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[GAME ON] Pirates, Vikings and Knights II Beta 2.0

bloodyroarxxbloodyroarxx Casa GrandeRegistered User regular
edited August 2008 in Games and Technology
It's HERE


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PVKII Is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance and power.

Pirates, Vikings & Knights II pits each team against one another in a variety of different scenarios enabling a varied, strategic, and fun gameplay. Each team has its overall strengths and weaknesses, as well as each member within those teams contributing special abilities for the success or failure of each goal.
Cooperation will lead you to victory and glory!

They will battle in territories familiar to them such as Medieval Castles, European Villages, Winter Landscapes, Grassy Plains, Sea Vessels, Catacombs, Sea Ports and more!

Immerse yourself in the PVKII world!


Whats new in Beta 2

- Three new classes to choose from (Pirate Captain, Viking Huscarl and Knight Archer)
- Improved combat system: directional blocking, more realistic hit detection
- Two new maps (pvk_arena and pvk_forgotten)
- pvk_island: balance and other changes
- pvk_fort: layout changes (Now Booty Tag)
- pvk_desertruin: Larger territory
- Updated playerguide (playerguide.html in pvkii folder)
- Various other changes and balances

bloodyroarxx on
«13

Posts

  • Whiniest Man On EarthWhiniest Man On Earth Registered User regular
    edited February 2008
    Turn this into a [Game On!] and count me in. Played for a while earlier and all the new classes are great.

    Whiniest Man On Earth on
  • GoombaGoomba __BANNED USERS regular
    edited February 2008
    I like the new changes in the maps. Desert ruins might be winnable by vikings now.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Deviant HandsDeviant Hands __BANNED USERS regular
    edited February 2008
    I always felt like this mod should have been Pirates, Ninjas, and Knights for some reason.

    Sounds catchier too.

    Deviant Hands on
  • HaVoKHaVoK Registered User regular
    edited February 2008
    It's been a long time in the works, I hope you all enjoy Beta 2.0 and have fun with it.

    If you find any bugs you'd like to report, We'd appreciate it if you could post them in the Bugs forum of pvkii.com!

    Ninjas don't exist, Pirates wiped them out. ;-)

    HaVoK on
    [SIGPIC][/SIGPIC]
  • Nimble CatNimble Cat Registered User regular
    edited February 2008
    I've got to wait in line for Fileplanet because ASU blocks all torrent traffic. Lame.


    My Steam ID is Nimble Cat.

    Nimble Cat on
  • BlueDestinyBlueDestiny Registered User regular
    edited February 2008
    I just played for 5+ hours and man was it fun. I love waiting for a guy to attack and then just parrying and countering all his swings.

    BlueDestiny on
  • HaVoKHaVoK Registered User regular
    edited February 2008
    Good to hear you're having fun BlueDestiny.

    Don't smite new people too bad though :P

    HaVoK on
    [SIGPIC][/SIGPIC]
  • GoombaGoomba __BANNED USERS regular
    edited February 2008
    Berserkers are jerks with their dual wield "haha try to block this" attack. Big stupid jerks.

    Goomba on
    [SIGPIC][/SIGPIC]
  • EdcrabEdcrab Actually a hack Registered User regular
    edited February 2008
    Download finished so I'm going to try it out. Who else is up for it?

    Edcrab on
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  • GumpyGumpy There is always a greater powerRegistered User regular
    edited February 2008
    This is one of the best mods. All three new classes are really fun to play. Really fun.

    I used to think the Vikings were slightly dull compared to the others, but the axe throwing and shield bashing are really really nice to use.

    Gumpy on
  • mal330mal330 Registered User regular
    edited February 2008
    @HaVoK: Hit detection is different now, no? Should be cool. Besides, I need to be able to beat you in something other than DoW. >_>

    PvK is win, though. Need to download it and start playing. :)

    mal330 on
  • Whiniest Man On EarthWhiniest Man On Earth Registered User regular
    edited February 2008
    I haven't been able to figure out how to shield bash and make it hit. Anyone?

