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Seems like Bioware has it, and it's not the MMO. So if they're the developer, expect some Mass Effect with lightsabres.
If it's Mass Effect with lightsabers, SO fucking bought.
If it's Knights of the Old republic 1 + 2... pass
I'm sorry, but I couldn't get passed the gameplay of the first 2 KoToRs, which sucks because apparently the plot is awesome.
That's kind of funny, considering Mass Effect is a KOTOR 1 + 2 clone.
did you read that bolded part? because I'll be damned if they're anything similar outside of the D&D rules that's under it all.
No, they're pretty much exactly the same.
The gameplay itself is slightly different because it's not geared towards using melee weapons, but the only essential change is that you're clicking and aiming when you want to fire and using a cover system ripped out of Gears/Rainbow Vegas instead of clicking on abilities that do the firing for you. That, as a change, is not a big enough one to merit the title of "different".
Especially since Interaction, skills, inventory, traveling, and all that is almost exactly the same though.
If this is Knights of the Old Republic 3, what the fuck is Lucas Arts up to? How are they involved in this?
Who do you think licences Star Wars lore? Hopefully though they're not the publisher this time around (EA is there for that). It's Lucas Arts that cocked up KOTOR 2, not Obisidian..
The gameplay itself is slightly different because it's not geared towards using melee weapons, but the only essential change is that you're clicking and aiming when you want to fire and using a cover system ripped out of Gears/Rainbow Vegas instead of clicking on abilities that do the firing for you. That, as a change, is not a big enough one to merit the title of "different".
Seriously? Seriously?
No one else is gonna call this dude out but me? KoToR and Mass Effect were about as opposite as 2 RPGs could possibly be.
The gameplay itself is slightly different because it's not geared towards using melee weapons, but the only essential change is that you're clicking and aiming when you want to fire and using a cover system ripped out of Gears/Rainbow Vegas instead of clicking on abilities that do the firing for you. That, as a change, is not a big enough one to merit the title of "different".
Seriously? Seriously?
No one else is gonna call this dude out but me? KoToR and Mass Effect were about as opposite as 2 RPGs could possibly be.
The gameplay itself is slightly different because it's not geared towards using melee weapons, but the only essential change is that you're clicking and aiming when you want to fire and using a cover system ripped out of Gears/Rainbow Vegas instead of clicking on abilities that do the firing for you. That, as a change, is not a big enough one to merit the title of "different".
Especially since Interaction, skills, inventory, traveling, and all that is almost exactly the same though.
You're joking, right?
Changing the combat from a pseudo-turn-based/real-time dice rolling simulation to a straight out shooter with some stats controlling damage output and the stability of your weapon isn't very different?
Just because you can talk to people doesn't make them the same game. The inventories are similar as is the travel between planets, but the skills? One's based off of D20 and the other is a brand new ruleset that has absolutely nothing to do with anything else. The consequence? Hey, this skill system doesn't do anything like D20 does except that you can put points into them.
I guess we might as well start calling KOTOR a Deus Ex clone. Crap, but Deus Ex was a clone of how many other games before? They have talking!
What BioWare game should I start with? KOTOR, Jade Empire, Mass Effect or KOTOR2?
I feel like KOTOR might feel outdated, and I hear JE was the weakest and that ME is intimidating in its depth and investment. Any thoughts?
The BioWare game you should start with is Baldur's Gate 2.
Failing that, KOTOR. It doesn't really feel all that outdated. It uses a tabletop RPG ruleset at its core and is turn-based running in real-time while the other two you mentioned play more like action games and are completely real-time.
Depending on taste, you might hate KOTOR, but it's not a bad place to start. It's still an excellent game and its visuals haven't aged badly at all in the four and a half years since it's come out.
What BioWare game should I start with? KOTOR, Jade Empire, Mass Effect or KOTOR2?
I feel like KOTOR might feel outdated, and I hear JE was the weakest and that ME is intimidating in its depth and investment. Any thoughts?
The BioWare game you should start with is Baldur's Gate 2.
Failing that, KOTOR. It doesn't really feel all that outdated. It uses a tabletop RPG ruleset at its core and is turn-based running in real-time while the other two you mentioned play more like action games and are completely real-time.
Depending on taste, you might hate KOTOR, but it's not a bad place to start. It's still an excellent game and its visuals haven't aged badly at all in the four and a half years since it's come out.
KoToR's combat system is complex. Some love it, but I wasn't able to get it down. it's a shame - it's obviously well done, but I can't get passed the hurdle of actually playing it.
