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edit 3: see YOUTUBE video for basically everything edit 2: see PHOTOS in 5th post for very plain examples of what's happening. edit: see 4th post for details of testing
Is it just me/my setup that keeps producing game images that are of the wrong aspect - that is the picture is less wide than it should be and things are squished from the sides, stretched vertically; things are too tall/skinny.
Everything starts out fine, and the menus match the aspect of a PSP screen, but as soon as it enters a game, the aspect gets squished in. (in fact, the image suddenly becomes a smaller box overall, which isnt problematic in itself - its the fact that the aspect ratio drops too. still, what the hell?)
It goes from just under 1.764 aspect on the PSP screen to about 1.55 when viewed on the connected LCD.
I don't think its an issue with the LCD as I said, the PSP menu when displayed is the proper 1.764.
Argg the cables almost seem like a waste with everything distorted like this.
Is your "TV Type" setup correctly in Settings/Connected Display Settings? That might cause an issue if the PSP itself thinks your want a widescreen image, but you're using a 4:3 monitor.
Nope not the issue. As I keep saying, it shows the correct widescreen aspect all up until it plays a game. It shows the same ~1.6:1 malarky whether on a 16:10 computer (also with a 4:3 mode) monitor, or a 4:3 tv (also with a 16:9 mode).
The PSP output is set to 4:3 when connected to my standard (4:3) tv, as well as a Gateway 30" monitor set to 4:3 mode (black bars on the sides, leaving a 4:3 area)
So in these cases, the PSP will put black bars on the top and bottom (sent in the signal) to make that 4:3 area into a 16:9 area. Well, at least, it does for the XMB. But then, inexplicably, it will throw in black bars on the sides once you enter a game, as well as increase the thickness/height of the black bars on the top and bottom. It appears at first, that maybe the gameplay output is simply smaller overall, from the XMB image. But then you realise the aspect ratio dropped as well, and now its not just a smaller 16:9 sized image, its a smaller ~1.6:1 sized image.
My tv also has a 16:9 mode where it will take the signal given and stretch it to a 16:9 area (the tv is putting in black bars on the top and bottom itself) - so in that situation I would set the PSP to 16:9 output. I will do this one again and double confirm what happens. I think its the same case where the XMB looks proper, but then gameplay aspect is messed up.
Update: Yeah same thing. Gameplay start adds black bars on sides too, aspect is never 16:9.
A widescreen (16:9) Sony tv is used in the following testing:
TV set to 4:3 mode (it'll pillarbox the sides, leaving a 4:3 aspect area in the middle)
PSP set to 16:9 mode
Looks as it should.
PSP set to 4:3 mode
Ok, already have a problem - the XMB actually measures 1.66666:1 aspect. Not 1.777777.
TV set to 16:9 mode (fullscreen)
PSP set to 4:3 mode
You would never do this anyways.
PSP set to 16:9 mode
Aspect is correct. BUT strange observation - there is more viewable area on the tv xmb vs the PSP. A little bit (5%?) on each side. But aspect is correct, which is the focus here.
Now we get into testing games in the same order of setups
TV set to 4:3 mode
PSP set to 16:9 mode
Aspect of the game is actually about 1.57:1. Not the 1.77777:1 we're looking for.
PSP set to 4:3 mode
Aspect of the game is actually about 1.57:1. Not the 1.77777:1 we're looking for.
TV set to 16:9 mode (fullscreen)
PSP set to 4:3 mode
Aspect of the game is actually about 2.09:1. Not the 1.77777:1 we're looking for.
PSP set to 16:9 mode
Aspect of the game is actually about 2.09:1. Not the 1.77777:1 we're looking for.
As you can see, there is no combination of settings to produce a proper aspect gameplay output on the PSP.
The component video out will produce distorted images regardless. REALLY sucks.
It's true, I have the exact same problem on my 16x9 TV with component cables.
Here's my theory: in XMB and Video Playback modes, the CPU has more flexibility to upscale to 720 or whatever to fill the extra real estate. In Game Mode, however, the CPU's alloted cycles are all devoted to running game code, so it has to restrict the upscaling much more.
The PSP scales properly for movies, right? If it is a matter of lacking enough processing power to upscale the games properly, then surely Sony could have the PSP output a smaller image with the proper ratio and let your TV do the scaling?
and yet there are still people willfully blind to this I'm finding (responses to the video on other forums)
I think you'll find that a large number of people (for whatever reason) can't tell the difference (or just don't notice) in resolutions. I have a friend who just built a $2000 new PC with a 24 inch LCD monitor... and he played Hitman: Blood Money all the way through on 1024x768 without even realizing that:
1. The resolution was waaay too long.
2. The resolution was 4:3, causing it to stretch out horizontally on his 16:10 monitor
I turned up the resolution to 1920x1200 for him and he said, "The graphics look much better now." I was truly shocked.
