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[SNES] - missile toting penguin commandos

Track NineTrack Nine Registered User regular
edited February 2008 in Games and Technology

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Wikipedia wrote:
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia, Central America, South America and Brazil between 1990 and 1993. In Japan and Southeast Asia, the system is called the Super Family Computer, Super Famicom (スーパーファミコン, Sūpā Famikon?), or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent direct compatibility.

The Super Nintendo Entertainment System was Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities that compensated for its relatively slow CPU, compared with other consoles at the time. Additionally, the system's support for numerous enhancement chips (which shipped as part of certain game cartridges) helped to keep it competitive in the marketplace.

The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America from Sega's Genesis console. The SNES remained popular well into the 32-bit era, and although Nintendo has dropped all support for the console, it continues to be popular among fans, collectors, and emulation enthusiasts, some of whom are still making "homebrew" ROM images.
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So what's the big deal?
The SNES was and is just damn good gaming, born of an era of damn good gaming and one of the two major competitors who fought one of the fiercest and close cut console wars our fair hobby has ever seen. In retrospect, it's still considered by many as one of the best consoles ever made because of the sheer number of quality titles on it, many of which are still frequently played and purchased even today.

Basically - it's a damn fine system with a fantastic library.


Bah, it's old and it's games can't compare to modern gaming - Isn't it just misplaced nostaligia that's giving people a rosy outlook on the system?
Nostalgia does tend to twist people's views of the games they used to play, but that soon wears off when you get to play them again and they don't live up to what you remembered. After this much time since a console's era has passed you tend to start seeing cracks in the general consensus about it as people go back and find out it doesn't measure up - but the SNES remains popular.

Wanna find out for yourself? follow the thread and play a few of the games mentioned. You'll soon form your own opinion of whether the system's games really do still stand up on their own.


Okay, so what's the plan?
Simply - it's a SNES thread. It'll cover all things SNES (within forum guidelines) and will feature regular updates covering different games from the library. Hopefully it'll inspire some to pick up and play the games as we go along, or just answer a few questions and make it easier for people to access and play the library.


..so, just like every other console thread then?
Not quite. Rather than covering just the obvious "greats" like is so often done, I'm hoping to cover a bit more variety in the library and you may find some of the bigger name games don't immediately come up. There's nothing to stop anyone bringing them up, but I'm aiming to cover some of the lesser mentioned titles andeven some of the crap that crept onto the system - nostalgia be damned. Good and bad movie licences. lesser know gems, and anything in between. I certainly won't be ignoring the big hitters, but a little variety can't hurt.

So, onto the main points..



Accessibility:
For anyone who wants to play along, or finds their interest piqued by this thread, I'll be trying to include a number of details about any game or hardware mentioned at the top of a post.

There's only really two ways to play along - Au natural with the hardware, or with a port of the game on another system (GBA, VC).

For ports, I'll state whether and where the game is availible elsewhere
  • VC (Wii),
  • Other Systems (GBA or even another console e.g. Megadrive/Genesis)

For playing on an actual SNES system, I'll try to include:
  • Regional availibility
  • A rough idea of how much it'll likely set you back
  • How easily availible it is

Any other details such as problems playing on a converter, I'll include if I'm aware of them and if I remember. If anyone sees I've missed something or can add anything that will help others out, please feel free to do so.

Updates:

Games:

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-= Courtesy of davidbarry =-


Super Star Wars

Cybernator


Other:

Some awesome old SNES commercials courtesy of BTP



/
Start

Track Nine on
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Posts

  • Track NineTrack Nine Registered User regular
    edited February 2008
    The Machine

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    *Left to right - The US design (NTSC), The Euro (PAL) & Japanese (NTSC-J) design and the SNES Jr. (NTSC/NTSC-J)*



    Regions:
    • NTSC: Yes
    • PAL: Yes
    • NTSC-J: Yes
    Cost:
    Standard console: Low ($20 - $40)
    SNES Jr: Low ($30 - $50, US & Japan only)

    Availibility: V.Common (enough to build a fort)


    The SNES initially came in 2 different designs after undergoing a redesign for the American market. Whereas both the Japanese (Super famicon, or SFC) and Pal systems maintained a simple sleek design, The American system has a much blockier, clunky appearance, apparently having drawn design inspiration from american car designs at the time (I kid, I kid).
    Thankfully the cosmetic change was the only difference for the American system from the original, and it maintained all the technical aspects of it's japanese counterpart - so much so, that with a little modification to the cartridge slot, it can play many Japanese games without a converter.

