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Okay, I enjoy a good strategy game as much as the next guy. I've dipped my toe into just about every pool out there, but only gotten around to swimming laps in maybe one or two. I downloaded the demo to this "Armageddon Empires" that carries with it the weighty recommendation of His Majesty Tycho I. But I'll be honest, I feel like I could have better spent the last three hours trying to figure out how many fish hooks I can spear my lips with.
First of all, the interface is beyond hideous. Let's put aside for a moment the complete lack of tutorials, help text, or in-game prompts - and still we have the least intuitive control scheme I've ever wadded through. This game contains rules. Giant, bubbling tar-like pits of rules that writhe obscenely and the only rule that burns with a clear fire is the one you have no real interaction with or choice over (note: place your stronghold card on your "start tile" that you previously just placed.)
I read the help guide linked to by the aforementioned sadist Mr. Tycho - and it turns out that the three part guide is actually a six-part guide (or perhaps that was a second guide that was considerably longer.) Regardless, despite their best attempts to help new players I firmly believe that all but the most maniacal are in for the joy of discovery through trial and error - discovering the computer bleeding you: an adorable newborn on wobbly legs that has wandered into a spring-loaded trap with rusted teeth.
For those of you with the patience to learn the myriad corners of this rat maze, I simultaneously salute and weep for you.
Oh my goodness, I was so lost last night until I read the first couple things about how to move and such and also figuring out that running it in windowed mode cut off the bottom part of my game but oh it was fun.
I dunno, I guess I am really patient when it cames to my entertainment mediums and will gladly wait out an obscene amount of bullshit for some glorious fun. That being said, I enjoyed the desperation and exploration and bombing my opponents base after he kept trying to kill me, and getting that AA equipment card and attaching it to the tank I just deployed to guard my garrison made it quite satisfactory to blow that Machine Empire's wraith straight to hell.
I would actually buy this if I knew I had a paycheck coming next week.
edit: Dammit, I just got though uninstalling the demo and now I really want the full game!
edit times 2:Frankly, nothing felt as good as when the Machine empire had a hero and some nice shock troopers sitting outside my base and being overjoyed to get initiative and deploy a few good card which promptly knocked them back into full retreat.
I played the demo and then purchased it shortly afterwards. The interface definitely needs less clicking (battles in particular are an exercise in wearing out your clicking finger). However overall I'm quite happy with it. I started to dig into the deck construction last night, trying new units and such.
Multiplayer would be godsend.
If anyone has any questions I may be able to answer them.
I played the demo and then purchased it shortly afterwards. The interface definitely needs less clicking (battles in particular are an exercise in wearing out your clicking finger). However overall I'm quite happy with it. I started to dig into the deck construction last night, trying new units and such.
Multiplayer would be godsend.
If anyone has any questions I may be able to answer them.
For those battles, and anything else where you just need to hit Accept or Roll Dice or any single choice, you can just hit Enter. Once I started doing that long battles became much less of a headache.
I played the demo and then purchased it shortly afterwards. The interface definitely needs less clicking (battles in particular are an exercise in wearing out your clicking finger). However overall I'm quite happy with it. I started to dig into the deck construction last night, trying new units and such.
Multiplayer would be godsend.
If anyone has any questions I may be able to answer them.
For those battles, and anything else where you just need to hit Accept or Roll Dice or any single choice, you can just hit Enter. Once I started doing that long battles became much less of a headache.
I Downloaded the demo last night and played a few rounds, bought the full thing this morning.
The game is great fun once you get the hang of it. The learning curve is a little steep(mostly due to the complete lack of tooltips and help in-game), but the guide linked in the FAQ explains all of the basics that you will need and the manual covers the more advanced stuff(like hunting down stealthed units and such).
It seems like playing with rare/uncommon resources makes it a crap-shoot of who will win though. Too few humans and the aliens are screwed, too many humans and not enough materials and the machines are. Personally I like common resources/rare specials on a standard size map(haven't tried the larger ones yet.)