The problem is that since so many people are ignorant on the issue Sony doesn't have a lot of pressure put on them to fix anything.
That might BE the best place - but it still fucking sucks.
CSRs are only trained to deal with known problems and known solutions.
This isn't something that comes up in their little directory of established issues, so they don't know what to tell you.
You can ask them then to pass things on, but most will say they have no way of doing that.
This is a problem I run into a lot with companies, where I find some minor issue with their hardware, and then am stuck with no way to report it to the people who matter - the ones who have power to fix it with new revisions or firmware or whatever. Like, the engineers.
Always get hung up on clueless CSR's who are fully incapable of dealing with something outside the box.
I think in this case you just have to keep submitting it with the hopes that eventually it will reach the ears of someone who knows something and will pass it up the ladder.
edit 3: see YOUTUBE video for basically everything edit 2: see PHOTOS in 5th post for very plain examples of what's happening. edit: see 4th post for details of testing
Is it just me/my setup that keeps producing game images that are of the wrong aspect - that is the picture is less wide than it should be and things are squished from the sides, stretched vertically; things are too tall/skinny.
Everything starts out fine, and the menus match the aspect of a PSP screen, but as soon as it enters a game, the aspect gets squished in. (in fact, the image suddenly becomes a smaller box overall, which isnt problematic in itself - its the fact that the aspect ratio drops too. still, what the hell?)
It goes from just under 1.764 aspect on the PSP screen to about 1.55 when viewed on the connected LCD.
I don't think its an issue with the LCD as I said, the PSP menu when displayed is the proper 1.764.
Argg the cables almost seem like a waste with everything distorted like this.
edit 3: see YOUTUBE video for basically everything edit 2: see PHOTOS in 5th post for very plain examples of what's happening. edit: see 4th post for details of testing
Is it just me/my setup that keeps producing game images that are of the wrong aspect - that is the picture is less wide than it should be and things are squished from the sides, stretched vertically; things are too tall/skinny.
Everything starts out fine, and the menus match the aspect of a PSP screen, but as soon as it enters a game, the aspect gets squished in. (in fact, the image suddenly becomes a smaller box overall, which isnt problematic in itself - its the fact that the aspect ratio drops too. still, what the hell?)
It goes from just under 1.764 aspect on the PSP screen to about 1.55 when viewed on the connected LCD.
I don't think its an issue with the LCD as I said, the PSP menu when displayed is the proper 1.764.
Argg the cables almost seem like a waste with everything distorted like this.
You're a fucking nerd.
you are replying to a post on an internet forum called games and technology on a website based on a comic based on video games. yeah, the kettle is over that way.
To be honest, it's nice knowing Sony is trying to push the limits of their products, but this is further proof they really need to work out the kinks before releasing/advertising anything as "the best" or even "working".
From my understanding, its how the game is programmed (or not programmed) to use the TV out. Not all games upscale the output to the TV resolution. The XMB does because Sony programmed it to do so. You see a similar difference when using homebrew apps that are designed to use the TV out and those that are not.
Mind you, this is all from what I've read. I don't own the cables.
I believe the TV-out locks the resolution at a standard res most TV's can accept (480p), and its up to the application to acknowledge the TV-out and fill the void by upscaling. As I don't have the cables, I cannot confirm, but I believe there are hombrew apps that fill the screen. Not all, as the dev has to program it in.
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The PSP output is set to 4:3 when connected to my standard (4:3) tv, as well as a Gateway 30" monitor set to 4:3 mode (black bars on the sides, leaving a 4:3 area)
So in these cases, the PSP will put black bars on the top and bottom (sent in the signal) to make that 4:3 area into a 16:9 area. Well, at least, it does for the XMB. But then, inexplicably, it will throw in black bars on the sides once you enter a game, as well as increase the thickness/height of the black bars on the top and bottom. It appears at first, that maybe the gameplay output is simply smaller overall, from the XMB image. But then you realise the aspect ratio dropped as well, and now its not just a smaller 16:9 sized image, its a smaller ~1.6:1 sized image.
My tv also has a 16:9 mode where it will take the signal given and stretch it to a 16:9 area (the tv is putting in black bars on the top and bottom itself) - so in that situation I would set the PSP to 16:9 output. I will do this one again and double confirm what happens. I think its the same case where the XMB looks proper, but then gameplay aspect is messed up.
Update: Yeah same thing. Gameplay start adds black bars on sides too, aspect is never 16:9.