What BioWare game should I start with? KOTOR, Jade Empire, Mass Effect or KOTOR2?
I feel like KOTOR might feel outdated, and I hear JE was the weakest and that ME is intimidating in its depth and investment. Any thoughts?
The BioWare game you should start with is Baldur's Gate 2.
Failing that, KOTOR. It doesn't really feel all that outdated. It uses a tabletop RPG ruleset at its core and is turn-based running in real-time while the other two you mentioned play more like action games and are completely real-time.
Depending on taste, you might hate KOTOR, but it's not a bad place to start. It's still an excellent game and its visuals haven't aged badly at all in the four and a half years since it's come out.
KoToR's combat system is complex. Some love it, but I wasn't able to get it down. it's a shame - it's obviously well done, but I can't get passed the hurdle of actually playing it.
How is it complex? Hit enemy with weapon, do damage.
What BioWare game should I start with? KOTOR, Jade Empire, Mass Effect or KOTOR2?
I feel like KOTOR might feel outdated, and I hear JE was the weakest and that ME is intimidating in its depth and investment. Any thoughts?
The BioWare game you should start with is Baldur's Gate 2.
Failing that, KOTOR. It doesn't really feel all that outdated. It uses a tabletop RPG ruleset at its core and is turn-based running in real-time while the other two you mentioned play more like action games and are completely real-time.
Depending on taste, you might hate KOTOR, but it's not a bad place to start. It's still an excellent game and its visuals haven't aged badly at all in the four and a half years since it's come out.
KoToR's combat system is complex. Some love it, but I wasn't able to get it down. it's a shame - it's obviously well done, but I can't get passed the hurdle of actually playing it.
How is it complex? Hit enemy with weapon, do damage.
The gameplay itself is slightly different because it's not geared towards using melee weapons, but the only essential change is that you're clicking and aiming when you want to fire and using a cover system ripped out of Gears/Rainbow Vegas instead of clicking on abilities that do the firing for you. That, as a change, is not a big enough one to merit the title of "different".
Seriously? Seriously?
No one else is gonna call this dude out but me? KoToR and Mass Effect were about as opposite as 2 RPGs could possibly be.
I found 'em pretty much identical and couldn't get in to any of the three. I gave each a few hours but something about...I dunno how to put it...their style? Meant I couldn't get in to them.
From the few hours I played though, the games were incredibly similar. I can't see how you'd like Mass Effect and dislike the others.
My main hopes for KOTOR 3 are that it will be voice-acted and a little more like Mass Effect. I loved both KOTOR games, but they weren't exciting or fast paced enough for me to successfully manage a second playthrough of either one. It got so tedious going through the same quests without much variation, whereas in ME you have dialog choices, voice acting, exciting combat, etc.
KOTOR didn't have dialog choices and voice acting?
Sorry for the confusion, but I meant how the main character didn't speak in KOTOR. As for the dialog choices, they weren't as interesting or as important as in ME.
Hybridzerg on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited February 2008
I think the important thing is that KotOR 3 is in development, and maybe we'll finally get some closure on this Revan and Exile nonsense.
What BioWare game should I start with? KOTOR, Jade Empire, Mass Effect or KOTOR2?
I feel like KOTOR might feel outdated, and I hear JE was the weakest and that ME is intimidating in its depth and investment. Any thoughts?
Man start with KOTOR, the gfx still awesome (and kotor2 is pretty much the same graphics) there's a new "all in one pack" something by lucas arts with kotor on it in case you can't find a copy.
If you can't stand the graphics, go Jade, it's marvelous (graphics/music/dialogs), but kotor is the best game ever for many players (had me almost in tears of joy) and a must have life experience.
Kotor 2 is alright if you starve for more, but it was never really finished in my humble opinion.
...and the kotor character didn't spoke as they sorta let the voice up to the player as we could be a lot of things instead of "insert here sheppard" loved both anyway.
I think the important thing is that KotOR 3 is in development, and maybe we'll finally get some closure on this Revan and Exile nonsense.
Myself, I'd rather they just moved on and found a different plot point.
Kotor 2 killed that particular story in a fashion I have never seen a game manage before. It's the only game I can recall off hand that ended poorly not once, but twice. First with super black hole sith lord, and a second time with the magical missing script lsd trip. But thats really beside the point, we should be celebrating.
I don't know if I'm rooting for d20 style combat or more action-y Mass Effect style combat. I think it would be nice though, if it pretended KOTOR 2 never existed. Much like the developers, that is one game I could never bring myself to finish.