    The Pal system was not so fortunate. Despite it's shared appearance, it runs at a slower speed to the SFC and has a region lock in it which prevents the use of NTSC carts, thereby maintaining the fine tradition of screwing over the PAL market *sigh*

    All original versions of the SNES can output either RF, Composite, RGB and S-video with S-video being the best option if possible. The SNES Jr. Lack the S-video output in favor of a smaller, sleeker (and probably cheaper) design, so which model you choose will really come down to design versus functionality and if you don't care about S-video there's not much in it at all.
    Controllers

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    * Left - the US controller, Right the controller everyone else uses *

    Though not so different from their SFC and PAL counterparts as the deck itself, the US pads lose the multi-coloured button design in favor of the use of only two similar colours - Lavendar and Purple. Thankfully this is the only difference and the pads actual layout were left intact.

    As far as I'm aware the pad cannot be swapped between systems as the signal layout on the NTSC pads is different to that of the PAL, resulting in.. difficulties. Though I've never had chance to test this myself.

    Interestingly, the SNES pad design proved so successful that it has been the basis for most control pads that have followed. Not a bad thing by any means, it's damn comfortable and pretty intuitive to play with.

    Should you like the SNES pad and want to put it to use for your PC needs you can also get SNES to USB adapters that will allow you to do so.

    Alternatives: The SNES had a ridiculous number of third party controllers, many of which were best avoided, though some did have a number of interesting extra features. There were also a few wireless controllers, but if you're looking for such a thing you'd be best looking into some made fairly recently by a company called Messiah. They're not cheap, but they are comfortable, reliable and won't eat batteries like a gamegear.
    For those who prefer a arcade style control interface, particularily for fighters like MK ad SFII, there is also the Super advantage

    Carts


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    * The two SNES cart designs. Left - PAL and SFC, Right - US design *

    Just like the Decks, the cartridge design for the US market was considerably different from that of the PAL and SFC. Rumour has it that the US cart design was brought about as a result of one too many American consumers using their NES carts as coasters for their beverages. I guess a few too many tech calls for spillages may have pressed the need for a anti-coaster design, but I'm still not sure if it's true.

    Rumours aside, the design does have a practical purpose in preventing SFC carts being used on a US system and makes using US carts on any other system even more of a pain.


    Batteries and their inevitable demise


    This is important if, like me, you have an attatchment to your SNES games and plan to hang onto and replay them in the future. Alternatively, you might find yourself picking up a bargain somewhere only to get it home and realize it won't let you save.

    Any SNES game that allows you to save contains a battery which will eventually die - even if you haven't used that cart for some time. You'll know when it's happened because either all of your saves will be gone, or you'll find the game save states 9and all your hard won progress) wiping every time you switch off your SNES.

    The good news is, SNES cart batteries aren't anything more than your bog standard everyday watch battery (Model CR2032) and with a little care can be replaced. The only tricky parts are getting into the cart and then sticking the battery in there.. which brings a teeny chance of explosion.

    It's also worth noting that the average CR2032 has an expected life of around 10 years - so expect to start seeing the odd one or two of your games dropping out at this point.
    Replacing the Battery:

    Nintendo used (and still does use) a special type of security bit to seal their carts and systems and thus prevent their users from getting in. If you look on the cart you'll see these strangely shaped bolts.

    To get in you've got two options
    1. Buy a 3.88mm security bit to remove the bolts - they're cheap and widely availible. just do a search for "3.88mm security bit" on your favorite online auction site.
    2. The cheap and cheeky way - get a plastic biro pen and heat up the base until soft and gooey, then press and hold it into the hole in the cart with the bolt in it. The plastic should mould around the bolt and once hardened, voila, you now have a tool to open SNES carts.

    Next open the cart by lifting the front up (over the catches) and away, then lift the circuit board carefully out, trying only to touch the edges.

    Now, you'll see the battery on the board (large flat round metal disc). It's soldered down, usually by 3 or 4 solder points which you'll have to carefully break. I suggest heating a sharp edge (razor or stanley blade works well) and carefully sliding it's edge against the join until it works through (slowly with several reheats is normal).

    NOTE: Applying heat to the battery poses a risk of popping the battery. be very careful and DO NOT allow prolonged heat against the battery.

    Once you've broken all the joints, ease the old battery out and slide a new one in. From here you can either simply tape the battery in, or if you're confident, CAREFULLY renew the solder joints you broke onto the new battery.

    Now just ease the case back together (remember to slide the front downword upon the catch to make it fit back together) and tighten the bolts until you no longer hear the circuit board rattle in the case.