    Whiniest Man On Earth on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited February 2008
    I can hit every time with the shield bash, it just doesn't seem to do enough damage.

    In fact I'm excelling at getting people to "About to be pushing up the daisies"-level health, only for the opposition- or worse, my own teammates- to finish them off and get credit.

    Basically I don't understand how they can expend so much goddamn effort on a mod only to omit, say, an assist scoring function or a decent quick switch button. In other words Team Fortress 2 has completely ruined the game for me, and so unlike the initial release I just can't appreciate it for what it is. Which is a pity, because if I could give up TF2 for a month I'm sure I'd quickly grow into it.

    Edcrab on
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  • BlueDestinyBlueDestiny Registered User regular
    edited February 2008
    HaVoK wrote: »
    Good to hear you're having fun BlueDestiny.

    Don't smite new people too bad though :P

    I've played PVK since the HL1 version, so I did have a bit of an advantage over the new players. Still got my ass kicked plenty of times, especially by those damn huscarls who just run away and throw axes at you. Also, don't worry too much about kills Edcrab, only one map actually relies on kills to win. You can be a big help to the team by fulfilling the objective of the map.

    BlueDestiny on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited February 2008
    Played this today, was pretty awesome. Compared to the beta 1.0 barrel spamming, this was a big improvement. The new classes are pretty awesome, and I was really enjoying playing the archer.

    Parrot was pretty awesome too :D

    Metal Gear Solid 2 Demo on
    SteamID- Enders || SC2 ID - BurningCrome.721 || Blogging - Laputan Machine
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    Orikae! |RS| : why is everyone yelling 'enders is dead go'
    When I say pop it that means pop it
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  • GoombaGoomba __BANNED USERS regular
    edited February 2008
    Edcrab wrote: »
    I can hit every time with the shield bash, it just doesn't seem to do enough damage.

    In fact I'm excelling at getting people to "About to be pushing up the daisies"-level health, only for the opposition- or worse, my own teammates- to finish them off and get credit.

    Basically I don't understand how they can expend so much goddamn effort on a mod only to omit, say, an assist scoring function or a decent quick switch button. In other words Team Fortress 2 has completely ruined the game for me, and so unlike the initial release I just can't appreciate it for what it is. Which is a pity, because if I could give up TF2 for a month I'm sure I'd quickly grow into it.
    Y... really?

    Kills? You're this upset that a meaningless number isn't added beside your name?

    ...Really?

    Goomba on
    [SIGPIC][/SIGPIC]
  • EdcrabEdcrab Actually a hack Registered User regular
    edited February 2008
    No, but it's the more the attitude pubs have to anyone without a sky-high K:D ratio that gets to me.

    If the score system was meaningless, there wouldn't even be a scoreboard. There is one, so it'd be nice if it worked properly. Fistful of Frags and Battlegrounds have perfectly serviceable damage/assist-based scoring systems.

    You're acting like I've added it to my "never play this mod again" list: I simply find it hard to adapt after TF2 (seriously, it's the quick switch button going straight to the secondary I feel the absence of most) and so I'm not enjoying it as much as I should be.

    Edcrab on
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  • CrashmoCrashmo Registered User regular
    edited February 2008
    Maybe I'm just out of practice from being absent of this game for a few months, but the fighting in 2.0 seems a lot different. Mainly that you can't block out of a swing (it'd be nice to be able to block out of just charging up), and that uncharged hits seem to be a frick of a lot weaker.

    The Huscarl is nice, but the 1h/shield is so severely lacking in damage, and charges the special extremely slowly. Thankfully it only takes a few axe tosses to get your bar full. Speaking of axe tosses, throwing axe kills are extremely satisfying.

    Oh, and Goomba pretty much just dancesmashed me when he was a pirate...and not even the fast pirate.

    Crashmo on
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  • GoombaGoomba __BANNED USERS regular
    edited February 2008
    I think the shotgun is my favorite weapon, with the great sword being second.

    Unless you go by awesome then it goes parrot followed by hook, I don't care if they're technically the same weapon.

