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PSP gameplay video out - borked! NOW WITH YOUTUBE

DeusfauxDeusfaux Registered User regular
edited March 2008 in Games and Technology
edit 3: see YOUTUBE video for basically everything
edit 2: see PHOTOS in 5th post for very plain examples of what's happening.
edit: see 4th post for details of testing

Is it just me/my setup that keeps producing game images that are of the wrong aspect - that is the picture is less wide than it should be and things are squished from the sides, stretched vertically; things are too tall/skinny.

Everything starts out fine, and the menus match the aspect of a PSP screen, but as soon as it enters a game, the aspect gets squished in. (in fact, the image suddenly becomes a smaller box overall, which isnt problematic in itself - its the fact that the aspect ratio drops too. still, what the hell?)

It goes from just under 1.764 aspect on the PSP screen to about 1.55 when viewed on the connected LCD.

I don't think its an issue with the LCD as I said, the PSP menu when displayed is the proper 1.764.

Argg the cables almost seem like a waste with everything distorted like this.

Deusfaux on

Posts

  • EinhanderEinhander __BANNED USERS regular
    edited February 2008
    Is your "TV Type" setup correctly in Settings/Connected Display Settings? That might cause an issue if the PSP itself thinks your want a widescreen image, but you're using a 4:3 monitor.

    Einhander on
  • DeusfauxDeusfaux Registered User regular
    edited February 2008
    Nope not the issue. As I keep saying, it shows the correct widescreen aspect all up until it plays a game. It shows the same ~1.6:1 malarky whether on a 16:10 computer (also with a 4:3 mode) monitor, or a 4:3 tv (also with a 16:9 mode).

    Deusfaux on
  • DeusfauxDeusfaux Registered User regular
    edited February 2008
    Details of my testing:

    The PSP output is set to 4:3 when connected to my standard (4:3) tv, as well as a Gateway 30" monitor set to 4:3 mode (black bars on the sides, leaving a 4:3 area)

    So in these cases, the PSP will put black bars on the top and bottom (sent in the signal) to make that 4:3 area into a 16:9 area. Well, at least, it does for the XMB. But then, inexplicably, it will throw in black bars on the sides once you enter a game, as well as increase the thickness/height of the black bars on the top and bottom. It appears at first, that maybe the gameplay output is simply smaller overall, from the XMB image. But then you realise the aspect ratio dropped as well, and now its not just a smaller 16:9 sized image, its a smaller ~1.6:1 sized image.



    My tv also has a 16:9 mode where it will take the signal given and stretch it to a 16:9 area (the tv is putting in black bars on the top and bottom itself) - so in that situation I would set the PSP to 16:9 output. I will do this one again and double confirm what happens. I think its the same case where the XMB looks proper, but then gameplay aspect is messed up.

    Update: Yeah same thing. Gameplay start adds black bars on sides too, aspect is never 16:9.

    Deusfaux on
  • DeusfauxDeusfaux Registered User regular
    edited February 2008
    psp.jpg

    This demonstrates what happens when used with a 4:3 standard screen

    -Black square is a standard (4:3) display like my tv

    -blue output would be the XMB/PSP menus and is 16:9
    and the PSP is set to (4:3) output of course

    -red output is gameplay
    its not 4:3, its not 16:9

    it SHOULD be as big as the blue box

    or if it cant scale an image that large, then it can stay pillar and letterboxed, but should at least be of 16:9 aspect

    Deusfaux on
  • DeusfauxDeusfaux Registered User regular
    edited February 2008
    A widescreen (16:9) Sony tv is used in the following testing:


    TV set to 4:3 mode (it'll pillarbox the sides, leaving a 4:3 aspect area in the middle)
    PSP set to 16:9 mode
    psp1.jpg
    Looks as it should.

    PSP set to 4:3 mode
    psp2.jpg
    Ok, already have a problem - the XMB actually measures 1.66666:1 aspect. Not 1.777777.

    TV set to 16:9 mode (fullscreen)
    PSP set to 4:3 mode
    psp3.jpg
    You would never do this anyways.

    PSP set to 16:9 mode
    psp4.jpg
    Aspect is correct. BUT strange observation - there is more viewable area on the tv xmb vs the PSP. A little bit (5%?) on each side. But aspect is correct, which is the focus here.


    Now we get into testing games in the same order of setups

    TV set to 4:3 mode
    PSP set to 16:9 mode
    psp5.jpg
    Aspect of the game is actually about 1.57:1. Not the 1.77777:1 we're looking for.

    PSP set to 4:3 mode
    psp6.jpg
    Aspect of the game is actually about 1.57:1. Not the 1.77777:1 we're looking for.


    TV set to 16:9 mode (fullscreen)
    PSP set to 4:3 mode
    psp7.jpg
    Aspect of the game is actually about 2.09:1. Not the 1.77777:1 we're looking for.