    Now, to check the cart simply play, save, thurn off the SNES wait 2 mins, turn the SNES back on and see if the save is still there. If so, pat yourself on the back - your game now has another 10-15 years in it.
    Q's
    More will be added as/if needed


    What else do I need?

    The PSU and RF cable should come with the system when you buy it. If you want to use another connection, you'll need to buy the appropriate cable separately. other than that, you just need a game.

    Can I use a NTSC system or SFC with a PAL TV?

    Yes - if your TV is 60htz compatible then all you'll need is a step down power converter for the SNES itself.

    Can I use a PAL system with a NTSC TV?

    Not so easily. You'll be a lot better off just getting a NTSC system and using a converter to play PAL games. If you are determined to use a PAL system then you're looking at a expensive PAL to NTSC converter, or a slightly less expensive AV to VGA converter and a VGA monitor.

    Basically - use an NTSC system and a converter.

    What converter should I use?

    There's too many to cover and I can't claim to know or have tried them all. From experience the "Honey Bee" converters, later model Action replays and Datel's all seem to do a good job.

    Any other options for playing games from another region?

    Modding. It's entirely possible and indeed not too hard to modify a SNES for import use. You'll be looking at installing a 50/60hz switch, and in PAL systems either disabling the region lock or installing a switch to turn it on or off. I've done it before and I'm absolutely useless at that kind of thing, so anyone else shouldn't have too much trouble.

    For those in the US, if you want to play Japanese games your modding challenges consist of cutting two strips out of the inside cart slot. It's an easy job and once you're done, you can just plug a SFC game in and play.

    Next up - a little game time..

    Track Nine on
  • LewiePLewieP Registered User regular
    edited February 2008
    One of the best consoles ever. Even the bad games are good.

    I'll think up a list of my favourite games...

    LewieP on
  • amateurhouramateurhour One day I'll be professionalhour The woods somewhere in TennesseeRegistered User regular
    edited February 2008
    Games List:

    Star Fox
    Super Mario World 1 and 2 Yoshi's Island
    EarthBound (FUCKING EARTHBOUND!)
    Super Mario RPG
    Chrono Trigger
    Final Fantasy VI
    Breath of Fire 1 and 2
    Zombies ate my Neigbors
    Donkey Kong Country 2 and 3
    Zelda: Link to the Past (or Late to the Party)
    Lost Vikings
    Mario is Missing
    Super Contra
    Shadowrun


    That's all for now

    amateurhour on
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  • IcemopperIcemopper Registered User regular
    edited February 2008
    Yoshi's Island and Super Mario RPG remain two of my top games of all time.

    Also, Zombies Ate My Neighbors was amazing.

    The Lion King was also incredible.

    The list can just keep going if it wants.

    Icemopper on
  • rayofashrayofash Registered User regular
    edited February 2008
    snespadsiy3.jpg

    Ahahahaha!

    Also, Act Raiser.

    rayofash on
  • Idx86Idx86 Long days and pleasant nights.Registered User regular
    edited February 2008
    Tecmo Bowl
    TMNT4
    Final Fantasy 4, 5 and 6

    SNES was my favorite console and solidified video games as a hobby.

    Idx86 on
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    2008, 2012, 2014 D&D "Rare With No Sauce" League Fantasy Football Champion!
  • LewiePLewieP Registered User regular
    edited February 2008
    ActRaiser 1+2
    Aladdin (Don't make me pick between the Mega Drive and Snes version)
    Chrono Trigger. Greatest game or Greaterest game?
    Contra III: The Alien Wars (well, super Probotector, but no one actually calls it that...)
    Earth Defence Force (I know, I know, I need to get the PS2 and Xbox 360 games in the series)
    EVO - The Search for Eden is so lovable. I am baffled as to why there havent been more games that play like it.
    Final Fantasy VI is pretty much the only Final Fantasy I like, and I really like it. The opening sequence is the perfect alternative to "Oh no I overslept", which I cannot put up with in any game except Chrono Trigger.
    F-Zero pretty much started a genre I love. It's not much to play now, but it felt the same back then as GX does today.
    Goof Troop was surprisingly enjoyable, especially coop.
    Legend of Zelda - Link to the Past. Epic, brilliantly consistent design, really influential, a perfect example of what games should be like. IMO the best entry in one of the best series around.
    Mega Man X and X2. X3 is not quite as good, but still great.
    Pilotwings
    StarFox
    Street Fighter II Turbo
    Super Bomberman 5
    Super Mario RPG is exquisite
    Tetris Attack
    Super Mario All-Stars and Super Mario World 1+2 are basically enough game to make any child love video games for ever. No one makes platformers like Miyamoto.
    Super Metroid
    U.N. Squadron is a bloody good shmup, and great way of splitting up levels.