This demonstrates what happens when used with a 4:3 standard screen
-Black square is a standard (4:3) display like my tv
-blue output would be the XMB/PSP menus and is 16:9
and the PSP is set to (4:3) output of course
-red output is gameplay
its not 4:3, its not 16:9
it SHOULD be as big as the blue box
or if it cant scale an image that large, then it can stay pillar and letterboxed, but should at least be of 16:9 aspect
TV set to 4:3 mode (it'll pillarbox the sides, leaving a 4:3 aspect area in the middle)
PSP set to 16:9 mode
Looks as it should.
PSP set to 4:3 mode
Ok, already have a problem - the XMB actually measures 1.66666:1 aspect. Not 1.777777.
TV set to 16:9 mode (fullscreen)
PSP set to 4:3 mode
You would never do this anyways.
PSP set to 16:9 mode
Aspect is correct. BUT strange observation - there is more viewable area on the tv xmb vs the PSP. A little bit (5%?) on each side. But aspect is correct, which is the focus here.
Now we get into testing games in the same order of setups
TV set to 4:3 mode
PSP set to 16:9 mode
Aspect of the game is actually about 1.57:1. Not the 1.77777:1 we're looking for.
PSP set to 4:3 mode
Aspect of the game is actually about 1.57:1. Not the 1.77777:1 we're looking for.
TV set to 16:9 mode (fullscreen)
PSP set to 4:3 mode
Aspect of the game is actually about 2.09:1. Not the 1.77777:1 we're looking for.
PSP set to 16:9 mode
Aspect of the game is actually about 2.09:1. Not the 1.77777:1 we're looking for.
As you can see, there is no combination of settings to produce a proper aspect gameplay output on the PSP.
The component video out will produce distorted images regardless. REALLY sucks.
http://www.youtube.com/watch?v=bpWJnFHmKzQ
Here's my theory: in XMB and Video Playback modes, the CPU has more flexibility to upscale to 720 or whatever to fill the extra real estate. In Game Mode, however, the CPU's alloted cycles are all devoted to running game code, so it has to restrict the upscaling much more.
http://www.Lupinthe3rd.com
But they even unlocked the faster CPU speed, you'd think they would allocate a relatively small bit for that small bit of upscaling.
Or scaling the horizontal resolution up to 540 lines, or 12.5% more resolution, if set to 4:3 output mode.
And that's still allowing for the big stupid black bars around everything.
Ideally the entire 720x480 signal would be full, but thats a 265% increase in total resolution.
Only the latter type of cable will allow for gameplay.
http://www.us.playstation.com/PSP/Accessories
It'd be one thing if at least the aspect was correct, and it ran in a small box. Lots of TVs have zoom functions to correct things like that.
But at this point it's just the icing on the cake. a tiny distorted box is the official feature as provided by Sony.
It could always be decreased slightly too. There'd be a loss in quality, but it wouldn't be distorted.
I think you'll find that a large number of people (for whatever reason) can't tell the difference (or just don't notice) in resolutions. I have a friend who just built a $2000 new PC with a 24 inch LCD monitor... and he played Hitman: Blood Money all the way through on 1024x768 without even realizing that:
1. The resolution was waaay too long.
2. The resolution was 4:3, causing it to stretch out horizontally on his 16:10 monitor
I turned up the resolution to 1920x1200 for him and he said, "The graphics look much better now." I was truly shocked.
The problem is that since so many people are ignorant on the issue Sony doesn't have a lot of pressure put on them to fix anything.
I'm just a little stupified that even after you show them with a simple proof (2 measurements and a single calculation)
they still aren't willing to believe there is an issue.
Whether or not it bothers them is not really of any concern to me. But c'mon, how can you say I'm making things up?
Consumer Services at PlayStation.com
CSRs are only trained to deal with known problems and known solutions.
This isn't something that comes up in their little directory of established issues, so they don't know what to tell you.
You can ask them then to pass things on, but most will say they have no way of doing that.
This is a problem I run into a lot with companies, where I find some minor issue with their hardware, and then am stuck with no way to report it to the people who matter - the ones who have power to fix it with new revisions or firmware or whatever. Like, the engineers.
Always get hung up on clueless CSR's who are fully incapable of dealing with something outside the box.
You're a fucking nerd.
you are replying to a post on an internet forum called games and technology on a website based on a comic based on video games. yeah, the kettle is over that way.
Very detailed video by the way.
I get a lot of people who cannot understand the issue and accuse me of doing something wrong (most can't identify what that might be)
Others accusing me of just wanting to "bash Sony".
People who do admit the stretching claim the PSP works exactly as it should. ???
sigh
I forgot I was a Sony GAP member, so posting it there might help bring things to more official attention.
Mind you, this is all from what I've read. I don't own the cables.
NintendoID: Nailbunny 3DS: 3909-8796-4685
For all other memstick/UMD official games at least, they exhibit the same behaviour. It's really unlikely they were all programmed that way.
It has to be a limitation Sony put in the hardware/firmware.
NintendoID: Nailbunny 3DS: 3909-8796-4685