    PSP set to 16:9 mode
    psp8.jpg
    Aspect of the game is actually about 2.09:1. Not the 1.77777:1 we're looking for.


    As you can see, there is no combination of settings to produce a proper aspect gameplay output on the PSP.

    The component video out will produce distorted images regardless. REALLY sucks.

    Deusfaux on
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    Deusfaux on
  • LupintheThirdLupintheThird Registered User regular
    edited March 2008
    It's true, I have the exact same problem on my 16x9 TV with component cables.

    Here's my theory: in XMB and Video Playback modes, the CPU has more flexibility to upscale to 720 or whatever to fill the extra real estate. In Game Mode, however, the CPU's alloted cycles are all devoted to running game code, so it has to restrict the upscaling much more.

    LupintheThird on
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    That's likely the reason if it was a conscious choice. Didn't want to give up any CPU power for software scaling.

    But they even unlocked the faster CPU speed, you'd think they would allocate a relatively small bit for that small bit of upscaling.

    Deusfaux on
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    We're talking scaling the vertical resolution up to 320 lines, or 17.6% more total resolution, if set to 16:9 output mode.

    Or scaling the horizontal resolution up to 540 lines, or 12.5% more resolution, if set to 4:3 output mode.



    And that's still allowing for the big stupid black bars around everything.



    Ideally the entire 720x480 signal would be full, but thats a 265% increase in total resolution.

    Deusfaux on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited March 2008
    How do you connect a psp to a tv?

    Rizzi on
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    Sony makes a composite as well as a component video out cable, that only works with the PSP-2000 ("lite" model).

    Only the latter type of cable will allow for gameplay.

    http://www.us.playstation.com/PSP/Accessories

    Deusfaux on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited March 2008
    Oh. I refuse to buy a PSP Lite. So I guess that rules me out.

    Rizzi on
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    I suppose it might be useful for videos and photos, but as you can see, it's sucking for games.

    Deusfaux on
  • GlalGlal AiredaleRegistered User regular
    edited March 2008
    It does the menus in full screen, but games are in a tiny box? Ass-tastic. O_o

    Glal on
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    Yeah, the explanation for the tiny box is related to the messed up aspect.

    It'd be one thing if at least the aspect was correct, and it ran in a small box. Lots of TVs have zoom functions to correct things like that.

    But at this point it's just the icing on the cake. a tiny distorted box is the official feature as provided by Sony.

    Deusfaux on
  • Mace1370Mace1370 Registered User regular
    edited March 2008
    The PSP scales properly for movies, right? If it is a matter of lacking enough processing power to upscale the games properly, then surely Sony could have the PSP output a smaller image with the proper ratio and let your TV do the scaling?

    Mace1370 on
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    that technically is another option instead of what I referenced earlier with the 12-17% increases in resolution.

    It could always be decreased slightly too. There'd be a loss in quality, but it wouldn't be distorted.

    Deusfaux on
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    and yet there are still people willfully blind to this I'm finding (responses to the video on other forums)

    Deusfaux on
  • Mace1370Mace1370 Registered User regular
    edited March 2008
    Deusfaux wrote: »
    and yet there are still people willfully blind to this I'm finding (responses to the video on other forums)

    I think you'll find that a large number of people (for whatever reason) can't tell the difference (or just don't notice) in resolutions. I have a friend who just built a $2000 new PC with a 24 inch LCD monitor... and he played Hitman: Blood Money all the way through on 1024x768 without even realizing that:

    1. The resolution was waaay too long.
    2. The resolution was 4:3, causing it to stretch out horizontally on his 16:10 monitor

    I turned up the resolution to 1920x1200 for him and he said, "The graphics look much better now." I was truly shocked.

    The problem is that since so many people are ignorant on the issue Sony doesn't have a lot of pressure put on them to fix anything.

    Mace1370 on
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    Oh I totally agree not everyone would ever notice on their own, or even care if they did.

    I'm just a little stupified that even after you show them with a simple proof (2 measurements and a single calculation)

    they still aren't willing to believe there is an issue.


    Whether or not it bothers them is not really of any concern to me. But c'mon, how can you say I'm making things up?

    Deusfaux on
  • Mace1370Mace1370 Registered User regular
    edited March 2008
    Where is the best place to submit a complaint to Sony about this issue?

    Mace1370 on
  • ThreepioThreepio New Westminster, BCRegistered User regular
    edited March 2008
    Mace1370 wrote: »
    Where is the best place to submit a complaint to Sony about this issue?

    Consumer Services at PlayStation.com

    Threepio on
    142.jpg
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    That might BE the best place - but it still fucking sucks.

    CSRs are only trained to deal with known problems and known solutions.

    This isn't something that comes up in their little directory of established issues, so they don't know what to tell you.