    That'll do for now.
    <3

    LewieP on
  • DaedalusDaedalus Registered User regular
    edited February 2008
    This is giving me the urge to start a Genesis thread. I was raised on the Genesis, and only got a Super NES when the neighbor literally gave his away because he'd just got an N64.

    Both were excellent systems, of course.

    Daedalus on
  • Track NineTrack Nine Registered User regular
    edited February 2008
    Daedalus wrote: »
    This is giving me the urge to start a Genesis thread. I was raised on the Genesis, and only got a Super NES when the neighbor literally gave his away because he'd just got an N64.

    Both were excellent systems, of course.

    Sounds like a fine idea, the SNES is after all, only half the greatness that came from the 16-bit console wars..

    Check with a mod first though, just in case they take issue with a couple of these threads popping up.

    Track Nine on
  • KazhiimKazhiim __BANNED USERS regular
    edited February 2008
    it is unacceptable that kirby superstar isn't up on the VC yet

    Kazhiim on
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  • DaedalusDaedalus Registered User regular
    edited February 2008
    Track Nine wrote: »
    Daedalus wrote: »
    This is giving me the urge to start a Genesis thread. I was raised on the Genesis, and only got a Super NES when the neighbor literally gave his away because he'd just got an N64.

    Both were excellent systems, of course.

    Sounds like a fine idea, the SNES is after all, only half the greatness that came from the 16-bit console wars..

    Check with a mod first though, just in case they take issue with a couple of these threads popping up.

    I'll give it a day or two, first. Unless TSR beats me to it, of course; he'd do an OP better than me anyway.

    I skipped the PS1/N64/Saturn generation entirely and ran off a Genesis and SNES until I got my Dreamcast at launch. Those were good times. The games were all used and cheap by that point, the controllers were still awesome; it was really a golden age of video games. I played Street Fighter II against my brother for hours. (And I'm not even going to tell you which console it was on, because it doesn't matter!) Castlevania 4, Streets of Rage II, the best Sonic and Mario games we've ever had, etc. Good times.

    Daedalus on
  • XagarathXagarath Registered User regular
    edited February 2008
    Terranigma.

    Xagarath on
  • StericaSterica Yes Registered User, Moderator mod
    edited February 2008
    Secret of Mana. I don't think we've gotten a game yet that quite emulates its multiplayer. Though Crystal Chronicles solved the one big flaw of the game (the ring menus pausing the game for EVERYONE).

    Sterica on
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  • Mr_GrinchMr_Grinch Registered User regular
    edited February 2008
    I never owned a SNES but I made up for that by going to my friends and playing Super Mario World to DEATH.

    Mr_Grinch on
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  • PikaPuffPikaPuff Registered User regular
    edited February 2008
    Metal Warriors and Uniracers are the first two games to always come to mind when I think SNES nostalgia.

    PikaPuff on
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  • Resident0Resident0 Registered User regular
    edited February 2008
    I still buy Super Nintendo games off Ebay when I spot good ones, I picked DKC2 up today!

    Resident0 on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited February 2008
    Star Fox is likely my favorite SNES game.

    In fact I'm going to play it right now.

    BRB with pics.

    maximumzero on
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  • Resident0Resident0 Registered User regular
    edited February 2008
    Star Fox is likely my favorite SNES game.

    In fact I'm going to play it right now.

    BRB with pics.

    DO A BARREL ROLL!

    Resident0 on
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  • MetaHybridMetaHybrid Taste defeat!Registered User regular
    edited February 2008
    Star Fox is likely my favorite SNES game.

    In fact I'm going to play it right now.

    BRB with pics.

    I love Star Fox. It has such great music, and is pretty challenging. Although I don't think I've ever beaten the Hard path. I keep on dying to the Atomic Base II.

    MetaHybrid on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited February 2008
    starfoxhz3.jpg

    maximumzero on
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  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited February 2008
    Super fucking Metroid, people. Not only is it the best game on the system, it's the best damn game ever made.

    Amazing OP, btw.

    SirUltimos on
  • shyguyshyguy Registered User regular
    edited February 2008
    SirUltimos wrote: »
    Super fucking Metroid, people.

    I was a Genesis man during the 16-bit era (and that's still my favorite console ever, although the Dreamcast and DS give it a run for its money), so the first time I got to play Super Metroid was when it was released on the VC.

    Holy shit, is that game amazing. The atmosphere it creates is just unreal.