I bought the full version of this after the demo and love it, machines are my good GOOD friends and the aliens can burn in a fire.
Havent got the hang of the whole deck building yet although ive worked out the game pretty much 100% now, it does help to read the mannual a little on the key issues.
Love nothing more then getting a couple Machine Scourge unit bulking him up with upgrades and having a 10A shock unit with a tactics hero in HQ pumping out the tactics cards and you are almost the destroyer of worlds
Anyone got questions about the game I can proberbly help, played it for about 12ish hours now, and any advice on deck building send my way!
I also played the demo and followed it up with a Full purchase, totally my kind of game. I find the Empire of Man to be the easiest faction by far, and thusly have challenged myself to master the Machines, as they are the COOLest by far. 8-)
When you up the map size to large you can add in another race, allowing a 4team ffa. I had one of these going last night as the machines, at the end of a long war it was just me and the Empire of Man left standing, at this point I was getting about 7-8 of each resource per turn and the only inhibiting factor was AP (I love how big armies take a lot of AP to maneuver) I was on the search for Man's HQ, with a incredibly strong force of machines, including a giant robo.;-) The map is fairly large and I'm having a hard go of it, I figure its just a matter of time though as every time Man throws some troops at me they are repelled and decimated easily, he's got to be running low on quality cards. Then one turn out of nowhere a nuke rockets my way, my base fails its anti missile roll and blammo, giant crater where was once the Citadel of Machines, game over man. Bastard sneaked in a mobile missile launcher.
The windowed mode on my Mac still chops off a lot of the interface. It's fucking irritating. And it needs a tutorial mode. They could just make the demo the tutorial levels from the full version, that's all I'd need to see to make a decision.
Pheezer on
IT'S GOT ME REACHING IN MY POCKET IT'S GOT ME FORKING OVER CASH
CUZ THERE'S SOMETHING IN THE MIDDLE AND IT'S GIVING ME A RASH
Does anyone find high stealth heroes to be problematic? As in, 'Hello, I'm an enemy assassin with high stealth. I'm here to make sure you'll never have a hero in play - and you can't stop me'.
I'll agree that the interface leaves a lot to be desired, and the designers could have streamlined this game a lot better, but once you get into the actual gameplay, it's a very solid exspeirence.
By only gripe is the 30 turn limit in the demo. I've barely had time to find my opponent, much less get into the act of crushing him before time is up.
Does anyone find high stealth heroes to be problematic? As in, 'Hello, I'm an enemy assassin with high stealth. I'm here to make sure you'll never have a hero in play - and you can't stop me'.
Or am I missing something really obvious?*
*I probably am.
Build an intel center in the base where you have your researchers and such, it will give them extra dice to defend against assassination attempts* and if you upgrade it to level 2 it has a pretty good chance of revealing any stealthed units in the hex so that you can hunt them down with your garrison.
For armies in the field its a bit harder, but the best way is to include a unit with the recon skill in your army. The actual "recon units" are pretty weak but I think all the sides have at least one combat unit that has the recon skill as well. This gives the added bonus of being able to see enemy armies/bases before you actually walk into them as well.
*Oh yes, it also turns the attempt into a "duel" where if your successes outnumber the assassin's then they will take damage instead of your leader.
I'll agree that the interface leaves a lot to be desired, and the designers could have streamlined this game a lot better, but once you get into the actual gameplay, it's a very solid exspeirence.
By only gripe is the 30 turn limit in the demo. I've barely had time to find my opponent, much less get into the act of crushing him before time is up.
Yea, between the turn limit and only one opponent the demo is really more of an exercise against the independents.
So, last night, i learned that I can make tactics cards with a technician, build refining cards with a scientist, and with mobile artillary in the back row, can attack, and make a second area of attack.
With games like these, I really like to just throw myself into it and after failing a couple times or getting halfway decent, I start using the help faqs.
BTW, how does one increase the supply range short of building a second base with an engineer hero?
RoyceSraphim on
0
Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular
edited February 2008
There are some great concepts in this game, and I bought it without even playing the demo. I would like to see others incorporate the CCG mechanic into strategy games in the future.