    You can ask them then to pass things on, but most will say they have no way of doing that.


    This is a problem I run into a lot with companies, where I find some minor issue with their hardware, and then am stuck with no way to report it to the people who matter - the ones who have power to fix it with new revisions or firmware or whatever. Like, the engineers.

    Always get hung up on clueless CSR's who are fully incapable of dealing with something outside the box.

    Deusfaux on
  • Mace1370Mace1370 Registered User regular
    edited March 2008
    I think in this case you just have to keep submitting it with the hopes that eventually it will reach the ears of someone who knows something and will pass it up the ladder.

    Mace1370 on
  • Penguin_OtakuPenguin_Otaku Registered User regular
    edited March 2008
    Deusfaux wrote: »
    edit 3: see YOUTUBE video for basically everything
    edit 2: see PHOTOS in 5th post for very plain examples of what's happening.
    edit: see 4th post for details of testing

    Is it just me/my setup that keeps producing game images that are of the wrong aspect - that is the picture is less wide than it should be and things are squished from the sides, stretched vertically; things are too tall/skinny.

    Everything starts out fine, and the menus match the aspect of a PSP screen, but as soon as it enters a game, the aspect gets squished in. (in fact, the image suddenly becomes a smaller box overall, which isnt problematic in itself - its the fact that the aspect ratio drops too. still, what the hell?)

    It goes from just under 1.764 aspect on the PSP screen to about 1.55 when viewed on the connected LCD.

    I don't think its an issue with the LCD as I said, the PSP menu when displayed is the proper 1.764.

    Argg the cables almost seem like a waste with everything distorted like this.

    You're a fucking nerd.

    Penguin_Otaku on
    sig-1.jpg
  • tetsuoZshimatetsuoZshima Registered User regular
    edited March 2008
    Deusfaux wrote: »
    edit 3: see YOUTUBE video for basically everything
    edit 2: see PHOTOS in 5th post for very plain examples of what's happening.
    edit: see 4th post for details of testing

    Is it just me/my setup that keeps producing game images that are of the wrong aspect - that is the picture is less wide than it should be and things are squished from the sides, stretched vertically; things are too tall/skinny.

    Everything starts out fine, and the menus match the aspect of a PSP screen, but as soon as it enters a game, the aspect gets squished in. (in fact, the image suddenly becomes a smaller box overall, which isnt problematic in itself - its the fact that the aspect ratio drops too. still, what the hell?)

    It goes from just under 1.764 aspect on the PSP screen to about 1.55 when viewed on the connected LCD.

    I don't think its an issue with the LCD as I said, the PSP menu when displayed is the proper 1.764.

    Argg the cables almost seem like a waste with everything distorted like this.

    You're a fucking nerd.

    you are replying to a post on an internet forum called games and technology on a website based on a comic based on video games. yeah, the kettle is over that way.

    tetsuoZshima on
  • TatsudoshiTatsudoshi __BANNED USERS new member
    edited March 2008
    To be honest, it's nice knowing Sony is trying to push the limits of their products, but this is further proof they really need to work out the kinks before releasing/advertising anything as "the best" or even "working".

    Very detailed video by the way.

    Tatsudoshi on
    logo.png
  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    The range of responses across the net are pretty funny.

    I get a lot of people who cannot understand the issue and accuse me of doing something wrong (most can't identify what that might be)

    Others accusing me of just wanting to "bash Sony".

    People who do admit the stretching claim the PSP works exactly as it should. ???

    sigh

    I forgot I was a Sony GAP member, so posting it there might help bring things to more official attention.

    Deusfaux on
  • NailbunnyPDNailbunnyPD Registered User regular
    edited March 2008
    From my understanding, its how the game is programmed (or not programmed) to use the TV out. Not all games upscale the output to the TV resolution. The XMB does because Sony programmed it to do so. You see a similar difference when using homebrew apps that are designed to use the TV out and those that are not.

    Mind you, this is all from what I've read. I don't own the cables.

    NailbunnyPD on
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  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    You're saying homebrew games can go fullscreen? That'd be interesting....

    For all other memstick/UMD official games at least, they exhibit the same behaviour. It's really unlikely they were all programmed that way.

    It has to be a limitation Sony put in the hardware/firmware.

    Deusfaux on
  • NailbunnyPDNailbunnyPD Registered User regular
    edited March 2008
    I believe the TV-out locks the resolution at a standard res most TV's can accept (480p), and its up to the application to acknowledge the TV-out and fill the void by upscaling. As I don't have the cables, I cannot confirm, but I believe there are hombrew apps that fill the screen. Not all, as the dev has to program it in.

    NailbunnyPD on
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    NintendoID: Nailbunny 3DS: 3909-8796-4685
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  • DeusfauxDeusfaux Registered User regular
    edited March 2008
    well that's a neat exception, if true

    Deusfaux on
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