    I also have very fond memories of playing Starfox, Pilotwings, the Super Star Wars games, Jurrasic Park, Donkey Kong Country, and some tank game (Super Battle Tank, I want to say?) at my SNES-owning friend's house back in the day.

    Having a good friend with the opposite console as you was the key to being a kid during the 16-bit days.

    I'm loving that the VC is giving me the opportunity to catch up on all the SNES games I missed. Now give me Earthbound and Starfox already, dammit.

    shyguy on
  • HaikiraHaikira UKRegistered User regular
    edited February 2008
    Its already been said, but Zombie Ate My Neighbors is amazing. I would really love to see this on Virtual console, or updated on XBLA.

    Haikira on
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  • JihadJesusJihadJesus Registered User regular
    edited February 2008
    I read three lists and NBA Jam wasn't on any of them. That leads me to believe you all suck, because NBA Jam kicks ass. I'm checking to see if it's out on the VC when I get home, and if it's not I'll have to hold each and every one of you assholes responsible.

    JihadJesus on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited February 2008
    shyguy wrote: »
    SirUltimos wrote: »
    Super fucking Metroid, people.

    I was a Genesis man during the 16-bit era (and that's still my favorite console ever, although the Dreamcast and DS give it a run for its money), so the first time I got to play Super Metroid was when it was released on the VC.

    Holy shit, is that game amazing. The atmosphere it creates is just unreal.

    I had a Genesis growing up also, but when we first rented an SNES (console renting, those were the days) I picked up Super Metroid. And I would never put it the fuck down. I still think it's the best Metroid game ever conceived. It has a lot to do with how free you are to screw with the linear progress. And the music, fuck yes the music.

    I'm also going to give props to Mega Man X and Mega Man X2. I think these two games destroyed my adoration for the little blue dude in the first few Mega Man games.

    Henroid on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited February 2008
    Hah! Aero the Acro-bat! I can't remember if that game was actually good or not. Though I did enjoy it and still to this day I catch myself humming one of the music tracks from that game.

    Cybernator rocked as well. Though I guess the Japanese version had a lot more in depth story. Or so I hear anyway.

    Flashback also. Hell, a lot of modern games still don't have as good of animations as that game did.

    ActRaiser was also fan-fucking-tastic. The sequel not so much.

    TMNT: Turtles in Time. I played and beat that game so many times. Ah the memories.

    Super Mario All Stars was an ingenious thing. All the Mario games in one place, with fancied up graphics? Sign me up! This game I actually sent away for and got for free. Back in the day of having to wait 6-8 weeks for delivery. (Now its a sad day when I have to wait 2 days). What a fantastic surprise it was when I got pack from school and saw that box in the mail.

    edit- Also it seems like the SNES was the era of the actually good movie-tie in games. At least most all of the Disney games were good. Well, now that I think about it there were a lot of bad movie time in games on the SNES. So I shall rephrase my statement: The SNES was the Era of the good Disney movie tie-in games.

    Axen on
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  • RyadicRyadic Registered User regular
    edited February 2008
    Now, I will admit Super Nintendo was a great system. But during that console war I owned a Genesis and was happy about it. Toejam and Earl. That's all that needs to be said. Greatest game of my childhood. And it also had Zombies ate my neighbors.

    Now with the recent internet and technology I have been able to enjoy SNES games, and I will say that it had stood the test of time.

    Ryadic on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited February 2008
    Zombies Ate My Neighbors was on the SNES as well, just so y'know. That game was pretty crazy.

    Did anyone mention E.V.O. yet? Yeah, there's a winner! And no I can't tell if I'm being sarcastic or not. Every time I played that game I felt a sort of guilty pleasure with it.

    Henroid on
  • IcemopperIcemopper Registered User regular
    edited February 2008
    Henroid wrote: »
    Zombies Ate My Neighbors was on the SNES as well, just so y'know. That game was pretty crazy.

    I'm pretty sure 3 of us have already hailed it for being awesome.

    That game is so deserving.

    Icemopper on
  • LeumasWhiteLeumasWhite New ZealandRegistered User regular
    edited February 2008
    Icemopper wrote: »
    Henroid wrote: »
    Zombies Ate My Neighbors was on the SNES as well, just so y'know. That game was pretty crazy.

    I'm pretty sure 3 of us have already hailed it for being awesome.

    That game is so deserving.

    I sucked so bad at that game.

    HAHA I have a chainsaw and you have no worthwhile weapons, eat metal death

    LeumasWhite on
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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited February 2008
    Man, Europe SNES looks so sexy compared to the other models.