While I am enjoying the game, there needs to be a way to boost the difficulty, or maybe the unit balance needs to be reworked. I've only played a half dozen games, but they have all been won easily by just building a handful of the biggest units and walking over everything. Unless they have a special skill (like recon or anti-air), 90% of the units just seem obsolete once the big guys are on the board. There needs to be a way for smaller units to at least influence battles involving big units. Or, if there is such a way, and I just haven't seen it, then the AI needs to be modified to take advantage of it. I would hate for this to be another great turn-based strategy game that's ruined by poor AI (Empire of the Faded Suns, Ascendency).
So, last night, i learned that I can make tactics cards with a technician, build refining cards with a scientist, and with mobile artillary in the back row, can attack, and make a second area of attack.
With games like these, I really like to just throw myself into it and after failing a couple times or getting halfway decent, I start using the help faqs.
BTW, how does one increase the supply range short of building a second base with an engineer hero?
The only way to increase supply range is to build a new base, or take one from the independents/enemy. Although any hero can build a base, OR a unit(non-hero) with the engineer ability.
There are some great concepts in this game, and I bought it without even playing the demo. I would like to see others incorporate the CCG mechanic into strategy games in the future.
While I am enjoying the game, there needs to be a way to boost the difficulty, or maybe the unit balance needs to be reworked. I've only played a half dozen games, but they have all been won easily by just building a handful of the biggest units and walking over everything. Unless they have a special skill (like recon or anti-air), 90% of the units just seem obsolete once the big guys are on the board. There needs to be a way for smaller units to at least influence battles involving big units. Or, if there is such a way, and I just haven't seen it, then the AI needs to be modified to take advantage of it. I would hate for this to be another great turn-based strategy game that's ruined by poor AI (Empire of the Faded Suns, Ascendency).
Enhancements and Equipment can make infantry a fairly significant threat to larger units, since there is far more bonuses that can be applied to infantry than to tanks/biomechs. But yea, the AI does need some help in using them.
The more I play the demo, the more I'm understanding the interface, and while I still think it is counter-intuitive, I can forgive it for the deep, deep gameplay. I made my first deck (a Machine Empire stealth/spy/assassin deck) that rocked the AI and beat it in 16 turns. Speaking of the AI, my biggest concern is that the full version has better AI than the demo. So far, I've never lost to the AI, just the 30 turn time limit. Can anyone confirm the AI in the full version is smarter?
CoJoeTheLawyer on
0
Tiger BurningDig if you will, the pictureRegistered User, SolidSaints Tuberegular
edited February 2008
I didn't play the demo, but my guess is no, it's not any stronger. The AI is the game's weak point. I am to the point where I am building decks with self-imposed limitations (e.g. - no units with point values in excess of 3) to make it interesting. This game is begging, begging, for multiplayer.
After playing the demo, I'm absolutely hooked. I haven't played very far yet, and I absolutely have no idea what I'm doing with things like research, but this one is going to be bought'ed so hard in a day or two.
I love the idea of online CCG's, and the feel is certainly there. Star Chamber didn't do it for me, I dug PoxNora for a long time. I really loved With Authority! (a WWE online card game that was actually really well done). This looks like what I've been waiting for.
Yeah, there's a huge learning curve, but the tutorial linked from their site helps. One day, I will have enough resources to create an alpha-omega bomb.
I need money for this. Stupid impending school. :x
Edit: hah, I just won a demo game by sneaking a hero into the enemy HQ, and planting a briefcase nuke. Foom.
I didn't play the demo, but my guess is no, it's not any stronger. The AI is the game's weak point. I am to the point where I am building decks with self-imposed limitations (e.g. - no units with point values in excess of 3) to make it interesting. This game is begging, begging, for multiplayer.
This game is complex. If you like things which are made so tremendously basic and simple that it does not require a good deal of thinking in learning how to play the game this game is not for you, and honestly not for most of the people on the planet.
Universal truth however, is not defined in mass appeal.
Personally, I love this game.