Honestly, dated as KotoR may be, its worth going through once at the very least purely for the story and setting alone. When you think about it, its one of the few Star Wars games that didn't take canon and regurgitate it ad nauseum.
The game takes aspects of the setting and deals with the ones that were seldom touched by any Star Wars fiction (the Mandalorians being a prime example), as well as a new soundtrack, all new characters (there's not a single appearance by any of the movie characters anywhere in the game), and essentially a "fresh" Star Wars setting. That alone is worth the playing it for, even if its graphically dated.
As much as I'd like the game to follow the main character from either KoTOR 1 or 2, I'm sure it'll focus on someone completely different... and that's a bummer.
List of things I want to see:
Voiced main-character. One male set and one female set will do. It's not OPTIMAL, but it's the only reliable way to do it, considering the expenses of hiring multiple voice actors and actresses for a single character. But make sure they're GOOD at their job.
Better character customization. I don't mean just appearance, of which I'm expecting at least Guild Wars level, but hoping for Oblivion level. I mean in-depth background and personality feats that alter the gradient of dilemmas you'll be presented with; let us "craft" our character's past this way.
Learning different lightsaber styles. As in, actual styles, not just a stance of sorts that adds damage and subtracts defense. I want different moves with their own animations; make it so you can combo these if you want my unconditional love.
Character development evenly split between all your crew members. Tired of seeing two or three polished examples out of half a dozen of wallpapers.
Bigger worlds. But seriously, don't rely on half-baked "procedural" that only comes down to randomly fitting together "module" lego pieces.
Oh, and no more "surprise endings". It's no longer a surprise when you're already expecting it; AKA anything from M. Night Shyamalan.
I'm hopeful it'll be like Mass Effect when it comes to combat. Maybe also take in the idea of ME in allowing you to travel to all sorts of worlds in the SW universe (except the worlds are detailed and have lots of side missions.)
Apart from that maybe open endedness would be nice, instead of linear worlds.
Neither KOTOR had a surprise ending. They had a big plot twist. You can't just say "Hey, no plot twists. I want this game to be a direct path from point A to point B with no major revelations!"
Hey, you think they'll finish it before they ship it this time?
Bioware didn't do KOTOR 2. Sorry to rain on your clever parade.
Quiet, you're ruining my cutting witticism
But it wasn't witty...
Anyway, wasn't this rumoured to the MMO Bioware Texas is working on? While I loved KOTOR 1 and 2, I'm not sure if I'd bother with a MMO, I'm not terribly fond of buying a game and then having to pay a subscription for the right to play said game.
Anyone expecting this to be Mass Effect with lightsabers is setting themselves up for a big disappointment when it just uses a retooled KOTOR-style system.
The gameplay itself is slightly different because it's not geared towards using melee weapons, but the only essential change is that you're clicking and aiming when you want to fire and using a cover system ripped out of Gears/Rainbow Vegas instead of clicking on abilities that do the firing for you. That, as a change, is not a big enough one to merit the title of "different".
Especially since Interaction, skills, inventory, traveling, and all that is almost exactly the same though.
You're a drooling cretin. Kotor uses the turn based Dungeons and Dragons 3rd edition D20 system. You queue abilities that auto-execute, and auto attack with your equiped weapons.
Mass Effect is in real time. All attacks are triggered manually and execute at your command.
They could not be more different.
If you do not think turn based versus real time is a "difference", I don't know what is.
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You're drawn to my eccentric Brawl Code: 4596 9143 4529
I mean, why put it down as an acronym then?
It seems silly, but I'm cautiously optimistic for these very reasons.
If it's Mass Effect with lightsabers, SO fucking bought.
If it's Knights of the Old republic 1 + 2... pass
I'm sorry, but I couldn't get passed the gameplay of the first 2 KoToRs, which sucks because apparently the plot is awesome.
Bioware didn't do KOTOR 2. Sorry to rain on your clever parade.
Quiet, you're ruining my cutting witticism
You're drawn to my eccentric Brawl Code: 4596 9143 4529
That's kind of funny, considering Mass Effect is a KOTOR 1 + 2 clone.
did you read that bolded part? because I'll be damned if they're anything similar outside of the D&D rules that's under it all.
If this is Knights of the Old Republic 3, what the fuck is Lucas Arts up to? How are they involved in this?
No, they're pretty much exactly the same.
The gameplay itself is slightly different because it's not geared towards using melee weapons, but the only essential change is that you're clicking and aiming when you want to fire and using a cover system ripped out of Gears/Rainbow Vegas instead of clicking on abilities that do the firing for you. That, as a change, is not a big enough one to merit the title of "different".