    Alfred J. Kwak on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited February 2008
    Icemopper wrote: »
    Henroid wrote: »
    Zombies Ate My Neighbors was on the SNES as well, just so y'know. That game was pretty crazy.

    I'm pretty sure 3 of us have already hailed it for being awesome.

    That game is so deserving.

    I was pointing this out to the fella above my post. Not sure if he's aware of it being both on the SNES and Genesis (I played it on the latter).

    And yes, the chainsaw guys were really unfair. The furthest I got into the game was some castle level. I really need to go back and play through again whenever I actually can. Is this out on the VC? <.<

    Henroid on
  • yalborapyalborap Registered User regular
    edited February 2008
    I would KILL to find a store that still carried SNES games. KILL.

    EDIT: Also, the Mighty Morphin' Power Rangers beat-em-up is shockingly good. I still bust it out and play it sometimes.

    It took me FIVE GODDAMN YEARS to reach the point that I could beat the final boss. I'm still proud of that, because that fucker is just unfair.

    yalborap on
  • Track NineTrack Nine Registered User regular
    edited February 2008
    cybernatorlogohr7.png
    -= Assault suits valken =-

    As predicted, the future is really going to blow!

    2065AD. The nations of earth have once again split into two major powers. The line dividing these new arch enemies reaches as far as the lunar frontier. Where axis forces have constructed a moon base capable of launching monolithic intergalactic battle cruisers.

    To thwart this threat, a covert team consisting of the marines’ elite Cybernator force has been mobilized. The Cybernator is a giant mechanical warrior controlled by a marine who sits in the command cockpit within the unit’s chromium cranium. Nuclear fission thrusters allow the Cybernator to wreak total havoc while soaring from ground zero to the infinity of space.

    Your mission is to take command of the Cybernator and confront the most powerful army ever to explode onto the Super NES scene. You’ll face an awesome display of graphic destruction and realistic carnage so intense you’ll feel compelled to run and hide. The sound effects alone will make your guts shake as if they were in front of a cranked-up heavy metal concert speaker.

    But you must fight on. Toughing it through 7 war zones stretching from the moon, through the expanses of space, to the fringes of earth’s fragile atmosphere. Crush Axis Cybertroopers. Find your way through a dark mountain maze with only your wits and a small light. And capture power-ups that you can allocate to the Cybernator’s four different weapon systems.. Until you accomplish your mission. Or have your nuts and bolts splattered from here to eternity.


    cybernatoru00010oa4.th.png cybernatoru00190vr2.th.png cybernatoru00043cc0.th.png cybernatoru00449be3.th.png


    Game Availibility:

    Cart:
    Regions:
    NTSC: Yes
    PAL: Yes
    NTSC-J: Yes

    Cost:
    PAL and US: Peanuts ($1 - $5)
    SFC: Moderate-ish ($10 - $40) Can be pricey on import.

    Cart Availibility:
    PAL: V.Common
    NTSC: V.Common
    NTSC-J: Common-ish

    Other:
    Virtual Console:
    Europe: Yes
    US: Yes
    Japan: Yes

    Ports:
    PlayStation 2 (Japan only)


    Despite the cringeworthy marketing drivel tacked onto the game's description, Cybernator is actually as good as the marketing guys try to make it out to be. Tragically, it seldom gets the recognition it deserves and more often than not is curiously absent whenever a SNES post comes up and people come to mention their favorite games. Personally, I bought the game when it was first released based on the strength of it's reviews and absolutely loved it and still go back to it every so often because of it's easy pick up and play factor.

    The game puts you in control of a huge robot - a "Cybernator". We know it's huge because one of the game's many unique traits is that you get to swat enemy soldiers during the course of the game as they suicidally attempt to fight you or leap desperately from the shattered wreck of their own prized mech or tank.

    Your Cybernator comes equipped with a variety of weaponry, ranging from the standard autocannon-like vulcan and missiles, to a fixed beam laser or, if enemies should happen to get too close, you own mighty metal fist. The suit also has a shield (big metal thing - not energy) which you can raise to deflect the majority of enemy fire and the ability to do a sliding dash should you need a little burst of speed.

    What adds to the experience is that you weapons can be permanently upgraded as you progress by picking up up special power item that enemies drop. Each weapon can level up three times, each time getting more powerful and gaining new properties as they go. You never get enough power-ups to upgrade everything to max, so you have to pick and choose which weapons you want to juice up and which you're happy to neglect.

    The controls themselves are easy enough to get the hang of and it's nice to play a game where you actually have a range of control of your gun, beyond the usual left, right and up.