Cool things I have found:
Black Mesa, and vault 13
Also: The Mutants have a guy named Tyrell, an obvious reference to Dr Tyrell of the Tyrell corporation in Blade Runner. Company motto? More human than human.
After some deliberation, I decided to purchase the full version of AE, and I have not been disappointed.
First, I think the AI is smarter than in the demo. In my last game, it managed to sneak a stealthy hero into my HQ and assassinate most of my heroes sitting there before I could play a recon unit and put a stop to it. The AI then air assaulted me with multiple WMDs and wiped me off the map. Both instances never happened to me in the demo. Also, it was nice to see the various AI factions battling it out on a larger map rather than sit there/team up against me.
Mostly though, I wanted to support the people who made the game. It is obvious that gallons of blood, sweat and tears went into the design of AE, and this warrants my $30.
It makes sense that the AI would be smarter in the full game than in the demo but also, you need to consider, is the AI getting good cards and enough resources around their base? I mean, they could be getting nothing but high level cards and only have the basic resources of their starting tile.
So I purchased this game and started mucking about with the decks. It seems, for now, that I have an unreasonably powerful set so far - it's pretty much 10 Imperial Marines supported by genetics, tactics and tech. I mean, when you have a stack of eight Imperial Marines that can jump four tiles, have lasers, combat drugs and are led by a hero that gives one to attack and defense, there isn't much that can stop you.
OK, so I bought this game and I think it's pretty awesome. Anyone still play it? Anyone who wants to give me some tips for actually winning still play it?
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I dunno, I guess I am really patient when it cames to my entertainment mediums and will gladly wait out an obscene amount of bullshit for some glorious fun. That being said, I enjoyed the desperation and exploration and bombing my opponents base after he kept trying to kill me, and getting that AA equipment card and attaching it to the tank I just deployed to guard my garrison made it quite satisfactory to blow that Machine Empire's wraith straight to hell.
I would actually buy this if I knew I had a paycheck coming next week.
edit: Dammit, I just got though uninstalling the demo and now I really want the full game!
edit times 2:Frankly, nothing felt as good as when the Machine empire had a hero and some nice shock troopers sitting outside my base and being overjoyed to get initiative and deploy a few good card which promptly knocked them back into full retreat.
Does this have multiplayer?
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Multiplayer would be godsend.
If anyone has any questions I may be able to answer them.
For those battles, and anything else where you just need to hit Accept or Roll Dice or any single choice, you can just hit Enter. Once I started doing that long battles became much less of a headache.
My mouse thanks you.
main site
http://www.armageddonempires.com/games/AE/armageddon_empires.html
buying site
I have no idea why. I should love it. But I don't.
The game is great fun once you get the hang of it. The learning curve is a little steep(mostly due to the complete lack of tooltips and help in-game), but the guide linked in the FAQ explains all of the basics that you will need and the manual covers the more advanced stuff(like hunting down stealthed units and such).
It seems like playing with rare/uncommon resources makes it a crap-shoot of who will win though. Too few humans and the aliens are screwed, too many humans and not enough materials and the machines are. Personally I like common resources/rare specials on a standard size map(haven't tried the larger ones yet.)
Havent got the hang of the whole deck building yet although ive worked out the game pretty much 100% now, it does help to read the mannual a little on the key issues.
Love nothing more then getting a couple Machine Scourge unit bulking him up with upgrades and having a 10A shock unit with a tactics hero in HQ pumping out the tactics cards and you are almost the destroyer of worlds
Anyone got questions about the game I can proberbly help, played it for about 12ish hours now, and any advice on deck building send my way!
When you up the map size to large you can add in another race, allowing a 4team ffa. I had one of these going last night as the machines, at the end of a long war it was just me and the Empire of Man left standing, at this point I was getting about 7-8 of each resource per turn and the only inhibiting factor was AP (I love how big armies take a lot of AP to maneuver) I was on the search for Man's HQ, with a incredibly strong force of machines, including a giant robo.;-) The map is fairly large and I'm having a hard go of it, I figure its just a matter of time though as every time Man throws some troops at me they are repelled and decimated easily, he's got to be running low on quality cards. Then one turn out of nowhere a nuke rockets my way, my base fails its anti missile roll and blammo, giant crater where was once the Citadel of Machines, game over man. Bastard sneaked in a mobile missile launcher.