    Goomba on
    [SIGPIC][/SIGPIC]
  • HaVoKHaVoK Registered User regular
    edited February 2008
    Tip with classes that have shields: If you get a successful bash, in a limited amount of time you can attack with the sword right afterwards.

    It's simple Edcrab about the scoring system, the concentration for 2.0 was three new class models, their animations, sounds, and weapons. Aswell as a couple maps and the overhauled combat system. Also It's a beta and growing with each release.

    TF2 is a retail game, PVK II we all work on our spare time. It'll get better and community suggestions are taken into consideration and heard. Have to pace ourselves and set milestones or you'll see even longer releases. Though now our goal is to do smaller updates, instead of one big huge one after a year of work. That really kills the fanbase to drag it out that long.

    Thanks all for playing the mod, hope it brings you lots of fun. 8-)
    It's really good to read comments on it, good and bad.

    HaVoK on
    [SIGPIC][/SIGPIC]
  • EdcrabEdcrab Actually a hack Registered User regular
    edited February 2008
    Oh, don't get me wrong, it's probably the strongest second version on the entire mod scene :) And it's not like TF2 implemented assists particularly well in the first place. You fellas should be proud that the only thing I can find to whine about is a pretty minor issue...


    Just throwing this out here: we got any really kindly regs who'd consider hosting a PA PVKII server? Right now it seems that all the best servers are German (but hey, they seem to have a pretty good record for keeping douchebags out, considering my experiences last night).

    Edcrab on
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  • GoombaGoomba __BANNED USERS regular
    edited February 2008
    I have though up a complaint all and my own and have not heard this echoed anywhere, but...

    Parrots block you. And it sucks.

    Goomba on
    [SIGPIC][/SIGPIC]
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited February 2008
    Shield bash is only really effective at killing if you manage to trap someone in a tight space with it.

    But it is wonderful for just charging down a corridor and sending everyone flying, leaving you free to axe them up.

    Gumpy on
  • HaVoKHaVoK Registered User regular
    edited February 2008
    Parrot problem is being looked at, seen complaints of it blocking people running away with the treasure in tight spaces, then them not able to drop the chest due to the parrot being in front of them and getting killed because by the time they turned around and dropped it their pursuer was right on them.

    Gumpy - I'm just talking about normal Shield bash with the Knight and Huscarl shield, you can bash and if you hit them you can attack with the 1H sword for a few seconds after quickly then it puts the shield back up. Not the wonderfully chaotic special of the Huscarl.

    Thanks Edcrab :P

    HaVoK on
    [SIGPIC][/SIGPIC]
  • Fig-DFig-D SoCalRegistered User regular
    edited February 2008
    Wow, I just installed and played a few rounds. Very fun. There's something very satisfying about throwing axes at people or shooting kegs for massive kills.

    As far as suggestions, nothing much really. The parrot thing again, maybe adding some sort of tracker ala TF2 for the Booty. I imagine an old world compass would fit the theme nicely. Assists (also ala TF2) would be nice.

    I'll post in this thread later if I think of anything else important, but all in all I say good fucking work guys. It's a really well done second release and I look forward into sucking some of my buddies into it.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • GoombaGoomba __BANNED USERS regular
    edited February 2008
    Blocking is confusing. Mainly because it's all backwards.

    What's that about?

    Goomba on
    [SIGPIC][/SIGPIC]
  • WrenWren ninja_bird Registered User regular
    edited February 2008
    still waiting for my spear throwererer

    also I was mentioning this in a pvk2 server earlier, but I'd love to see wizard wars done in source.

    Wren on
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    TF2 - Wren BF3: Wren-fu
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited February 2008
    I tried this and hated it, I guess I am just now use to mods/betas but the quality was garbage. It looked nice but all the animations look funny, the sound blows and the gameplay has lots of problems. I shouldn't complain though because the quality is amazing for a mod but I can't help but notice all the problems.

    Fizban140 on
  • Snake101stSnake101st Registered User regular
    edited February 2008
    Goomba wrote: »
    Blocking is confusing. Mainly because it's all backwards.

    What's that about?



    Basically I think its so fights dont end up being one guy running in circles around the other.