    Graphically the game looks great, but it's the little touches that set it apart - weapons leave marks on walls and floors, vulcan shells float away on space levels, rather than dropping to the floor. Enemy pilots leap from their vehicles as you blow them up and they and other NPC humans flee in panic around your feet.

    The game also features multiple endings (okay, only two) depending on how successful you are in achieving missions during the game. Simply survive and ignore the defense of your ship and you'll find the ending quite different to what it should be.

    Censorship and Needless Cuts

    valkencoversnes1cw7.th.jpg

    The Japanese version of the game - Assault Suits Valken - has an edge over it's PAL and US counterpart. Not only did it get far better box art, but the US and PAL versions were censored to remove a scene where the enemy commander, when confronted, commits suicide by blowing his own head off. Why the scene of a tiny pixel man shooting himself is so bad for thewest and not the east, I'm not sure, but I'm sure theres a reason.. O_o

    Suicide removal I can understand, but there were also some further unneccesary cuts including significant character dialogue, the ending was cut and lacked the extra story element at the end of ASV, and for who knows what reason, the character portaits that should come up with in-game dialogue were removed D:

    It doesn't detract from Cybernator's overall brilliance, but it's annoying nonetheless. If you want to see more of the changes click the spoiler.

    Tiny man dies

    suicide1fx9.th.gif suicide5rk0.th.gif suicide8xp8.th.gif

    And some kind fellow has uploaded a video showing the difference between the US and SFC versions of the game.

    http://www.youtube.com/watch?v=dOz3x-YHh4s&feature=related


    In the game

    I'll be adding in some shots and comments from a playthough of the game in a couple of stages, because, well, it gives me an excuse to play through the game again.

    Fairly warned be thee - there will be spoilers..

    Intro:
    cybernatoru008tm4.th.png cybernatoru00085pf2.th.png cybernatoru00094am7.th.png cybernatoru00101jw6.th.png

    As we'll discover through the game, our noble leader lacks a certain strategic talent. Should probably have launched a few suits before the big gun had a chance to fire. Well at least he'll learn from this..
    Level 1:
    cybernatoru00007ef7.th.png cybernatoru00010br5.th.png cybernatoru00013qn9.th.png cybernatoru00008yp2.th.png

    Ah, now that's the mans way! ram your way into the enemy and unleash your soldiers. Unfortunately, the general's only gone and parked his ship in front of that big old gun who's work we saw in the intro so it's upto us to race through and destroy the generator before it can fire..

    Simple enough level and if you want a little something special out of it, run through the level without shooting anything except the boss (not the cannons protecting it either). Real men play without that little extra though ;-)
    Level 2:
    cybernatoru00019nu8.th.jpg

    Okay, so now we've saved the General from his parking predicament, we're sent to shut down the enemy's ore producing facilities.

    cybernatoru00010ja3.th.jpg cybernatoru00022bg2.th.jpg cybernatoru00021zf3.th.jpg cybernatoru00026kn6.th.jpg

    Due to the lack of parking facilities, the stage begins with the general using that strategic guile of his and launching us into an enemy infested asteroid belt.

    The hardest thing about the flying stages is you no longer have your trusty shield to rely upon - not that it would help much when your careering towards big chunks of rock, but the homing enemy energy shots do tend to prove a distraction.

    Finally, you'll ditch your pack and have to float your way through the remaining level. Nothing too hard, but be sure to collect the missile weapon from the upper levels and as many power tokens as you can. Also, beware the big energy guns shown in the 4th pic.

    Boss:
    cybernatoru00028hi1.th.jpg cybernatoru00029ij2.th.jpg cybernatoru00035od1.th.jpg cybernatoru00038bw4.th.jpg
    Level 3:
    cybernatoru00040zu4.th.jpg

    So, The enemy has a big asteroid base and we're going to make a mess of it. Super.

    cybernatoru00052je7.th.jpg cybernatoru00105li8.th.jpg cybernatoru00072nw3.th.jpg

    The level starts you off outside the base, so you have to again contend with the zero gravity floatiness from the last level. Generally, just keep you feet on the floor so you can get your shield up when those nnoying homing beam lazers fire and work your way to the entrance.

    Level 3 is where you start to get into the game. Levels become longer, often multi-sectioned and more often than not there's a..

