having anything to do with Valve's engine.

    TychoCelchuuu on
  • DaemonionDaemonion Mountain Man USARegistered User regular
    edited January 2008
    Who says it's going to be free to use forever?

    They may just wait for it to pick up, ahem, steam, before they start charging. I'd imagine if they did, though, that it still wouldn't be a lot of money.

    Daemonion on
  • MumblyfishMumblyfish Registered User regular
    edited January 2008
    Hooray! The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.

    Take that, Europe and Australia!

    Mumblyfish on
  • cliffskicliffski Registered User regular
    edited January 2008
    This is just back end stuff. Valve will not handle the sale of your game, or the download of the full copy or the demo, nor will the games be featured in the valve store.
    Which is a pity, because those are all the reasons I was excited about it. But hey, its still good news for PC gaming.

    cliffski on
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited January 2008
    cliffski wrote: »
    This is just back end stuff. Valve will not handle the sale of your game, or the download of the full copy or the demo, nor will the games be featured in the valve store.
    Which is a pity, because those are all the reasons I was excited about it. But hey, its still good news for PC gaming.

    Yeah, because that stuff costs Valve money. :D

    Undead Scottsman on
  • PeewiPeewi Registered User regular
    edited January 2008
    The_Scarab wrote: »
    Valve surely knows they owe a lot of their success to the modding community.

    With Source not seen as a 'premier' game engine anymore this seems like a reactionary move to try and extend the lifespan on the engine and the platform.

    I don't really see what this has to do with Source, but yes, It'll probably help make Steam even more popular.

    Peewi on
  • CentipeedCentipeed Registered User regular
    edited January 2008
    I fully understand the concepts behind business. No such thing as a free lunch and all that Jazz. There is obviously a benefit for Valve in all of this because more people will have to have Steam installed to use the games features such as multiplayer searching and voice chat. However, aside from this minor "inconvenience" (Which isn't really an inconvenience and I don't see as a bad thing, because having one program that handles all of your games' back end features is an absurdly nice idea), the reason I asked the question at the end of the OP is that is is possible that Valve are doing this because they're nice.

    Sure, they are set to benefit from it. Everything everyone does, practically, is done so that the person doing it is set to benefit. But the benefit to game developers versus the benefit to Valve seems a little bit weighted toward the former here.

    And there's no doubt that we see companies doing benevolent things. Google are a good example of making things free. And yes, I know that they do it because they can then advertise on whatever they make free, but it's still not intrusive and it's still benevolent, at least from where I'm standing. Which is all that really matters (The consumer perspective).

    Centipeed on
  • PeewiPeewi Registered User regular
    edited January 2008
  • subediisubedii Registered User regular
    edited January 2008
    This also beats out other Download schemes in a few other ways. Schemes run by Gamespy and Gamespot have plenty of limitations to them that Steam doesn't, don't have the community features that steam does either. And now Valve is saying that they'll allow anyone to make their game Steam compatible, even if you're not directly publishing on there. It's a good move by them, it makes Steam more popular, and it means that those games built with Steam in mind can easily make use of its community features and voice support and the rest, simply by adding the game to the list.

    Really, I don't get what all the complaining is about. Valve is taking steps to make Steam ubiquitous and more of a de-facto standard. If a game is released that's compatible with Steam features but isn't published directly on Steam, people are going to be asking why not. Heck even the developers will probably be asking why not, If only for the simple reason that they've already implemented this functionality, and Digital Distribution affords them a larger cut than publishing in brick-and-mortar stores.
    Lombardi: “Unified” is a word that all kinds of groups and consortiums push about, but the thing is just that we have a system that we’ve tried and we’re using for thirteen million people. It makes sense for developers to just have access to this stuff that is essential, but no great design challenge – the copy protection, the server browser – and the motivation for us is that if a game uses our encryption and sells millions of copies, all those people who didn’t already have a Steam account have to make one. Once they’re there we can talk to them and turn them on to all the other games on Steam.

    @ Mumblyfish: If those developers were intent on restricting sales by region, they'd be doing it beforehand, only on the physical format. It's not Valve's choice when developers choose to charge crazy amounts depending on region (something which a lot of the developers publishing via Steam at the moment simply don't do).

    subedii on
  • Monolithic_DomeMonolithic_Dome Registered User regular
    edited January 2008
    Mumblyfish wrote: »
    Hooray! The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.

    Take that, Europe and Australia!



    This + your avatar = win







    or is it won? past tense and all. Am I doing this right?;-)

    Monolithic_Dome on
    [SIGPIC][/SIGPIC]
  • Monolithic_DomeMonolithic_Dome Registered User regular
    edited January 2008
    Okay, more hints at whether or this is indie-dev friendly, without out and out saying it:
    Lombardi: Yeah, it’s basically it’s all the plumbing involved in Steam, minus the distribution piece. Copy protection, auto-updating, voice, Steam community, and the other stuff on the release. It’s all available for free, and people can use any single part, or all of it. It’s free of charge, and you don’t have to distribute the game itself via Steam.

    ...suggesting that you can if you want. Choice is good. Go valve.
    “hey, you have to create this account and unlock the game” and they’d launch and go into the game. The only time you’d see Steam was in creating an account, everything else can be reskinned, auto-updating will be transparent to the user already.

    I like this already

    I also like his take on piracy:
    Gamers are generally good people and they pay for all kinds of stuff, but if piracy is the only place they can get it, temptation piles in. The pirates always are going to have some version of the game thrown together after the title is released, but it’s when good gamers get tempted away pre-release that we feel the really nasty piracy occurs.

    What? your customers aren't criminals? Did you miss a class in B-school or something?

    also:
    people have always come back and said “I want all my games to work like this”. So there’s a load of good reasons gamers, and a load of good reasons for developers for us to give it away.

    He's got me pegged. And, at this point, if "give it away" means "to Bioware and PopCap Games, sorry Monolithic_Dome," I am going to burn the state of washington to the ground.

    Monolithic_Dome on
    [SIGPIC][/SIGPIC]
  • AoiAoi Registered User regular
    edited January 2008
    The_Scarab wrote: »
    Centipeed wrote: »
    Fig-D wrote: »
    DrDizaster wrote: »
    You do realize that the last sentence of your post is completely fucking ridiculous, right?

    Yeah, I kinda have to agree here.

    Well, you both get an A+ for "Contribution to the discussion". By which I mean an F-. If you happen to live in a country that is different from mine and don't understand my easily understandable grading system, I'm saying that you've failed.

    Or, in other words: Please explain why it's fucking ridiculous.

    Their point, I think, or at least it should be, is that Valve is nice. But Valve is also a business. they would absolutely not do this 'out of the goodness of their hearts'. They are getting paid somewhere. You just have to find out where.

    By getting all these different companies to sell through steam, it's drawing more and more eyes towards their marketplace, resulting in more potential sales of their software?

    Aoi on
  • SudsSuds Registered User regular
    edited February 2008
    With the exception of MMOs I no longer view PC gaming as I used to. It's almost Steam gaming now, since that's the defacto platform for me now.

    Having used Steam exclusively for nearly two years now I'm totally sold on Digital Distribution. I see it as the future of PC gaming.

    Suds on
    camo_sig2.png
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