    And fiz... I think youre crazy. Are you playing on a decent comp? Its pretty awesome for me.

    Snake101st on
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  • GoombaGoomba __BANNED USERS regular
    edited February 2008
    Well it's not the directional blocking, it's that to block left, you move right instead of left. Inverted, if you will.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited February 2008
    Snake101st wrote: »
    Goomba wrote: »
    Blocking is confusing. Mainly because it's all backwards.

    What's that about?



    Basically I think its so fights dont end up being one guy running in circles around the other.

    And fiz... I think youre crazy. Are you playing on a decent comp? Its pretty awesome for me.
    Not really, I need a new PC, and money for a new PC.

    Fizban140 on
  • SueveSueve Registered User regular
    edited February 2008
    I just dwnld. Does PA play togther?

    Sueve on
  • AtheraalAtheraal Registered User regular
    edited February 2008
    Goomba wrote: »
    Well it's not the directional blocking, it's that to block left, you move right instead of left. Inverted, if you will.

    Protip: When you want to absorb the impact of something, moving toward it is probably not what you want to do. ;-)

    Atheraal on
  • Fig-DFig-D SoCalRegistered User regular
    edited February 2008
    Sueve wrote: »
    I just dwnld. Does PA play togther?

    Not yet, we need to spread this around a bit more. Just played on an awesome "Bomberman" server though. The admin gives Skirmishers no clip on the arena map. I think you can figure out in rest ;-)

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • GoombaGoomba __BANNED USERS regular
    edited February 2008
    Atheraal wrote: »
    Goomba wrote: »
    Well it's not the directional blocking, it's that to block left, you move right instead of left. Inverted, if you will.

    Protip: When you want to absorb the impact of something, moving toward it is probably not what you want to do. ;-)
    Yes, but if something is coming from the right, I'm not going to try to stop is by shielding my left. What really gets me is that blocking down is the default, but I guess I'll get used to it in time. I hope.

    Either way, it's a pretty awesome game.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited February 2008
    Arrr Parrot!

    Genius.

    Bacon-BuTTy on
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  • SueveSueve Registered User regular
    edited February 2008
    NI!

    Sueve on
  • AtheraalAtheraal Registered User regular
    edited February 2008
    Goomba wrote: »
    Atheraal wrote: »
    Goomba wrote: »
    Well it's not the directional blocking, it's that to block left, you move right instead of left. Inverted, if you will.

    Protip: When you want to absorb the impact of something, moving toward it is probably not what you want to do. ;-)
    Yes, but if something is coming from the right, I'm not going to try to stop is by shielding my left. What really gets me is that blocking down is the default, but I guess I'll get used to it in time. I hope.

    Either way, it's a pretty awesome game.

    Wait, I actually haven't played this yet, I assumed from what you said that blocking direction is controlled by what direction you move in. Is it controlled by mouse movement? If so, then yes, inversion makes no sense.

    Atheraal on
  • GoombaGoomba __BANNED USERS regular
    edited February 2008
    Atheraal wrote: »
    Goomba wrote: »
    Atheraal wrote: »
    Goomba wrote: »
    Well it's not the directional blocking, it's that to block left, you move right instead of left. Inverted, if you will.

    Protip: When you want to absorb the impact of something, moving toward it is probably not what you want to do. ;-)
    Yes, but if something is coming from the right, I'm not going to try to stop is by shielding my left. What really gets me is that blocking down is the default, but I guess I'll get used to it in time. I hope.

    Either way, it's a pretty awesome game.

    Wait, I actually haven't played this yet, I assumed from what you said that blocking direction is controlled by what direction you move in. Is it controlled by mouse movement? If so, then yes, inversion makes no sense.
    It is, the same as when you attack. Trying to block right feels like you should move right, because that's the way you move to attack right. It just feels backwards.

    Goomba on
    [SIGPIC][/SIGPIC]
  • SudsSuds Registered User regular
    edited February 2008
    I'm also a fan of PVKII. It's so frantic. I'll only play for about half an hour at a time because after that I get burnt out. Good for some wild and crazy fun though.

    Suds on
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