    Mini-Boss:

    cybernatoru00043ps0.th.jpg cybernatoru00056pl1.th.jpg

    These two strange round turrets circle the room and fire at you while occasionally stopping opposite each other and unleashing a lerge prolonged energy shot. What you need to do is kill the one on the bottom so that the beam breaks through the floor. Simple enough, just sit tight with your shield up and when one comes along the bottom, let 'em have it.

    cybernatoru00155qg6.th.jpg cybernatoru00093fu7.th.jpg cybernatoru00107sd2.th.jpg

    Keep trekking your way down and you'll get a brief encounter with the enemy commander who then, like a true villain, whizzes off in his chair before you can squish him. From there just work your way down through the complex, avoiding the bloody big rockets its firing as you saunter through the launch tubes. Finally, you'll get to watch the enemy commander order that the asteroid be dropped to earth as he whizzes off in a rather large mech of his own.

    Boss:
    cybernatoru00168pi7.th.jpg cybernatoru00170pw0.th.jpg

    This is one of those fights that will affect the ending you get. You have 2 minutes to destroy the generators and stop the base falling to earth - all while the enemy commander tries to smack you about with his Mech's floaty arm.

    Ignore the boss - you get nothing for killing him. Focus on floating up and dropping those generators.

    Track Nine on
  • Joshua368Joshua368 Registered User regular
    edited February 2008
    I only had like five or so would-barely-play-after-minutes-of-blowing-on-cartridge games for the NES, so I'd say my gaming actually took off once I got a SNES. I ended up amassing several great games which are now full of nostalagia for me... Even though my SNES finally broke down and died, I still have all my games lying around. I was really into Mario, Kirby, Donkey Kong and Mega Man. I never got a Nintendo 64, so I missed out on Zelda and Metroid until Wind Waker and Prime.

    > Super Mario World
    > Super Mario All-Stars
    > SMW2: Yoshi's Island
    > Super Mario RPG
    > Mario Is Missing (Gah! They got me!)

    > Donkey Kong Country
    > Donkey Kong Country 2
    > Donkey Kong Country 3

    > Mega Man X
    > Mega Man 7 (rented repeatedly)

    > Kirby's Dream Land 3
    > Kirby Superstar (rented repeatedly, not sure why we never bought it, but still played the heck out of it)
    > Kirby's Dream Course (rented)

    > Jurassic Park
    > Alladin (rented)
    > Lion King (rented)
    > The Jungle Book (rented)
    > Math Blaster (yay?)

    Also I'm sure I rented plenty of plenty of other games. And plenty of Mega Man games on the NES, though I couldn't beat them.

    Joshua368 on
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  • Nimble CatNimble Cat Registered User regular
    edited February 2008
    Scooby-Doo. That game was badass. Hard too. Also, all of the Donkey Kong Country games. We didn't have too many games for the system, but we loved them.

    I need to find my SNES pad now. I now it was here somewhere before the flood... I hope they didn't throw it out or anything.

    Nimble Cat on
  • Resident0Resident0 Registered User regular
    edited February 2008
    Man, Europe SNES looks so sexy compared to the other models.

    It only ran at 50hz, so any import games also ran at 50hz, Final Fantasy III USA fucked up due to this, you would play for a while then suddenly the screen would go black or squash up, due to lazy coding by SQUARE.

    You had to fit a 50/60hz selector switch to your EURO SNES to play it, also we didn't get full RGB output for SNES because again the internals weren't wired up correctly for it.

    So yeah, it sucked.

    Resident0 on
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  • StericaSterica Yes Registered User, Moderator mod
    edited February 2008
    For whatever reason, the Mario Bros. versus game in Super Mario Bros. 3 was a lot more fun in the All-Stars remake.

    Sterica on
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  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited February 2008
    Henroid wrote: »
    shyguy wrote: »
    SirUltimos wrote: »
    Super fucking Metroid, people.

    I was a Genesis man during the 16-bit era (and that's still my favorite console ever, although the Dreamcast and DS give it a run for its money), so the first time I got to play Super Metroid was when it was released on the VC.

    Holy shit, is that game amazing. The atmosphere it creates is just unreal.

    I had a Genesis growing up also, but when we first rented an SNES (console renting, those were the days) I picked up Super Metroid. And I would never put it the fuck down. I still think it's the best Metroid game ever conceived. It has a lot to do with how free you are to screw with the linear progress. And the music, fuck yes the music.

    I'm also going to give props to Mega Man X and Mega Man X2. I think these two games destroyed my adoration for the little blue dude in the first few Mega Man games.
    Oh god, don't even get me started on MegaMan X. If there's one game I can really say that I've mastered, it's MMX.

    SirUltimos on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited February 2008
    man i still play my snes, i played utopia just yesterday

    TheKoolEagle on
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