I need to put more recon cards into my deck.
CUZ THERE'S SOMETHING IN THE MIDDLE AND IT'S GIVING ME A RASH
Or am I missing something really obvious?*
*I probably am.
By only gripe is the 30 turn limit in the demo. I've barely had time to find my opponent, much less get into the act of crushing him before time is up.
Build an intel center in the base where you have your researchers and such, it will give them extra dice to defend against assassination attempts* and if you upgrade it to level 2 it has a pretty good chance of revealing any stealthed units in the hex so that you can hunt them down with your garrison.
For armies in the field its a bit harder, but the best way is to include a unit with the recon skill in your army. The actual "recon units" are pretty weak but I think all the sides have at least one combat unit that has the recon skill as well. This gives the added bonus of being able to see enemy armies/bases before you actually walk into them as well.
*Oh yes, it also turns the attempt into a "duel" where if your successes outnumber the assassin's then they will take damage instead of your leader.
Yea, between the turn limit and only one opponent the demo is really more of an exercise against the independents.
With games like these, I really like to just throw myself into it and after failing a couple times or getting halfway decent, I start using the help faqs.
BTW, how does one increase the supply range short of building a second base with an engineer hero?
While I am enjoying the game, there needs to be a way to boost the difficulty, or maybe the unit balance needs to be reworked. I've only played a half dozen games, but they have all been won easily by just building a handful of the biggest units and walking over everything. Unless they have a special skill (like recon or anti-air), 90% of the units just seem obsolete once the big guys are on the board. There needs to be a way for smaller units to at least influence battles involving big units. Or, if there is such a way, and I just haven't seen it, then the AI needs to be modified to take advantage of it. I would hate for this to be another great turn-based strategy game that's ruined by poor AI (Empire of the Faded Suns, Ascendency).
The only way to increase supply range is to build a new base, or take one from the independents/enemy. Although any hero can build a base, OR a unit(non-hero) with the engineer ability.
Enhancements and Equipment can make infantry a fairly significant threat to larger units, since there is far more bonuses that can be applied to infantry than to tanks/biomechs. But yea, the AI does need some help in using them.
I totally agree. just seemed like there wasn't enough to it.
now, Chaos Overlords - there's a PC turn-based strategy game I loved.
I love the idea of online CCG's, and the feel is certainly there. Star Chamber didn't do it for me, I dug PoxNora for a long time. I really loved With Authority! (a WWE online card game that was actually really well done). This looks like what I've been waiting for.
IOS Game Center ID: Isotope-X
I need money for this. Stupid impending school. :x
Edit: hah, I just won a demo game by sneaking a hero into the enemy HQ, and planting a briefcase nuke. Foom.
Dumb AI + No Multiplayer = Questionable purchase
I also found this
But I am not sure where it is from.
edit: and as far as multiplayer goes, there are always patches or getting your comp sci friend addicted to it and having him write a mod for you.
Universal truth however, is not defined in mass appeal.
Personally, I love this game.
Cool things I have found:
Also: The Mutants have a guy named Tyrell, an obvious reference to Dr Tyrell of the Tyrell corporation in Blade Runner. Company motto? More human than human.
Yeah, there's a big thread on their forums about it.
First, I think the AI is smarter than in the demo. In my last game, it managed to sneak a stealthy hero into my HQ and assassinate most of my heroes sitting there before I could play a recon unit and put a stop to it. The AI then air assaulted me with multiple WMDs and wiped me off the map. Both instances never happened to me in the demo. Also, it was nice to see the various AI factions battling it out on a larger map rather than sit there/team up against me.
Mostly though, I wanted to support the people who made the game. It is obvious that gallons of blood, sweat and tears went into the design of AE, and this warrants my $30.