Especially since Interaction, skills, inventory, traveling, and all that is almost exactly the same though.
Who do you think licences Star Wars lore? Hopefully though they're not the publisher this time around (EA is there for that). It's Lucas Arts that cocked up KOTOR 2, not Obisidian..
Seriously? Seriously?
No one else is gonna call this dude out but me? KoToR and Mass Effect were about as opposite as 2 RPGs could possibly be.
ONLY ONE HAD PAZAAAK CRAZY MIRITE!
You're joking, right?
Changing the combat from a pseudo-turn-based/real-time dice rolling simulation to a straight out shooter with some stats controlling damage output and the stability of your weapon isn't very different?
Just because you can talk to people doesn't make them the same game. The inventories are similar as is the travel between planets, but the skills? One's based off of D20 and the other is a brand new ruleset that has absolutely nothing to do with anything else. The consequence? Hey, this skill system doesn't do anything like D20 does except that you can put points into them.
I guess we might as well start calling KOTOR a Deus Ex clone. Crap, but Deus Ex was a clone of how many other games before? They have talking!
What BioWare game should I start with? KOTOR, Jade Empire, Mass Effect or KOTOR2?
I feel like KOTOR might feel outdated, and I hear JE was the weakest and that ME is intimidating in its depth and investment. Any thoughts?
The BioWare game you should start with is Baldur's Gate 2.
Failing that, KOTOR. It doesn't really feel all that outdated. It uses a tabletop RPG ruleset at its core and is turn-based running in real-time while the other two you mentioned play more like action games and are completely real-time.
Depending on taste, you might hate KOTOR, but it's not a bad place to start. It's still an excellent game and its visuals haven't aged badly at all in the four and a half years since it's come out.
KoToR's combat system is complex. Some love it, but I wasn't able to get it down. it's a shame - it's obviously well done, but I can't get passed the hurdle of actually playing it.
How is it complex? Hit enemy with weapon, do damage.
facepalm.jpg
...oh man I hope this one uses the Saga Edition rules.
I found 'em pretty much identical and couldn't get in to any of the three. I gave each a few hours but something about...I dunno how to put it...their style? Meant I couldn't get in to them.
From the few hours I played though, the games were incredibly similar. I can't see how you'd like Mass Effect and dislike the others.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
KOTOR didn't have dialog choices and voice acting?
http://beta.humugus.com/index.php/auth/register/inv/1966
Sorry for the confusion, but I meant how the main character didn't speak in KOTOR. As for the dialog choices, they weren't as interesting or as important as in ME.
Man start with KOTOR, the gfx still awesome (and kotor2 is pretty much the same graphics) there's a new "all in one pack" something by lucas arts with kotor on it in case you can't find a copy.
If you can't stand the graphics, go Jade, it's marvelous (graphics/music/dialogs), but kotor is the best game ever for many players (had me almost in tears of joy) and a must have life experience.
Kotor 2 is alright if you starve for more, but it was never really finished in my humble opinion.
...and the kotor character didn't spoke as they sorta let the voice up to the player as we could be a lot of things instead of "insert here sheppard" loved both anyway.
Dudes, Kotor 3? For real? Life is worth it.
Myself, I'd rather they just moved on and found a different plot point.
Kotor 2 killed that particular story in a fashion I have never seen a game manage before. It's the only game I can recall off hand that ended poorly not once, but twice. First with super black hole sith lord, and a second time with the magical missing script lsd trip. But thats really beside the point, we should be celebrating.
To third chances!
The game takes aspects of the setting and deals with the ones that were seldom touched by any Star Wars fiction (the Mandalorians being a prime example), as well as a new soundtrack, all new characters (there's not a single appearance by any of the movie characters anywhere in the game), and essentially a "fresh" Star Wars setting. That alone is worth the playing it for, even if its graphically dated.
List of things I want to see:
Apart from that maybe open endedness would be nice, instead of linear worlds.
But it wasn't witty...
Anyway, wasn't this rumoured to the MMO Bioware Texas is working on? While I loved KOTOR 1 and 2, I'm not sure if I'd bother with a MMO, I'm not terribly fond of buying a game and then having to pay a subscription for the right to play said game.
Baldur's Gate 2 had complex combat. It is one of the reasons why it is a much better game.
You're a drooling cretin. Kotor uses the turn based Dungeons and Dragons 3rd edition D20 system. You queue abilities that auto-execute, and auto attack with your equiped weapons.
Mass Effect is in real time. All attacks are triggered manually and execute at your command.
They could not be more different.
If you do not think turn based versus real time is a "difference", I don't know what is.